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So due to a bug with the quest Guess Who I Saw Today, I can no longer fast travel without crashing to a black screen. I love this game so much, but there's always some major bug I run into on every playthrough that makes me wonder how they released the game in this state. Hopefully I regain the ability to fast travel after trekking to Jacobstown from Vegas. The last time, my playthrough was ruined since I couldn't enter the tops to confront Benny without freezing. Guess I deserve it for not having a decent pc to play on. On a more positive note, I just cleared out vault 22 and man was that something. It's probably one of my favorite locations to run through in New Vegas. It's got such a creepy atmosphere with the ambient noises and the monsters that you can barely see. It's always fun figuring out the story of the vault as you go through it. I also loved torching that gas vent after popping a turbo and running the gently caress out of there. Vaults have always been a strong point of 3 and NV in my opinion. E:after messing around with it a while I finally got it to work again. Thank God. tweet my meat fucked around with this message at 07:25 on Dec 14, 2013 |
# ? Dec 14, 2013 06:00 |
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# ? Jun 3, 2024 15:11 |
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Note for the future: the best fix for that kind of potentially gamestopping bug that arises immediately is to keep multiple rolling saves going.
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# ? Dec 14, 2013 12:38 |
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2house2fly posted:you can't finish the game without either killing Mr House or blowing up the Brotherhood Of Steel. Apart from that it's doable, though I've never tried. Can you self-destruct the BoS bunker and run outside without killing anyone? I've never tried it that way.
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# ? Dec 14, 2013 19:28 |
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You can pop a stealth boy and sneak out, or just run like hell. They're all dead meat either way though.
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# ? Dec 14, 2013 20:04 |
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They should of expanded that quest with the Followers where they wanted data on House where you could give them the Lucky 38 and they could of studied House and kept him alive somehow giving you a clean no-kill option.
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# ? Dec 14, 2013 20:07 |
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socialsecurity posted:They should of expanded that quest with the Followers where they wanted data on House where you could give them the Lucky 38 and they could of studied House and kept him alive somehow giving you a clean no-kill option. Disconnecting his cerebral interface doesn't kill him, although opening his pod does make him mortal.
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# ? Dec 14, 2013 20:17 |
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Trapping someone inside a pod for eternity with no freedom whatsoever is morally on par with just killing them though.
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# ? Dec 14, 2013 20:30 |
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Internet Kraken posted:Trapping someone inside a pod for eternity with no freedom whatsoever is morally on par with just killing them though. But it doesn't show up on your kill count!
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# ? Dec 14, 2013 20:50 |
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Internet Kraken posted:Trapping someone inside a pod for eternity with no freedom whatsoever is morally on par with just killing them though.
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# ? Dec 14, 2013 21:34 |
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Keeshhound posted:But it doesn't show up on your kill count! Truly the meta-gaming courier is the greatest monster.
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# ? Dec 14, 2013 21:35 |
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Internet Kraken posted:Trapping someone inside a pod for eternity with no freedom whatsoever is morally on par with just killing them though. Arguably worse, really.
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# ? Dec 14, 2013 21:51 |
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I think it is a testament to the quality of this game's writing that even after doing multiple playthroughs and knowing most of the plot, I still can't decide what the "best" ending would be. All of your options are lovely in their own way, and usually not for contrived reasons either. To complete the story you can't be a saint, which I think is appropriate for a post apocalypse setting. Its a cruel world and to achieve your goals you have to do cruel things.
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# ? Dec 14, 2013 22:16 |
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Some are decidedly shittier than others. Legion's two endings speak for themselves. NCR's ending basically means you've let Lee Oliver and the rest of the chucklefucks run crazy with no one like House or Caesar to even get in the way anymore. I guess you can argue the merits of House vs Wild Card all day.
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# ? Dec 14, 2013 22:49 |
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I'm generally happy with House and Yes Man endings, but I wish there was a way to help the Followers. They're my favourite faction but the only way to make them happy is the NCR ending, which is a shame because the NCR is a bunch of noobs. Really the NCR ending is the closest the game gets to a "Best" ending I think, if you play your cards right. The Brotherhood play nice, the Followers get more support, the Kings become relief aid workers, Goodsprings gets taxed but the Courier makes out like a bandit with a golden branch!
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# ? Dec 14, 2013 23:09 |
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2house2fly posted:I'm generally happy with House and Yes Man endings, but I wish there was a way to help the Followers. They're my favourite faction but the only way to make them happy is the NCR ending, which is a shame because the NCR is a bunch of noobs. House implies that he'll give them a hand when things are settled, or at least he'll give them space to work. They're not a perfect faction, since they can be a bit holier-than-thou at times. Like when the Garrets offer to help them because a clean, safe Freeside is a good thing for everyone, but they get all huffy because the Garrets own a casino, or when they decide they have the right to try and steal House's tech from him. At least you can get a mod to unbreak Rotface's quest and get them a new staff member.
