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Shnakepup posted:I've noticed this in EW with Overwatch as well. I remember reading somewhere (probably in this thread) that when an alien sees you go into Overwatch they will not move, instead preferring to fire, toss a grenade, etc. This always seemed to to be the case in EU, but now in EW they'll occasionally risk the Overwatch shot. Yeah I noticed the overwatch change too. It makes sense I suppose, a Mechtoid on full life isn't going to give a poo poo if your laser rifle gets a free shot on it if it can move in for a flanking shot and kill you. I guess it's just added a lot more risk/reward to the whole capture aspect of the game. I think I have to kiss the days of outfitting all my troops with free plasma rifles and alien grenades from the 20 mutons I've brought home across the game.
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# ? Dec 3, 2013 23:38 |
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# ? Jun 7, 2024 16:21 |
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The Neal! posted:I guess it's just added a lot more risk/reward to the whole capture aspect of the game. I think I have to kiss the days of outfitting all my troops with free plasma rifles and alien grenades from the 20 mutons I've brought home across the game. Although this is another goofy/forced/scripted thing about the game balance. A futuristic fighter jet with a massive plasma cannon costs like a quarter the price of a handheld plasma rifle, because the firestorm is little more then a glorified mission unlock key, while the plasma rifle actual matters to gameplay.
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# ? Dec 3, 2013 23:44 |
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Hobo Siege posted:Try to station an In The Zone sniper with line of sight into the MEC bay, preferably in the hallway leading there from Command. There's really nothing you can do but hunker down and try to endure in the command room, but if you can get some spotters looking out over the MEC bay one good sniper can make your life worlds easier. My advice is to avoid moving up very far at all lest mind controls ruin your poo poo. They will come for you. I abused the poo poo out of the catwalks, put my entire crew bar a shotgun assault and two security up on top of the catwalks. Until the flying enemies are dealt with I kept everyone on the side nearest the MEC bay and set up a firing line with all my rifleman behind the I-beams and my big guns in the low cover a square back. Then after dealing with those I switched sides to the security hut or whatever its called. Had my assault dash out to mop up survivors form overwatch traps + firing line. The MEC bay is a deathtrap.
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# ? Dec 4, 2013 00:21 |
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Having a Thin Man snipe the VIP through heavy cover on the turn before he gets to the evac zone is just so... it's like, you got me game, you got me, do you feel better On the other hand, the two soldiers that did survive the mission were my MEC guy and Squad-Sight+ Sniper, so I should be able to use them to brute force missions until I get a new core of veterans up.
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# ? Dec 4, 2013 00:30 |
Does getting an alien grenade from stunning a heavy floater, muton, etc give A alien grenade, or a stack of them, like giving a medikit to someone is infinite missions, one use per mission?
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# ? Dec 4, 2013 00:54 |
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Just ran into a bug on the base defence mission. Its Ironman so I can't just reload. Basically, no enemies are spawning. At all. I've explored the entire map and there's nothing to kill. I've had all those prompts about x is under attck, x is clear, etc all in one long go and now... Nothing. Is thefe a fix? I'm on the Xbox version if that matters. e: Tried suiciding but i didnt have enough explosives. Guess this is game over for me. Saith fucked around with this message at 01:07 on Dec 4, 2013 |
# ? Dec 4, 2013 00:57 |
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Anatharon posted:Does getting an alien grenade from stunning a heavy floater, muton, etc give A alien grenade, or a stack of them, like giving a medikit to someone is infinite missions, one use per mission? It gives a "stack". One guy can take and use an alien grenade on 100 missions. But six guys can't take one. Until you research them, which replaces the base grenade.
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# ? Dec 4, 2013 01:01 |
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Sectopods are a giant heap of bullshit on classic. I've got light plasma rifles for supports/assaults and lasers for the snipers/heavies and I'm doing 3 DMG a hit. On a 30 HP rear end in a top hat that fires twice a turn doing around 10 DMG and that is super hard to hit even with a scope for some reason. Come on. Do you get get some kind of DMG or aim boost after researching its wreck cause right now I don't even..
