Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
tweet my meat
Oct 2, 2013

yospos
So due to a bug with the quest Guess Who I Saw Today, I can no longer fast travel without crashing to a black screen. I love this game so much, but there's always some major bug I run into on every playthrough that makes me wonder how they released the game in this state. Hopefully I regain the ability to fast travel after trekking to Jacobstown from Vegas. The last time, my playthrough was ruined since I couldn't enter the tops to confront Benny without freezing. Guess I deserve it for not having a decent pc to play on. :smith:

On a more positive note, I just cleared out vault 22 and man was that something. It's probably one of my favorite locations to run through in New Vegas. It's got such a creepy atmosphere with the ambient noises and the monsters that you can barely see. It's always fun figuring out the story of the vault as you go through it. I also loved torching that gas vent after popping a turbo and running the gently caress out of there. Vaults have always been a strong point of 3 and NV in my opinion.

E:after messing around with it a while I finally got it to work again. Thank God.

tweet my meat fucked around with this message at 07:25 on Dec 14, 2013

Adbot
ADBOT LOVES YOU

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
Note for the future: the best fix for that kind of potentially gamestopping bug that arises immediately is to keep multiple rolling saves going.

Ceyton
Oct 9, 2004

YOU'RE DEAD ARMITAGE!
YOU'RE DEAD ARMITAGE!
YOU'RE DEAD ARMITAGE!

2house2fly posted:

you can't finish the game without either killing Mr House or blowing up the Brotherhood Of Steel. Apart from that it's doable, though I've never tried.

Pro Tip: pick up the Compliance Regulator in Honest Hearts ASAP

Can you self-destruct the BoS bunker and run outside without killing anyone? I've never tried it that way.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
You can pop a stealth boy and sneak out, or just run like hell. They're all dead meat either way though.

socialsecurity
Aug 30, 2003

They should of expanded that quest with the Followers where they wanted data on House where you could give them the Lucky 38 and they could of studied House and kept him alive somehow giving you a clean no-kill option.

Paracelsus
Apr 6, 2009

bless this post ~kya

socialsecurity posted:

They should of expanded that quest with the Followers where they wanted data on House where you could give them the Lucky 38 and they could of studied House and kept him alive somehow giving you a clean no-kill option.

Disconnecting his cerebral interface doesn't kill him, although opening his pod does make him mortal.

Internet Kraken
Apr 24, 2010

slightly amused
Trapping someone inside a pod for eternity with no freedom whatsoever is morally on par with just killing them though.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Internet Kraken posted:

Trapping someone inside a pod for eternity with no freedom whatsoever is morally on par with just killing them though.

But it doesn't show up on your kill count! :v:

Paracelsus
Apr 6, 2009

bless this post ~kya

Internet Kraken posted:

Trapping someone inside a pod for eternity with no freedom whatsoever is morally on par with just killing them though.
House even pleads with you to that exact effect. It's still the no-kill option.

TexMexFoodbaby
Sep 6, 2011

by LITERALLY AN ADMIN

Keeshhound posted:

But it doesn't show up on your kill count! :v:

Truly the meta-gaming courier is the greatest monster.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Internet Kraken posted:

Trapping someone inside a pod for eternity with no freedom whatsoever is morally on par with just killing them though.

Arguably worse, really.

Internet Kraken
Apr 24, 2010

slightly amused
I think it is a testament to the quality of this game's writing that even after doing multiple playthroughs and knowing most of the plot, I still can't decide what the "best" ending would be. All of your options are lovely in their own way, and usually not for contrived reasons either. To complete the story you can't be a saint, which I think is appropriate for a post apocalypse setting. Its a cruel world and to achieve your goals you have to do cruel things.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Some are decidedly shittier than others. Legion's two endings speak for themselves. NCR's ending basically means you've let Lee Oliver and the rest of the chucklefucks run crazy with no one like House or Caesar to even get in the way anymore. I guess you can argue the merits of House vs Wild Card all day.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I'm generally happy with House and Yes Man endings, but I wish there was a way to help the Followers. They're my favourite faction but the only way to make them happy is the NCR ending, which is a shame because the NCR is a bunch of noobs.

