|
Do any of you guys use a tablet for pixel-art? I've never used one and am strongly considering it, seeing as how I'm going to have a butt-ton of pixels to push over the next year. If so, which do you use?
|
# ? Nov 25, 2013 19:54 |
|
|
# ? May 9, 2024 22:13 |
|
I'm poo poo at pixel art so I can't really answer the tablet/mouse question definitively (although I suspect most people use a tablet) but check out monoprice for cheap and good quality tablets. Unless you want a Cintiq (i.e. the tablet with a screen), Wacom's ones are hella overpriced. I've heard basically nothing but praise for the 10x6.25 and 12x9 Monoprice models especially.
Koramei fucked around with this message at 20:03 on Nov 25, 2013 |
# ? Nov 25, 2013 20:01 |
|
I owned a wacom before I bought my current monoprice tablet, and the only noticeable difference was about $40. Monoprice make good poo poo.
|
# ? Nov 25, 2013 20:50 |
|
You use a mouse to make all the Dropsy art? o__0 Wow man I'm impressed. One thing I'll say with tablets is that bigger doesn't really provide a crazy improvement in performance. Also Wacom's premium tablets have a ton of features that nobody ever uses (angle, rotation, touchpad, mouse etc). Buy the best one you can comfortably afford or pick up a used Intuos.
|
# ? Nov 25, 2013 23:18 |
|
Mouse 4 lyfe. Then again I tend to stick to small stuff.
|
# ? Nov 25, 2013 23:32 |
|
I have an intous5 but I prefer pixeling with a mouse. I do use the tablet to sketch up super rough stuff though, but I'm sure I could manage fine without. I prefer the mouse in most cases
|
# ? Nov 26, 2013 02:26 |
How in the world do I build a color ramp? This is a bit confusing. So if I had yellow, orange, and red I would place yellow first than orange and then red? What if I had a really bright red and then a dark orange followed by a bright yellow? Ok so I tried the concept out with the face. Original ramp on the left and ramp going from yellow to blue on the right. My thinking is that they will blend to make a green overall. Not really sure if color ramps are supposed to darken as they go but I feel like they should so as I changed the hue I also lowered the brightness/luminance. Also can you make a ramp between any colors so long as you travel the color wheel? Stuff3 fucked around with this message at 08:01 on Nov 26, 2013 |
|
# ? Nov 26, 2013 07:12 |
|
I gotta use a mouse, I've had a Wacom Bamboo for years and I just cant get used to holding a pen and not looking at it.
|
# ? Nov 26, 2013 11:49 |
That face is looking great. Color ramps aren't a hard and fast rule. They're just building your palette so you can see how the colors work without the interference from the actual image (which is also an important thing, just not as clear). My color ramps never really just exist on their own and they're not really hard and fast X to Y. It helps you see colors across your image that are really similar and might be redundant. Some people do their pixel work in greyscale before they even add colors at all... that usually is to help w/ color ramping and shading. Experiment!
|
|
# ? Nov 26, 2013 16:19 |
|
buuuuuuurrrrrrnnnnnnnn (I know there are some lovely edges there. I felt bad at first but the animations go so fast and the whole game is hyper as gently caress anyway so I'm ok with it. For now. I might end up doing a second pass at things like explosions and the fire and all that.)
|
# ? Nov 27, 2013 16:09 |
|
Gaspy Conana posted:Do any of you guys use a tablet for pixel-art? I've never used one and am strongly considering it, seeing as how I'm going to have a butt-ton of pixels to push over the next year. If so, which do you use? I use a mouse for everything, even my non-pixel art stuff. I had a wacom intous 3 about five years ago, but it stopped working and I reverted back to my old technique.
|
# ? Nov 28, 2013 01:11 |
|
Guess what game I've been playing? Still not done yet, I want to sort out her jaw a little more and have her hair doing something other than just hanging there.
|
# ? Nov 28, 2013 18:22 |
|
Shoehead posted:Still not done yet, I want to sort out her jaw a little more and have her hair doing something other than just hanging there. What direction is the light coming from
|
# ? Nov 29, 2013 01:14 |
|
Finished a sprite I made a while back for a PJ challenge.
|
# ? Nov 29, 2013 08:40 |
|
RabidGolfCart posted:Finished a sprite I made a while back for a PJ challenge. Nice touch on the upper arm shading changing with the angle!
|
# ? Nov 29, 2013 10:15 |
|
RabidGolfCart posted:Finished a sprite I made a while back for a PJ challenge. Daaaaaamn that's some smooth movement. Great runcycle!
|
# ? Nov 29, 2013 12:12 |
|
Amazing animation RabidGolfCart. Did you use any kind of bone underlay or something to keep it so smooth? Been down with a bug this week. Drew something fun to cheer myself up:
|
# ? Nov 30, 2013 04:26 |
|
Havegum posted:What direction is the light coming from Nowhere yet! I spent all yesterday out having adventures and I'm too beat to pixel right now.
|
# ? Nov 30, 2013 11:26 |
|
Getting somewhere.
|
# ? Dec 3, 2013 12:11 |
|
Scut posted:Amazing animation RabidGolfCart. Did you use any kind of bone underlay or something to keep it so smooth? I knocked out a basic 3D mesh of the torso and took a billion screen caps of it at different angles, just to keep the torso's proportions consistent. Then I pixeled over it in MsPaint, the limbs and pilot where all animated individually in Paint and pasted on the torso.