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# ? Dec 4, 2013 01:09 |
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Present posted:Sectopods are a giant heap of bullshit on classic. I've got light plasma rifles for supports/assaults and lasers for the snipers/heavies and I'm doing 3 DMG a hit. On a 30 HP rear end in a top hat that fires twice a turn doing around 10 DMG and that is super hard to hit even with a scope for some reason. Come on. Do you get get some kind of DMG or aim boost after researching its wreck cause right now I don't even.. Kill the Sectoid shielding it.
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# ? Dec 4, 2013 01:11 |
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Present posted:Sectopods are a giant heap of bullshit on classic. I've got light plasma rifles for supports/assaults and lasers for the snipers/heavies and I'm doing 3 DMG a hit. On a 30 HP rear end in a top hat that fires twice a turn doing around 10 DMG and that is super hard to hit even with a scope for some reason. Come on. Do you get get some kind of DMG or aim boost after researching its wreck cause right now I don't even.. Suppression is your best friend when fighting sectopods.
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# ? Dec 4, 2013 01:13 |
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Saith posted:Kill the Sectoid shielding it. You're thinking of mechtoids. And in that kind of scenario... yeah, supress the poo poo out of it, take out the drones, and kill it before it gets lucky. You seem to be a bit behind the tech curve, try to field an upgraded MEC or even plasma rifles.
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# ? Dec 4, 2013 01:16 |
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dyzzy posted:You're thinking of mechtoids. Oops I haven't encountered Sectopods yet then (and I guess never will). Does Firaxis rrlease patches for this game ever?
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# ? Dec 4, 2013 01:23 |
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Present posted:Sectopods are a giant heap of bullshit on classic. I've got light plasma rifles for supports/assaults and lasers for the snipers/heavies and I'm doing 3 DMG a hit. On a 30 HP rear end in a top hat that fires twice a turn doing around 10 DMG and that is super hard to hit even with a scope for some reason. Come on. Do you get get some kind of DMG or aim boost after researching its wreck cause right now I don't even.. Do you have disabling shot on your sniper? Suppression? Does your MEC have an EMP and upgraded punching-fist? And do you have shredder rockets? All of the above are very, very good things to have, but the most important thing to do is to prioritize getting plasma weaponry. Capture a Muton if you haven't already.
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# ? Dec 4, 2013 01:25 |
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Bahah. The primary enemy in the zombie mode of Plague Inc is "Z-Com." I'm definitely calling my infection "Chrysalids."
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# ? Dec 4, 2013 01:25 |
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Present posted:Sectopods are a giant heap of bullshit on classic. Squad synergy counts a ton to speed up the process, and a MEC never hurts, too. EDIT: Beaten. I do have a question - If I get Grenadier and Deep Pockets on a guy through Training Roulette, does that guy have three grenades to a slot? Hasn't happened yet, but it's a combo I'm looking for.
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# ? Dec 4, 2013 01:28 |
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Present posted:Sectopods are a giant heap of bullshit on classic. Which is great, compared to the pushovers they were before. Saith posted:Oops I haven't encountered Sectopods yet then (and I guess never will). Yes. And Sectopods are the last enemy to appear I believe.
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# ? Dec 4, 2013 01:31 |
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Speedball posted:Bahah. The primary enemy in the zombie mode of Plague Inc is "Z-Com." I'm definitely calling my infection "Chrysalids." On a side note it's neat how you can see the Z-com adapt over time and become a big nuisance if you don't wipe it out quickly.
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# ? Dec 4, 2013 01:32 |
Is there anything I need to do to activate Slingshot in a game I've started, or do I need Enemy Within to be able to use it in an already-started game, and have to start a new one with vanilla XCOM?
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# ? Dec 4, 2013 01:35 |
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You select it when you start a new game, under Advanced Options
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# ? Dec 4, 2013 01:37 |
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quote:Sectopod chat All good advice, thank you. I do have disabling shot, but it just shoots out the grenades instead, and going into suppression sometimes leaves my guy out of cover :angry: Managed to whittle him down with rocket/grenade spam in the end. But yeah just got plasma rifles done for these assholes, and I think I need to do the plasma pistol before plasma sniper rifles open up? Also no elite mutons yet for some reason.
