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Zombies' Downfall posted:It's kind of amazing how powerful gauntlets of ogre power and giant strength belts are, you can turn basically any non-mage from zero to frontline hero with them.
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# ? Dec 12, 2013 01:52 |
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# ? May 14, 2024 09:14 |
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Rascyc posted:Except she's still a 1 attack per round character. She's poo poo on the front line. You can layer her with every single cleric buff that people talk about but it's still 1 attack per round. She would get two with dual wield. Too bad there aren't any blunt weapons that add extra attacks per round like Belm or Scarlet Ninja-to.
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# ? Dec 12, 2013 02:28 |
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Rascyc posted:Except she's still a 1 attack per round character. She's poo poo on the front line. You can layer her with every single cleric buff that people talk about but it's still 1 attack per round.
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# ? Dec 12, 2013 02:54 |
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The scene towards the end of BG1 still makes me laugh just for the visual. "Let us introduce the new Grand Duke, the nine foot tall demon in spikey armor." "Thank you, I am honored..."
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# ? Dec 12, 2013 04:09 |
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Rascyc posted:Except she's still a 1 attack per round character. She's poo poo on the front line. You can layer her with every single cleric buff that people talk about but it's still 1 attack per round. Haste and dual-wield motherfucker. poo poo gets stoved.
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# ? Dec 12, 2013 04:11 |
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Factor_VIII posted:Anomen has an advantage compared to Viconia in that respect. Since he's a dual-classed Fighter/Cleric, he gets an extra half attack from his fighter levels and since he can get grandmastery in a weapon and thus (at least in the EE which restores the old version) get extra attacks from there as well. I only like Viconia for MR gimmicky builds.
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# ? Dec 12, 2013 04:21 |
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DeathChicken posted:The scene towards the end of BG1 still makes me laugh just for the visual. "Let us introduce the new Grand Duke, the nine foot tall demon in spikey armor." "Thank you, I am honored..." Woah demon? Is this because Sarevok is black?
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# ? Dec 12, 2013 04:45 |
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Rascyc posted:Yeah, Anomen supremacy! I like Viconia for being the only cleric in this game that isn't excruciatingly annoying. I guess Branwen isn't bad, if bland. Too bad she's not in vanilla BG2.
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# ? Dec 12, 2013 04:45 |
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Excelzior posted:I like Viconia for being the only cleric in this game that isn't excruciatingly annoying. If you're a half orc, the master race, Aerie won't try to romance you and thus ceases to be annoying.
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# ? Dec 12, 2013 04:48 |
What ever happens to Aerie's baby while you tool around? I never did the romance.
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# ? Dec 12, 2013 05:45 |
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Decrepus posted:What ever happens to Aerie's baby while you tool around? I never did the romance.
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# ? Dec 12, 2013 05:50 |
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Excelzior posted:I like Viconia for being the only cleric in this game that isn't excruciatingly annoying. Rascyc posted:Yeah, Anomen supremacy! Branwen was my "tank" cleric in BG1, though she isn't really that heavy, she just has a slightly better STR and a much better con than Viconia, but not nearly the dex so I'm not sure how much it matters in the long run. In my recent BG1EE run I had the Gauntlets on Vic and the "cursed" belt on Jaheira until my blade got up a few levels, then I swapped. It was a tough choice... my blade was a much better ranged attacker than her, but he was tougher in melee as well so there was nobody who was clearly better in every respect. I used the tweak that puts Viconia's wisdom back to 18, though, so it seemed smarter to make her a caster on the back line with Coran the archer and Baeloth, with my blade, Dorn and Jaheira taking the hits. Once I got the Str tome and my blade went from 18 to 19 Str, it was kind of a no-brainer. Anomen, well, yeah, he's built by the game very similarly to how a human player would build a dual-class fighter-cleric as a main PC... minus the ridiculous stats that were the result of 20 minutes and about 800 rerolls.
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# ? Dec 12, 2013 05:54 |
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Factor_VIII posted:From what I've gathered from these threads, people just toss it into a bag of holding and promptly forget about its existence. Or you can let the romance progress to the point where she has the dialog about the baby being born, then send her packing. It's a particularly evil and mean-spirited dialog.
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# ? Dec 12, 2013 05:56 |
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Dillbag posted:Or you can let the romance progress to the point where she has the dialog about the baby being born, then send her packing. It's a particularly evil and mean-spirited dialog. quote:Aerie: My love, have you had a chance to think about our little secret? My... condition? Factor_VIII fucked around with this message at 06:37 on Dec 12, 2013 |
# ? Dec 12, 2013 06:14 |
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By the way, Aerie sure has anger management issues:quote:Haer'dalis: Aerie, my dove...are you well?
