|
MrTheDevious posted:Not sure why this bothers me so much, but mining an asteroid in the dead of space and here come birds flying by I'd love it if they had little space helmets above a certain altitude.
|
# ? Dec 13, 2013 23:29 |
|
|
# ? May 31, 2024 06:01 |
|
Zero_Tactility posted:I'd love it if they had little space helmets above a certain altitude. Oh gently caress me too, I'd be beyond ok with it if they did
|
# ? Dec 13, 2013 23:30 |
|
Network Pesci posted:I got a crappy one handed sword last night, but it's the only one I've seen out of a dozen drops, they're just really rare. Hmm, interesting. I was swimming in them in the previous patch.
|
# ? Dec 13, 2013 23:30 |
|
shymog posted:The more I play the more I'm bothered by one thing. "What's that grey cobblestone? You're not good enough to stack with the grey cobblestones two minutes away from here? Well gently caress you too."
|
# ? Dec 13, 2013 23:30 |
|
Section Z posted:This would be nice, yeah. But what drives me really crazy is when identical stacks of materials from the same planet refuse to stack Is this why some cobblestone breaks up in a few swings of the pickaxe and other cobblestone apparently got help from swolePT and is about as resistant as platinum?
|
# ? Dec 13, 2013 23:42 |
|
Section Z posted:This would be nice, yeah. But what drives me really crazy is when identical stacks of materials from the same planet refuse to stack Doesn't that happen when they have a different texture? I have found a lot of different looking rock that all says "cobblestone" even though they look different.
|
# ? Dec 13, 2013 23:43 |
|
Sharks Dont Sleep posted:If you are a fan of poop I just stuck this in the coordinates spreadsheet: There's also a tech chest that's really easy to miss on this planet. It's JUST inside the opening of a cave as you're heading left, plus it's white on snow, so it's super easy to not notice. I got grav neutralizer out of it
|
# ? Dec 13, 2013 23:43 |
|
I'm gettin kinda annoyed by how enemies don't seem to drop guns. Just murdered the guards of a huge Avian temple, and prety much all of them had guns. But they only dropped lovely melee weapons that nobody is ever going to use. What happened to all their space guns?!
|
# ? Dec 13, 2013 23:48 |
|
This is a first
|
# ? Dec 14, 2013 00:03 |
|
Mr Ice Cream Glove posted:This is a first Steal the blood signs.
|
# ? Dec 14, 2013 00:04 |
|
Orv posted:Steal the blood signs. All of the USCM signs are hilarious to investigate as a Floran.
|
# ? Dec 14, 2013 00:06 |
|
Leadthumb posted:Doesn't that happen when they have a different texture? I have found a lot of different looking rock that all says "cobblestone" even though they look different. Pre-Wipe I assumed "Blue dirt is not stacking with identical blue dirt, because THIS dirt is from the orbiting planet" or something, though that did not explain the Cobblestones because there wasn't any on that second snow world. And I blamed my "I wear glasses" Eyesight for needing tot take a closer look to notice the shading difference between some kinds of snow. Post-Wipe, without even leaving the spawn world yet I still get visually identical stacks that will not stack. They even have the same Inventory icons and mouse-over image/text. For added mystery, these blocks that will not stack themselves, when turned into Cobblestone bricks THOSE stack. In that picture are two single wide vertical columns of one stack of cobblestone, and two single wide vertical columns of the other stack of cobblestone that will not combine, I have not left my spawn world with this guy. Guess which rocks are which! Go on, GUESS The only thing I can think of that could be a consistent reason (not that I know of a good practical way to test this), is that if you get to a certain depth, but not deep enough to change the entire biome, like when it shifted to mud, then shifted to "Hivestone" and "Plantmatterblocks". Once sand and the more rocky background if you knock out the wall tiles show up, it is possible it considers those "Different" blocks despite being the same kind. But I'm just talking out of my rear end there. I have no idea what actually caues this, but it's happened across all three of my characters so far (One pre-wipe, one post wipe, one post "make a new character if you want to see all the changes"). Tl;DR: I get why visually distinct blocks of the same "type" end up in separate stacks, even though I wish there was a better way to sort and store those. But I fly off the handle when identical poo poo from the same planet won't stack. EDIT: vvv Yeah, that's why I don't feel bad when in Beta, a lot of the things I looked at with a glitch deep in the planet had no Glitch style "statement type" preface. They sure as hell know that stalactites will hurt them glitch style though. Edit Two: OH GOD WHY AM I SPENDING SO MUCH TIME OBSESSING OVER HOW DIRT STACKS SEND HELP Section Z fucked around with this message at 00:16 on Dec 14, 2013 |
# ? Dec 14, 2013 00:08 |
|
Are the little revolving coffin things that explode when you touch them actually supposed to do anything or are they just traps?