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# ? Dec 15, 2013 01:59 |
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OldMemes posted:House implies that he'll give them a hand when things are settled, or at least he'll give them space to work. They're not a perfect faction, since they can be a bit holier-than-thou at times. Like when the Garrets offer to help them because a clean, safe Freeside is a good thing for everyone, but they get all huffy because the Garrets own a casino, or when they decide they have the right to try and steal House's tech from him.
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# ? Dec 15, 2013 02:21 |
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I don't think a utopian idealism faction is out of place, though. They reminded me a little of the utopianism that came out of World War 1 as a reaction to the new unimaginable horror that war unleashed. I mean their base idea seems to be "Hey, you know with the nuclear apocalypse thing, let's not do that again" which I think most people could agree on.
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# ? Dec 15, 2013 02:47 |
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Internet Kraken posted:Trapping someone inside a pod for eternity with no freedom whatsoever is morally on par with just killing them though. Didn't House kind of do that himself already? Like, even if you do his ending, his life support system is what it is.
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# ? Dec 15, 2013 02:53 |
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StandardVC10 posted:Didn't House kind of do that himself already? Like, even if you do his ending, his life support system is what it is. He can interact with the world through his computer systems though. His body is trapped but his mind is free. It's not the same as cutting him off from the computer to just sit there in a pod, isolated forever.
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# ? Dec 15, 2013 03:02 |
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Paracelsus posted:I think Julie's objection to the Garrets is that they peddle addictions in all forms in order to exploit the locals, which is fairly understandable on her part. The issue with the Followers is that they're just kinda generically good without any other motivations to speak of, which comes across as a bit unrealistic. They're close to being the white-hat version of Snidely Whiplash. There is that Followers guy in Westside who makes some questionable choices to help the locals. The Followers are an NGO, no real political power, but with that comes no political obligations, so they just do what their mission statement is.
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# ? Dec 15, 2013 03:42 |
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Grand Fromage posted:I don't think a utopian idealism faction is out of place, though. They reminded me a little of the utopianism that came out of World War 1 as a reaction to the new unimaginable horror that war unleashed. It's possible that the Followers have a more explicitly dogmatic side than what we've seen, but what's presented seems like a pastiche of what we like to see people doing without getting into the question of what makes them keep doing it in the face of overwhelming adversity and how they support doing it.
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# ? Dec 15, 2013 03:57 |
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Wolfsheim posted:Arguably worse, really. Eh. Boxup has backsies available. You find a way to give him some connections without the full Lucky 38 trappings down the road, and House can have some autonomy again. Not nice, and definitely more Dishonored non-lethal than Bioware light side, but if you put House back in hibernation, it at least offers a potential out down the line instead of ending it all. So, pros and cons.
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# ? Dec 15, 2013 04:03 |
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RobCo Certified (it's a mod) lets you turn him into a Think Tank out in Big MT, but only if you take his brain.
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# ? Dec 15, 2013 04:12 |
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chiasaur11 posted:Eh. He dies within a year from exposure to bacteria.
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# ? Dec 15, 2013 05:51 |
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M.Ciaster posted:How do you even have enough carry weight to carry all that stuff I always just go with a sidearm (either a machine pistol or a revolver) and a pump-action shotgun. Maybe a scoped rifle if I know some long-range combat's coming up and shotgun slugs aren't gonna cut it. Reinforced Spine gets me a STR 8, plus the courier's duster and Hoareder each add 25lbs, and of course both the weight capacity perks. And yes I also have Pack Rat and Long Haul. Judge me. Weight capacity is therefore 380, currently have 343 pounds of stuff. I don't use melee weapons, and I didn't list thrown weapons since I never use them. Frag grenades are nice to keep around since I can make explosive .50MG rounds with them, the rest are useless but for some reason I still have some plasma grenades and the like. And I actually haven't had Raul as a companion. Yet. Nor have I played hardcore. Yet. Friar Zucchini fucked around with this message at 06:00 on Dec 15, 2013 |
# ? Dec 15, 2013 05:56 |
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socialsecurity posted:They should of expanded that quest with the Followers where they wanted data on House where you could give them the Lucky 38 and they could of studied House and kept him alive somehow giving you a clean no-kill option. Most of that quest was actually cut. The full quest wouldn't have given you the option to save house, but would've let you actually steal the tech for the followers. That's what all of those lucky 38 terminals spread throughout the wasteland that don't do anything were originally put there for.
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# ? Dec 15, 2013 06:44 |
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Internet Kraken posted:Trapping someone inside a pod for eternity with no freedom whatsoever is morally on par with just killing them though. I'd like think that my science incline character eventually hooked Mr. House up to an isolated terminal for the purpose of face-to-face communication, with the catch that said terminal was programmed to only display one-syllable words so he'd always sound like an idiot.
