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Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.

Fojar38 posted:

I decided to play a Venice game.

I started on my own continent which spans from pole to pole and has King Solomon's Mines and Mt. Fuji on it. :negative:

Wait for another Civ to come over and plant on them.

Beat them to death for the city.

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The Wicked Wall
Aug 24, 2012

I guess the aphorism
"I think, therefore I am" brings little comfort in this case.
I just started getting really bad connection issues in multiplayer for no discernible reason on my part, to the point where we won't be able to go for more than 5ish turns without someone disconnecting and having to reconnect. Googling around implies it's an issue quite a few people are having, though I was mostly fine a couple of weeks ago with only one or two tiny hiccups.

Anyone else having/had similiar issues? Saw someone saying it might be packet loss related, but have no idea how I'd fix anything like that.

Gort
Aug 18, 2003

Good day what ho cup of tea

VisAbsoluta posted:

Is the quick game option well implemented or is it unbalanced/broken/worse than the normal setting?

Game speeds are kind of odd in this game. The slower the game speed, the easier the game gets, since military units get more XP and more moves per game, which makes military stuff more of an issue, which the AI is bad at.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
So I just tried to do a domination victory on King and I quit in the Renaissance because of how unfun it was.

Every AI had declared war on me and they were just sending their infinite armies against me over the course of like 200 years. None of them ever came close to taking any of my cities but with all my tiles pillaged, my happiness in the shitter, all the city states at war with me and no capability to go on the offensive thanks to their endless waves of soldiers I wasn't able to do anything other than survive.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

I don't really like picking on city-states (unless I'm Genghis, in which case keshiks forever, you're all going down). They get pissy easily and then they'll never forgive you.

Snipee
Mar 27, 2010

TheChad posted:

I keep hearing that coastal cities are great but I have no idea how to leverage them as much as it appears you can. To me the tiles on the coast are really crap compared to the average land tiles. What am I missing. (Besides that trade caravans are better overseas)

The answer here is having at least two coastal cities shipping tons of food to each other and having a lot of specialists (definitely get some writers, artist, or musicians there). If you later choose liberty, your coastal cities are unparalleled because they will have huge populations (which then translates to more science, more hammers, etc).

@Fojar38

Wait until you surpassed your enemies in terms of city-state influence before declaring war. 500 gold to outbribe a citystate is almost certainly going to be better than 2 crossbowmen or whatever. The citystates often suck at fighting, but at least they can distract your opponents, take away any bonuses your rivals were relying on, and most importantly prevent the citystates from being used against you. The key to domination victories I think is to pick on the strongest civ on the continent since everyone else will probably dislike him as well. Try to get the other civs to declare war with you. Denounce your target a few times, and there is much less pity for them. After you absorbed the largest civ on the continent into your empire, it doesn't really matter if you have friends anymore because you will be so far ahead.

Also, warfare gets way more fun in the longswordsmen and knights era. Once you have artillery, it's pretty unfair against the AI.

Heavy neutrino
Sep 16, 2007

You made a fine post for yourself. ...For a casualry, I suppose.

Fojar38 posted:

So I just tried to do a domination victory on King and I quit in the Renaissance because of how unfun it was.

Every AI had declared war on me and they were just sending their infinite armies against me over the course of like 200 years. None of them ever came close to taking any of my cities but with all my tiles pillaged, my happiness in the shitter, all the city states at war with me and no capability to go on the offensive thanks to their endless waves of soldiers I wasn't able to do anything other than survive.

On King you should be able to outpace your opponents in the early game and just stomp them later with more developed units, but whenever that doesn't work you can always fall back on your trump card of "the AI is utter poo poo at naval fighting." Research Navigation, build 3-4 frigs and 2-3 privateers and run around capping all the coastal cities and shooting their crappy land armies dead when they come to try to reclaim them.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Heavy neutrino posted:

On King you should be able to outpace your opponents in the early game and just stomp them later with more developed units, but whenever that doesn't work you can always fall back on your trump card of "the AI is utter poo poo at naval fighting." Research Navigation, build 3-4 frigs and 2-3 privateers and run around capping all the coastal cities and shooting their crappy land armies dead when they come to try to reclaim them.

Normally I'd have built up a navy to do exactly that but apparently when I selected "Fractal" the game thought I meant "Pangaea."