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# ? Dec 4, 2013 01:43 |
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No, once you get plasma rifles done plasma snipers, heavy plasma, and alloy cannons should open right up. Plasma pistols can only be unlocked by researching a captured one.
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# ? Dec 4, 2013 01:49 |
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etalian posted:On a side note it's neat how you can see the Z-com adapt over time and become a big nuisance if you don't wipe it out quickly. Yeah, that is neat. Despite this game's limited interface they really do seem like XCOM. They start out weak but can become unstoppably strong.
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# ? Dec 4, 2013 01:54 |
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quote:sectopods and other big enemies And never forget that with big enemies, punching them is always a big option. The sheer amount of guaranteed damage is just a huge asset against big targets with tons of hp, and a punch mec should run circles around them with the increased mobility the fist gives. a punch doing half damage against a new sectopod with an upgraded fist is still a third of the sectopods health.
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# ? Dec 4, 2013 02:19 |
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physeter posted:I'm only a Classic player but I tend to ditch labs and love workshops. The extra engineers means a little more flexibility as far as mission rewards, since they give me another source for engineers and taking the cash missions doesn't crimp my satellite rushing. And the adjacency bonuses mean $20 here, $35 there, enough to buy new recruits at intervals during the month with money that can't get stolen by EXALT, so I don't get stuck waiting for end of the month to replenish the ranks. That's also why you go Europe, guy who was asking. For the ultra-cheap SHIVs. And also the early lab, that makes a significant difference. Protip: never stop buying Workshops! Their adjacency bonus gets better and better with each one! When you get 6 of them (which means getting 25 more Engies through missions or continent bonuses), everything with a build duration costs literally $1! MechPlasma fucked around with this message at 03:04 on Dec 4, 2013 |
# ? Dec 4, 2013 02:41 |
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I am either off in my previous game of Marathon or something is off since the patch. Using Implassic my first April mission had 5 Thin Men and some sectoids. My second April abduction was 9 Floaters and 3 Thin Men. This isn't right, is it?
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# ? Dec 4, 2013 02:49 |
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So I bought Enemy Unknown during the Steam Sale, and was about 2 months into my first Classic Ironman game. I get a council VIP rescue mission on the bridge level, encounter his 1hp body guard, save him, and start moving him back. Four Thin Men drop in, and I can barely save the VIP by sacrificing my medic and throwing smoke. Next turn, the Thin Man kills the 1hp body guard and I get Mission Failure: VIP has been eliminated.
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# ? Dec 4, 2013 02:55 |
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So i'm reasonably sure this is a question that might have come up before in this thread, but I had a question about whether I should get Enemy Within or not. I never did finish Enemy Unknown when I got it ages ago, but I enjoyed it and would probably enjoy an excuse to play the game again to completion. The question is, should I get Enemy Within and just play with that from the start, or should I play the vanilla content and then add in EW later? Am I missing anything by not playing EU stand-alone first? Is EW going to add a bunch of poo poo that'll confuse me?
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# ? Dec 4, 2013 03:15 |
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EW is EU+. There is no reason whatsoever to play through EU first.
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# ? Dec 4, 2013 03:18 |
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Glagha posted:So i'm reasonably sure this is a question that might have come up before in this thread, but I had a question about whether I should get Enemy Within or not. I never did finish Enemy Unknown when I got it ages ago, but I enjoyed it and would probably enjoy an excuse to play the game again to completion. The question is, should I get Enemy Within and just play with that from the start, or should I play the vanilla content and then add in EW later? Am I missing anything by not playing EU stand-alone first? Is EW going to add a bunch of poo poo that'll confuse me? EW just adds in a few new things and isn't dramatically different than EU. Basically getting a new resource that allows you to make mechs and get soldier biological upgrades. There's also the new Exalt side plot even though they are a nuisance on the strategic level more than anything else.