Really the NCR ending is the closest the game gets to a "Best" ending I think, if you play your cards right. The Brotherhood play nice, the Followers get more support, the Kings become relief aid workers, Goodsprings gets taxed :ohdear: but the Courier makes out like a bandit with a golden branch!

OldMemes
Sep 5, 2011

I have to go now. My planet needs me.

2house2fly posted:

I'm generally happy with House and Yes Man endings, but I wish there was a way to help the Followers. They're my favourite faction but the only way to make them happy is the NCR ending, which is a shame because the NCR is a bunch of noobs.

House implies that he'll give them a hand when things are settled, or at least he'll give them space to work. They're not a perfect faction, since they can be a bit holier-than-thou at times. Like when the Garrets offer to help them because a clean, safe Freeside is a good thing for everyone, but they get all huffy because the Garrets own a casino, or when they decide they have the right to try and steal House's tech from him.

At least you can get a mod to unbreak Rotface's quest and get them a new staff member.

Paracelsus
Apr 6, 2009

bless this post ~kya

OldMemes posted:

House implies that he'll give them a hand when things are settled, or at least he'll give them space to work. They're not a perfect faction, since they can be a bit holier-than-thou at times. Like when the Garrets offer to help them because a clean, safe Freeside is a good thing for everyone, but they get all huffy because the Garrets own a casino, or when they decide they have the right to try and steal House's tech from him.
I think Julie's objection to the Garrets is that they peddle addictions in all forms in order to exploit the locals, which is fairly understandable on her part. The issue with the Followers is that they're just kinda generically good without any other motivations to speak of, which comes across as a bit unrealistic. They're close to being the white-hat version of Snidely Whiplash.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


I don't think a utopian idealism faction is out of place, though. They reminded me a little of the utopianism that came out of World War 1 as a reaction to the new unimaginable horror that war unleashed.

I mean their base idea seems to be "Hey, you know with the nuclear apocalypse thing, let's not do that again" which I think most people could agree on.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

Internet Kraken posted:

Trapping someone inside a pod for eternity with no freedom whatsoever is morally on par with just killing them though.

Didn't House kind of do that himself already? Like, even if you do his ending, his life support system is what it is.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


StandardVC10 posted:

Didn't House kind of do that himself already? Like, even if you do his ending, his life support system is what it is.

He can interact with the world through his computer systems though. His body is trapped but his mind is free. It's not the same as cutting him off from the computer to just sit there in a pod, isolated forever.

Crazy Joe Wilson
Jul 4, 2007

Justifiably Mad!

Paracelsus posted:

I think Julie's objection to the Garrets is that they peddle addictions in all forms in order to exploit the locals, which is fairly understandable on her part. The issue with the Followers is that they're just kinda generically good without any other motivations to speak of, which comes across as a bit unrealistic. They're close to being the white-hat version of Snidely Whiplash.

There is that Followers guy in Westside who makes some questionable choices to help the locals. The Followers are an NGO, no real political power, but with that comes no political obligations, so they just do what their mission statement is.

Paracelsus
Apr 6, 2009

bless this post ~kya

Grand Fromage posted:

I don't think a utopian idealism faction is out of place, though. They reminded me a little of the utopianism that came out of World War 1 as a reaction to the new unimaginable horror that war unleashed.

I mean their base idea seems to be "Hey, you know with the nuclear apocalypse thing, let's not do that again" which I think most people could agree on.
How long did that utopianism last without becoming militant and controlling, though? An agreement on a nice idea isn't really enough to get people to make themselves pariahs to the powers that be, go serve in some terrible place, and develop one of the more technologically-advanced resource bases despite a lack of obvious revenue stream, and keep doing this for over a century, unless there's some sort of implicitly-or-explicitly religious dogma to light the fires of zealotry in people. Doctors Without Borders does good work, but they tend to do intermittent work instead of that being what they'll do for the rest of their lives, their donors don't need to worry about being arrested for providing support, and they have the protection of the Western military powers instead of their opposition.

It's possible that the Followers have a more explicitly dogmatic side than what we've seen, but what's presented seems like a pastiche of what we like to see people doing without getting into the question of what makes them keep doing it in the face of overwhelming adversity and how they support doing it.

chiasaur11
Oct 22, 2012



Wolfsheim posted:

Arguably worse, really.

