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FZeroRacer
Apr 8, 2009

something posted:

I like everything about this. Right now the only kind of environment that's hard to survive is at the edge of space. I want to gradually upon up more extreme locales as I explore!

This is what I want too. Exploring the outer-reaches of space should be fun, but also difficult and at the same time not too tedious. If someone tries to go in without the proper gear they can, but should have more trouble than someone who prepares well for the trip. Said planets should definitely still have unique trouble for even geared players though.

And given the scope of Starbound I think unique planets with their own form of specialized weather could be incredible. Flesh planets where the rain is pure acid, mechanical planets with volatile electric storms. There's a lot that could be made to vary up the later game planets.

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Zoe
Jan 19, 2007
Hair Elf
Actually now that I think about it colored dirt would be really useful for pixel art. So I still think having it as an option would be the best way to go.

Vib Rib, don't let the haters get you down! Build a museum dedicated to showcasing every kind of dirt in the galaxy in all its rainbow glory. Then take screenshots, if colors get removed future generations can look upon your exhibits and weep for all the beauty the universe has lost. (I wanted to put a crying black rhino emoticon here but the internet did not deliver :()

FZeroRacer
Apr 8, 2009
And of course, the best planet would be one with a massive dungeon that activates a five-minute self destruct sequence and disables your ability to teleport back. :getin:

Anime Schoolgirl
Nov 28, 2002

Nobody said anything about removing colors, only saving colors you have found to a list accessed by assigning material, but yeah, everyone wants a grey carbon nanomatter generator to make all parties happy.

Zotix
Aug 14, 2011



Any further update for an ETA on the patch? Is it looking like Monday?

OwlFancier
Aug 22, 2013

Gamerofthegame posted:

It'd give Moons a bit more danger instead of just being ore-treasure island planetoids, certainly.

Plus, I get to build my robo-castle out of hypergranite on the astro-moons of ultra-jupiter, sitting in my laboratory-tower laughing maniacally at the ring-planet rising in the background as space-rocks cascade down around me, obliterating the xeno-bandits attempting to assail my laser-portcullis while I play toccata-fugue on my space-organ.

Suggestion: Starbound needs more hyphenated things in it.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Zoe posted:

Actually now that I think about it colored dirt would be really useful for pixel art. So I still think having it as an option would be the best way to go.

Vib Rib, don't let the haters get you down! Build a museum dedicated to showcasing every kind of dirt in the galaxy in all its rainbow glory. Then take screenshots, if colors get removed future generations can look upon your exhibits and weep for all the beauty the universe has lost. (I wanted to put a crying black rhino emoticon here but the internet did not deliver :()
Well once we get unique tree seeds I'd love to make an intergalactic arboretum and showcase glassed-in planetary dioramas, using native soil, flora, and if possible, fauna from various worlds I've visited. :allears:

Mice Everywhere
Sep 7, 2007

I love animal porn! So F* you if you don't accept that!
Are planets having different gravity still going to be a thing?

Anime Schoolgirl
Nov 28, 2002

Mice Everywhere posted:

Are planets having different gravity still going to be a thing?
Presumably when fall damage gets fixed to be determined by velocity instead of airtime.

Desperate Character
Apr 13, 2009
What's the fastest way to get a bunch of pixels? I found an amazing bazaar full of those bird people but I only had 10 on me :negative:

OwlFancier
Aug 22, 2013

Desperate Character posted:

What's the fastest way to get a bunch of pixels? I found an amazing bazaar full of those bird people but I only had 10 on me :negative:

Fight monsters, generally. I generally find that you can make pretty good bank just killing level 2 guys on the starting world, monster drops do scale up as you go higher, but not as strongly as you'd think. Drops on level 10 worlds aren't 10 times better, for example, though the monsters are probably 10 times harder.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Desperate Character posted:

What's the fastest way to get a bunch of pixels? I found an amazing bazaar full of those bird people but I only had 10 on me :negative:

Depending on the threat of the planet, wandering down into caves for loot capusules or just murdering monsters. Level 40 planets have critters that drop two hundred~ pixels each, for instance, so as long as you're not on the lower end you can make off with enough bux to get by.