Marketing New Brain
Apr 26, 2008

Fojar38 posted:

Normally I'd have built up a navy to do exactly that but apparently when I selected "Fractal" the game thought I meant "Pangaea."

Fractal is the actual random map isn't it? The fact that it tends to play out in snaky continents doesn't mean you don't sometimes end up with a giant Gondwanaland.

Bright Future
Oct 9, 2007

[let's] fuck that crazy-ass robot
Aztecs are so much fun with rampaging barbarians it should be illegal. Culture/cash farms. :D

edit: I just don't know WHY you'd want to play America instead of someone cooler, like the Huns.


Also, hat's everyone's favorite leader scene? I personally find Babylon's the best by far.

"Hi, everyone thinks I'm a god, but that seems unlikely *throws chalice on the floor*".

Bright Future fucked around with this message at 04:18 on Dec 8, 2013

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:
The discussion about America being sub-standard in Civ5 has me wondering if someone designed a mod with a more balanced representation.

NZAmoeba
Feb 14, 2005

It turns out it's MAN!
Hair Elf

Trast posted:

The discussion about America being sub-standard in Civ5 has me wondering if someone designed a mod with a more balanced representation.

Things I've been mulling in my mind:

Proxy War: You can pay city states to declare war on other civs/city states

Coup: Instead of using a spy, you can pay gold to make a coup attempt on a city state (different to just paying money for influence, because a coup decreases the influence of other civs when increasing your own).

Randian Supermen: Great Merchants are twice as powerful.

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.
I don't like to be an 'Idea Guy', but I would do something that makes going wide easier.

I think it would depend on when you were showing America. 'Early' America could probably do with being easy to go wide, like some way to connect your zone of control between cities you found easier, maybe making it so anytime you would receive a free building (like the four free aqueducts), you get an extra free one.

Later America should probably be a Culture and Tourism Civ, maybe they get half the culture and tourism of any American works that any civ has, kind of like Denmark's half happiness from Luxuries, meaning you are advantaged to send American Great Works all over and horde all the non-american ones, as that's the best way for you to get your culture and tourism.

President Ark
May 16, 2010

:iiam:

Trast posted:

The discussion about America being sub-standard in Civ5 has me wondering if someone designed a mod with a more balanced representation.

Stallion Cabana posted:

I don't like to be an 'Idea Guy', but I would do something that makes going wide easier.

I think it would depend on when you were showing America. 'Early' America could probably do with being easy to go wide, like some way to connect your zone of control between cities you found easier, maybe making it so anytime you would receive a free building (like the four free aqueducts), you get an extra free one.

Later America should probably be a Culture and Tourism Civ, maybe they get half the culture and tourism of any American works that any civ has, kind of like Denmark's half happiness from Luxuries, meaning you are advantaged to send American Great Works all over and horde all the non-american ones, as that's the best way for you to get your culture and tourism.

Pioneer: Replaces the settler. +2 vision, +1 movement, spawns an "Industrious Pioneer" upon settling which acts like a worker but disappears after creating 3 improvements.

Platystemon
Feb 13, 2012

BREADS
Since we’re talking about weird civ ideas, here’s one I came up with for England the other day:

English Reformation: upon entering the Renaissance, England may found their own religion with the same beliefs as an existing religion. Any English citizens or units of the chosen religion convert immediately. Carries a substantial diplomatic penalty.

Bright Future
Oct 9, 2007

[let's] fuck that crazy-ass robot
Huns and Mongols should be able to take as many cities as they want without incurring a combat penalty.

Coolguye
Jul 6, 2011

Required by his programming!

VisAbsoluta posted:

Is the quick game option well implemented or is it unbalanced/broken/worse than the normal setting?

I play exclusively on Quick and the biggest thing is that if you have a coherent strategy in the early game it is more easy to build a commanding lead, since 10 turns of 5 extra hammers (for example), is a bigger deal, since 50 hammers can be most of a Wonder on Quick. You can't afford to tool around looking for the ideal settling spot as long, particularly if you have a beeline in mind. There's a few other things, like Worker turns being a bit more valuable. Improvements are built quicker, but again, having a good synergy like jungle/university/trade post as early as possible is much more important on Quick.

In other words, it's a bit different, but it's not unbalanced or busted at all.


TheChad posted:

I keep hearing that coastal cities are great but I have no idea how to leverage them as much as it appears you can. To me the tiles on the coast are really crap compared to the average land tiles. What am I missing. (Besides that trade caravans are better overseas)
I guess it depends on what you're going for.

If you're going for literally anything besides hammers, 2 coastal tiles with anything at all are all you need to justify a city being placed there. Fish will become +4 Food with a simple Lighthouse and will continue to improve with advances into Exploration to also give gold. And speaking of gold, Harbors will guarantee a city connection for 2 gold, which is the equivalent of 2 hexes of roads. Trust me when I say you are not making a normal city connection on that. Most of the city connections I forge, honestly, are lucky to break even let alone bring any real profit. So city connections on the coastline are aways good.

Then once you drop a Granary on other cities and start throwing cargo ships into the mix, you can make domestic trade routes that give another +5-6 food to your coastal cities, for free. What I'm getting at is that it's super, super easy to make coastal cities get BIG very quickly, which is good on every level and it also means you will have more beakers than your competitors. Remember that every pop is +1 beaker, so if you balloon your population to 20 in the same time as your neighbor got to 10, you're doubling his beakers before anything like Libraries have come into play. Which you are also more likely to be able to build, since you have more pops working hexes.

You even get some help in hammers, because Naval Tradition on the Exploration track will give you +3 hammers per coastal city. Combined with the +1 hammer in Liberty which a lot of people get, this gives you 6 hammers just for your city EXISTING.

If you want a place that is maximized for hammers, then no, a coastal city is not what you want. You want a flood plains/desert hill city for that. But if you want big, tall cities quickly, coastal cities are loving ace and really only require 2-3 good tiles to perform like crazy.

The thing is, you can note most of this for any seriously high-food place. If you have 3 Banana hexes and drop a Granary on a place it is going to go absolutely loving crazy with growth, and since bananas usually mean jungle well you've got another ready-made synergy right there. The unique thing about coastal cities is that they require far fewer conditions to be good. They grow so insanely fast and have so many inherent bonuses with commerce that they can make just about anything other than tundra or snow work for them.


Also, regarding Great Prophets, one way of handling the situation if you start in anything that's not Ancient Era is to beeline Theology and build the Hagia Sophia. It spits out a free Great Prophet. If you start in Classical or Medieval you will get a choice pick, you might still get beaten out by the goddamn Celts or something for first refusal but you certainly won't get dusted.

TheChad posted:

edit: I just don't know WHY you'd want to play America instead of someone cooler, like the Huns.
Real talk, I play America almost exclusively because my clique of friends is substantially less nerdy at this game than I am. So if I were to take someone with a great synergy or even a goddamn start bias I would probably dominate every single game we played and that's no fun for them.

As it stands, I'll get thrown up against Nobunaga or Pocatello or Askia and have to play way better just to stay competitive, and it's a lot more polite than saying "HEY GUYS I'M WAY BETTER THAN YOU SO I'M JUST GONNA PLAY ON EMPEROR WHILE YOU HANG OUT DOWN THERE ON PRINCE"

Bright Future
Oct 9, 2007

[let's] fuck that crazy-ass robot
Those are some really good tips, thanks.

So what I'm gathering is that when you transport food from one city to another it's pure profit? You aren't just losing four food in the sending city and gaining four in the receiving? That changes EVERYTHING. :0

Chamale
Jul 11, 2010

I'm helping!



TheChad posted:

Those are some really good tips, thanks.

So what I'm gathering is that when you transport food from one city to another it's pure profit? You aren't just losing four food in the sending city and gaining four in the receiving? That changes EVERYTHING. :0

Yeah, pure profit indeed. As an economics major I love all the development aspects of Civ V, the generation of food out of thin air presumably comes from the different types of food available in various cities.

Coolguye
Jul 6, 2011

Required by his programming!
Yeah, the interface doesn't do the best job of driving that home. When you do a domestic trade route, the biggest thing you are sacrificing is that the magnitude of what you're trading will not be as big, and you will never get money from it, which is a problem since money can be leveraged into almost anything. But that said, food is one of the best things you can be generating since food creates pops, and pops will either work a tile and create profit there, or become a specialist and create profit that way. And no matter what they do, they're creating a beaker per turn simply by existing.

Platystemon
Feb 13, 2012

BREADS
I won my first Deity game—with Assyria, which is practically cheating.

