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CroatianAlzheimers posted:I've been considering re-rolling with the robot race and TTW and a couple other things even though I'm fifty-some hours in, and you're not helping me out here with all your talk of signature plasma weapons and Meltdown and all. I linked one a few pages back when everyone started on the entire lets all do energy weapon runs thing. It's called Goo be gone. Edit: Upon checking no, I didn't link it last time, but here it is anyways. http://www.nexusmods.com/newvegas/mods/37245/ King Doom fucked around with this message at 15:55 on Dec 12, 2013 |
# ? Dec 12, 2013 15:53 |
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# ? May 15, 2024 19:22 |
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HELL loving YES. HD clothing. https://www.nexusmods.com/newvegas/mods/54478/
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# ? Dec 12, 2013 16:40 |
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So, I think I'm going to start a fresh playthrough, but I really don't know which mods to install. My only other run was fully Vanilla. Any suggestions ?
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# ? Dec 12, 2013 17:32 |
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Don't install anything in the up to date OP, those mods all suck and you shouldn't use any of them.
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# ? Dec 12, 2013 17:50 |
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Gyshall posted:Don't install anything in the up to date OP, those mods all suck and you shouldn't use any of them. Alright thanks
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# ? Dec 12, 2013 17:51 |
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Capn Beeb posted:Nope, it's basically a plasma sniper rifle! I think I found it upstairs in the Silver Rush Welp, I'm gonna have to find some way in there then. I turned the VanGraff's into the NCR during Cass' quest, and now they shoot at me on sight. I can probably ninja my way in there, though. That thing looks pretty awesome.
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# ? Dec 12, 2013 18:16 |
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What with all the Fallout 4 talk going around lately I've decided to start playing New Vegas again with a few mods. Unfortunately, I'm getting a little trouble from Arenovalis' WRP, a handful of his textures aren't working right for me. As far as I know, it only the police pistol and silenced .22 that have been affected so far but I haven't gotten that far into the game to be able to tell for sure. Here's my mod list: My load order: And I installed WMXUE and WRP in this order: 1.WMXUE 2.WMXUE Compatibility Patch 3.WRP Any suggestion on how to fix my problem? Edit: Also, this mod is pretty cool, it shortens the barrel on the BAR so it doesn't look so big. http://www.nexusmods.com/newvegas/mods/43988/
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# ? Dec 12, 2013 18:31 |
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How does Fallout Character Overhaul compare to, say, Fallout Redesigned? I loved that mot but I remember it being a bitch to properly set up.
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# ? Dec 12, 2013 18:46 |
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Arcsquad12 posted:How does Fallout Character Overhaul compare to, say, Fallout Redesigned? I loved that mot but I remember it being a bitch to properly set up. It's just a simple fomod set up. No need to start a new game or anything. Plus as others have said it looks good when in motion. Except for a few exceptions. Go to the Red Rock Drug Lab to see the main one...
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# ? Dec 12, 2013 19:25 |
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FauxGateau posted:It's just a simple fomod set up. No need to start a new game or anything. Plus as others have said it looks good when in motion. Except for a few exceptions. So I might be better off sticking with Redesigned then? It was quite comprehensive. I've been looking through the Character Overhaul dude's other stuff. Men of the Wasteland looks really good.
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# ? Dec 12, 2013 19:40 |
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J.A.B.C. posted:AER14, Project Nevada turns it into a chargeable weapon Go get the Q35.
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# ? Dec 12, 2013 20:58 |
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Arcsquad12 posted:So I might be better off sticking with Redesigned then? It was quite comprehensive. I've been looking through the Character Overhaul dude's other stuff. Men of the Wasteland looks really good. Possibly. Use Redesigned if you're looking for a more I don't know, canon representation of the characters? But use FCO if you want really well-done faces to go with your HD clothing textures. Men of the Wasteland is also cool. Dude does good work its just that most of it is eerie when it's standing still.
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# ? Dec 12, 2013 21:32 |
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Capn Beeb posted:Go get the Q35. I did, and I thought I'd be slick by charging it and waiting for the robots to appear in Vault 11. I ended up blowing myself up. Yeah, gotta watch out for that. Though I like having the BFG9000, I guess I just prefer having my Death Star sniper laser. And now that I got signature weapons working, my ammo-efficient, nigh-unbreakable Death Star sniper laser.
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# ? Dec 12, 2013 21:43 |
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Any chance someone could provide some general information regarding PoliceAutomaton's armor mod? I just downloaded it and installed it during a play, will that work? I also wonder whether the armors are spread around the place or if you get them anywhere special. The link in the OP is directly to downloading it and I cannot find any description pages on the happygecksoftware site.