If you are then finding a cave and going spelunking through caverns if your best bet.

Pentecoastal Elites
Feb 27, 2007

re: dirtchat, the only real problem with dirt/cobblestone/whatever colors now is that the collection thereof isn't necessarily fun, but definitely could be. I think maybe a good plan would to make anything harvested by the matter manipulator sorted as like particulate/light/average/dense matter, and then when you place matter the manipulator allows you to reconstitute it based on the database of the pigments/configurations you've already found.
It's Another Thing To Collect AND a way to get the exact pixel shade of dirt right in your goonfort basement.
BUT, keep everything mined out via pickaxe like it is now. If you need the right shade of something RIGHT NOW, during early gameplay, it's always easier to go find it and mine it out. When you're rolling around as a hypertech demigod that has upgraded their manipulator, you should be able to just edit matter on the fly.

Everyone is happy forever~!


Also, I'd love to see ancient alien stuff on planets, maybe only at high levels though. Endless Space (for all its flaws) had some really neat ideas about weird features of planets or even whole artifical structures constructed by progenitors that was dangerous or debilitating until you were powerful enough to unlock its potential.

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.
This game is wicked awesome even unfinished.

But seriously:

Why the gently caress can't I use pulse jump and energy dash? They're not mutually exclusive and I can swap between them at will so why not just make it so I can equip both or indeed all the techs I have that aren't mutually exclusive?

Why do environmental hazards not effect npcs in any sense, it is bullshit that I have the ability to set up a super awesome saw-blade defense or make a boss arena with electrified roofs and stuff but it doesn't even worry the mobs. Or that if the enemies fall into their own pit trap they just jump right out and continue trying to murder me. Selective immunity might be fine but god drat, nobody survives a fall into a pit of sawblades

How come I can walk around in full snow gear during the peak of the day in the desert and not burn up but when I don't wear thermal underwear even regular planets are too cold for me at night?

Motherfucker fucked around with this message at 03:57 on Dec 8, 2013

Paradoxish
Dec 19, 2003

Will you stop going crazy in there?

Vib Rib posted:

Some people are.

You pretty clearly didn't read the post I made right before that one. I don't want to limit anyone's options. Big gridded inventories are a pain in the rear end to manage because it's difficult and time consuming to find the item you're looking for. You don't need gigantic inventories in a game like this if construction materials are automatically sorted and stored for you outside of the inventory you use for regular ol' items. That's what I was saying.

Anime Schoolgirl
Nov 28, 2002

Motherfucker posted:

Why the gently caress can't I use pulse jump and energy dash? They're not mutually exclusive and I can swap between them at will so why not just make it so I can equip both or indeed all the techs I have that aren't mutually exclusive?
There's probably a programming limitation that prevents them from doing that. Considering it's a very requested feature, I think you'll be able to use all your equipped techs simultaneously some time down the road.

Rocketlex posted:

I have to imagine this is coming. You can't have a sci-fi universe without at least one hyper-advanced race that died out millions of years before any of the current races took to the stars.
Especially when you find their weapon components, make said weapons, and find exactly why they died out by doing so.

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown

Onion Knight posted:

Also, I'd love to see ancient alien stuff on planets, maybe only at high levels though. Endless Space (for all its flaws) had some really neat ideas about weird features of planets or even whole artifical structures constructed by progenitors that was dangerous or debilitating until you were powerful enough to unlock its potential.

I have to imagine this is coming. You can't have a sci-fi universe without at least one hyper-advanced race that died out millions of years before any of the current races took to the stars.

Ragequit
Jun 1, 2006


Lipstick Apathy

Oneiros posted:

The Avian stuff can get pretty :stare:

This is also the only Avian tower I've found so far.