Eh.

Boxup has backsies available. You find a way to give him some connections without the full Lucky 38 trappings down the road, and House can have some autonomy again. Not nice, and definitely more Dishonored non-lethal than Bioware light side, but if you put House back in hibernation, it at least offers a potential out down the line instead of ending it all.

So, pros and cons.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


RobCo Certified (it's a mod) lets you turn him into a Think Tank out in Big MT, but only if you take his brain.

Byzantine
Sep 1, 2007

chiasaur11 posted:

Eh.

Boxup has backsies available. You find a way to give him some connections without the full Lucky 38 trappings down the road, and House can have some autonomy again. Not nice, and definitely more Dishonored non-lethal than Bioware light side, but if you put House back in hibernation, it at least offers a potential out down the line instead of ending it all.

So, pros and cons.

He dies within a year from exposure to bacteria.

Friar Zucchini
Aug 6, 2010

M.Ciaster posted:

How do you even have enough carry weight to carry all that stuff :psyduck: I always just go with a sidearm (either a machine pistol or a revolver) and a pump-action shotgun. Maybe a scoped rifle if I know some long-range combat's coming up and shotgun slugs aren't gonna cut it.

Reinforced Spine gets me a STR 8, plus the courier's duster and Hoareder each add 25lbs, and of course both the weight capacity perks. And yes I also have Pack Rat and Long Haul. Judge me. Weight capacity is therefore 380, currently have 343 pounds of stuff. I don't use melee weapons, and I didn't list thrown weapons since I never use them. Frag grenades are nice to keep around since I can make explosive .50MG rounds with them, the rest are useless but for some reason I still have some plasma grenades and the like.

And I actually haven't had Raul as a companion. Yet. Nor have I played hardcore. Yet.

Friar Zucchini fucked around with this message at 06:00 on Dec 15, 2013

nael
Sep 10, 2009

socialsecurity posted:

They should of expanded that quest with the Followers where they wanted data on House where you could give them the Lucky 38 and they could of studied House and kept him alive somehow giving you a clean no-kill option.

Most of that quest was actually cut. The full quest wouldn't have given you the option to save house, but would've let you actually steal the tech for the followers. That's what all of those lucky 38 terminals spread throughout the wasteland that don't do anything were originally put there for.

Back Hack
Jan 17, 2010


Internet Kraken posted:

Trapping someone inside a pod for eternity with no freedom whatsoever is morally on par with just killing them though.

I'd like think that my science incline character eventually hooked Mr. House up to an isolated terminal for the purpose of face-to-face communication, with the catch that said terminal was programmed to only display one-syllable words so he'd always sound like an idiot. :v:

Bobby Deluxe
May 9, 2004

What were the exact options again? I always headroleplayed that I'd go back and hook him up to a neutered / firewalled interface later on, but I seem to remember you have to open the pod no matter what?

Personally I would have thought giving the 38 to the followers would have been the perfect solution, I'm sure they'd be interested in an immortality machine and an army of bots to defend it against the brotherhood. Plus if they're all he's got to talk to, I'm sure House would come around to them eventually.

It's one of the things I just assume my character would do after the game ends.

razorrozar
Feb 21, 2012

by Cyrano4747
I used to run a mod that allowed me to reopen the 38 for business myself. I uninstalled it because it gave me absolutely ridiculous amounts of caps and completely broke the difficulty curve for what was available when, but it was a really cool concept and quite fun to dick around with.

Byzantine
Sep 1, 2007

Bobby Deluxe posted:

What were the exact options again? I always headroleplayed that I'd go back and hook him up to a neutered / firewalled interface later on, but I seem to remember you have to open the pod no matter what?

You have to open the pod no matter what, and when you do, House is exposed to bacteria in the air.

So your options are to kill him after opening the pod, put him back in the pod and run the sterilization procedure (which kills him), or put him back in the pod and leave him alone, in which case his weakened body dies of contamination in less than a year.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

Byzantine posted:

You have to open the pod no matter what, and when you do, House is exposed to bacteria in the air.