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# ? Dec 4, 2013 03:19 |
My Imaginary GF posted:So I bought Enemy Unknown during the Steam Sale, and was about 2 months into my first Classic Ironman game. I get a council VIP rescue mission on the bridge level, encounter his 1hp body guard, save him, and start moving him back. Four Thin Men drop in, and I can barely save the VIP by sacrificing my medic and throwing smoke. Next turn, the Thin Man kills the 1hp body guard and I get Mission Failure: VIP has been eliminated. I've come to dislike Ironman because of the remaining bugs in XCOM. Like a 100% chance shotgun burst missing a melee range Berserker.
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# ? Dec 4, 2013 03:23 |
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Anatharon posted:I've come to dislike Ironman because of the remaining bugs in XCOM. Like a 100% chance shotgun burst missing a melee range Berserker. Speaking of bugs...I have an invisible Seeker that refuses to reveal itself. Well past the time limit on cloak. Last thing on the map and I have 0 Battle Scanners. Even weirder when my sniper runs she gets the squadsite Icon, but there is nothing on the map.... Eimi fucked around with this message at 03:36 on Dec 4, 2013 |
# ? Dec 4, 2013 03:30 |
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Second Heart is quite possibly the best bonus an Assault can ask for. Combine it with Lightning Reflexes and I think it's better than Mimetic Skin, which suffers if you take Close Combat Specialist. I'm having a blast with big piles of cash and meld now that I've got all but four countries covered at the start of August, though I'm not sure if the last four countries I pulled out of the red are immune to abductions. What date counts for sat launches - the month you launch them or the month they become operational? It sucks that they can only launch once per day because I usually send them all out as soon as the uplink / nexus finishes, which is always at the wire before the council report. It feels weird being at the top of the infantry tech trees before Heavy Floaters have even arrived but I get the feeling Sectopods are going to ruin my next month. I also want to make a MEC Tropper now that I finally have a Cybernetics lab as my first building on level 3, but no one's injured badly enough to become Robocop. Even Col. Harald "Gustav" Haugen is OK with 57 will when I keep him next to Annette's 98 thanks to Iron Will, and I feel like I'll give up too much by forgoing Shredder / HEAT / Danger Zone / Rocketeer. I would make one of my assaults a MEC but they're all healthy and the other two I lost died instantly during Ashes and Temples / Deluge. The Portent missions have claimed more lives and caused as many grave wounds as the base invasion FoolyCharged posted:And never forget that with big enemies, punching them is always a big option. The sheer amount of guaranteed damage is just a huge asset against big targets with tons of hp, and a punch mec should run circles around them with the increased mobility the fist gives. a punch doing half damage against a new sectopod with an upgraded fist is still a third of the sectopods health. Shumagorath fucked around with this message at 18:54 on Jul 2, 2015 |
# ? Dec 4, 2013 04:00 |
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Anyone else been having weird LOS bugs with destroying cover? I shot a rocket at a bunch of EXALT dudes on the base assault and they all disappeared from my ITZ sniper's view.
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# ? Dec 4, 2013 04:14 |
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I'm on my second play-through of Enemy Within; I didn't finish the first one, I only played long enough to get a feel for the expansion. In the first mission I had the St. John's mission very early, it was a terrifying experience of low level soldiers with ballistic weapons against Chryssalids. That mission did not end well. This play-through, I didn't get the mission until November. Being familiar with the map this time around, and having awesome tech and capable soldiers, I farmed the entire map for all it was worth. In fact, after awhile, the aliens quit spawning until I hit the button. Even after I hit the launch button, though, the trip back to the pick-up zone was a walk in the park. Every single one of my soldiers had an upgrade of some kind: 5 of them leveled up, and 4 of the had psi level ups, too! This is "Cookie". She has been around since early to mid game, so she got the 'will' perk from the Officer Training School. I had a drat good assault, but Cookie passed her by in the will dept., so Cookie became my leader. Her aim is as good as my snipers. Plus she has psi ability. I took a bunch of new recruits along on the St. John mission. They were all mid level, but they all have psi and high will. My old A team deserves a rest, I think, so they are now retired. My biggest conundrum right now is deciding whether or not I want to delete them. They all have lovely will, and even my sniper that carried me through the early game because she never missed; well she misses everything now. Not cool Graciela! I would delete them because I want my medals back. Cookie is loaded down with medals and her stats in map are astronomical. Operation St. John in November; an XCOM gift: One great thing, I hid Cookie here, and the Chryssalids went nuts. They would always jump up and check her out before they jumped down to their death in Overwatch fire from the ground crew. It made the entire map a true turkey shoot. They never attacked her, they just sniffed around her. (I assume it is ok to link directly to steam? I think they can handle the load, plus they have a share option, that even gives you the code for Reddit). Edit: Cookie would have a lot more kills, but she has been my problem solver for a very long time now. I'm trying to level newbies up, so if they miss all of their shots and leave themselves compromised, Cookie is the final solution. She has a drat good track record of never missing. She is an alien slayer. Pohl fucked around with this message at 04:31 on Dec 4, 2013 |
# ? Dec 4, 2013 04:16 |
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I'm currently doing the base defense mission, and after wounding a cyberdisk with one of my regulars and a MEC, I ran a base security into half cover to finish off the last two health with a grenade. The other nearby cyberdisk then immediately blasts the security officer for twice her maximum health. The camera zooms into the poor officer being blasted onto her back as she weakly says "I did what I could..." There's no big enough.