When you got to the top did you find a couple being forced to jump off each side to their death? When I opened the doors at the top they rushed to each other and said thanks. :3:

Tracula
Mar 26, 2010

PLEASE LEAVE

Motherfucker posted:


Why do environmental hazards not effect npcs in any sense, it is bullshit that I have the ability to set up a super awesome saw-blade defense or make a boss arena with electrified roofs and stuff but it doesn't even worry the mobs. Or that if the enemies fall into their own pit trap they just jump right out and continue trying to murder me. Selective immunity might be fine but god drat, nobody survives a fall into a pit of sawblades


Someone actually addressed this on Reddit. He basically explained that testers were using saw traps offensively too easily and once the game as some sort of powering system set up then they'll damage mobs again.

http://www.reddit.com/r/starbound/comments/1sapdx/suggestion_make_traps_hurt_mobs_i_wanted_a_house/

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
I don't mind later planets kicking my rear end without getting some goodies compared to where you start, or near it. But "gently caress you, Lv 1 enemies on your Lv 1 starter world deals 1/3 your health in damage" was just crazy. Even packing an Iron sword, Iron hunting bow backup, the "Basic" shield made of Iron, and the Snow gear (stronger than silver armor currently)?

The enemies on my starting T1 homeworld still need two shots to kill, almost everything has some kind of rapid ranged attack (some birds multiple ranged attacks), some have ranged attacks and try to charge me at the same time. The only things that take one hit to kill with Iron are the sole 'It's level 1 and just charges you' enemy that sometimes comes out during the day, they have a more creepy fleshmonster looking counterparts at night that still takes multiple hits with Iron Weapons.

Enemies hit me for a bar of health now instead of 1/3 my health just by nicking me once with a stream of fire or needles or sonic blades of blood vomit or. well, you get the idea. I know a lot of that hostility is luck of the draw (the next door ice world Starter Forest orbits so far only has charging enemies of all kinds, not a single ranged attack among them yet).

While I can understand the worry of dumbing down the difficulty scale for those people who basically skipped the progression to seek out sweet loot weapons from air pirate vendors or dropped superweapons (Everything from the Avian and Human Base dungeons on my starter world had weapons worse than even the two iron bar dagger, let alone proper iron weapons). But if anything I can make personally without a Metalworking station only brings me from 'poo poo wrecked' to 'Treat the murderbeasts with caution' on a LV 1 starting world, yeah. Bring on the loving 'dumbed down' combat.

On that note, while the Dungeon enemies on those first worlds mostly had guns which would kick my rear end if I didn't have a shield, despite being 'dungeon' enemies the Wildlife on my level 1 starter world STILL TAKES MORE HITS TO KILL. It's a bad sign to me that "Oh, Thank Kluex It's only a soldier armed with a laser machinegun/Death robot" is my response to dungeon enemies, because at least they aren't trying to headbutt me to death while firing rapid attacks.

Speaking of, four of these old friends were waiting to greet me after clearing out the Kluex Temple (the 4th one missed it's charge and went down the hole). The headband is my cosmetic slot, I'm equiped with the much loving better than 'iron' tier Snow soldier hat. But I missed having a beak (when you die with the snow hat, my Avian is missing his beak and fluff. It's just a blank blue face with tiny black eyes). They still take multiple hits from my "The Carver", which remains better than any of the weapons found yet. The closest thing is a nifty looking 2-hander tech spear that poisons things with an energy arrow looking thing. I also found a super fast 2-hand axe that lights things on fire... But using it takes 5 or so hits to kill these guys even with the burn damage.



Can I go back to fighting the armed soldiers please? Though at least it wasn't the fire breathing bat things again.

Section Z fucked around with this message at 04:11 on Dec 8, 2013

Dr. Video Games 0031
Jul 17, 2004

DrManiac posted:

How about desert planets that are so hot you can't stand in a non-shady area for too long or you take damage during the day(a reverse of the freezing mechanic).


I think we can also use a bunch of different weather effects other than rain for atmosphere. I can see hurricanes, fog,blizzards, acid rain, etc.


[e] This game also really needs a 'sort all this poo poo' button

I hope they make a planet type in the upper tiers that has a tumultuous molten surface with lava geysers and poo poo. Then I can make a cool demonic base on the lava planet.

SlayVus
Jul 10, 2009
Grimey Drawer
Couple questions

Can you plant more trees? Do they grow back automatically?

Is there anything you can farm for fuel? Like actually farm.

Do houses provide any warmth? Like if you finish putting in back wall and doors does it help or only fires?

Barrel fires seem to provide more heat than campfires. With a full set of winter infantry gear, from the loom with leather, one barrel fire put me at max warmth regeneration.

