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Captain Oblivious
Oct 12, 2007

I'm not like other posters

Sleep of Bronze posted:

Pen and paper Druid are doing crazy hierarchical things from 12 onwards which is part of the explanation for their loopy XP tables. They're technically only even 'initiates' until 12th, when they get the full Druid title. You can see a remnant of this in BG2's rule that you can't challenge for rule of a Druid grove until 14th. Which is a bit of a comedown from 'you can now challenge for Druidic rule of the continent' which you originally got at 14th. Then at 15th you are Druid ruler of the entire goddam world, then at 16th you lose all your XP but keep your abilities and start levelling up again as a Hierophant Druid and ... 2e Druids were really loving weird and complicated, OK? Fun if you were into them but crazy as poo poo.

Wait what I don't remember this part :psyduck:

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Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
Yeeeep.

Druid XP table for 2e:

9: 90,000
10: 125,000
11: 200,000
12: 300,000
13: 750,000
14: 1,500,000
15: 3,000,000
16: 3,500,000 [having done this you lose your XP]
17: 500,000
18: 1,000,000
19: 1,500,000
20: 2,000,000

Stumiester
Dec 3, 2004

"Music expresses that which cannot be said and on which it is impossible to be silent."
Speaking as someone playing a Berserker/Druid, even without using Scimitars (used Spears/Quarterstaffs instead) or levelling up quickly (used Druid levels=Cleric levels from the tweak pack), my PC is still absurdly strong and probably the best PC I've used (previous PCs included Monk, Cleric of Lathander, Barbarian and Cavalier). With the Impaler, a weapon I've never used before, and spear grandmastery, he gets d6+13 damage with 4 attacks/round, plus ironskins/armour of faith, plus insects/nature's beauty plus heals.

At the end of the day, something like a Kensai/Mage is probably better in terms of pure damage/buffs, but using the shadow dragon armour plus helm of defence etc. makes the B/C pretty drat hard to hit even when his buffs get taken down.

P.S., making Viconia into a fighter/cleric multi and hexxat into a thief/mage multi means I can have a very strong and diverse party with just my PC/Viccy/the new NPCs. Also lets me use viconia finally, which I'm happy about.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Stumiester posted:

Speaking as someone playing a Berserker/Druid, even without using Scimitars (used Spears/Quarterstaffs instead) or levelling up quickly (used Druid levels=Cleric levels from the tweak pack), my PC is still absurdly strong and probably the best PC I've used (previous PCs included Monk, Cleric of Lathander, Barbarian and Cavalier). With the Impaler, a weapon I've never used before, and spear grandmastery, he gets d6+13 damage with 4 attacks/round, plus ironskins/armour of faith, plus insects/nature's beauty plus heals.

At the end of the day, something like a Kensai/Mage is probably better in terms of pure damage/buffs, but using the shadow dragon armour plus helm of defence etc. makes the B/C pretty drat hard to hit even when his buffs get taken down.

P.S., making Viconia into a fighter/cleric multi and hexxat into a thief/mage multi means I can have a very strong and diverse party with just my PC/Viccy/the new NPCs. Also lets me use viconia finally, which I'm happy about.

Meh, I kind of liked that Viconia wasn't very strong and didn't have a high con... it made her into a good pure caster cleric and she was a pretty good slinger with her high dex. Mind you, clerics get good HP no matter what, but I felt that it set her apart from other more "tanky" clerics. Mind you, I'd like her a drat site more if pure clerics could get more attacks like in 3rd edition+ and could use crossbows.

"No piercing/slashing weapons" my hairy arse... is there a mod for that? Every time I play the BG games the only person I ever have using crossbows is good old mental Jan, for obvious reasons.

Rascyc
Jan 23, 2008

Dissatisfied Puppy
The only part of playing Zerk/Druid is that Zerker Rage is really, really, REALLY strong for all of BG. It's pretty much CC immunity to some of the stupidest bullshit in the game, including imprisonment if I recall correctly.