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# ? Dec 12, 2013 06:36 |
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Can't win when she's romanced, can't win when she's self-actualized ("anger management issues"). Aerie's plight.
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# ? Dec 12, 2013 06:39 |
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To be fair Aerie's hook up with Haer'dalis is a really bad idea from the get go. They have completely different views of the world. She's naive enough to think he's free spirited when he's actually just a nihilist.
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# ? Dec 12, 2013 06:50 |
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maev posted:Haste and dual-wield motherfucker. poo poo gets stoved. Even with Improved Haste, Viconia still ever only gets 2 MH/2 OH APR, which makes her a garbage choice compared to...well, literally anyone who gets more than 1 APR base.
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# ? Dec 12, 2013 11:31 |
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John McCain posted:Even with Improved Haste, Viconia still ever only gets 2 MH/2 OH APR, which makes her a garbage choice compared to...well, literally anyone who gets more than 1 APR base. It gets even worse into ToB when actual warrior types start rolling out Greater Whirlwinds to make every non-warrior class look like complete horse poo poo in melee combat. You can't really do a really good battle cleric in BG2 unless you're a multi or dual class.
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# ? Dec 12, 2013 11:57 |
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caleramaen posted:To be fair Aerie's hook up with Haer'dalis is a really bad idea from the get go. They have completely different views of the world. She's naive enough to think he's free spirited when he's actually just a nihilist. That is the funny thing about Haer'Dalis. It's easy to mistake him for a free wheeling "nice guy" (much like Aerie herself does) but he's kind of a tremendous rear end in a top hat when you dig even a little.
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# ? Dec 12, 2013 13:02 |
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Are there any tweaks to BG1/2 that increase the speed of trap detection? I just don't have the patience for creeping forward anymore, even when I already know where most of them are located.
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# ? Dec 12, 2013 13:14 |
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Detect Traps seems to...er, detect traps way the hell faster than a thief with 100 in detection. I generally threw it up, sent Viconia out to scout and then sent Imoen in to disarm them. Or just abused quick saves and plowed through them to tell where they were.
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# ? Dec 12, 2013 14:39 |
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Kanos posted:It gets even worse into ToB when actual warrior types start rolling out Greater Whirlwinds to make every non-warrior class look like complete horse poo poo in melee combat. You can't really do a really good battle cleric in BG2 unless you're a multi or dual class. JustJeff88 posted:Branwen was my "tank" cleric in BG1, though she isn't really that heavy, she just has a slightly better STR and a much better con than Viconia, but not nearly the dex so I'm not sure how much it matters in the long run. In my recent BG1EE run I had the Gauntlets on Vic and the "cursed" belt on Jaheira until my blade got up a few levels, then I swapped. Fruits of the sea posted:Are there any tweaks to BG1/2 that increase the speed of trap detection? I just don't have the patience for creeping forward anymore, even when I already know where most of them are located.
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# ? Dec 12, 2013 14:44 |
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I forgot about Yeslick. I actually really like him, but during that run I was all about single-class clerics as my party had plenty of melee fighters and having two classes slows down spell progression. That's why I like Anomen in BG2 even though he starts as a prat and can remain so forever depending on how things play out - he has a good number of fighter levels to make him a better fighter, can benefit from more proficiency pips, and after that he just matures as a cleric getting more and better spells at a steady rate and good HLAs
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# ? Dec 12, 2013 15:18 |
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DeathChicken posted:Detect Traps seems to...er, detect traps way the hell faster than a thief with 100 in detection. I generally threw it up, sent Viconia out to scout and then sent Imoen in to disarm them. Or just abused quick saves and plowed through them to tell where they were. Oh right, I shuld really just abuse that spell. Not like there's many other cleric spells worth casting at level 2 anyways.
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# ? Dec 12, 2013 16:40 |
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Barkskin
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# ? Dec 12, 2013 16:46 |
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Fruits of the sea posted:Oh right, I shuld really just abuse that spell. Not like there's many other cleric spells worth casting at level 2 anyways.
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# ? Dec 12, 2013 16:52 |
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Rascyc posted:Slow Poison, Hold Person, Chant... I keep a couple slow poisons and chant handy at all times, but I've always found hold person to be one of the more underwhelming AOE disablers. It has a short range and has to target a unit, making it a crappy spell to open a fight with. Long casting time makes it a risky choice for ambush situations too. So long as there's a mage with glitterdust memorized, hold person is superfluous. I still cast it sometimes because hey, there's lots of slots at level 2 even in BG1, but it's seldom been much help. Edit: caleramaen posted:Barkskin This spell is kinda silly. The AC bonus scales extremely slowly compared to the rate at which magical equipment is rewarded, so the only class that can benefit from it is mages. Even then, an archmages robe provides more AC up until the cleric caster is level 12. +1 to save is OK, except the bonus is added to everything except save vs spell, one of the most important saves. Fruits of the sea fucked around with this message at 17:25 on Dec 12, 2013 |
# ? Dec 12, 2013 17:15 |
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I think by far the best thing about BG2 is that you start fighting cool monsters - Beholders, Illithids, Drow, Dragons, etc. Baldurs Gate may as well be called: The Great Bandit Quest (with Spiders too!). Ankhegs were the Dragons of that game. ^^ I dunno, especially with Doom or just some luck, it's a pretty good save-or-else spell for a level that doesn't have much anyway. It sucks when it doesn't go off, but it's game over for any character it lands on.
