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RonJeremysBalzac
Jul 29, 2004
I captured the Caliph in battle, and then enforced my demands for victory. Then, he was immediately released? Come on, I should have at least been able to demand a huge ransom.

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NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

RonJeremysBalzac posted:

I captured the Caliph in battle, and then enforced my demands for victory. Then, he was immediately released? Come on, I should have at least been able to demand a huge ransom.

Well, you can either release him in exchange for his surrender or for his ransom, just not both. (If you have already won the war and don't need the automatic 100% from imprisoning the enemy ruler, ransom him first then finish the war as normal.)

Cease to Hope
Dec 12, 2011

RonJeremysBalzac posted:

I captured the Caliph in battle, and then enforced my demands for victory. Then, he was immediately released? Come on, I should have at least been able to demand a huge ransom.

You released him in return for a ransom of territory, which is priceless.

RonJeremysBalzac
Jul 29, 2004

NihilCredo posted:

Well, you can either release him in exchange for his surrender or for his ransom, just not both. (If you have already won the war and don't need the automatic 100% from imprisoning the enemy ruler, ransom him first then finish the war as normal.)

I admit that I was so happy at the prospect of not having to squash an endless wave of reinforcement from every Sunni leader around, that I just mashed the "enforce demands" button without really paying attention. I mean, I would have won, but look at that contribution from other people. He only contributed about 1/4 of the troops that I squashed.

Also, I've had his wife in prison for about ten years. I wonder if they got see each other for a bit.

RonJeremysBalzac fucked around with this message at 02:33 on Dec 9, 2013

Baxate
Feb 1, 2011

RonJeremysBalzac posted:

I captured the Caliph in battle, and then enforced my demands for victory. Then, he was immediately released? Come on, I should have at least been able to demand a huge ransom.

Speaking of, just now I was near to losing a war for Jerusalem, but then I captured the Caliph's heir for 50% war score. Almost immediately afterword I killed the Caliph in battle, so the dude in my dungeon was now the Caliph. Thought about castrating him or executing him since he had no kids (but he had a few brothers), but decided to just take Jerusalem instead because my troops were already hurting pretty bad.
I think I've really pissed off the Muslims now that I took Jerusalem and I'm kind of worried.

e: whoops, looks like I gave the Duchy of Jerusalem to a mayor, and now its a vassal Republic. I don't think I should have done that.

Baxate fucked around with this message at 05:59 on Dec 9, 2013

Ithle01
May 28, 2013
I think I just discovered the downside to the Strong trait. My last ruler was pants-shittingly senile for twenty five years before finally kicking the bucket. My first regent, my spymaster, was actually really nice. The most she did was donate cash to charity, but big deal, there's always more cash. My second regent, my marshal, started taking my baronies though so I needed to find a way to die. After spending close to five thousand gold on assassination attempts against the highest Intrigue skill wealthy men I could find in the hopes that they would counter-murder me I had killed a Caliph, a couple Emirs, several barons and mayors, and been wounded (but not killed) twice - once while also ill - at the age of seventy eight. Then, while desperately searching for the few rich opponents left I finally finally died in my sleep. The worst part was, not only did I outlive my awesome also Strong heir, but it wasn't that bad until that dick bag marshal started stealing from me. My electors still liked me well enough to vote for my heir after the two contenders I was worried about died in wars or from old age and I managed to conquer enormous amounts of land.

Caufman
May 7, 2007

Ludwig van Halen posted:

e: whoops, looks like I gave the Duchy of Jerusalem to a mayor, and now its a vassal Republic. I don't think I should have done that.

Nonsense. Republics make great, loyal, taxpaying vassals. The only thing better than having a republic is being a republic.

All I'm saying is, death to monarchs.

Baxate
Feb 1, 2011

Caufman posted:

Nonsense. Republics make great, loyal, taxpaying vassals. The only thing better than having a republic is being a republic.

All I'm saying is, death to monarchs.

I guess the downside is that I get a negative opinion modifier for wrong government type.
But yeah, he's paying me quite a lot of money already even though he still has the negative tax modifiers for new administration.

And since I have no feudal taxation, he's almost the only vassal I have who pays me so thats nice.