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# ? Dec 15, 2013 07:47 |
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What were the exact options again? I always headroleplayed that I'd go back and hook him up to a neutered / firewalled interface later on, but I seem to remember you have to open the pod no matter what? Personally I would have thought giving the 38 to the followers would have been the perfect solution, I'm sure they'd be interested in an immortality machine and an army of bots to defend it against the brotherhood. Plus if they're all he's got to talk to, I'm sure House would come around to them eventually. It's one of the things I just assume my character would do after the game ends.
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# ? Dec 15, 2013 13:19 |
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I used to run a mod that allowed me to reopen the 38 for business myself. I uninstalled it because it gave me absolutely ridiculous amounts of caps and completely broke the difficulty curve for what was available when, but it was a really cool concept and quite fun to dick around with.
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# ? Dec 15, 2013 15:47 |
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Bobby Deluxe posted:What were the exact options again? I always headroleplayed that I'd go back and hook him up to a neutered / firewalled interface later on, but I seem to remember you have to open the pod no matter what? You have to open the pod no matter what, and when you do, House is exposed to bacteria in the air. So your options are to kill him after opening the pod, put him back in the pod and run the sterilization procedure (which kills him), or put him back in the pod and leave him alone, in which case his weakened body dies of contamination in less than a year.
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# ? Dec 15, 2013 16:42 |
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Byzantine posted:You have to open the pod no matter what, and when you do, House is exposed to bacteria in the air. Yeah, given these options you may as well just open the pod and blow him up or whatever, though it's not always what I've done.
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# ? Dec 15, 2013 16:46 |
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I really wish INT wasn't linked directly to skill points on level up. It occurred to me that almost every time I've played this game, my character has been a genius savant. It's a post apocalyptic wasteland and I'm running around with encyclopedic knowledge of everything ever. All because I want those few extra skill points. My most recent character is literally the only time I've taken an int below 9. I'm terrible at resisting the urge to min max permanent stuff.
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# ? Dec 15, 2013 16:52 |
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One of the main reasons the wasteland has civilisation is that so much pre-war science, information and even individuals survived to teach the next generation, so it fits the setting fair enough. Byzantine posted:You have to open the pod no matter what, and when you do, House is exposed to bacteria in the air. It's pretty much an evil act, regardless of the player's intent. Hey, an old tech genius just gave you loads of stuff and promised you a place in building a new country, so you kill him horribly for even more personal gain. It's a shame the option to have House surrender to the NCR was cut.
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# ? Dec 15, 2013 17:33 |
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Internet Kraken posted:I really wish INT wasn't linked directly to skill points on level up. It occurred to me that almost every time I've played this game, my character has been a genius savant. It's a post apocalyptic wasteland and I'm running around with encyclopedic knowledge of everything ever. All because I want those few extra skill points. My most recent character is literally the only time I've taken an int below 9.
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# ? Dec 15, 2013 18:08 |
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OldMemes posted:
Shouldn't have yelled at me when I questioned the validity of murdering the Brotherhood.
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# ? Dec 15, 2013 18:36 |
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So I adored Fallout: New Vegas. Best 60 hours I've spent in a video game. I know Fallout 3 is very different, and that maybe Obsidian are far better story tellers than Bethesda, but is it worth getting? The GOTY edition is 5 bucks on getgamesgo.com.
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# ? Dec 15, 2013 19:39 |
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At that price? Most definitely.
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# ? Dec 15, 2013 19:44 |
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Radio Talmudist posted:So I adored Fallout: New Vegas. Best 60 hours I've spent in a video game. I know Fallout 3 is very different, and that maybe Obsidian are far better story tellers than Bethesda, but is it worth getting? The GOTY edition is 5 bucks on getgamesgo.com. The goon consensus is that even though New Vegas is the (almost) undisputed better of the two games, that doesn't mean that Fallout 3 is bad. Fallout 3 is still a good game even if it's the lesser of the two. You will almost certainly get $5 out of entertainment from it.
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# ? Dec 15, 2013 19:48 |
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2house2fly posted:At that price? Most definitely. Well, I bought it. If it's underwhelming or if I didn't like it at least only paid 5 bucks for it.
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# ? Dec 15, 2013 19:49 |
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# ? Jun 3, 2024 15:11 |
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DeathChicken posted:Shouldn't have yelled at me when I questioned the validity of murdering the Brotherhood. From a roleplaying perspective is there any reason to feel all that bad killing the brotherhood of steel? At that point they are mainly just a bunch of raider jerks who take technology from people and as far as the courier knows thats pretty much all they are. They don't seem to be even willing to deal with risks to the wasteland anymore instead just making sure everyone stays in the stone age around them.
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# ? Dec 15, 2013 19:51 |