Furism
Feb 21, 2006

Live long and headbang
Ok now I want my off tank to be a Fighter/Druid in my IWD game. What would be the best build, armor and weapon for that? I suck at D&D compared to you guys.

amanasleep
May 21, 2008
Another powergaming aspect to Druids that people miss is that High Level abilities start accruing for all classes at 3 million XP, rather than at a particular level. And Druids have the fastest initial level progression after 3 million xp of any class by a wide margin. The first 7 levels (and thus the first 7 HLAs) accrue in just 900k xp for druids. Most other classes get only 4 levels during that stretch. An since Druids jump to 6 spells per day for all levels including spell level 7 at level 15 they get more use out of their HLA spells than any other class.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

amanasleep posted:

Another powergaming aspect to Druids that people miss is that High Level abilities start accruing for all classes at 3 million XP, rather than at a particular level. And Druids have the fastest initial level progression after 3 million xp of any class by a wide margin. The first 7 levels (and thus the first 7 HLAs) accrue in just 900k xp for druids. Most other classes get only 4 levels during that stretch. An since Druids jump to 6 spells per day for all levels including spell level 7 at level 15 they get more use out of their HLA spells than any other class.

On the other hand, Druids don't care about HLAs after the first two. :shobon:

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

amanasleep posted:

Another powergaming aspect to Druids that people miss is that High Level abilities start accruing for all classes at 3 million XP, rather than at a particular level. And Druids have the fastest initial level progression after 3 million xp of any class by a wide margin. The first 7 levels (and thus the first 7 HLAs) accrue in just 900k xp for druids. Most other classes get only 4 levels during that stretch. An since Druids jump to 6 spells per day for all levels including spell level 7 at level 15 they get more use out of their HLA spells than any other class.

Captain Oblivious posted:

On the other hand, Druids don't care about HLAs after the first two. :shobon:

And that, messieurs, is called game balance!

Bobfly
Apr 22, 2007
EGADS!
Well, if you're a multiclass, won't you start getting access to the HLAs of the other class at the same time? That's quite a few hardinesses you could pick up.

amanasleep
May 21, 2008

Captain Oblivious posted:

On the other hand, Druids don't care about HLAs after the first two. :shobon:

Are you serious? That's not even slightly true.

Adam Bowen
Jan 6, 2003

This post probably contains a Rickroll link!
I was googling info about the new characters in the Enhanced Edition and bumped into a couple of threads on the official BG2:EE forum, including one about the Hexxat romance. Holy poo poo :psyduck: I had kind of assumed that people willing to pay $25 to play a remake of a dense 10 year old RPG would be slightly more mature and intelligent than other game communities, but that assumption was swiftly proven false.

sweet geek swag
Mar 29, 2006

Adjust lasers to FUN!





To be fair, they're official forums, and official forums are always poo poo.

kingcom
Jun 23, 2012

Adam Bowen posted:

I was googling info about the new characters in the Enhanced Edition and bumped into a couple of threads on the official BG2:EE forum, including one about the Hexxat romance. Holy poo poo :psyduck: I had kind of assumed that people willing to pay $25 to play a remake of a dense 10 year old RPG would be slightly more mature and intelligent than other game communities, but that assumption was swiftly proven false.

Your also dealing with the combined might of the creepy dnd people and the creepy videogame people. Thats the true shitstorm you can witness.

Kaebora
Jul 12, 2006

Be careful of forgetfulness. Your lucky color is...blue?
I used to have an older, print version of a game guide for Tales of the Sword Coast - this one here - and one of the things I remember being printed in it was the type of (fireball, lightning, arrow, etc.) and skill needed to disarm a particular trap, and whether the trap was repeating or not. Does anyone know of a guide that has that information about traps for the first game?

Dillbag
Mar 4, 2007

Click here to join Lem Lee in the Hell Of Being Cut To Pieces
Nap Ghost
God help me for doing so, but I had to cross post this from the pyf meme thread in case anyone wants to create a new nightmare-fuel portrait for Edwin.

Skellybones
May 31, 2011




Fun Shoe

Dillbag posted:

God help me for doing so, but I had to cross post this from the pyf meme thread in case anyone wants to create a new nightmare-fuel portrait for Edwin.



Is it green clouds or red fireballs?

[Audience shows lots of red fireballs]

Ooh - it's a green clouds day!

Skellybones fucked around with this message at 15:52 on Dec 11, 2013

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Sleep of Bronze posted:

Pen and paper Druid are doing crazy hierarchical things from 12 onwards which is part of the explanation for their loopy XP tables. They're technically only even 'initiates' until 12th, when they get the full Druid title. You can see a remnant of this in BG2's rule that you can't challenge for rule of a Druid grove until 14th. Which is a bit of a comedown from 'you can now challenge for Druidic rule of the continent' which you originally got at 14th. Then at 15th you are Druid ruler of the entire goddam world, then at 16th you lose all your XP but keep your abilities and start levelling up again as a Hierophant Druid and ... 2e Druids were really loving weird and complicated, OK? Fun if you were into them but crazy as poo poo.

