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Gaspy Conana
Aug 1, 2004

this clown loves you
Do any of you guys use a tablet for pixel-art? I've never used one and am strongly considering it, seeing as how I'm going to have a butt-ton of pixels to push over the next year. If so, which do you use?

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Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
I'm poo poo at pixel art so I can't really answer the tablet/mouse question definitively (although I suspect most people use a tablet) but check out monoprice for cheap and good quality tablets. Unless you want a Cintiq (i.e. the tablet with a screen), Wacom's ones are hella overpriced. I've heard basically nothing but praise for the 10x6.25 and 12x9 Monoprice models especially.

Koramei fucked around with this message at 20:03 on Nov 25, 2013

Ezzer
Aug 5, 2011

I owned a wacom before I bought my current monoprice tablet, and the only noticeable difference was about $40. Monoprice make good poo poo.

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
You use a mouse to make all the Dropsy art? o__0 Wow man I'm impressed.

One thing I'll say with tablets is that bigger doesn't really provide a crazy improvement in performance. Also Wacom's premium tablets have a ton of features that nobody ever uses (angle, rotation, touchpad, mouse etc). Buy the best one you can comfortably afford or pick up a used Intuos.

high on life and meth
Jul 14, 2006

Fika
Rules
Everything
Around
Me
Mouse 4 lyfe. Then again I tend to stick to small stuff.

Havegum
Aug 29, 2013
I have an intous5 but I prefer pixeling with a mouse. I do use the tablet to sketch up super rough stuff though, but I'm sure I could manage fine without. I prefer the mouse in most cases

Stuff3
Oct 9, 2012
How in the world do I build a color ramp? This is a bit confusing. So if I had yellow, orange, and red I would place yellow first than orange and then red? What if I had a really bright red and then a dark orange followed by a bright yellow?



Ok so I tried the concept out with the face. Original ramp on the left and ramp going from yellow to blue on the right. My thinking is that they will blend to make a green overall. Not really sure if color ramps are supposed to darken as they go but I feel like they should so as I changed the hue I also lowered the brightness/luminance.

Also can you make a ramp between any colors so long as you travel the color wheel?

Stuff3 fucked around with this message at 08:01 on Nov 26, 2013

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
I gotta use a mouse, I've had a Wacom Bamboo for years and I just cant get used to holding a pen and not looking at it.

blowingupcasinos
Feb 21, 2006
That face is looking great.

Color ramps aren't a hard and fast rule. They're just building your palette so you can see how the colors work without the interference from the actual image (which is also an important thing, just not as clear). My color ramps never really just exist on their own and they're not really hard and fast X to Y. It helps you see colors across your image that are really similar and might be redundant. Some people do their pixel work in greyscale before they even add colors at all... that usually is to help w/ color ramping and shading. Experiment!

high on life and meth
Jul 14, 2006

Fika
Rules
Everything
Around
Me
buuuuuuurrrrrrnnnnnnnn



(I know there are some lovely edges there. I felt bad at first but the animations go so fast and the whole game is hyper as gently caress anyway so I'm ok with it. For now. I might end up doing a second pass at things like explosions and the fire and all that.)

Kernel Monsoon
Jul 18, 2006

Gaspy Conana posted:

Do any of you guys use a tablet for pixel-art? I've never used one and am strongly considering it, seeing as how I'm going to have a butt-ton of pixels to push over the next year. If so, which do you use?

I use a mouse for everything, even my non-pixel art stuff. I had a wacom intous 3 about five years ago, but it stopped working and I reverted back to my old technique.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?


Guess what game I've been playing?

Still not done yet, I want to sort out her jaw a little more and have her hair doing something other than just hanging there.

Havegum
Aug 29, 2013

Shoehead posted:

Still not done yet, I want to sort out her jaw a little more and have her hair doing something other than just hanging there.

What direction is the light coming from

RabidGolfCart
Mar 19, 2010

Excellent!
Finished a sprite I made a while back for a PJ challenge.



high on life and meth
Jul 14, 2006

Fika
Rules
Everything
Around
Me

RabidGolfCart posted:

Finished a sprite I made a while back for a PJ challenge.





Nice touch on the upper arm shading changing with the angle!

McKilligan
May 13, 2007

Acey Deezy

RabidGolfCart posted:

Finished a sprite I made a while back for a PJ challenge.





Daaaaaamn that's some smooth movement. Great runcycle!

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
Amazing animation RabidGolfCart. Did you use any kind of bone underlay or something to keep it so smooth?


Been down with a bug this week. Drew something fun to cheer myself up:

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

Havegum posted:

What direction is the light coming from

Nowhere yet! I spent all yesterday out having adventures and I'm too beat to pixel right now.

high on life and meth
Jul 14, 2006

Fika
Rules
Everything
Around
Me
Getting somewhere.

RabidGolfCart
Mar 19, 2010

Excellent!

Scut posted:

Amazing animation RabidGolfCart. Did you use any kind of bone underlay or something to keep it so smooth?

I knocked out a basic 3D mesh of the torso and took a billion screen caps of it at different angles, just to keep the torso's proportions consistent. Then I pixeled over it in MsPaint, the limbs and pilot where all animated individually in Paint and pasted on the torso.

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
Sounds like a heavy process, but the results speak for themselves. I've wanted to do some manner of pixel art rotoscoping for a long time.

Jewel
May 2, 2009

Another good way to do what RabitGolfCart did (turn a 3D model into pixel art) is outlined in this fantastic thread:

http://www.polycount.com/forum/showthread.php?t=97311&fb_source=message

And images to get you interested without clicking:



Turns into this (linked for fairly long image).

And also this was a cool result.



Edit: vvv I removed the embedded image because I thought it was too long :(

Jewel fucked around with this message at 04:24 on Dec 4, 2013

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch
Scrolling up and down while looking at those is a delight.

e: aww you edited your post

Facepalm Ranger
Jan 17, 2012

SOME PEOPLE FIND HOME APPLIANCES SEXUALLY AROUSING! ZORDS ARE NOT APPLIANCES, DAMMIT!
Hey guys and girls,

I got GameMaker Studio for free last weekend so I thought I'd have a dabble at making some pixel art. What do you guys think?



The gif is based off my own little character from a comic:


I used Photoshop for this and tried to follow Derek Wu's tutorial as best as I can. How can I improve?

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...
How can you improve? Make more sprites! :v:

For the one you posted, you've got some stray pixels on the outside, if you load the animation against a darker background you can see the specks. Try controlling your colors more too. For example, the mask's shadow has two shades of gray but the contrast between them isn't sharp enough to distinguish them, so in the end you're not getting anything out of using those two particular colors. The zipper looks "stiff" and stands out, because it's composed of horizontal and vertical lines when the rest of the sprite has a hand-drawn, organic look.

It looks good otherwise! Anything else I could point out boils down to preferences of style; I would have probably stuck with just 3 colors (white, black, gray) and avoided using antialiasing. What do you want to improve with it? Was there anything you found challenging while you were making it?

Facepalm Ranger
Jan 17, 2012

SOME PEOPLE FIND HOME APPLIANCES SEXUALLY AROUSING! ZORDS ARE NOT APPLIANCES, DAMMIT!

Can Of Worms posted:

How can you improve? Make more sprites! :v:

For the one you posted, you've got some stray pixels on the outside, if you load the animation against a darker background you can see the specks. Try controlling your colors more too. For example, the mask's shadow has two shades of gray but the contrast between them isn't sharp enough to distinguish them, so in the end you're not getting anything out of using those two particular colors. The zipper looks "stiff" and stands out, because it's composed of horizontal and vertical lines when the rest of the sprite has a hand-drawn, organic look.

It looks good otherwise! Anything else I could point out boils down to preferences of style; I would have probably stuck with just 3 colors (white, black, gray) and avoided using antialiasing. What do you want to improve with it? Was there anything you found challenging while you were making it?

