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hubris.height posted:Oh, and the Wii U Gamepad Pro? What the hell Nintendo? You already had a perfectly laid out Classic Control how the hell do you mess up your new pro controller? I think this is a matter of taste. I vastly prefer the Wii U pro controller to the Wii one.
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# ? Dec 12, 2013 18:27 |
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# ? May 31, 2024 18:18 |
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Boiled Water posted:Who are you kidding? We don't need pinpoint accuracy for a tablet used for games. If games such as Meteos or something in a similar fashion end up on Wii U you most definitely would unless the blocks were almost 1"x1" in size as to not grab the wrong one. If you don't know what Meteos is check this gameplay video it was one of my favorite DS games and I still play it from time to time. https://www.youtube.com/watch?v=QwO2kHY8Npk&t=67s And yes I do agree that Miiverse is pretty neat and some of the drawings people make are amazing however I think that capacitive touch would've opened much more interesting uses of the gamepad
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# ? Dec 12, 2013 18:29 |
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You could totally do meteos on a capacitive touchscreen, you just need to compensate in the UI. Zooming in on the block in question as you move over it, and having small motions move the "cursor" disproportionally small amounts would work. It might reduce scores so I don't think they could share a leaderboard, but I think it would be more than playable.
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# ? Dec 12, 2013 18:37 |
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Mr.Unique-Name posted:I think this is a matter of taste. I vastly prefer the Wii U pro controller to the Wii one. This is the case, its just frustrating that they swap the positions of the buttons and the analog sticks, especially considering every other console since the N64 has used a similar layout, including their own previous classic controller.
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# ? Dec 12, 2013 18:39 |
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flyboi posted:And yes I do agree that Miiverse is pretty neat and some of the drawings people make are amazing however I think that capacitive touch would've opened much more interesting uses of the gamepad How much more would you have paid for a capacitive touch screen?
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# ? Dec 12, 2013 18:58 |
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Astro7x posted:How much more would you have paid for a capacitive touch screen? Not really a question worth asking me considering I bought a Surface when they first came out just because I was curious (sold now but I make terrible purchases.)
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# ? Dec 12, 2013 19:09 |
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I prefer the resistive screens because using a stylus keeps my fat sausage fingers from getting in the way of what I'm doing.
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# ? Dec 12, 2013 19:11 |
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hubris.height posted:I'm sure it adds relatively little to the actual price that consumers pay for the finished product, perhaps it may have cut into hardware budget. Around $80 of the manufacturing cost (slightly more than 1/3 of the total) is the GamePad alone, plus however much r&d time and money went on it. Plus the extra time and therefore money in game/app development. It is the defining feature of the console and if the best you've seen out of it is some art on Miiverse it kinda sounds like a failure.
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# ? Dec 12, 2013 19:18 |
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Edmund Honda posted:Around $80 of the manufacturing cost (slightly more than 1/3 of the total) is the GamePad alone, plus however much r&d time and money went on it. Plus the extra time and therefore money in game/app development. That is more than I would have thought, yeesh. Its not the only thing that's come out of it, as I said, I've used it to play games while myself or the wife watches TV (because I am riddled with ADHD), so it by no means is wasted, but I can see where someone without other people living with them might never even pick it up out of the cradle. I'll meet in the middle and say it would have made a better accessory than mandatory peripheral, but all things considered I'm not upset that it increased the price of the console and have had fun using it.
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# ? Dec 12, 2013 19:58 |
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All experience hath shown that controllers-as-peripherals just end up being mostly unused. There's a reason Microsoft included Kinect with the Xbone despite it jacking up the price by $100. I definitely think Nintendo could have cut costs in other ways, though, such as going with off-the-shelf parts for the main CPU and GPU. Sure they can make a tri-core version of the same architecture they've been using for a decade work wonders, but it's proven a pain in the rear end for everyone else.
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# ? Dec 12, 2013 20:59 |
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They probably did that for the Wii backwards compatibility though, I would think.
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# ? Dec 12, 2013 21:01 |
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Does not having backwards compatibility really hurt sales? My bosses kid wants a 360 because he wants to play Minecraft on it for Christmas, but then a friend at school told his kid that there is a new XBO which he did not know about, so now he wants the XBox One . My boss asked me if the XBox One could play 360 games, and I told him it can't. So now he's just going to get him a XBox 360 so that he can play Minecraft on a TV basically. And he'll probably get a XBO later when Minecraft is released for that eventually.