To be fair here, Druid was actually an example cleric build. The PHB actually encouraged DM's to look at this as a sort of inspiration for making other cleric special classes, with the focus around their "thing" and spheres governing the spells they should have access to with extra abilities around their character and sort of balance things by making a weirder experience table.

Sort of like specialist mages, only illusionist is mentioned by name and written out in depth for how it behaves. For some reason though, 2nd edition D&D seemed convinced that Illusion was the most broken school of magic and the most difficult to roleplay, so they had several pages devoted to explaining illusion.

Also, everything was really centered around 4 classes, warrior, wizard, priest and rogue. It seemed like it intended itself to be extremely modular with this setup, but I think at the time people were just following what was written because it was most convenient. I have little doubt that is what lead to prestige classes for 3rd edition, an attempt to break people from that mindset; though the effect it actually had was that people bought sourcebooks to throw at their DM's as a "see, it exists and is perfectly balanced" catch-all.

PnP can be the worst hobby for the worst kind of people, but it has the potential to be a lot of fun with just a little big of imagination.

Zoe
Jan 19, 2007
Hair Elf
It's my shameful secret that I've never played a Baldur's Gate game despite having both of them sitting in my GOG library for two years now. Icewind Dale alone sucked up so much of life in highschool that I wary about taking the plunge with this series now that I'm an adult with actual responsibilities.

But reading up on Pillars of Eternity has me jonesing for an Infinity Engine game, so I'll be diving in this weekend. I'm going in pretty much blind, but are there any patches, necessary mods, or major issues I should be aware of before I start?

Emong
May 31, 2011

perpair to be annihilated


Zoe posted:

But reading up on Pillars of Eternity has me jonesing for an Infinity Engine game, so I'll be diving in this weekend. I'm going in pretty much blind, but are there any patches, necessary mods, or major issues I should be aware of before I start?

Here's a pretty good guide for modding the Baldur's Gate games if you want to play them in order. If you skip the optional stuff you end up with BG 1 and 2 fused together into one big game.

This is mostly nice because it puts BG1 into BG2's engine which is better in basically every way.

Emong fucked around with this message at 15:33 on Dec 11, 2013

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Although if you're playing BGEE then the base game is fine.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

amanasleep posted:

Are you serious? That's not even slightly true.

It is incredibly true. Aside from Greater Elemental Summoning, there isn't a whole lot to write home about on the Druid HLA list.

Attestant
Oct 23, 2012

Don't judge me.

Piell posted:

Although if you're playing BGEE then the base game is fine.

Adding some Tweak Pack stuff might be nice for EE, but that's really more of a convenience thing, or for people who know the game and rules really well already.

Zoe
Jan 19, 2007
Hair Elf

Emong posted:

Here's a pretty good guide for modding the Baldur's Gate games if you want to play them in order. If you skip the optional stuff you end up with BG 1 and 2 fused together into one big game.

This is mostly nice because it puts BG1 into BG2's engine which is better in basically every way.

Bookmarked, thanks.

I don't think I have the Enhanced version...the one on GOG is just called the Original Saga, though it does include the Tales of the Sword Coast expansion.

edit: Just realized the BG page on GOG actually includes a link to an identical modding guide that I somehow completely failed to notice. I reed gud :downs:

Zoe fucked around with this message at 16:22 on Dec 11, 2013

TjyvTompa
Jun 1, 2001

im gay
Are there some hidden rules about summoning creatures? I know that you can only summon 5 of them but it seems you can't summon for example 2 Devas at the same time? I also received the message that I can't summon any more creatures when I only had 1 Deva and 1 Planetar summoned, why is that? Can a character only use 1 summon spell at a time or something?

Emong
May 31, 2011

perpair to be annihilated


Zoe posted:

Bookmarked, thanks.

I don't think I have the Enhanced version...the one on GOG is just called the Original Saga, though it does include the Tales of the Sword Coast expansion.

Welcome!

And yeah, GOG doesn't sell the Enhanced Editions, those are on Steam.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

TjyvTompa posted:

Are there some hidden rules about summoning creatures? I know that you can only summon 5 of them but it seems you can't summon for example 2 Devas at the same time? I also received the message that I can't summon any more creatures when I only had 1 Deva and 1 Planetar summoned, why is that? Can a character only use 1 summon spell at a time or something?
Devas and Planetars are special. They're not classed strictly as summons but are hard coded to 1 per at a time.

amanasleep
May 21, 2008

Captain Oblivious posted:

It is incredibly true. Aside from Greater Elemental Summoning, there isn't a whole lot to write home about on the Druid HLA list.