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# ? Dec 13, 2013 00:02 |
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Ratflinger posted:Any chance someone could provide some general information regarding PoliceAutomaton's armor mod? They're not distributed to any NPCS at all- it's just some cabinets behind Chet's shop in Goodsprings.
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# ? Dec 13, 2013 00:04 |
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Fereydun posted:They're not distributed to any NPCS at all- it's just some cabinets behind Chet's shop in Goodsprings. Cheers! Is the same true for the Armory, getting that as well. Running around in Ghost armor is neat, but my hunting rifle looks out of place.
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# ? Dec 13, 2013 00:36 |
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Ratflinger posted:Cheers! Is the same true for the Armory, getting that as well. Running around in Ghost armor is neat, but my hunting rifle looks out of place. The Armory has a leveled list esp in it that distributes the guns throughout the wasteland to NPCs. There's also a cabinet esp if you just want cabinets behind the Goodsprings Saloon with all the weapons in 'em.
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# ? Dec 13, 2013 00:47 |
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Dr.Oblivious posted:What with all the Fallout 4 talk going around lately I've decided to start playing New Vegas again with a few mods. Unfortunately, I'm getting a little trouble from Arenovalis' WRP, a handful of his textures aren't working right for me. As far as I know, it only the police pistol and silenced .22 that have been affected so far but I haven't gotten that far into the game to be able to tell for sure. I got the same problem, bro. . Anyone know a way to this it? Also, how would I go about making a patch for The Armory and CASE? Is it as simple ad loading up the GECK and editing some lists?
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# ? Dec 13, 2013 13:42 |
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Has anyone added Armory or LPAM to the Capital Wasteland's levelled lists in TTW?
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# ? Dec 13, 2013 13:48 |
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First: thanks for all the feedback regarding F:3 and TTW. Second: TTW has now been installing for over half an hour. Is this normal? How long does this take?
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# ? Dec 13, 2013 18:43 |
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botany posted:First: thanks for all the feedback regarding F:3 and TTW. Second: TTW has now been installing for over half an hour. Is this normal? How long does this take? Yes it is normal. The time it takes depends on the machine but I would say give it another hour or two.
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# ? Dec 13, 2013 18:55 |
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SplitSoul posted:HELL loving YES. This looks nice. Gonna install that tonight.
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# ? Dec 13, 2013 19:00 |
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Kumaton posted:I got the same problem, bro. . Anyone know a way to this it? Hey, if you're still having the same problem as me I figured out how to fix it. Looking over the change logs for either WMXUE and WRP, WMXUE recently made some changes to it's meshes and some of them are not compatible with WRP's textures; so you need the meshes from the older WRP compatibility patch v1.2 (and only the meshes) from WMX. Don't replace all the meshes from the patch though, just the ones that are messed up.
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# ? Dec 13, 2013 19:25 |
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Kumaton posted:I got the same problem, bro. . Anyone know a way to this it? I think he went back and re-retextured some weapons, and changed the UV map in the process, so if your weapon mod doesn't use the new UV mesh, you get busted textures. Are you using WMX or WME?
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# ? Dec 13, 2013 23:44 |
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How does TTW work with other mods and how buggy is it in general? I'd like to do a playthrough with guns, lots of em. Project nevada, Eve, Armory and some other stuff.
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# ? Dec 14, 2013 02:15 |
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So, I've got Mod Organizer up and running for Skyrim. How do I make it recognize New Vegas so I can switch between the two?
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# ? Dec 14, 2013 04:30 |
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Delerion posted:How does TTW work with other mods and how buggy is it in general? I'd like to do a playthrough with guns, lots of em. Project nevada, Eve, Armory and some other stuff. Most NV mods should work fine, unless it's something that adds an item to your inventory right when you wake up at Doc Mitchel's. As far as buggyness, no worse than any other modded version of New Vegas... it ran better than I ever had Fallout 3 working. Armory and Eve *should* be fine, PN may require a compatibility patch. Hobo on Fire fucked around with this message at 04:44 on Dec 14, 2013 |
# ? Dec 14, 2013 04:41 |
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Arcsquad12 posted:So, I've got Mod Organizer up and running for Skyrim. How do I make it recognize New Vegas so I can switch between the two? You'll have to install a separate instance of MO specifically for New Vegas.