Baxate fucked around with this message at 07:59 on Dec 9, 2013

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Ugh, just lost my game. After 300 years the Shadowing Dynasty was overthrown from the Kingdom of Wales (now consisting of nearly all of Ireland and a good chunk of England). Shadowvia, mightiest castle in all of Britain, held by the bastards.

I could deal with the first revolt, but they then called in all my other vassals. Seriously, I had no chance.

Average Bear
Apr 4, 2010
Since CK2+ is no longer in development by Wiz, what's the go-to mod around here?

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Average Bear posted:

Since CK2+ is no longer in development by Wiz, what's the go-to mod around here?

Most people who play with mods are probably still using CK2+. The people who don't like the new features are just really really loud about it.

The second most common mod seems to be Project Balance + VIET. I wasn't impressed with it ("sorry you can't holy war because you're slothful"), but you can give it a try if you don't like CK2+.

Annath
Jan 11, 2009

Batatouille is a great and funny play on words for a video game creature and I love silly words like these
Clever Betty
What does the title "XXX the Fowler" mean?

Reveilled
Apr 19, 2007

Take up your rifles

Annath posted:

What does the title "XXX the Fowler" mean?

You like birds.

Trilin
Dec 15, 2009

Ah! There he is!

NihilCredo posted:

Most people who play with mods are probably still using CK2+. The people who don't like the new features are just really really loud about it.

The second most common mod seems to be Project Balance + VIET. I wasn't impressed with it ("sorry you can't holy war because you're slothful"), but you can give it a try if you don't like CK2+.

What are some of the common complaints about CK2+? Or is there some place to read about it?

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Trilin posted:

What are some of the common complaints about CK2+? Or is there some place to read about it?

lovely colours for one thing. Who had the idea to give Scotland yellow as a colour? Why would you give them anything but blue? :psyduck:

Many people also complain about the new map. And about the fact that most things are now integrated into the mod itself, rather then being sub-mods that you can activate or leave off.

Allyn
Sep 4, 2007

I love Charlie from Busted!

Reveilled posted:

You like birds.

More specifically, a 15-year old, either hunter or falconer, who isn't infirm, incapable or blinded.

Trogdos!
Jul 11, 2009

A DRAGON POKEMAN
well technically a water/flying type

Torrannor posted:

lovely colours for one thing. Who had the idea to give Scotland yellow as a colour? Why would you give them anything but blue? :psyduck:

Paradox? :v: In EU3 and EU4 Scotland's color is yellow.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Beta patch is out! :toot:

http://forum.paradoxplaza.com/forum/showthread.php?740256-Steam-Open-BETA-Patch-v2.0.2-now-live

Rebalancing of event troops is probably what everybody was waiting for. Other highlights include a bunch of antipope stuff (including the CB straight out of CK2+) and fixes for maxirage's 25-year world conquest :canada:. I've bolded the ones I think will have the most impact:

quote:

MAJOR
- Added a "Depose Antipope" Casus Belli
- Added an "Antiking" faction. The leader usurps the liege's primary title, deposes the antipope and passes papal investiture. The Pope can be called into the resulting war.
- Not possible to set up an antipope within 50 years of one being forcibly deposed
- Fixed bug in Linux where the game became totally unplayable if you ALT+TAB
- Now possible to play in Ironman mode with the ruler designer and mods (but you won't get achievements)
- Significantly reduced the amount of event-spawned troops across the board to better reflect the rebalanced levies
- Fixed crash bug in the Mac launcher

MINOR
- West African Pagans can no longer have higher CA than Low
- Fraticelli now get investiture laws
- Waived the non-neighboring rule for theocracy title grants, but made it moddable
- Now allowed to grant one higher-than-duke tier title to a theocracy

- Blocked granting away your capital county if you have moved your capital
- Disallowed revoking and plotting to revoke a title that you just gave to someone
- Antipopes now correctly lose the status if they change religion
- Antipopes now lose their status if their liege is not the same religion
- Fixed some memory and thread safety issues with the trigger 'check_variable'
- Added a blocker flag to first generation Jewish courtiers, preventing conversion demands
- Increased the revolt risk for wrong culture and religion a bit
- Antipopes now have papal clothes
- You now have to be independent to create an antipope
- Added Jewish buildings
- Added Jewish retinues