|
# ? Dec 3, 2013 13:17 |
|
Sounds like a heavy process, but the results speak for themselves. I've wanted to do some manner of pixel art rotoscoping for a long time.
|
# ? Dec 3, 2013 16:28 |
|
Another good way to do what RabitGolfCart did (turn a 3D model into pixel art) is outlined in this fantastic thread: http://www.polycount.com/forum/showthread.php?t=97311&fb_source=message And images to get you interested without clicking: Turns into this (linked for fairly long image). And also this was a cool result. Edit: vvv I removed the embedded image because I thought it was too long Jewel fucked around with this message at 04:24 on Dec 4, 2013 |
# ? Dec 4, 2013 04:22 |
|
Scrolling up and down while looking at those is a delight. e: aww you edited your post
|
# ? Dec 4, 2013 04:24 |
|
Hey guys and girls, I got GameMaker Studio for free last weekend so I thought I'd have a dabble at making some pixel art. What do you guys think? The gif is based off my own little character from a comic: I used Photoshop for this and tried to follow Derek Wu's tutorial as best as I can. How can I improve?
|
# ? Dec 5, 2013 23:51 |
|
How can you improve? Make more sprites! For the one you posted, you've got some stray pixels on the outside, if you load the animation against a darker background you can see the specks. Try controlling your colors more too. For example, the mask's shadow has two shades of gray but the contrast between them isn't sharp enough to distinguish them, so in the end you're not getting anything out of using those two particular colors. The zipper looks "stiff" and stands out, because it's composed of horizontal and vertical lines when the rest of the sprite has a hand-drawn, organic look. It looks good otherwise! Anything else I could point out boils down to preferences of style; I would have probably stuck with just 3 colors (white, black, gray) and avoided using antialiasing. What do you want to improve with it? Was there anything you found challenging while you were making it?
|
# ? Dec 6, 2013 01:17 |
|
Can Of Worms posted:How can you improve? Make more sprites! I didn't even realised I used Anti-aliasing! I think I freaked out a little whilst doing it as seeming all your guys stuff made me really nervous heh. When I was following the tutorial I realised because the character is black I couldn't really do dithering or high lights. What canvas size should I use for a typically 16 bit style character?
|
# ? Dec 6, 2013 02:12 |
|
Was this effect intentional? To me that looks like an attempt at antialiasing. I'd suggest tailoring the size to the level of detail, in this case 32x32 seems good. An exercise you can do is figure out how small you can make it and still have it look good; the design is simple enough that you could make it pretty small.
|
# ? Dec 6, 2013 04:03 |
|
Can Of Worms posted:Was this effect intentional? To me that looks like an attempt at antialiasing. Oh THAT! That was me trying to do highlighting. Obviously it didn't work! Heh. Right second try on 32x32! Coming up!
|
# ? Dec 6, 2013 14:43 |
|
Couldn't sleep last night so I made an Eyes taking a selfie. Lately I've been really into anti-aliasing poo poo to the point of blurring it. I'm still getting the hang of it but it's creeping into everything i do these days.
|
# ? Dec 6, 2013 14:52 |
|
I'd say that's anti-aliasing done right. You have a good knack for hue-shifting. Wildlife of the Sub-Luminal ship!
|
# ? Dec 6, 2013 20:26 |
Owns This is pretty nice but I don't know how well that highly saturated dark blue works. Would be better lighter I think, since it has the same perceptual brightness as the main blue atm. Also those 2 magenta dots are real out of place. The eyes are a bit over AA'd, a cel-type shadow might work ok to get a better form (like you have under a couple of the eyelids). Possibly the bright orange isn't working as AA - I know that theoretically you can use whatever saturation you like and have it work, but it just isn't there. I did a tree
|
|
# ? Dec 7, 2013 10:42 |
|
The banding on this is RUFF. I should stop banding!
|
# ? Dec 7, 2013 12:21 |
|
Exclamation Marx posted:
Cheers man, that's good stuff to hear. Whole thing is NES palette since that's what I had laying around, which isn't at all ideal for AA-ing. The magenta dots were an attempt at making the eyelids looks shiny / bulging out I guess, decided it didn't work and took it out but then I forgot those two pixels. I really need to learn to take my time more with these things.
|
# ? Dec 7, 2013 14:35 |
|
Great pug! I'd say your work deserves attention to the lighting direction more than fiddling over banding at this point.
|
# ? Dec 7, 2013 15:57 |
|
Aww but I hate lighting! I'll recolour the pug and report back.
|
# ? Dec 7, 2013 18:55 |
|
I've no idea what I'm doing
|
# ? Dec 8, 2013 18:30 |
|
Havegum posted:I've no idea what I'm doing These are beautiful.
|
# ? Dec 8, 2013 20:49 |
|
Havegum posted:I've no idea what I'm doing I don't have any idea what you're doing either, but I'd like you to keep doing it.
|
# ? Dec 8, 2013 21:49 |
|
those are awesome.
|
# ? Dec 8, 2013 22:00 |
|
|
# ? May 9, 2024 22:13 |
|
I'm working on a pug sprite for Starbound: Can anyone offer any comments? I've been staring at this little guy for hours and need some input from some 'fresh eyes'.
|
# ? Dec 9, 2013 23:30 |