You mean that are specific to Druids? Sure, the Greater Elemental Transformations are not too great, especially for multi or dual classes, but they are a solid melee upgrade for single class and they can be taken multiple times unlike the spells so you have something to select after you have filled up on the other choices.

However, they also get all of the HLA spells on the cleric list, and most of these are quite good. And because they have 6 7th level spell slots instead of 2 or 3 they can get more mileage from them than a Cleric can.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

amanasleep posted:

You mean that are specific to Druids? Sure, the Greater Elemental Transformations are not too great, especially for multi or dual classes, but they are a solid melee upgrade for single class and they can be taken multiple times unlike the spells so you have something to select after you have filled up on the other choices.

However, they also get all of the HLA spells on the cleric list, and most of these are quite good. And because they have 6 7th level spell slots instead of 2 or 3 they can get more mileage from them than a Cleric can.

I struggle to think of any that are worth the opportunity cost of simply memorizing more Greater Elemental Summoning.

As for single class Druids...I can't think of a compelling reason to ever play a single class Druid.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Alright so, here's a question for the thread.

I'm thinking of co-opping this game with a buddy. Between the fact that the buddy is rolling an Inquisitor and we plan to take Imoen, I think we'll have dispelling and protection removal handled. So if I were to play a CC/Explosion Bot Sorcerer, what spells do you recommend for 7th level and up? I'm not overly familiar with Sorcerer but not memorizing spells all the time and just focusing on the more entertaining bits sounds like fun.

Also there's so many good 7th level spells and up that it's hard to choose at those levels :(

John McCain
Jan 29, 2009
Level 7 (in order from most vital to least vital):

Project Image, Mordenkainen's Sword, Ruby Ray of Reversal (if using SCS), Limited Wish, Power Word: Stun, Spell Sequencer, Mass Invisibility, Spell Turning, Ruby Ray of Reversal (no SCS), Delayed Blast Fireball

Level 8:

Abi Dalzim's Horrid Wilting, Power Word: Blind, Spell Trigger, Simulacrum, Pierce Shield (replaces Ruby Ray if you can afford to wait), Bigby's Clenched Fist

Level 9 (non HLAs):

Time Stop, Chain Contingency, Shapechange, Wish, Spell Trap, Spellstrike, Black Blade of Disaster (gets bumped up to above Spell Trap if you have a fix for the Grand Mastery effect)

HLAs:

Improved Alacrity, Summon Planetar, Dragon's Breath, Energy Blades, Scribe 6/7/8

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Am I missing something about BBoD that would make Grand Mastery relevant to a Sorcerer, I thought BBoD was merely treated as Proficient

Edit: Nevermind, the spell reference I was reading was wrong.

flowinprose
Sep 11, 2001

Where were you? .... when they built that ladder to heaven...

Captain Oblivious posted:

Alright so, here's a question for the thread.

I'm thinking of co-opping this game with a buddy. Between the fact that the buddy is rolling an Inquisitor and we plan to take Imoen, I think we'll have dispelling and protection removal handled. So if I were to play a CC/Explosion Bot Sorcerer, what spells do you recommend for 7th level and up? I'm not overly familiar with Sorcerer but not memorizing spells all the time and just focusing on the more entertaining bits sounds like fun.

Also there's so many good 7th level spells and up that it's hard to choose at those levels :(

Must haves in my opinion:
7th level - Project Image, Spell Sequencer, Mordenkainen's sword
8th level - Abi-dalzim's Horrid Wilting, Power-word Blind, Spell Trigger
9th level - Chain contingency, Time stop

Good, but not essential:
7th level - Delayed Blast Fireball, Limited Wish, Mass Invisibility, Power Word Stun, Ruby Ray of Reversal, Spell Turning
8th level - Bigby's Clenched Fist, Incindiary Cloud, Pierce Shield, Simulacrum, Symbol-Stun
9th level - Absolute Immunity, Imprisonment, Spell Strike, Wail of the Banshee, Wish

Keep in mind that I am stating the removal spells as non-essential primarily because you said you would have an Inquisitor in your party. With that kind of dispel available, poo poo like Ruby-Ray and Pierce Shield are mostly a waste of time.

flowinprose fucked around with this message at 21:13 on Dec 11, 2013

amanasleep
May 21, 2008

Captain Oblivious posted:

I struggle to think of any that are worth the opportunity cost of simply memorizing more Greater Elemental Summoning.

