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Fulchrum posted:So, a week ago when Mario debuted in Japan, it took a modest amount of sales and the number two positions. But, a number of people said the game would hold its place and be a long seller. What is going on with Nintendo and Japan? Are they just getting tired of the Wii U or is it the same problems as here with advertising? I will admit that I lost a lot of confidence with Nintendo after the Wii. I think it was at that point that I lost interest in Zelda after the not even being able to finish Twilight Princess. It says a lot that I actually played the DBZ launch game more than Zelda.
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# ? Dec 3, 2013 01:08 |
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# ? May 29, 2024 03:16 |
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What exactly IS the harm in them releasing those games on phones anyway. I'm referring to their older ones, like Link to the Past for example, what is the harm exactly?
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# ? Dec 3, 2013 01:10 |
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I hated Metroid Prime but Super Metroid is my favorite game of all time. Has Nintendo hinted even in the slightest about doing a "New Super Metroid" kind of like the new 2D Mario games? I really want to pick up a WiiU just for the Mario 3D World and maybe the Sonic games, but I just can't justify the purchase without knowing that there's going to be something more than just Zelda games on the horizon (never played a Zelda game, don't want to). A few pages back someone mentioned that backwards compatibility might be hurting the system... Well, I never owned a Wii and I wouldn't even consider picking up a WiiU if I couldn't also catch up on some good Wii games I missed. I also owned a Nintendo 64 but never owned Mario 64, yes people like me do exist. The Shep fucked around with this message at 01:12 on Dec 3, 2013 |
# ? Dec 3, 2013 01:10 |
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Alteisen posted:What exactly IS the harm in them releasing those games on phones anyway. It weakens their brand. Nintendo systems no longer become the only place to get Nintendo games, and that's significant when they are putting handhelds out still.
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# ? Dec 3, 2013 01:13 |
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Alteisen posted:What exactly IS the harm in them releasing those games on phones anyway. There is no harm in it other than the game being made worse by the porting. Just look at the Megaman X port.
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# ? Dec 3, 2013 01:13 |
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Alteisen posted:What exactly IS the harm in them releasing those games on phones anyway. That game would be absolutely horrible to play with touch controls. It would be a bad product in that format.
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# ? Dec 3, 2013 01:13 |
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Just saw this on Facebook: Jason Rubin, co-founder of Naughty Dog, said "Nintendo is irrelevant as a hardware manufactuer in the console business right now." I mean Naughty Dog is a first party Sony developer so it's not like their games were ever coming to Wii U anyway, but still, that's yet another studio that's spoken out about the Wii U not standing a chance.
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# ? Dec 3, 2013 01:14 |
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Rageaholic Monkey posted:Just saw this on Facebook: Rubin hasn't actually been with Naughty Dog for a while now.
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# ? Dec 3, 2013 01:15 |
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Cmdr. Shepard posted:-I hated Metroid Prime. I think we've discovered a new species of
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# ? Dec 3, 2013 01:16 |
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Cmdr. Shepard posted:I hated Metroid Prime but Super Metroid is my favorite game of all time. Has Nintendo hinted even in the slightest about doing a "New Super Metroid" kind of like the new 2D Mario games? Crowbear posted:Rubin hasn't actually been with Naughty Dog for a while now. Fulchrum fucked around with this message at 01:28 on Dec 3, 2013 |
# ? Dec 3, 2013 01:23 |
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blackguy32 posted:What is going on with Nintendo and Japan? Are they just getting tired of the Wii U or is it the same problems as here with advertising? Again it has more to do with the system than it does the game/franchise. quote:Lightning Returns: Final Fantasy XIII manages to hold on the first place, while last week’s second ranker Super Mario 3D World sinks rather radically to position 7, showing that Japanese gamers may very well be finally tired of Mario and his wacky friends. If that weren't the case Luigi's Crib 2 wouldn't have hit almost a million in Japan alone by the end of this past July.
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# ? Dec 3, 2013 01:25 |
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TaurusOxford posted:I think we've discovered a new species of Metroid Prime suffered from the movement being slow as poo poo and the enemies being bullet sponges. I love Metroid Prime, but that always annoyed me.
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# ? Dec 3, 2013 02:07 |
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blackguy32 posted:Metroid Prime suffered from the movement being slow as poo poo and the enemies being bullet sponges. I love Metroid Prime, but that always annoyed me. Put in the Speed Booster and let you combine your beams like in Super Metroid. Problem solved. Now where is Metroid Prime 4? Cmdr. Shepard posted:I hated Metroid Prime but Super Metroid is my favorite game of all time. Has Nintendo hinted even in the slightest about doing a "New Super Metroid" kind of like the new 2D Mario games? I've been on a Metroidvania kick recently, and would highly recommend Castlevania: Symphony of the Night on the PSOne and Castlevania: Aria of Sorrow on the GBA. The movement abilities they give you are pretty insane, especially Power of Wolf in SotN that allows you to plow through enemies in wolf form while building up tremendous speed. They both have bonus modes where you play as a Belmont, but instead of the slow, clumsy controls of the NES games, you've got all of your abilities from the start and can do a serious amount of damage, but you can't level up. I can't believe that the last 2D Metroid came out almost a decade ago, and there were only five in total (that's counting Zero Mission as a whole new game). All we have to look forward to is the Metroid II remake, which looks as much of an improvement as Zero Mission was to the original.
