|
quote:- Brakk change: quote:Little more spread added. quote:Fall off added (10-20m) So, how about that Magnus? 20% status chance might be worth something.
|
# ? Dec 7, 2013 08:27 |
|
|
# ? May 28, 2024 08:05 |
|
I am seriously considering the Magnus because knockback proc is pretty hilarious.
|
# ? Dec 7, 2013 08:55 |
|
I'm genuinely trying to figure out how "activate an ability" can result in "place a level 30 weapon in the player's inventory". I got nothing.
|
# ? Dec 7, 2013 10:31 |
|
Valkyr's 4th replaces your weapons with killer claws, but I guess early on it used a Furax as a placeholder and lo and behold buggin out. :psylotus:
|
# ? Dec 7, 2013 11:14 |
|
Ah, that makes sense. So they just coded it to temporarily put a pair of high-level melee weapons in your hands, but because this is Warframe, when the ability ended the weapons got dumped into your inventory. Somehow that's really exactly what you'd expect from DE.
|
# ? Dec 7, 2013 11:32 |
|
So apparently the Guardian mod to make your pain box heal your shields has had its drop rate nerfed badly, which is hugely annoying to me as I don't have it. If any goons from ye olde days has a spare copy of that mod laying around, I will give you platinums for it. Or a spare Serration mod I picked up; I keep hearing that they're rare despite having run across three in about a week of play. Just drop me a PM or yell at me in game, the IGN is Kalrath.
|
# ? Dec 7, 2013 11:37 |
|
Have they recently made Orokin Cells even more rare than they used to be? My extractor isn't getting me any, and running Cassini over and over (20-30 minutes per run) might get me one per run.
|
# ? Dec 7, 2013 15:33 |
|
hooah posted:Have they recently made Orokin Cells even more rare than they used to be? My extractor isn't getting me any, and running Cassini over and over (20-30 minutes per run) might get me one per run. Use the extractor bug if you're in dire need
|
# ? Dec 7, 2013 15:40 |
|
Terbulus posted:Use the extractor bug if you're in dire need Specifically patched (In notes that are on the last page no less) to not work anymore.
|
# ? Dec 7, 2013 15:44 |
|
Terbulus posted:Use the extractor bug if you're in dire need I've never seen the material that got extracted there. Did that also change with the patch? I never used extractors before quite recently.
|
# ? Dec 7, 2013 15:55 |
|
Terbulus posted:Use the extractor bug if you're in dire need Still haven't had a single Orokin Cell from that thing.
|
# ? Dec 7, 2013 16:12 |
|
Extractors seem pretty worthless now that they fixed the bug. Maybe I just have bad luck, but it seems like you'd be hard pressed to even get back the materials spent on it before it gets destroyed. Haven't ever seen a rare resource from one outside of the bug, either. I wish I'd found out about it sooner. Oh well, I'm happy with the 49(!) morphics that I got from a single extractor spamclick session, and the 8 orokin cells I got from another.
|
# ? Dec 7, 2013 18:11 |
|
Cathair posted:Extractors seem pretty worthless now that they fixed the bug. Maybe I just have bad luck, but it seems like you'd be hard pressed to even get back the materials spent on it before it gets destroyed. Haven't ever seen a rare resource from one outside of the bug, either. I hate you (not really) I got polymer bundles :/ Terbulus posted:Use the extractor bug if you're in dire need Hhahha did you record this? You glorious bastard.
|
# ? Dec 7, 2013 18:13 |
|
Just filed my application for the goon clan. IGN is j5mello
|
# ? Dec 7, 2013 20:29 |
|
After just thinking about how I still hadn't gotten a single poison element mod in all this time, I snagged one. Now I can't remember why I wanted it. Is it corrosive, viral, or gas damage the king poo poo of dps mountain at this point?
|
# ? Dec 7, 2013 20:40 |
|
Cowcaster posted:After just thinking about how I still hadn't gotten a single poison element mod in all this time, I snagged one. Now I can't remember why I wanted it. Is it corrosive, viral, or gas damage the king poo poo of dps mountain at this point? If only there was a handy guide to just this very thing somewhere on the internet!
|
# ? Dec 7, 2013 20:46 |
|
Cowcaster posted:After just thinking about how I still hadn't gotten a single poison element mod in all this time, I snagged one. Now I can't remember why I wanted it. Is it corrosive, viral, or gas damage the king poo poo of dps mountain at this point? Corrosive is really good because it has armour damage bonuses and doesn't have any damage penalties. Viral is good for killing bosses and tough enemies because of its proc (-50% max health IIRC).
|
# ? Dec 7, 2013 20:46 |
|
Improbable Lobster posted:Corrosive is really good because it has armour damage bonuses and doesn't have any damage penalties. Viral is good for killing bosses and tough enemies because of its proc (-50% max health IIRC). This is basically correct, I would just add that while Corrosive has the best damage vs armored enemies (ie, Grineer), Blast is the better all-rounder, since nothing but Grineer and certain bosses have enough armor to matter. Viral is good as you say, but maybe not against Corpus bosses, since it gets -50% damage to robots. The proc should still work, though.
|
# ? Dec 7, 2013 20:53 |
|
Which one makes shooting Corpus in the helmet for bonus damage actually viable again? It sure isn't puncture or punch-through.
|
# ? Dec 7, 2013 20:55 |
|
Outrunning Lokis never gets old.
|
# ? Dec 7, 2013 20:59 |
|
randolph.wang posted:[size=150]TL;DR Put Blast+ & Corrosive on everything[/size] Cowcaster posted:Which one makes shooting Corpus in the helmet for bonus damage actually viable again? It sure isn't puncture or punch-through. Puncture. Punch-through lets you shoot through teamates, railings and enemies to shoot dudes.
|
# ? Dec 7, 2013 21:06 |
|
MisterOblivious posted:Puncture. Punch-through lets you shoot through teamates, railings and enemies to shoot dudes. Basically exactly what I was looking for. Thanks!
|
# ? Dec 7, 2013 21:17 |
|
MisterOblivious posted:Puncture. Punch-through lets you shoot through teamates, railings and enemies to shoot dudes. Isn't it the other way around? Puncture's just one of the three base damage types now isn't it?
|
# ? Dec 7, 2013 21:17 |
|
Kokoro Wish posted:Isn't it the other way around? Puncture's just one of the three base damage types now isn't it? I think the current "puncture" is just a name change for the former armor-piercing, and punch-through is a name change for what used to be puncture. Because this was a supremely necessary and not confusing change to make. In any case, neither of them seem to have any noticeable impact on damage done to armor at all. edit: Yeah, slotting corrosive is a game-changer in terms of damage. Glad that infected clip mod showed up finally after all. Cowcaster fucked around with this message at 21:33 on Dec 7, 2013 |
# ? Dec 7, 2013 21:22 |
|
Whats the best way to farm the elemental damage mods? Just find a defense mission where the specific enemies that drop those are ? [EDIT] Also, should I be using my fusion cores on those mods? Or saving them for something else? SteveMcQueen fucked around with this message at 21:57 on Dec 7, 2013 |
# ? Dec 7, 2013 21:53 |
|
I don't have any good words to say about damage 2.0, even the procs are loving dumb.
|
# ? Dec 7, 2013 21:56 |
|
SteveMcQueen posted:Whats the best way to farm the elemental damage mods? Just find a defense mission where the specific enemies that drop those are ? To the latter, you generally want to be saving fusion cores for mods with a million levels like Serration and Hornet Strike, since fusing duplicates loses effectiveness exponentially with the level of a mod. Denzine posted:I don't have any good words to say about damage 2.0, even the procs are loving dumb. Cowcaster fucked around with this message at 22:07 on Dec 7, 2013 |
# ? Dec 7, 2013 22:04 |
|
I'm happy I finally got that LAST piece for my Frost Prime. What mods go well with that frame?
|
# ? Dec 7, 2013 22:15 |
|
zgrowler2 posted:
I'm still trying to understand the thought process behind making the slowest frame, whose one weakness is supposed to be his slowness... into the 4th fastest frame, if not the fastest once you're able to get cheap, spammable rhino charges. Just kidding, I know there were no thought processes going on there at all.
|
# ? Dec 7, 2013 22:37 |
|
amuayse posted:I'm happy I finally got that LAST piece for my Frost Prime. What mods go well with that frame? Same mods that go with any frame, really. Redirection, Streamline, other stuff. Frost's ultimate is pretty okay since it freezes enemies for a good long time even if it doesn't kill them, but cold isn't really the best damage type. Snow globe is fantastic, easily Frost's one-trick. Making it large handles melee enemies better, but its real power is full-on immunity to long-range weapons, where a smaller radius is more effective. Fortunately, corrupted mods are there to shrink it down while making it last a very long time and letting you hit efficiency cap. Combined with Energy Siphon you're essentially immune to Corpus and most Grineer. Tanking your power radius like that will screw over Avalanche (and your other powers, but they're useless anyway) but whatever.