|
# ? Dec 14, 2013 00:08 |
|
AnonSpore posted:Are the little revolving coffin things that explode when you touch them actually supposed to do anything or are they just traps? Sometimes they give you a random stim effect, never worth it.
|
# ? Dec 14, 2013 00:09 |
|
Tin Tim posted:I'm gettin kinda annoyed by how enemies don't seem to drop guns. Just murdered the guards of a huge Avian temple, and prety much all of them had guns. But they only dropped lovely melee weapons that nobody is ever going to use. What happened to all their space guns?! Can't say, though I haven't been getting anything decent, even from the boss monsters I've run into since I started up my latest character. Just crappy melee weapons and the occasional shield. Well, at least that custom ship I've come up with seems to be working fine; I was a little uncertain about it's layout for a bit but it seems to work pretty well with a bit of change in approach. Featuring a weird mishmash of looted Avian Statuary, High Tech stuff, and a weird statue of a giant worm I happened to stumble across deep inside an otherwise boring planet. I'm a little held up on this modding thing because I'm just starting to realize that holy crap that is a lot of one liners to write about everything. Probably best not to think about that for now and just work on the graphical side of things.
|
# ? Dec 14, 2013 00:12 |
|
MrTheDevious posted:There's also a tech chest that's really easy to miss on this planet. It's JUST inside the opening of a cave as you're heading left, plus it's white on snow, so it's super easy to not notice. I got grav neutralizer out of it Ah I missed that on my first run. Added it to the sheet.
|
# ? Dec 14, 2013 00:13 |
|
I've hit the point where I've made enough progress that I'd rather settle down and start building up, but with a wipe looming over me I can't bring myself to start. Suppose a break will do me good!
|
# ? Dec 14, 2013 00:17 |
|
Ahahahaha I just ran into a friendly yet suspicious inhabited Apex lab. I was swarmed the minute I walked in by a bunch of fundamentalist apes asking me if I believed in Big Ape, then a guard followed me around a while yelling at me until I equipped the MM instead of a gun. This game is fantastic
|
# ? Dec 14, 2013 00:23 |
|
Gazaar posted:Sometimes they give you a random stim effect, never worth it. I got a random weapon from one once. It was actually pretty good.
|
# ? Dec 14, 2013 00:27 |
|
With a few simple edits, you too can turn boring, underpopulated planets into an ecosystem teeming with things that want to kill you!
|
# ? Dec 14, 2013 00:33 |
|
Sharks Dont Sleep posted:Ah I missed that on my first run. Added it to the sheet. Where can I find this sheet?
|
# ? Dec 14, 2013 00:33 |
|
Do trees regrow yet?
|
# ? Dec 14, 2013 00:41 |
|
Ignoranus posted:Where can I find this sheet? It's in the OP, though sort of buried. https://docs.google.com/document/d/1kHix192pKvjA2Q5PSuU7zNMuaRxqN2B1N718t4FWmwk/edit Some of the coordinates are from before they did the 1-10 threat change so if some turn out to be bad coordinates just mark them as such.
|
# ? Dec 14, 2013 00:47 |
|
Gamma NU-2 Boo 4361 II (The smallest forest world) X 84740360 Y -6186589 Gravity Neutralizer tech, you can see the chest at spawn. Stim vendor to the left. Gun Ship just after that.
|
# ? Dec 14, 2013 00:48 |
|
MrTheDevious posted:Ahahahaha I just ran into a friendly yet suspicious inhabited Apex lab. I was swarmed the minute I walked in by a bunch of fundamentalist apes asking me if I believed in Big Ape, then a guard followed me around a while yelling at me until I equipped the MM instead of a gun. Do you happen to have the coordinates? I haven't seen an Apex settlement yet and I want to see if they say ominous things about the Hylotl like the Avians do. Do humans have settlements yet? I've only found those isolated merchants so far.
|
# ? Dec 14, 2013 00:51 |
|
Anyone have coords for a threat level 10 pirate ship? I want to see what the guns are like at that level.