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# ? Dec 3, 2013 03:51 |
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I think the problem is that they just don't think there's a big enough audience for more 2D Metroids. They were always kind of a lukewarm franchise despite tons of critical praise. Most of the attempts at something similar recently have been budget indie titles. It also doesn't help that a well made 2D Metroid is a short game by its very nature, made for speedrunning and gimmick runs, and shorter games get bad press no matter what. I think they could probably do a 2D Metroid, especially on the 3DS, and turn a profit, it just becomes a question of it they'd turn more of a profit than something else they could develop on a similar budget. They could maybe do an eShop-exclusive lower-budget Metroid game but that probably isn't really what people want when they hear "new 2D Metroid," especially with things like LBW or NSMB to compare it to. ImpAtom fucked around with this message at 04:04 on Dec 3, 2013 |
# ? Dec 3, 2013 04:00 |
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If they didnt like Mario 3D what DOES Japan like these days?
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# ? Dec 3, 2013 04:47 |
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Uncle Wemus posted:If they didnt like Mario 3D what DOES Japan like these days? Miku Hatsune Also Game of Thrones going by the ratings.
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# ? Dec 3, 2013 04:49 |
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Uncle Wemus posted:If they didnt like Mario 3D what DOES Japan like these days? Handhelds. The PS4 is going to do better than the Wii U almost certainly but there's a pretty good chance it's going to not exactly set the world on fire over there despite having no meaningful competition and a better launch lineup than the US release. That isn't an excuse for the Wii U's drastic underperformance but the Japanese gaming market is very quickly moving to handheld and mobile devices. (And has been for a while.) ImpAtom fucked around with this message at 05:17 on Dec 3, 2013 |
# ? Dec 3, 2013 05:15 |
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Fulchrum posted:Yeah, his last job was president of THQ. Yeesh. He's not exactly wrong (in regards to consoles anyway) but that's not exactly a glittering position to be speaking from
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# ? Dec 3, 2013 05:45 |
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Mandrel posted:Yeesh. He's not exactly wrong (in regards to consoles anyway) but that's not exactly a glittering position to be speaking from THQ was already hosed when he took control of it.
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# ? Dec 3, 2013 05:47 |
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Yeah, he was basically told to grab a dixie cup and bilge the water out of the ship before it sank. THQ had already killed itself by investing a ridiculous amount of money into those UDraw things.
Ugly In The Morning fucked around with this message at 05:54 on Dec 3, 2013 |
# ? Dec 3, 2013 05:51 |
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Like Kellee Santiago with the Ouya. They fooled someone with huge amounts of talent into getting their prints all overt the corpse. And you'd think Nintendo would have looked at the UDraw and said "maybe there's a lesson here".
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# ? Dec 3, 2013 07:26 |
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Fulchrum posted:Like Kellee Santiago with the Ouya. They fooled someone with huge amounts of talent into getting their prints all overt the corpse. Yeah, like Nintendo would ever look at what a western company was doing to see if it worked or not. Heck, if they did look they would probably say, "oh look, the Wii edition UDraw sold fine, perhaps that could be the hook to draw people in? As a matter of fact we could call our new system the 'Wii U' to capitalize on this connection!"
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# ? Dec 3, 2013 07:33 |
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Cliff Racer posted:Heck, if they did look they would probably say, "oh look, the Wii edition UDraw sold fine, perhaps that could be the hook to draw people in? As a matter of fact we could call our new system the 'Wii U' to capitalize on this connection!" This is pretty believable.
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# ? Dec 3, 2013 10:28 |
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Pyroi posted:There is no harm in it other than the game being made worse by the porting. Just look at the Megaman X port. I think that the game needing to have a super easy mode because the controls were so horrible is proof that you can't just simply slap these games on iOS and expect them to be enjoyable. In order to play Super Mario Bros on an iPhone you would need to make Mario have a life bar, the game gets incredibly difficult when you have zero tactile feedback. Fulchrum posted:So, a week ago when Mario debuted in Japan, it took a modest amount of sales and the number two positions. But, a number of people said the game would hold its place and be a long seller. It's not really surprising that a game for a system with such a small install base is not selling well... it's a bigger problem that it's not causing Wii U sales. Of course, I know a few people that will be buying Wii Us this Christmas for their kids, and they simply haven't acted on it yet because it's in stock and there are no sales, so there is no reason to rush out to the store and grab it Astro7x fucked around with this message at 14:51 on Dec 3, 2013 |
# ? Dec 3, 2013 14:47 |
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The time for small adjustments is over. It's time for radical action. Hang Miyamoto. Fire everybody. Suspend all Zelda-related projects. Make 1 (one) good metroid game. Port Mother 3 to the US. Begin work on Mother 4 and a spinoff. Create no less than 8 new IPs. Stop saturating the market with "party" style shovelware. Reinstate the seal of quality.