- Fixed a bug with patricians pressing claims
- Improved the "pagan converts to spouse's/concubine's religion" decisions to work with all heresies
- Mending the schism is also now possible for Orthodox heresies that have taken over and become the main branch
- Tweaked various religious events
- Lowered the mean time to happen for certain story events
- Fixed a bug with the de facto liege of primary holdings
- Now patricians will be picked sometimes when using the random character button
- Added trait "Battlefield Terrain Master"
- Fixed bug where independent characters couldn't be assigned a religious title
- Fixed issue where liege took barony vassals entire county as capital when he didn't own the county
- Fixed missed check for unlanded when usurping title
- Fixed crash bug when looking at religions in game setup
- Corrected Orthodox patriarch name lists
- Added missing reason tooltip for why you cannot make an antipope of a bishop of another religion
- Added missing crusade names for some heresies
- Fixed a bug with the ending of the Shepherds' Crusade
- Fixed some triggers that weren't correctly checking for the Jewish religion group
- Non-Jewish rulers with Jewish councillors can now get some special technology improvement events
- Fixed a very rare crash in combat
- Marriage, betrothal, and concubinage can no longer be arrange while imprisoned
- Fixed bug in the Crusade CB where a courtier could not get the king title he deserved
- There is now automatic peace with rebels if you get a complete victory
- Fixed bug where the unit reorganization window didn't pop up and split of troops was not selected
- Fixed the invasion CB for Muslims so it becomes invalid when the target converts religion
- Fixed bug where a regiment managed to detach itself from its army completely
- City and bishopric rulers can no longer get claims through inheritance
- Corrected several heretic religion descriptions
- Added some missing Fraticelli college of cardinal text
- Added a minimum cap for bottleneck chokepoints

DATABASE
- Made sure the Vikings have enough ships in 867
- Strengthened 867 starting positions for Rurik, Dyre the Stranger and the Khazars
- Added Jewish Khazar names
- Made some minor fixes to male Iberian names

AI
- AI: Adjusted succession marriage reasoning
- AI: Better at calculating odds of victory when attacking
- AI: Should now be more careful about attacking with inferior numbers
- AI: Will now re-raise its forces if current levies are significantly smaller than the potential amount it can raise
- AI: Will now use the Spymaster to suppress factions
- AI: Will now use the Chancellor to improve relations with vassal faction members

- AI: More careful about appointing disgruntled Spymasters
- AI: Will now always honor the terms of an existing betrothal

MODDING
- Triggers are now automatically sorted by their computation complexity so modders won't have to think about it
- Added trigger 'is_recent_grant'
- Exported 'matrilineal_marriages' flag to religion script (no longer hardcoded for Muslims)
- Exported 'can_have_antipopes' flag to religions (now decoupled from 'investiture')
- Added event target 'betrothed'
- Added history command 'add_matrilineal_spouse'
- Added trigger 'is_married_matrilineally'
- Added support for the 'player_allow' trigger in factions
- Added a configuration "mp_max_lead_days" which is defaulted at 7, this prevents the server from progressing more than a week ahead of the slowest player
- Added do_not_disturb character flag to help optimize triggers and lock character availability for journeys, feasts etc
- Added any_claimant effect
- Fixed error with character and province event effect where they could not trigger cause they missed a trigger
- Added a new -debugscripts command line option that will output our internal asserts of the triggers and effects so modders can see what went wrong with their scripts
- Added EVENT_TROOPS_SIZE_MULT define as a global multiplier on match_mult
- Fixed an issue with namespaces and how delayed event ids are saved
- Fixed so duplicate entries of a character's ID won't create duplicate characters.
- Added BOTTLENECK_CHOKE_TROOP_CAP in defines which defaults to 300

INTERFACE
- Fixed bug where province view was toggled when siege ended

NihilCredo fucked around with this message at 16:08 on Dec 9, 2013

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Awww yesss!!!

quote:

- Added history command 'add_matrilineal_spouse'
- Added trigger 'is_married_matrilineally'
...
- Added a new -debugscripts command line option that will output our internal asserts of the triggers and effects so modders can see what went wrong with their scripts

:woop: That's going to be soooooooooooooooo useful!! Yay Paradox!!

Boing
Jul 12, 2005

trapped in custom title factory, send help

quote:

- Marriage, betrothal, and concubinage can no longer be arrange while imprisoned

Does this mean you can't imprison someone and then force them to marry you? Because that's one of my winning strategies. Or is it just that you can't make marriage arrangements while imprisoned yourself?