I only took five cities all game, but five free techs is kind of a big deal, and two of the captured cities were capitals.

What I’m saying is that Assyria is like a the Huns, but better in every way.

The AI is kind of broken in how it treats the siege towers. It focused attacks on them in the classical era, but when I was rolling around with crossbows and cannons with a lone siege tower to give them all a 50% buff, the AI ignored the tower. Probably because its own combat strength was piddling at this point. The AI should be more aggressive about killing siege towers than it should be about killing unescorted great generals.

I have two complaints about Assyria. The XP they get from their UB isn’t quite enough to get that all‐important third promotion for aircraft carriers and planes. You still need Brandenburg Gate for that. At least it puts planes within spitting distance. If I play on a water map next time I might try to let my aircraft carriers get smacked around a bit to get enough XP for flight deck three.

More importantly, you can’t choose which techs you get for free. I think the game chooses the cheapest tech they have and you don’t, but it might be random. Either way, it’s kind of lame to get a two‐turn tech or one you’re already half‐done with. I’m not saying it should be exploitable like vanilla great scientist bulbing or even stealing techs with spies, but it would be nice if I didn’t have to set up the tech tree just so before taking a city to get a decent one.

Mystic Stylez
Dec 19, 2009

Is there any rule of thumb or something to help a beginner identifying good locations for placing cities?

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
Your capital will by default be an excellent city site. For expansion, anywhere where you can get two different luxuries within your borders is automatic. Coastal cities are very good to have; look to settle one anywhere where you can improve at least two water tiles (fish or resources) and have at least one unique resource nearby.

Besides that, food is everything. Later on you may want a production-focused city if a good spot for one comes up (desert hills with floodplains is the most obvious) but aside from that look for sweet, sweet grasslands and rivers. Sheep and cattle are very good tiles and also awesome places to put Great Person Improvements.

Shitshow
Jul 25, 2007

We still have not found a machine that can measure the intensity of love. We would all buy it.
Playing king/Boudica, currently in the medieval era going for a culture victory. I was the first to found a pantheon and religion, but two of my four cities - including my holy city - just got prophet-bombed and converted. The other two cities have yet to adopt any religion. I haven't built a single a shrine or temple (because I was getting enough faith from forests to get by), focusing on getting my culture/military/infrastructure up and running.

What can I do to up the pressure from my founded religion and flip those cities back, spam shrines/temples? Or am I well and truly screwed?

Also, what is the prerequisite for Inquisitors? I save scummed a bit and discovered that I could purchase them in my converted cities but not before. Is there a belief or tech that I'm missing?

SurreptitiousMuffin
Mar 21, 2010
Oh my god, that was the most mad game. Venice, Austria and Mongolia all present as AI, me playing as Indonesia.

By the endgame, there were three independent citystates left. The congress was constantly deadlocked and unable to pass anything. The three citystates that left must've been absolutely swimming in gold: they changed hands almost every single turn. Indonesia of course, being above all this, blasted off on their rocket to find a less lovely planet.

quote:

Also, what is the prerequisite for Inquisitors? I save scummed a bit and discovered that I could purchase them in my converted cities but not before. Is there a belief or tech that I'm missing?
Needs to have a religion in that city. The inquisitor will remove all religions except the one coming from the city that spawned them, so a Confucian inquisitor won't touch Confucianism. It sounds like you're pretty boned. This can make getting rid of invasive religions really difficult, since a converted city can't produce inquisitors that will help itself.

SurreptitiousMuffin fucked around with this message at 16:24 on Dec 8, 2013

Platystemon
Feb 13, 2012

BREADS
Tile yields and resources are more of an art than a science for me, but founding a city next to a river or mountain is always a good thing.

In addition to making the tiles around them good for farming, rivers increase trade route income, let you build watermills for food and production, let you build gardens for more faster great people, and let you build hydroelectric dams in the late game for even more production. Mountains allow you to build observatories, which increase science in the city by 50%. They also both tend to make your city more defensible.

I tend to really prioritise rivers and mountains even if it means missing out on a resource.

Lakes (water tiles that say “lake” when you mouse over them; it’s any body of water below nine tiles in size, I think) let you plant better farms and build gardens but don’t give the other bonuses.