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# ? Dec 12, 2013 21:45 |
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Astro7x posted:Does not having backwards compatibility really hurt sales? Having backwards compatibility but a higher pricetag hurts sales way more (see: $599 PS3 which probably would have been $100ish cheaper without the PS2 BC). 360 Backwards compatibility would have likely bumped the Xbox One's price to $599 or so (maybe $549?), increased the console's size and made it more complex with more points of failure. Meanwhile, you could get an Xbox 360 new for $99 on Black Friday, so an Xbox One plus a 360 would have cost you $598 and made it so playing older games didn't wear out your much more expensive next-gen console.
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# ? Dec 12, 2013 21:56 |
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Astro7x posted:Does not having backwards compatibility really hurt sales? No. In addition the people who will benefit the most from backwards compatibility already have a console capable of playing the games.
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# ? Dec 12, 2013 22:33 |
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It's a bit different than the Sony/MS situation, though. The Wii U runs backwards compatibility on its own hardware because its a faster version of the same thing, whereas XBO and PS4 would have to include 360 and PS3 hardware in addition to their own. It's still an extra cost (using custom parts instead of off the shelf parts) but not nearly as much of one. Whether it was a worthwhile trade for Nintendo is debatable, but it's worth noting that unlike 360 and PS3 it would be fairly easy for Nintendo to have built a console capable of high-level Wii emulation. (OTOH, Nintendo are such sticklers for getting emulation perfect that I doubt they'll ever go that route.)
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# ? Dec 12, 2013 22:37 |
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I know it doesn't do much for the value of Wiis or for the Wii U's sales numbers, but for what its worth, I'm pretty glad it has it. It's given me an opportunity to play an entire generation of games I missed out on. Playing Xenoblade right now, and looking forward to trying out the Metroid 3-Pack that I also found.
hubris.height fucked around with this message at 23:11 on Dec 12, 2013 |
# ? Dec 12, 2013 23:09 |
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univbee posted:Meanwhile, you could get an Xbox 360 new for $99 on Black Friday Yeah, but... it was at Walmart. My life is not worth $100.
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# ? Dec 12, 2013 23:09 |
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Boiled Water posted:No. In addition the people who will benefit the most from backwards compatibility already have a console capable of playing the games. That's not necessarily true. Backwards compatibility helps for the first year or two for new systems for one, helps ease a transition (and helps those with minimum space), and, for two, instead of having three or four launch titles, with an expanding library of 10-12 games in a year, you all of a sudden have hundreds of games to play. It doesn't bother me, personally, either way.
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# ? Dec 12, 2013 23:13 |
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Chaltab posted:Whether it was a worthwhile trade for Nintendo is debatable, but it's worth noting that unlike 360 and PS3 it would be fairly easy for Nintendo to have built a console capable of high-level Wii emulation. (OTOH, Nintendo are such sticklers for getting emulation perfect that I doubt they'll ever go that route.) The emulation on the earlier VC titles was not good at all. The original Super Mario Brothers VC release had colors and sound that were noticeably off from the real hardware and good emulators like Nestopia or Nintendulator. The VC versions of Sonic games don't sound quite right either.
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# ? Dec 12, 2013 23:30 |
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It's everyone's favorite day of the month: NPD day! Still waiting for Wii U info. The only thing of note right now is that 3D World didn't make the top 10 software chart, which isn't particularly telling by itself because there aren't any PS4 or XBone exclusives on the chart either.
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# ? Dec 13, 2013 00:41 |
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It's worth nothing that physical copies of multiplatform PC titles outsold the Wii-U versions and nobody except for people that live in the rear end-end of nowhere without broadband buys physical PC games anymore.
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# ? Dec 13, 2013 00:53 |
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It looks like its 220k for November. 215k for 3D World.
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# ? Dec 13, 2013 01:21 |
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Nintendo put out their PR just now. Wii U sold ~220k which is better than Pachter's prediction but still real bad for November. Mario sold 215k copies (including digital), which is not great either. Strangely the 3DS underperformed as well considering Pokemon + $99 2DS.
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# ? Dec 13, 2013 01:22 |
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Well those are improved but not gamechanging numbers. I think were firmly in the "worse than a gamecube" sales realm?
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# ? Dec 13, 2013 01:26 |
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Barudak posted:Well those are improved but not gamechanging numbers. I think were firmly in the "worse than a gamecube" sales realm? It was more than a million behind the Gamecube as of October and it just fell another ~180k further back.