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
Ironmod mode! :woop:

(also script debugging, thanks Paradox!)

NihilVerumNisiMors
Aug 16, 2012
Excellent. Especially the "Will always accept matrilineal marriage" part. Was infuriating to set up a betrothal where both sides are cool and then the AI goes "Naaaa, screw you!" a few years later.

vanity slug
Jul 20, 2010

"- West African Pagans can no longer have higher CA than Low"

Why.

fool of sound
Oct 10, 2012

quote:

- AI: Will now always honor the terms of an existing betrothal

Thank Christ! Hardly anything was more obnoxious.

Jeoh posted:

"- West African Pagans can no longer have higher CA than Low"

Why.

Because Paradox hates Africans. :v:

Snatch Duster
Feb 20, 2007

by FactsAreUseless

Boing posted:

Does this mean you can't imprison someone and then force them to marry you? Because that's one of my winning strategies. Or is it just that you can't make marriage arrangements while imprisoned yourself?

Yea what the gently caress.

I love stealing away a Princess of France and taking her as a concubine, then having a kid who has a claim to France as a Mande!

Allyn
Sep 4, 2007

I love Charlie from Busted!

quote:

- AI: Will now always honor the terms of an existing betrothal

:staredog: that seems enormously overpowered unless they will tone down how easily the AI will also accept martilineal betrothals.

NihilVerumNisiMors
Aug 16, 2012
Sadly the rebel spawning fix came a bit too late in my Ironman game:

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Jeoh posted:

"- West African Pagans can no longer have higher CA than Low"

Why.

Does this mean "not even reformed West African Pagans can have higher CA than Low" or "oops we forgot to set the normal pagan CA limitation to apply to West African Pagans"?

Dallan Invictus fucked around with this message at 16:46 on Dec 9, 2013

Reveilled
Apr 19, 2007

Take up your rifles

Torrannor posted:

lovely colours for one thing. Who had the idea to give Scotland yellow as a colour? Why would you give them anything but blue? :psyduck:

Many people also complain about the new map. And about the fact that most things are now integrated into the mod itself, rather then being sub-mods that you can activate or leave off.

Yellow is actually the traditional colour of the Kingdom of Scotland. It's the background to the royal standard and the royal residence at Stirling Castle was in late-medieval and renaissance periods painted bright yellow.

Allyn
Sep 4, 2007

I love Charlie from Busted!

Dallan Invictus posted:

Does this mean "not even reformed West African Pagans can have higher CA than Low" or "oops we forgot to set the CA limitation to apply to West African Pagans"?

I haven't yet updated but looking at crown_laws.txt from the old patch, only Norse/Tengri/Baltic/Finnish/Aztec/Slavic (unreformed) pagans are unable to choose medium CA, with no sign of West Africans, so presumably the latter.

Belasarius
Feb 27, 2002
Hmm I might play again with this one. I wonder what the Jewish retinues and buildings are like and if they are worth playing. Probably something silly like light infantry with + to morale or something? At any rate I've been meaning to play the new Cathars with some woman equality.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Yeah I'm really looking forward to this now that they've patched event troops and antipopes.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Snatch Duster posted:

Yea what the gently caress.

I love stealing away a Princess of France and taking her as a concubine, then having a kid who has a claim to France as a Mande!

It refers to arranging marriage/betrothal/concubinage, so I'm pretty sure it only refers to a ruler giving his assent to a courtier's marriage/betr/conc while he is in prison.

Taking one of your own prisoners as a concubine doesn't ask for anyone's permission so I don't think it will be affected - especially since kidnapping noblewomen for your bed has its own unique mechanics (you get prestige and they hate your guts).

NihilVerumNisiMors posted:

Sadly the rebel spawning fix came a bit too late in my Ironman game:



Personally I'm just never going to play Paradox games in ironman. There's way too much "wrong" stuff that can happen and require the console (or Notepad) to fix. And not even the potentially fun "oh, I'll roll with it" type of wrong.




VVVVVV If it "really bugs" you all you have to change are three RGB values in landed_titles.txt. You can even copy them from the vanilla file to the CK2+ one.