People debate whether to start on a hill tile for more defence and early production or a flat land tile that allows you to build a windmill for more late‐game production. It’s situational. I’m not picky either way. It’s rare I’ll choose one location another based on a hill.

Then we have the coastal question. Cargo boats are just plain better than caravans and harbours give you cheap city connections. If you want a navy, you’ll need at least one coastal city. On the other hand, coastal cities are vulnerable to attack by sea and water tiles without resources on them are nearly worthless, so try not to found your capital on a peninsula. The techs you need for a coastal start can slow you down a bit in the early game, too.

I like to have at least one good coastal city. A site has to have at least two sea resources or I usually won’t settle on the coast.

Occasionally you’ll find a city location that lets your ships transit a one‐tile strip of land, like on the Isthmus of Panama on the Earth map. I’m a sucker for these, even if the location is sub‐optimal for other reasons.

Platystemon fucked around with this message at 16:28 on Dec 8, 2013

Shitshow
Jul 25, 2007

We still have not found a machine that can measure the intensity of love. We would all buy it.

SurreptitiousMuffin posted:

Needs to have a religion in that city. The inquisitor will remove all religions except the one coming from the city that spawned them, so a Confucian inquisitor won't touch Confucianism. It sounds like you're pretty boned. This can make getting rid of invasive religions really difficult, since a converted city can't produce inquisitors that will help itself.

But again, I couldn't purchase them when Sweet Tits was the dominant religion but could after conversion to Protestantism. So unless my game is bugged (no mods), I'm missing something.

Platystemon
Feb 13, 2012

BREADS

Shitshow posted:

But again, I couldn't purchase them when Sweet Tits was the dominant religion but could after conversion to Protestantism. So unless my game is bugged (no mods), I'm missing something.

You have to have enhanced your religion.

Shitshow
Jul 25, 2007

We still have not found a machine that can measure the intensity of love. We would all buy it.

Platystemon posted:

You have to have enhanced your religion.

Okay, that would be it, thanks much.

Vil
Sep 10, 2011

Also, on the subject of pressure and city conversion, once you found your religion your next steps should be, in some order or other, a. enhancing it (requires another Great Prophet) and b. spreading it around wherever you can (requires Missionaries or Great Prophet). If you focus your faith on getting another GP to enhance it, that means you're not buying Missionaries to spread it, and vice versa.

Beelining certain wonders can help with all this. Borobudur gives you 3 free missionaries, Hagia Sophia gives you a free Great Prophet, Great Mosque of Djenne (requires Piety) makes missionaries from that city better. (There are also a few "choose a great person to get" options, though aside from the Mayan UA which forces you toward variety, there are generally better things to do with this than get a Prophet.) Earlier, Stonehenge of course for the faith boost. While this is less important for Celts, it's still excellent for denial purposes; the same argument could be applied to grabbing Desert Folklore regardless of if you have any desert (yet).

The thing is, if an AI likes its religion, especially in BNW, it really loving likes its religion. It will make a huge deal out of it, spread it wherever it can, and try incessantly to convert you or anyone else you've converted. That said, this isn't such a bad thing; if you have the gold/hammers to spare to go for +faith stuff, it doesn't matter whether it's your religion or someone else's - either way, late in the game, you can buy great people with that faith. And in the meantime, if you're not focused on your own religion, you can plant the Great Prophets you receive in the meantime for better late-game faith generation (and maybe some gold and culture if you go piety, and many piety policies are more "if you do faith stuff" than "if you have your own religion").

Platystemon
Feb 13, 2012

BREADS
In the last game I played, I ended up buying all four different religious buildings in one city because it switched faiths so many times. It was the holy city for Hinduism, which had two buildings associated with it. Then I carpet‐bombed it with captured missionaries so I could buy a pagoda and university thanks to Protestantism. Finally, I used an inquisitor to make it my own faith and bought a mosque in it.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X

Vil posted:

The thing is, if an AI likes its religion, especially in BNW, it really loving likes its religion. It will make a huge deal out of it, spread it wherever it can, and try incessantly to convert you or anyone else you've converted.

This strikes me as a good argument for ignoring religion if you're not certain to get in first or second, and investing your resources in other things.

Vil
Sep 10, 2011

Eric the Mauve posted:

This strikes me as a good argument for ignoring religion if you're not certain to get in first or second, and investing your resources in other things.