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# ? Dec 4, 2013 04:29 |
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Pohl posted:One great thing, I hid Cookie here, and the Chryssalids went nuts. They would always jump up and check her out before they jumped down to their death in Overwatch fire from the ground crew. It made the entire map a true turkey shoot. Bremen posted:I'm currently doing the base defense mission, and after wounding a cyberdisk with one of my regulars and a MEC, I ran a base security into half cover to finish off the last two health with a grenade. The other nearby cyberdisk then immediately blasts the security officer for twice her maximum health. The fact that this game writes more captivating stories with a PRNG than half the human-produced content in games is unreal. Shumagorath fucked around with this message at 04:38 on Dec 4, 2013 |
# ? Dec 4, 2013 04:34 |
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Shumagorath posted:If I had my mimetic skin assault (Ricardo "Anaconda" Valdez, named so for his camo and arc thrower captures) for Newfoundland I think I could have shot Chrysalids until I got bored. mimetic skin is game breaking good even though it costs lots of meld. Pretty much cures many common weaknesses such as snipers getting picked off or heavies having problem keeping up with your main force. Also cloaked attacks always critical which is pretty powerful with sniper rifles or the heavy class weapons.
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# ? Dec 4, 2013 04:37 |
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etalian posted:mimetic skin is game breaking good even though it costs lots of meld.
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# ? Dec 4, 2013 04:41 |
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etalian posted:Also cloaked attacks always critical which is pretty powerful with sniper rifles or the heavy class weapons. I thought they nerfed that, or was that just the ghost armor cloak? Actually that reminds me; whats more effective with memetic skin, titan armor or ghost armor?
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# ? Dec 4, 2013 04:43 |
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# ? Jun 7, 2024 16:21 |
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MechanicalTomPetty posted:I thought they nerfed that, or was that just the ghost armor cloak? I would say titan armor, because you don't need ghost armor. Your soldier is already capable of vanishing, so why not give them the best protection possible? Anyway, I managed to get my 1 mech killed early on, and I never replaced him. I built a shiv and I've been using it to recon. I don't care if it dies, and not only is it a bullet sponge, it is death on wheels. My team can move incredibly fast now, because my shiv just plows ahead without worry of aliens. Even if I only move far enough to put it into overwatch, a lot of my soldiers have to sprint to keep up with it. I'm completely steamrolling maps now as I collect meld. The aliens I'm facing are incredibly dangerous too, so it isn't like my team is just walking over things. I have to be drat careful, but the shiv's giving me an early warning and chance to hide, duck, or toss an assortment of offensive / defensive grenades. Also, my shiv has been totaled, but it has never died. It was down to 1 health in a mission, but the fucker is determined to see this through. Plus, it can't be mind controlled, so gently caress you, you big brained bastards. Pohl fucked around with this message at 04:57 on Dec 4, 2013 |
# ? Dec 4, 2013 04:51 |