Cernunnos
Sep 2, 2011

ppbbbbttttthhhhh~

Dr. Video Games 0031 posted:

I hope they make a planet type in the upper tiers that has a tumultuous molten surface with lava geysers and poo poo. Then I can make a cool demonic base on the lava planet.

It had better be shaped like a skull. :colbert:

Anime Schoolgirl
Nov 28, 2002

SlayVus posted:

Can you plant more trees? Do they grow back automatically?

Is there anything you can farm for fuel? Like actually farm.

Do houses provide any warmth? Like if you finish putting in back wall and doors does it help or only fires?

Barrel fires seem to provide more heat than campfires. With a full set of winter infantry gear, from the loom with leather, one barrel fire put me at max warmth regeneration.

1) No. Enjoy laying waste to planets by harvesting them.
2) No. Farming is also broken right now in that you can't replicate seeds through the printer anymore.
3) No. You need camp-barrelfires or furnaces to provide warmth in larger areas.

Anime Schoolgirl
Nov 28, 2002

Ragequit posted:

When you got to the top did you find a couple being forced to jump off each side to their death? When I opened the doors at the top they rushed to each other and said thanks. :3:
Was righteous slaughter necessary? Because that's how I like to solve problems as a space vagabond.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Dr. Video Games 0031 posted:

I hope they make a planet type in the upper tiers that has a tumultuous molten surface with lava geysers and poo poo. Then I can make a cool demonic base on the lava planet.

Well, there's the magma planets. They're pretty cool, because they are covered in magma. No lava geysers, sadly, but you could make a pretty rad evil base in one of the glowing red caves over a lake of molten rock.

Dr. Video Games 0031
Jul 17, 2004

crowfeathers posted:

Well, there's the magma planets. They're pretty cool, because they are covered in magma. No lava geysers, sadly, but you could make a pretty rad evil base in one of the glowing red caves over a lake of molten rock.

Oh, well, there should be lava geysers. :colbert: That's cool though, I figured they had to have some kind of planet like that.

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

There's an Item Dupe bug with the 3D Printer.
1) Put an item into the scanner from your action bar (any item).


2) Press Escape to get the item back plus one more. (Duplicate with be a 1:1 copy, durability included)


Lemon King fucked around with this message at 04:31 on Dec 8, 2013

Ragequit
Jun 1, 2006


Lipstick Apathy

Anime Schoolgirl posted:

Was righteous slaughter necessary? Because that's how I like to solve problems as a space vagabond.

Always.

Zoe
Jan 19, 2007
Hair Elf
Again on the subject of fuel, I really hope the coal and wood thing is just a temporary placeholder. I mean, I don't want it gotten rid of, weird as it is to be powering a spaceship with that stuff because I guess there always needs to be a simple way off a planet, but I hope we eventually get other options that it's balanced in relation too, like biofuel and solar power and eventually nuclear power or energy harvested from gas giants and suns or...I don't know, drilling into the molten core of a planet and harvesting that energy somehow. Maybe put a thousand alien hamsters into tiny wheels and fill the gas tank with them.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Honestly, I want to fill it up once and never do it again ever. Limiting how often I can go to random planets looking for cool things is lame, and also it means I don't want to have a cool base somewhere if I have to cut down an entire forest to go there and back again.

Fair to Midland
Jan 13, 2010

by Cowcaster
Easy fix, everytime you grab a terrain block (This is after they do away with tools like the pickaxe and make the Matter Manipulator upgradable), you learn that texture and it gets added to a generic "matter pool" like others have said. Now to make others happy just make it so the more you matter manipulate the more you get matter pool points.

So if you mine one flesh block, you can create that flesh block 1:1 for every terrain block you've consumed. If for some reason you want more, then mine more flesh blocks and say after a hundred you get a 1:2 return, 2 flesh blocks for every terrain block consumed. Hell make it up to 1:10 with Achievements for each tier, since everyone spergs over Cheevos.

Zoe
Jan 19, 2007
Hair Elf

crowfeathers posted:

Honestly, I want to fill it up once and never do it again ever. Limiting how often I can go to random planets looking for cool things is lame, and also it means I don't want to have a cool base somewhere if I have to cut down an entire forest to go there and back again.