I didn't even realised I used Anti-aliasing! :v:

I think I freaked out a little whilst doing it as seeming all your guys stuff made me really nervous heh. When I was following the tutorial I realised because the character is black I couldn't really do dithering or high lights.

What canvas size should I use for a typically 16 bit style character?

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Was this effect intentional? To me that looks like an attempt at antialiasing.

I'd suggest tailoring the size to the level of detail, in this case 32x32 seems good. An exercise you can do is figure out how small you can make it and still have it look good; the design is simple enough that you could make it pretty small.

Facepalm Ranger
Jan 17, 2012

SOME PEOPLE FIND HOME APPLIANCES SEXUALLY AROUSING! ZORDS ARE NOT APPLIANCES, DAMMIT!

Can Of Worms posted:

Was this effect intentional? To me that looks like an attempt at antialiasing.

I'd suggest tailoring the size to the level of detail, in this case 32x32 seems good. An exercise you can do is figure out how small you can make it and still have it look good; the design is simple enough that you could make it pretty small.

Oh THAT! That was me trying to do highlighting. Obviously it didn't work! Heh.

Right second try on 32x32! Coming up!

high on life and meth
Jul 14, 2006

Fika
Rules
Everything
Around
Me
Couldn't sleep last night so I made an Eyes taking a selfie.



Lately I've been really into anti-aliasing poo poo to the point of blurring it. I'm still getting the hang of it but it's creeping into everything i do these days.

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
I'd say that's anti-aliasing done right. You have a good knack for hue-shifting.


Wildlife of the Sub-Luminal ship!

exmarx
Feb 18, 2012


The experience over the years
of nothing getting better
only worse.

Owns



This is pretty nice but I don't know how well that highly saturated dark blue works. Would be better lighter I think, since it has the same perceptual brightness as the main blue atm. Also those 2 magenta dots are real out of place.
The eyes are a bit over AA'd, a cel-type shadow might work ok to get a better form (like you have under a couple of the eyelids). Possibly the bright orange isn't working as AA - I know that theoretically you can use whatever saturation you like and have it work, but it just isn't there.

I did a tree

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
The banding on this is RUFF.



I should stop banding!

high on life and meth
Jul 14, 2006

Fika
Rules
Everything
Around
Me

Exclamation Marx posted:


This is pretty nice but I don't know how well that highly saturated dark blue works. Would be better lighter I think, since it has the same perceptual brightness as the main blue atm. Also those 2 magenta dots are real out of place.
The eyes are a bit over AA'd, a cel-type shadow might work ok to get a better form (like you have under a couple of the eyelids). Possibly the bright orange isn't working as AA - I know that theoretically you can use whatever saturation you like and have it work, but it just isn't there.

Cheers man, that's good stuff to hear. Whole thing is NES palette since that's what I had laying around, which isn't at all ideal for AA-ing. The magenta dots were an attempt at making the eyelids looks shiny / bulging out I guess, decided it didn't work and took it out but then I forgot those two pixels.

I really need to learn to take my time more with these things.

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat

Great pug! I'd say your work deserves attention to the lighting direction more than fiddling over banding at this point.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Aww but I hate lighting! I'll recolour the pug and report back.

Havegum
Aug 29, 2013
I've no idea what I'm doing





Facepalm Ranger
Jan 17, 2012

SOME PEOPLE FIND HOME APPLIANCES SEXUALLY AROUSING! ZORDS ARE NOT APPLIANCES, DAMMIT!

Havegum posted:

I've no idea what I'm doing







These are beautiful.

Ezzer
Aug 5, 2011

Havegum posted:

I've no idea what I'm doing

I don't have any idea what you're doing either, but I'd like you to keep doing it.

crabrock
Aug 2, 2002

I

AM

MAGNIFICENT






those are awesome.

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neurotech
Apr 22, 2004

Deep in my dreams and I still hear her callin'
If you're alone, I'll come home.

I'm working on a pug sprite for Starbound:





Can anyone offer any comments? I've been staring at this little guy for hours and need some input from some 'fresh eyes'.

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