|
# ? Dec 14, 2013 00:59 |
|
endolithic posted:Do you happen to have the coordinates? I haven't seen an Apex settlement yet and I want to see if they say ominous things about the Hylotl like the Avians do. I sure do, since I'm still there slaughtering monkeys and stealing their poo poo. X Solaire Minoris V TL 7 tundra -19004333 -24892103 Head left and you'll find it soonish
|
# ? Dec 14, 2013 00:59 |
|
So I've summoned two distress beacons and killed the UFOs both times. I completed the quest the first time, but I am still unable to get out of Alpha sector. I feel like... this isn't supposed to happen? I also don't have an active quest anymore.
|
# ? Dec 14, 2013 01:11 |
|
Redkist posted:So I've summoned two distress beacons and killed the UFOs both times. I completed the quest the first time, but I am still unable to get out of Alpha sector. I feel like... this isn't supposed to happen? I also don't have an active quest anymore. Did you use the Molten Core they dropped to make the tier 2 anvil? You need to make a Star Map Upgrade Mk.2 from the anvil.
|
# ? Dec 14, 2013 01:12 |
|
Redkist posted:So I've summoned two distress beacons and killed the UFOs both times. I completed the quest the first time, but I am still unable to get out of Alpha sector. I feel like... this isn't supposed to happen? I also don't have an active quest anymore. That threw me at first too. You need to actually build the thing that allows you to leave the structure, (something chip upgrade I think) which is available through the Metalwork Station.
|
# ? Dec 14, 2013 01:13 |
|
Redkist posted:So I've summoned two distress beacons and killed the UFOs both times. I completed the quest the first time, but I am still unable to get out of Alpha sector. I feel like... this isn't supposed to happen? I also don't have an active quest anymore. That's where the questline ends for now. You should take a look at what you can craft with the item the UFO gives you when defeating it. This is a game about crafting, after all.
|
# ? Dec 14, 2013 01:13 |
|
Thank you both
|
# ? Dec 14, 2013 01:13 |
|
Speaking of crafting, is Impervium end of the line currently? Am I pretty much finished upgrading and have nothing left to do except make a bigass space castle?
|
# ? Dec 14, 2013 01:15 |
|
MrTheDevious posted:Speaking of crafting, is Impervium end of the line currently? Am I pretty much finished upgrading and have nothing left to do except make a bigass space castle? It is end of the line so far as crafting is concerned. Random blueprint/drops aside that's about all there is left to do.
|
# ? Dec 14, 2013 01:18 |
|
Has there been any news yet on what the next patch might entail, or when it might be? Section Z posted:This would be nice, yeah. But what drives me really crazy is when identical stacks of materials from the same planet refuse to stack The problem is that for some reason, cobblestone remembers its values for appearance/color/variety/hardness, but none of those are actually displayed. So you can get a light gray, smooth type of cobblestone, and a darker red-brown, tight-packed, very hard and resistant cobblestone, and your inventory will remember which is which, but they'll look the same and place as the same. All the values are saved but none of the things those values are supposed to effect seem to be 'connected', really.
|
# ? Dec 14, 2013 01:22 |
|
Finally got into the Gamma quadrant. Found the first "Grasslands" planet I'd seen, wasn't very level: But it was very pretty: and I found some friendly people: drat right. and the most adorable monster: Anyone interested can find it in this system: -11682872, -83276259
|
# ? Dec 14, 2013 01:23 |
Sharks Dont Sleep posted:It's in the OP, though sort of buried. https://docs.google.com/document/d/1kHix192pKvjA2Q5PSuU7zNMuaRxqN2B1N718t4FWmwk/edit I was hoping to finally get some guns in the beta sector, but this list at least isn't helping.
|
|
# ? Dec 14, 2013 01:24 |
|
Beta Castor 780 IIIa at -15323592 82186680 has a gun ship to the left, but I'm not 100% positive that's with the new threat levels since I didn't record what it was in notepad
|
# ? Dec 14, 2013 01:36 |
|
Eiba posted:As far as I can tell, at least in the alpha and beta sectors, they're all old and invalid. They pretty much all mention threat levels, which are irrelevant in the current version. I suppose some of the alpha TL1 ones might be valid, but none of the beta sectors' are.
|
# ? Dec 14, 2013 01:51 |
|
|
# ? May 31, 2024 06:01 |
I love that Apex vendors accept BigCoin. And the Avian racism against humans plus their title-dropping shanty.
|
|
# ? Dec 14, 2013 02:32 |