NihilCredo fucked around with this message at 17:28 on Dec 9, 2013

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Reveilled posted:

Yellow is actually the traditional colour of the Kingdom of Scotland. It's the background to the royal standard and the royal residence at Stirling Castle was in late-medieval and renaissance periods painted bright yellow.

And yet the national flag is a white cross on a blue field, when I think back to Braveheart (sorry!) i remember the blue paint for the Scottish warriors; and in every game in which I could play Scotland (Medieval and Empire Total War), they were blue. It just really bugs me and I don't know why it was changed.

Patch notes are great, it will finally pay off to convert to one of the Jewish cultures. Or not, because horse archer retinues and special buildings are actually rather good.

And I look forward to all traits being broken again because of the new "Battlefield Terrain Master" trait.:(

Allyn
Sep 4, 2007

I love Charlie from Busted!

Torrannor posted:

And yet the national flag is a white cross on a blue field, when I think back to Braveheart (sorry!) i remember the blue paint for the Scottish warriors; and in every game in which I could play Scotland (Medieval and Empire Total War), they were blue. It just really bugs me and I don't know why it was changed.

Patch notes are great, it will finally pay off to convert to one of the Jewish cultures. Or not, because horse archer retinues and special buildings are actually rather good.

And I look forward to all traits being broken again because of the new "Battlefield Terrain Master" trait.:(

Pretty sure the yellow is entirely on the basis of: https://en.wikipedia.org/wiki/Flag_of_Scotland#Royal_Standard_of_Scotland

I'm having issues with the beta, launcher never shows up and it just leaves phantom entries in the task manager :( ah well, time to rollback.

Punished Chuck
Dec 27, 2010

Does the event troop fix also tweak the way factions calculate their chances of success, or will we still have constant vassal rebellions? because that was the most annoying thing to me, moreso than the event troops themselves. Although I suppose the AI using spymasters against factions will help alleviate a lot of that, since my main complaint in that regard was every AI kingdom being forced by faction revolt into an elective monarchy within 10 years of game start.

Pimpmust
Oct 1, 2008

I wonder what this line means:
- AI: Adjusted succession marriage reasoning

Oh, and matrilinear marriages now possible (to be modded in) for Muslims. New heresy: The Muslim Sisterhood? :v:

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Ok so the "AI will always honour betrothal" in the beta patch is currently a HUGE exploit since on marriage you can switch from regular to matrilineal (or viceversa) and they will ALWAYS accept.

I've posted about it on the forums and hopefully it will be fixed before release, but in the meanwhile enjoy doing some ridiculously easy marriage conquests.

Yar The Pirate
Feb 19, 2012
So I've got a question about how to propagate your family throughout other realms other than inviting claimants to court and pressing the claim to get your heir on the throne later. I'm mainly interesting in seeing my family working with other countries rather than leading them. Say, being a duke or count in another realm or being a part of their council. It's mainly for roleplaying reasons since I think it would be cool as hell to see a distant cousin start a civil war halfway across Europe or giving the HRE trouble as a member duke. How would I go about putting my family members inside of a country and seeing them work up while still using the dynasty name? I get that I can marry them off to someone but it's always on the condition any children are not of my dynasty. I assume it somehow involves getting the desired person to go reside in someone else's court rather than mine?

I remember playing on tutorial island and marrying off some family member or another (I don't remember the details unfortunately), but I do remember seeing Iberia becoming a huge mess of tyranny wars and succession crises and clicking on some of the participants only to see Ua Brian as the main instigator after a generation or so. After a while one of them just happened to grab the throne of Galicia. I'd like to replicate that on some level even though it may not result in my family turning into the Hapsburg's.

Yar The Pirate fucked around with this message at 19:40 on Dec 9, 2013

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PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

NihilCredo posted:

Ok so the "AI will always honour betrothal" in the beta patch is currently a HUGE exploit since on marriage you can switch from regular to matrilineal (or viceversa) and they will ALWAYS accept.

I've posted about it on the forums and hopefully it will be fixed before release, but in the meanwhile enjoy doing some ridiculously easy marriage conquests.

Honestly, I wish they'd kept the old behavior, but just made it so that the AI would actually break betrothals when circumstances had changed & they were no longer willing to honor the original terms. That would make them seem a bit smarter, to me.

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