That's what I generally do, though I sometimes find myself kicking myself when I get to late game, want to buy a great person or something, and realize I still only have a piddly 1 faith per turn or something. I still maintain that faith is useful (provided you can spare the gold/hammers/tile) even if you're not trying to do anything with your own religion.

Platystemon
Feb 13, 2012

BREADS

Eric the Mauve posted:

This strikes me as a good argument for ignoring religion if you're not certain to get in first or second, and investing your resources in other things.

Yeah, the founder bonuses aren’t that good and the only enhancers worth taking are Religious Texts and Itinerant Preachers, which don’t really help you on their own. Defender of the Faith could be okay, I guess. Just War’s gimmick is amusing for the Celts, but inevitably some jerk will some along with Religious Texts, Itinerant Preachers, or just a lot of missionaries and there won’t be a city left with it for you to conquer.

Religion is all about the follower bonuses, and the primary reason to found a religion is that you get to pick what these are. Unless you’re Byzantium and can pick two enhancers or founder beliefs.

Platystemon fucked around with this message at 18:01 on Dec 8, 2013

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Oh what an absolute delight. The Huns have spawned next to the Iroquois and Atilla is fuming at Hiawatha's constant city-spamming. He went ahead and burned three, then Hiawatha surrendered another two, leaving him with a mere pipsqueak of an empire. Everyone in the world is tutting and shaking their head at Atilla, and giving Hiawatha a consoling hand on the shoulder, but we're all secretly glad (except Poland who got himself in Atilla's way).

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Platystemon posted:

Yeah, the founder bonuses aren’t that good and the only enhancers worth taking are Religious Texts and Itinerant Preachers, which don’t really help you on their own. Defender of the Faith could be okay, I guess. Just War’s gimmick is amusing for the Celts, but inevitably some jerk will some along with Religious Texts, Itinerant Preachers, or just a lot of missionaries and there won’t be a city left with it for you to conquer.

Religion is all about the follower bonuses, and the primary reason to found a religion is that you get to pick what these are. Unless you’re Byzantium and can pick two enhancers or founder beliefs.

gently caress that, often, the primary reason for me getting a religion is to keep my Pantheon bonus around longer, even if I want to ignore religion completely. Getting a +food religion with lots of them nearby (Had a start with 4 citrus and 5 wheat. Absurd), a desert start, gold, wine or silver, etc. All of those will make me divest some of my resources into religion, even if I was planning on skipping it entirely. Some of the Pantheons are so drat good. Hell, even straight up +growth is probably one of the stronger Pantheon picks you can make, all things considered. Population is just that vital in Civ5.

Snipee
Mar 27, 2010
I have had a game where I didn't bother to found a religion because a. Immortal = little wonders, and b. I was in a war against a neighboring civ and I needed gold bad. Anyways Russia later comes over and coverts all of my cities to Orthodox Christianity, which is perfect because the pantheon was desert folklore (desert floodplain / hill capital), beliefs were holy texts and holy warriors, etc. What sucked was that at 25 faith (just 5 turns with desert folklore), the game forced me to found my own pantheon and converted all of the Christians back into pagans lol. I had to wait a few turns before Russia decided to tell my people about the good news again.

E. Point is I would have loved the founder belief (science from spreading religion), but I was so happy that Russia did all of the work of buying missionaries and building wonders to convert the world. I got all of the advantages of their follower beliefs essentially for free. I didn't even want to start my own pantheon.

Snipee fucked around with this message at 22:43 on Dec 8, 2013

Fat_Cow
Dec 12, 2009

Every time I yank a jawbone from a skull and ram it into an eyesocket, I know I'm building a better future.

I'm trying to go for a commerce run. Just becoming an economic powerhouse with massive GPT. How do you suggest I try this; just go with Arabia/Venice?

Tumblr of scotch
Mar 13, 2006

Please, don't be my neighbor.

Fat_Cow posted:

I'm trying to go for a commerce run. Just becoming an economic powerhouse with massive GPT. How do you suggest I try this; just go with Arabia/Venice?
Or Morocco.

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Helith
Nov 5, 2009

Basket of Adorables


I did it with the Netherlands, I was lucky to have about 6 different luxuries to trade and because as the Netherlands you only lose half your happiness when trading away your last copy of a resource you can go hog wild. It was only fitting to build the East India company in Amsterdam and have Rotterdam as a major trading port.

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