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# ? Dec 13, 2013 01:27 |
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Crowbear posted:Nintendo put out their PR just now. Wii U sold ~220k which is better than Pachter's prediction but still real bad for November. Mario sold 215k copies (including digital), which is not great either. 245K (Dreamcast, November 1999) 192K (Dreamcast, November 2000) 259K (Dreamcast, November 2001) Also Mario Galaxy sold a million more units than 3D World did in the same time frame. (Console's second november, launch month of the title)
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# ? Dec 13, 2013 01:28 |
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Barudak posted:Well those are improved but not gamechanging numbers. They're not actually improved though because November is supposed to be a big sales bump. It's still performing far worse than anyone would want.
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# ? Dec 13, 2013 01:29 |
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Well, at this point it's more of a question of when will it be sent for a dirt nap, rather than if.
Delusibeta fucked around with this message at 01:39 on Dec 13, 2013 |
# ? Dec 13, 2013 01:29 |
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Asema posted:245K (Dreamcast, November 1999) Any word on when we'll get Jet Set RadiU? Or are the 32k more units preventing the creation of awesome games? Atomicated posted:They're not actually improved though because November is supposed to be a big sales bump. It's still performing far worse than anyone would want. Its at least an upward trend of despair instead of a downward trend of despair.
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# ? Dec 13, 2013 01:30 |
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Delusibeta posted:Well, at this point it's more of a question of when will it be sent for a dirt nap, rather than when. Most likely around the time the new Zelda game comes out about seven years from now so pretty soon.
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# ? Dec 13, 2013 01:32 |
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At least the Wii U beat the Dreamcast this month edit vvv see below vvv Equilibrium fucked around with this message at 02:13 on Dec 13, 2013 |
# ? Dec 13, 2013 01:49 |
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Someone already did Please rename thread "Is the Wii U the next Dreamcast?"
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# ? Dec 13, 2013 02:05 |
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Will the Wii U be like the Dreamcast? Where everyone buys it only when the price drops to fifty dollars. Then ten years later the entire internet says it was actually their favorite game console it had some gems yes it did what a shame it was dead so early oh yes he was
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# ? Dec 13, 2013 02:29 |
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whaley posted:Will the Wii U be like the Dreamcast? Where everyone buys it only when the price drops to fifty dollars. Then ten years later the entire internet says it was actually their favorite game console it had some gems yes it did what a shame it was dead so early oh yes he was Actually, the Dreamcast owned and will probably end up with more, better games than the Wii U.
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# ? Dec 13, 2013 02:38 |
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I just don't really remember everyone going ape-poo poo over it until a couple years ago. Maybe I am retarded? Thinking back, video game magazines did hype the hell out of it. Especially because of Soul Calibur.
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# ? Dec 13, 2013 02:42 |
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Popularity of old games go in phases... message boards all "discover" a game or console, everyone talks about it, it passes, they pick a new game/console...
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# ? Dec 13, 2013 02:43 |
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whaley posted:I just don't really remember everyone going ape-poo poo over it until a couple years ago. Maybe I am retarded? Thinking back, video game magazines did hype the hell out of it. Especially because of Soul Calibur. Depends on who you talk to. I knew plenty of people who adored the Dreamcast from the beginning, but I can see how you'd get that impression from some places on the internet.
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# ? Dec 13, 2013 02:45 |
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I spent many good nights playing Quake 3 and PSO online on Dreamcast. It had some pretty fun online games on it.
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# ? Dec 13, 2013 02:48 |
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I owned a Dreamcast from day one (9.9.99) and thought it was awesome. It became less awesome when a bunch of the 3rd parties saw the writing on the wall and pulled out/cancelled the games they had slated to be released. The PS2 looming on the horizon was just too much. There are a lot of similarities between the Wii U and the Dreamcast from a 3rd party support perspective. But yeah, compared to similar points in their own respective life cycles the Dreamcast has the Wii U's rear end kicked. There was a lot more compelling software by this point in the Dreamcasts life.
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# ? Dec 13, 2013 02:50 |
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# ? May 31, 2024 18:18 |
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Other than playing wind waker at high resolutions I can't think of any reason to plonk down the cash for a U. The dreamcast had stellar games at launch and through its lifetime. It's unfair to compare them.
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# ? Dec 13, 2013 02:51 |