|
# ? Dec 7, 2013 22:56 |
|
Actually Avalanch is useful now because it instantly stuns mobs for about 6 seconds, then does 1000 Cold damage to them, in a pretty reasonably sized area. This makes it great vs. Corpus and good vs. Infested, but loving worthless against Grineer who still suffer from having infinitely upward curving armor. The freeze even works on bosses, but not Stalker because he's someone's pet mob, and after the 2-second casting animation is done you can walk around your field of frozen soon-to-be-corpses for a bit before they shatter. Frost Wave works like that now too. Freeze is still pointless against non-bosses.
|
# ? Dec 7, 2013 23:12 |
|
Just because I think someone in this thread was looking for one: There's a hour long Vauban Chassis alert that just went up on Limtoc in Phobos.
|
# ? Dec 8, 2013 00:35 |
|
Cowcaster posted:Just because I think someone in this thread was looking for one: There's a hour long Vauban Chassis alert that just went up on Limtoc in Phobos. crap there's 12 minutes left and I don't have that mission unlocked
|
# ? Dec 8, 2013 01:19 |
|
Chassis is the last piece I need can someone invite me and start the level? 5 minutes left Username: Impotus
|
# ? Dec 8, 2013 01:26 |
|
Wouldn't Corrosive+Heat cover a whole lot of bases with no true downside? Looks like it would get more done than blast + corrosive in terms of bonus damage %. Or is the knockback effect taken into account, because I do find that handy on the higher defense/survival missions for sure.
|
# ? Dec 8, 2013 02:24 |
|
Keep in mind that you're dropping a fourth 90% damage mod to get that, and that it's 75% of 90% rather than... 75% of 90% if the modifier is -25%. And there's nothing that Blast is -50% to. So, no, it's pretty much not ever worth it edit: That's probably unclear. Assuming 100 damage, you get 75 bonus Fire damage against flesh for a total of 175. Blast only gets -25% to Shields, which gives a total damage of 175 to shields. So even at its best, Heat can only match Blast at its worst. Denzine fucked around with this message at 02:42 on Dec 8, 2013 |
# ? Dec 8, 2013 02:37 |
|
Denzine posted:Keep in mind that you're dropping a fourth 90% damage mod to get that, and that it's 75% of 90% rather than... 75% of 90% if the modifier is -25%. Assuming you're using a rifle or shotgun, there are dual-mods available with fire damage so you're dropping from 180% blast to 150% fire. Unless you were already in a setup with the dual mod in and you're dropping from 240% blast, but now we're in the realm of weapons with multiple forma invested in them. I'd still take the blast damage, though. The penalty's only to shields and they're never a super serious problem. edit: I'm super not following your hypothetical numbers. Like, I understand how the math works, but I can't figure out what scenario you've proposed that gives those results. Male Man fucked around with this message at 02:49 on Dec 8, 2013 |
# ? Dec 8, 2013 02:45 |
|
They exist in a magical land where 90% of a gun's base damage is exactly 100, which means Firestorm alone is 100 damage but Blast(being a combo, fire+ice) starts at 200. Also if you want to add Wildfire(+60% fire), it does get way better. 160*1.75=280 Fire+Wildfire vs flesh 260*.75=195 blast+wildfire vs shields. however vs. shields the fire damage is actually just 160, which is worse than blast. vs. flesh blast is 325, which is better than fire+wildfire. I don't remember if it's possible to have Ignis be a combo damage type + Fire or if the base damage being an element fucks that up somehow and I'm not going to log in to check, but if you can then it probably IS better for sheer dps to leave ignis's Fire damage alone and put on some non-Blast damage type. Corrosive or Magnetic for example.
|
# ? Dec 8, 2013 06:24 |
|
In the event a gun's base damage type is elemental, it has lowest priority for combos (as though it were a mod in the bottom right slot). The exception to this is if you have another mod of the same damage type slotted (like Stormbringer on a Synapse), in which case the priority of that mod is used. So yes, you can have an Ignis be Magnetic/Viral/Corrosive + Fire if you wanted.
|
# ? Dec 8, 2013 07:00 |
|
|
# ? May 28, 2024 08:05 |
|
Just picked this up again after a very brief stint and have a couple of questions: - I have the Braton and the Kunai are due in a few hours. What's a good all purpose weapon to aim for before I start building specialized stuff? Burston and Hind seem good. Or should I save for the Sentinel? - When fusing Cores, is it better/more efficient to max their level before using them as fusion fodder?
|
# ? Dec 8, 2013 14:28 |