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# ? Dec 3, 2013 15:13 |
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No, release Mario & Sonic at the 2014 Summer Youth Olympics.
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# ? Dec 3, 2013 15:22 |
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ImpAtom posted:Handhelds. The PS4 is going to do better than the Wii U almost certainly but there's a pretty good chance it's going to not exactly set the world on fire over there despite having no meaningful competition and a better launch lineup than the US release. That isn't an excuse for the Wii U's drastic underperformance but the Japanese gaming market is very quickly moving to handheld and mobile devices. (And has been for a while.) Or it could simply be that PS3 is ancient and the alternatives are Wii (also ancient), Xbox 360 ( and ancient), Wii U () and I guess in the future Xbone () MrBims posted:No, release Mario & Sonic at the 2014 Summer Youth Olympics. Mario & Sonic at the Paralympic Games
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# ? Dec 3, 2013 15:43 |
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Astro7x posted:I think that the game needing to have a super easy mode because the controls were so horrible is proof that you can't just simply slap these games on iOS and expect them to be enjoyable. Why? The original Super Mario Bros. didn't have tactile feedback or a life bar. Why would you need to complicate the basic SMB formula just to put it onto a mobile platform? (Especially since there isn't any tactile feedback on their existing handheld platforms.)
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# ? Dec 3, 2013 15:45 |
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DarkSol posted:Why? The original Super Mario Bros. didn't have tactile feedback or a life bar. Why would you need to complicate the basic SMB formula just to put it onto a mobile platform? (Especially since there isn't any tactile feedback on their existing handheld platforms.) You can feel which direction you've pushed the d-pad in with your thumb, but with a touch screen you can't. Likewise with the buttons. The phone can try an simulate the feel of pressing a button with a light rumble (which I think you assumed was meant by tactile feedback), but it's not any good for games where you need to press or hold multiple things at once. Even just changing direction with a virtual d-pad is a pain, because you don't know how far you need to move your thumb before it registers a different direction.
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# ? Dec 3, 2013 15:55 |
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By tactile feedback I meant I physical button. I bought Mega Man X for a dollar on iOS because why not. It is much more difficult having touch screen buttons. You just need buttons for platforms... easy mode on Mega Man X at least made it playable because your health didn't go down as quickly and the enemies took more damage, because you were simply loving up so much because the controls sucked.
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# ? Dec 3, 2013 16:48 |
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More depressing than 3D World failing as a system seller is Mario not even being popular with certain demographics. Like the Tumblr demographic. Just look at dis. Didn't even make the top twenty most reblogged video games at Tumblr. Now how can they make the Mario franchise appeal more to this demographic?
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# ? Dec 3, 2013 19:19 |
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By making him a yaoi character.
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# ? Dec 3, 2013 19:21 |
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Quest For Glory II posted:By making him a yaoi character. Mario x Luigi: Superstar Twincest is going to have the worst tutorials imaginable.
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# ? Dec 3, 2013 19:25 |
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You know, sales were fine last year in November and December. Then 2013 came along with the Year of Luigi. I blame Luigi for all of this, nobody wants to buy a system for Luigi...
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# ? Dec 3, 2013 19:50 |
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Astro7x posted:You know, sales were fine last year in November and December. Then 2013 came along with the Year of Luigi. I blame Luigi for all of this, nobody wants to buy a system for Luigi...
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# ? Dec 3, 2013 20:15 |
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Barudak posted:Mario x Luigi: Superstar Twincest is going to have the worst tutorials imaginable. Just wait until they put on their tanooki suits.
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# ? Dec 3, 2013 21:02 |
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Astro7x posted:You know, sales were fine last year in November and December. Then 2013 came along with the Year of Luigi. I blame Luigi for all of this, nobody wants to buy a system for Luigi... This theory makes me sad, but I can't find a single argument to refute it
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# ? Dec 3, 2013 21:04 |
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Barudak posted:Mario x Luigi: Superstar Twincest is going to have the worst tutorials imaginable. I always figured that Luigi would be too scared for sexual experimentation. Which would leave Mario with Birdo and Waluigi.
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# ? Dec 3, 2013 21:29 |
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PrBacterio posted:This theory makes me sad, but I can't find a single argument to refute it His stuff was pretty weak, Dream Team was mediocre and took hand-holding to new heights, Dark Moon can't hold a candle to the original, the expansion for NSMB while decent, was still just the regular levels remixed so I don't think anyone was kicking down any door to get at it.
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# ? Dec 3, 2013 21:59 |
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# ? May 29, 2024 03:16 |
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Ka0 posted:Suspend all Zelda-related projects. You're joking here, right? Because that seems like a very, very bad idea.
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# ? Dec 3, 2013 22:44 |