Since you can only have one Elemental Prince at a time, it can be pretty useful to have a Deva to back him up. Implosion is also useful since it holds enemies without a save and does very decent damage. If you are a F/D and you're going to do melee, Globe of Blades and Aura of Flaming Death can do a lot of damage.

quote:

As for single class Druids...I can't think of a compelling reason to ever play a single class Druid.

Challenge, mainly, or for the kits. Avenger Druid is very cool and fun to play. But even Fighter->Druid Dual class and multis can benefit from the Elemental Transformations, since it gives you +10 Thac0 or so if you get it early and the Fists count as +4 weapons. You will likely lose attacks (unless single class) but you will hit more and do more damage.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

JustJeff88 posted:

Meh, I kind of liked that Viconia wasn't very strong and didn't have a high con... it made her into a good pure caster cleric and she was a pretty good slinger with her high dex. Mind you, clerics get good HP no matter what, but I felt that it set her apart from other more "tanky" clerics. Mind you, I'd like her a drat site more if pure clerics could get more attacks like in 3rd edition+ and could use crossbows.

"No piercing/slashing weapons" my hairy arse... is there a mod for that? Every time I play the BG games the only person I ever have using crossbows is good old mental Jan, for obvious reasons.

Psh, Viconia was also known in my games by her other name 'she-who-gets-strength-item'

maev
Dec 6, 2010
Economically illiterate Tory Boy Bollocks brain.
Keep away from children

oswald ownenstein posted:

Psh, Viconia was also known in my games by her other name 'she-who-gets-strength-item'

But his delicate and petite drow female :qq:

High level, fully buffed Viconia toting 25 strength and two loving hammers is a thing of beauty.

Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


I'm pretty much done with all of the sidequest content in Act 3 of BG2, and since I'm trying to play through Bhodi's quests for the first time, I'm doing everything as evil as possible. For her second quest, you're supposed to kill some dude and leave a cloak and a dagger in his fountain, but I kind of did a bunch of poo poo before coming back around to kill the guy, and I have no extra cloaks or daggers in my inventory. My guess is I sold or tossed them accidentally without realizing what they were. Does anyone know what kind of specific cloak and dagger she gives you for this quest so I can use EEKeeper to put them in my inventory? DSimpson's guide, which is usually extremely specific, is strangely quiet about the actual item codes for the cloak and dagger she hands to you.

EDIT: Looks like it's just called Shadowthief Cloak/Dagger in EEKeeper. I seriously do not ever remember having these things in my inventory after talking to her to get the quest in the first place.

Freaking Crumbum fucked around with this message at 01:03 on Dec 12, 2013

Baku
Aug 20, 2005

by Fluffdaddy

oswald ownenstein posted:

Psh, Viconia was also known in my games by her other name 'she-who-gets-strength-item'

It's kind of amazing how powerful gauntlets of ogre power and giant strength belts are, you can turn basically any non-mage from zero to frontline hero with them.

AD&D was broken as poo poo and I always go back and forth about whether it was awesome or stupid. Maybe it's both.

Rookersh
Aug 19, 2010
So, what's the Charisma requirement to keep Viconia/Keldorn from fighting? I remember when I last played I had both of them in my part from intro to the end of ToB with no conflicts, but then again I think I had something like 25 Charisma by the end of that game.

Also is there any way to get her to not leave at 19 Rep? I assume I'll have to use a mod, so is there a mod that works with the EE?

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Dillbag
Mar 4, 2007

Click here to join Lem Lee in the Hell Of Being Cut To Pieces
Nap Ghost

Rookersh posted:

So, what's the Charisma requirement to keep Viconia/Keldorn from fighting? I remember when I last played I had both of them in my part from intro to the end of ToB with no conflicts, but then again I think I had something like 25 Charisma by the end of that game.

Also is there any way to get her to not leave at 19 Rep? I assume I'll have to use a mod, so is there a mod that works with the EE?

The "NPCs complain but don't leave" and "NPCs don't fight" components of the Gibberings 3 tweak pack seem to work, but be very careful what additional components you install. Many of the item and proficiencies tweaks don't function as intended with the enhanced edition. You can end up with broken dialogs and item descriptions replaced with journal entries. I'm running with only the 2 NPC tweaks, unlimited stacking potions/arrows/scrolls/etc., and max HP on level up and I haven't run into any problems.

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