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# ? Dec 14, 2013 04:51 |
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Coughing Hobo posted:You'll have to install a separate instance of MO specifically for New Vegas. I see. Ive been having a ton of problems lately with NMM and New Vegas. Namely that pressing Download With Manager does jack poo poo. Will using MO affect the way some mods work? Like mods that come with their own installers, will they have compatibility troubles? Arc Hammer fucked around with this message at 07:43 on Dec 14, 2013 |
# ? Dec 14, 2013 06:06 |
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Arcsquad12 posted:I see. Ive been having a ton of problems lately with NMM and New Vegas. Namely that pressing Download With Manager does jack poo poo. Will using MO affect the way some mods work? Like mods that come with their own installers, will they have compatibility troubles? You mean FOMOD scripted installers? Download the NCC file on Mod Organizer's page and follow the instructions on where to put it, and that'll allow those installers to run through Mod Organizer.
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# ? Dec 14, 2013 08:31 |
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Actually, the most important TTW question is: do you get the two races of Super Mutants with their proper models, or do you have to stick with one or the other for both the Capital Wasteland and the Mojave?
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# ? Dec 14, 2013 08:50 |
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Coughing Hobo posted:You mean FOMOD scripted installers? Download the NCC file on Mod Organizer's page and follow the instructions on where to put it, and that'll allow those installers to run through Mod Organizer. I'll do that when the Nexus downloads stop making GBS threads the bed. You'd think for such a large hosting site they could afford some better servers that don't crap out every two days.
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# ? Dec 14, 2013 09:02 |
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Fair Bear Maiden posted:Actually, the most important TTW question is: do you get the two races of Super Mutants with their proper models, or do you have to stick with one or the other for both the Capital Wasteland and the Mojave? You do in fact, have different super mutant races between the Mojave and Capital Wasteland. I've heard that there's been some balancing issues with the ones in the CW though since they might have stats based on the Mojave Super Mutants, who aren't the level scaling bullet chaff of FO3. Also that high-res clothing mod is pretty great.
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# ? Dec 14, 2013 15:41 |
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Capn Beeb posted:I think he went back and re-retextured some weapons, and changed the UV map in the process, so if your weapon mod doesn't use the new UV mesh, you get busted textures. Are you using WMX or WME? WMX. Also, I just learned the model of the Sawn-Off shotgun is messed up when I use it and displays a red !, but I don't know if it's caused by the same thing.
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# ? Dec 14, 2013 16:15 |
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SplitSoul posted:HELL loving YES. I have been waiting for a loving armor retexture mod for so long
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# ? Dec 14, 2013 16:28 |
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Fereydun posted:You do in fact, have different super mutant races between the Mojave and Capital Wasteland. There is an optional .esp for the super mutant thing here. The TTW forums are worth browsing through for stuff like this. I don't know why it's buried like that.
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# ? Dec 14, 2013 16:40 |
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Delerion posted:How does TTW work with other mods and how buggy is it in general? I'd like to do a playthrough with guns, lots of em. Project nevada, Eve, Armory and some other stuff. The TTW mod forum has a patch that lets you use Eve for Fallout 3 and Eve New Vegas together. PN works but since it adds Fallout 3 weapons to New Vegas you'll find a lot of duplicate weapons in the Capital Wasteland, you can find the patch in the same forum.
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# ? Dec 14, 2013 16:56 |
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Fereydun posted:You do in fact, have different super mutant races between the Mojave and Capital Wasteland. CW Super Mutants are identical statwise to the NV Super Mutants, just with differing appearances. I'd suggest if you have problems, either only go across the Potomac once you're at a fairly decent level (kind of like how it's a bad idea to go north from Goodsprings until you're tough enough to take on deathclaws and cazadores), or go to the Mojave and acquire some levels and good gear. I came back with ED-E, Boone, and some high-end equipment including NCR Ranger Combat Armor, and Super Mutants are no problem now. It's kind of funny remembering what a pain in the rear end Fire Ants were in FO3 when I played, and then slaughtering them wholesale. (protip: take Jury Rigging as soon as possible, it will help out a lot if you want to use NV armors in DC) It's really kind of a downer that DC and NV share some landscape textures so every time I transition between worlds I will need to replace my landscape texture set or else I'll get a lush Mojave or a sandy DC. Moira doesn't seem too bothered that I returned with her mole rat data four years late and brought an Enclave robot with me.
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# ? Dec 14, 2013 18:07 |
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Fereydun posted:You do in fact, have different super mutant races between the Mojave and Capital Wasteland. Alright, what is your graphics setup here?
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# ? Dec 14, 2013 18:23 |
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# ? May 15, 2024 19:22 |
Has anyone with New Vegas Bounties and Freeside Open with the compatibility patch had trouble with the Ben quest? It says I need to find out what happened to Ben, but when I go to the alley and see his corpse, and go to where the quest arrow is, nothing happens. Is this a bug or am I doing something wrong?
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# ? Dec 14, 2013 19:35 |