Just buy the biofuel from me then, I like excuses to set up elaborate farms in this kind of game. :colbert:

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Zoe posted:

Again on the subject of fuel, I really hope the coal and wood thing is just a temporary placeholder. I mean, I don't want it gotten rid of, weird as it is to be powering a spaceship with that stuff because I guess there always needs to be a simple way off a planet, but I hope we eventually get other options that it's balanced in relation too, like biofuel and solar power and eventually nuclear power or energy harvested from gas giants and suns or...I don't know, drilling into the molten core of a planet and harvesting that energy somehow. Maybe put a thousand alien hamsters into tiny wheels and fill the gas tank with them.

I kind of hope they keep it early in the game just because it would help with the feel of being a space hobo at the start, you know what I'm saying? Later on you get bigger fuel tanks and find better things for fuel. Like you can get a 50,000 big tank and find a material that each one you shove in the chute gets you 10,000 fuel, while you can make machines that generate fuel over time.

As it stands clear cutting an entire drat planet just to go visit another one every time you do it is irritating but it makes sense to have to scrabble for fuel from the first one.

Dr. Video Games 0031
Jul 17, 2004

Zoe posted:

Again on the subject of fuel, I really hope the coal and wood thing is just a temporary placeholder. I mean, I don't want it gotten rid of, weird as it is to be powering a spaceship with that stuff because I guess there always needs to be a simple way off a planet, but I hope we eventually get other options that it's balanced in relation too, like biofuel and solar power and eventually nuclear power or energy harvested from gas giants and suns or...I don't know, drilling into the molten core of a planet and harvesting that energy somehow. Maybe put a thousand alien hamsters into tiny wheels and fill the gas tank with them.

When I heard that about fuel and the starmap and that kind of stuff, I always pictured it being that visiting other planets in the same system and neighboring systems would be cheap but long range interstellar travel would be exponentially more expensive and you'd need fuel refining setups to get anywhere. It's kind of like that but the costs aren't exponential and there's no need for fuel refining when you can chop down trees for a few minutes to max out your fuel. I never really pictured powering a ship with logs. But ultimately it's a really minor issue for me.

Varsity
Jun 4, 2006

I actually hope they make fuel MORE expensive (at least treewise), like, only being able to jump to a few quite nearby planets. So that any intermediate or long distance jumps require some tank/engine upgrades + better fuel source. Sure you can fill your tank up with trees, but it should be very inefficient, whereas, you set up some kind of radioactive or ~*space energy ore*` and boom full tank with a few drops.

As it is right now, its just filling time by having to harvest trees every X number of jumps.

Fat_Cow
Dec 12, 2009

Every time I yank a jawbone from a skull and ram it into an eyesocket, I know I'm building a better future.

Someone told me that racial armor allows specific and unique abilites, saying that Avians could glide or something? Any truth to that?

Dr. Video Games 0031
Jul 17, 2004

Fat_Cow posted:

Someone told me that racial armor allows specific and unique abilites, saying that Avians could glide or something? Any truth to that?

That is something they said they were doing but it's not in the beta right now. Either it's scrapped or they haven't gotten around to implementing it.

Feed Me A Cat
Jun 18, 2012

ToxicSlurpee posted:

I kind of hope they keep it early in the game just because it would help with the feel of being a space hobo at the start, you know what I'm saying? Later on you get bigger fuel tanks and find better things for fuel. Like you can get a 50,000 big tank and find a material that each one you shove in the chute gets you 10,000 fuel, while you can make machines that generate fuel over time.

I like those ideas, but also think planet-dependent fuel production methods would be boss. Geothermal energy stations on lava planets, solar farms on desert planets, biomass reactors on forest/jungle, etc. Having fuel-generating structures would offset the cost of traveling back to a planetary base, and provide a reason for you to go back.

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Varsity
Jun 4, 2006

Fat_Cow posted:

Someone told me that racial armor allows specific and unique abilites, saying that Avians could glide or something? Any truth to that?

There is a little symbol that isn't Energy or Defense, and usually racial armor gives you bigger bonuses to that third symbol.

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