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# ? Dec 12, 2013 17:18 |
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Alright, for IWD2, how do you get the unsupported resolutions to work with windowed mode? Even though my screen's big enough for the 1600x1200 option, I can only use the miniscule 1024x768 one apparently, which is way too small. I don't need widescreen since I prefer to play windowed, but this is too tiny for me.
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# ? Dec 12, 2013 17:40 |
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My brother and I have been playing through BG2EE using only a wild mage each, no pausing. This image is representative of 95% of the time spent so far:
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# ? Dec 12, 2013 19:58 |
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Insurrectionist posted:Alright, for IWD2, how do you get the unsupported resolutions to work with windowed mode? Even though my screen's big enough for the 1600x1200 option, I can only use the miniscule 1024x768 one apparently, which is way too small. I don't need widescreen since I prefer to play windowed, but this is too tiny for me. I'm reasonably sure you can still use the widescreen mod to set your resolution to anything you want, not just a widescreen resolution: http://www.gibberlings3.net/widescreen/
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# ? Dec 12, 2013 20:00 |
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oswald ownenstein posted:I think by far the best thing about BG2 is that you start fighting cool monsters - Beholders, Illithids, Drow, Dragons, etc. I remember as a lad being horrified by the fact that if an ankheg spit at someone at range and you moved that character, the acid spit would follow that character. I didn't seem to make the link that it was an RPG determined by random numbers and not a shooter determined by virtual physics.
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# ? Dec 12, 2013 20:03 |
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Fruits of the sea posted:I keep a couple slow poisons and chant handy at all times, but I've always found hold person to be one of the more underwhelming AOE disablers. It has a short range and has to target a unit, making it a crappy spell to open a fight with. Long casting time makes it a risky choice for ambush situations too. So long as there's a mage with glitterdust memorized, hold person is superfluous.
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# ? Dec 12, 2013 20:20 |
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While doing an ironman run with my wizard slayer I've found something odd, I'm at the start of ToB at level cap 40, and my base magic resistance is 84% but the kit description says it should be 1% per level. Is this how it's supposed to work? I'm playing the bg2 complete version from GoG.
Angry Lobster fucked around with this message at 21:09 on Dec 12, 2013 |
# ? Dec 12, 2013 21:06 |
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Captain Oblivious posted:That is the funny thing about Haer'Dalis. It's easy to mistake him for a free wheeling "nice guy" (much like Aerie herself does) but he's kind of a tremendous rear end in a top hat when you dig even a little. Not to start the alignment discussion for the 800th time, but I really appreciate that, and it's what I feel helps really make him a great Chaotic Neutral character.
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# ? Dec 12, 2013 21:16 |
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Angry Lobster posted:While doing an ironman run with my wizard slayer I've found something odd, I'm at the start of ToB at level cap 40, and my base magic resistance is 84% but the kit description says it should be 1% per level. Is this how it's supposed to work? I'm playing the bg2 complete version from GoG. Its kind of weird but ToB changes the formula from regular SoA . The base MR gain is actually 2% per level but with the expansion installed at level 20 it starts alternating between 5% per level and 1% per level instead. So 84% at level 40 is correct.
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# ? Dec 12, 2013 21:19 |
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voltron lion force posted:Its kind of weird but ToB changes the formula from regular SoA . The base MR gain is actually 2% per level but with the expansion installed at level 20 it starts alternating between 5% per level and 1% per level instead. So 84% at level 40 is correct. I see, so at least the magic resistance turned to be far better than I expected. Thank you for your help.
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# ? Dec 12, 2013 21:35 |
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Actually one of the main reasons they're considered even good despite the drawbacks. It's very easy to cap magic resistance with them.
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# ? Dec 12, 2013 22:02 |
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# ? May 14, 2024 09:14 |
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Rascyc posted:Actually one of the main reasons they're considered even good despite the drawbacks. It's very easy to cap magic resistance with them. I thought of a build with one using the soul reaver +4, that removes 2 thaco on every hit. Greater whirlwind fools for 100% cast failure and no thaco, profit? Never did bother though.
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# ? Dec 12, 2013 22:09 |