So your options are to kill him after opening the pod, put him back in the pod and run the sterilization procedure (which kills him), or put him back in the pod and leave him alone, in which case his weakened body dies of contamination in less than a year.

Yeah, given these options you may as well just open the pod and blow him up or whatever, though it's not always what I've done.

Internet Kraken
Apr 24, 2010

slightly amused
I really wish INT wasn't linked directly to skill points on level up. It occurred to me that almost every time I've played this game, my character has been a genius savant. It's a post apocalyptic wasteland and I'm running around with encyclopedic knowledge of everything ever. All because I want those few extra skill points. My most recent character is literally the only time I've taken an int below 9.

I'm terrible at resisting the urge to min max permanent stuff.

OldMemes
Sep 5, 2011

I have to go now. My planet needs me.
One of the main reasons the wasteland has civilisation is that so much pre-war science, information and even individuals survived to teach the next generation, so it fits the setting fair enough.

Byzantine posted:

You have to open the pod no matter what, and when you do, House is exposed to bacteria in the air.

So your options are to kill him after opening the pod, put him back in the pod and run the sterilization procedure (which kills him), or put him back in the pod and leave him alone, in which case his weakened body dies of contamination in less than a year.

It's pretty much an evil act, regardless of the player's intent. Hey, an old tech genius just gave you loads of stuff and promised you a place in building a new country, so you kill him horribly for even more personal gain. It's a shame the option to have House surrender to the NCR was cut.

Paracelsus
Apr 6, 2009

bless this post ~kya

Internet Kraken posted:

I really wish INT wasn't linked directly to skill points on level up. It occurred to me that almost every time I've played this game, my character has been a genius savant. It's a post apocalyptic wasteland and I'm running around with encyclopedic knowledge of everything ever. All because I want those few extra skill points. My most recent character is literally the only time I've taken an int below 9.
The difference between 10 and 8 int is really minimal, though. You're sacrificing derived statistics, implant slots, and the ability to get some neat perks in exchange for ~50 skill points if you take your character all the way to level 50, even though it's easy to max out your character's points with a non-maxed int as long as you're good about hunting down skill books and take one of either Educated or Comprehension.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

OldMemes posted:


It's pretty much an evil act, regardless of the player's intent. Hey, an old tech genius just gave you loads of stuff and promised you a place in building a new country, so you kill him horribly for even more personal gain. It's a shame the option to have House surrender to the NCR was cut.

Shouldn't have yelled at me when I questioned the validity of murdering the Brotherhood. :colbert:

Radio Talmudist
Sep 29, 2008
So I adored Fallout: New Vegas. Best 60 hours I've spent in a video game. I know Fallout 3 is very different, and that maybe Obsidian are far better story tellers than Bethesda, but is it worth getting? The GOTY edition is 5 bucks on getgamesgo.com.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
At that price? Most definitely.

Meme Poker Party
Sep 1, 2006

by Azathoth

Radio Talmudist posted:

So I adored Fallout: New Vegas. Best 60 hours I've spent in a video game. I know Fallout 3 is very different, and that maybe Obsidian are far better story tellers than Bethesda, but is it worth getting? The GOTY edition is 5 bucks on getgamesgo.com.

The goon consensus is that even though New Vegas is the (almost) undisputed better of the two games, that doesn't mean that Fallout 3 is bad. Fallout 3 is still a good game even if it's the lesser of the two. You will almost certainly get $5 out of entertainment from it.

Radio Talmudist
Sep 29, 2008

2house2fly posted:

At that price? Most definitely.

Well, I bought it. If it's underwhelming or if I didn't like it at least only paid 5 bucks for it.

Adbot
ADBOT LOVES YOU

Iretep
Nov 10, 2009

DeathChicken posted:

Shouldn't have yelled at me when I questioned the validity of murdering the Brotherhood. :colbert:

From a roleplaying perspective is there any reason to feel all that bad killing the brotherhood of steel? At that point they are mainly just a bunch of raider jerks who take technology from people and as far as the courier knows thats pretty much all they are. They don't seem to be even willing to deal with risks to the wasteland anymore instead just making sure everyone stays in the stone age around them.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply