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Eheu posted:Has anybody else noticed a performance hit with the most recent patch? I'm hardly playing on a beast of a machine--just my laptop--so I'm not 100% sure if there's something I can't find that's slowing my laptop down or if the patch is the cause, but it was running perfectly smoothly before this. Definitely lag spikes here as well, but I had that since the launch. It got worse since last patch though, no clue how to fix it.
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# ? Dec 15, 2013 13:19 |
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# ? May 31, 2024 17:17 |
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So, I made that Dead Space RIG mod I posted on the last page and... I'm really not sure where to take it from there. I had the idea of having the arctic suit from DS3 be one that protects against heat, but other than that I'm out of cool Dead Space suit ideas. Help me, Starbound Thread!
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# ? Dec 15, 2013 13:21 |
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DaveKap posted:Friend and I dug real deep tonight, only to find something real creepy... Bwahaha, I found one of those too. It really creeped me out.
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# ? Dec 15, 2013 13:25 |
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CJacobs posted:So, I made that Dead Space RIG mod I posted on the last page and... I'm really not sure where to take it from there. I had the idea of having the arctic suit from DS3 be one that protects against heat, but other than that I'm out of cool Dead Space suit ideas. Help me, Starbound Thread! Maybe try putting some Necromorph enemies/enemy parts in?
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# ? Dec 15, 2013 13:28 |
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Has anyone had any luck getting anything to load from the mod folder yet? I can't seem to get it to work.
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# ? Dec 15, 2013 13:29 |
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Anime Schoolgirl posted:Mods updated! I tried these, the game just loads forever after the Chucklefish logo.
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# ? Dec 15, 2013 13:34 |
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Help, I can't stop listening to this game music: http://picosong.com/k2k6/
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# ? Dec 15, 2013 13:38 |
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CJacobs posted:So, I made that Dead Space RIG mod I posted on the last page and... I'm really not sure where to take it from there. I had the idea of having the arctic suit from DS3 be one that protects against heat, but other than that I'm out of cool Dead Space suit ideas. Help me, Starbound Thread! Chane your ship into USG Ishimura. Also, can you post a link to your DS suit? I love that series so playing as Isaac in Starbound would be awesome.
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# ? Dec 15, 2013 13:39 |
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Shoehead posted:Has anyone had any luck getting anything to load from the mod folder yet? I can't seem to get it to work. I figured it out, I had my info saved as a .txt instead of a .modinfo. That said Starbound wont start anymore so we will see! Must have left a comma out somewhere.
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# ? Dec 15, 2013 13:44 |
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CJacobs posted:
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# ? Dec 15, 2013 13:54 |
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gibbed posted:But does the Helm glow in the dark. Make the helmet give off three strips of blue light and it'd be perfect.
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# ? Dec 15, 2013 13:58 |
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I literally added two words to a species file, all the parsing is fine, but the game wont load. Hrmmmmm.code:
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# ? Dec 15, 2013 14:00 |
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I have a few things in my mods folder as well where the parsing is fine on them, but after the update won't load properly. I can't tell if it's something they changed or if I'm just an idiot.
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# ? Dec 15, 2013 14:02 |
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It seems like even putting the regular .species files into species will stop the game from loading.
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# ? Dec 15, 2013 14:07 |
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Glasgow Kiss posted:Bwahaha, I found one of those too. It really creeped me out. One of the creepiest moments I've had so far is finding the little house biome. It was really creepy to find these seemingly abandoned tiny cities coupled with the eerie sound of of a drafty cave.
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# ? Dec 15, 2013 14:09 |
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And then you dig further down and find a biome made out of meat. It was like the Crimson from Terraria all over again.
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# ? Dec 15, 2013 14:13 |
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Shoehead posted:It seems like even putting the regular .species files into species will stop the game from loading. Ahhh I've figured it out. My file structure was off! Having *MODNAME*/assets/ would only load certain files correctly. That's weird, but I'm glad I figured it out. Shoehead fucked around with this message at 14:31 on Dec 15, 2013 |
# ? Dec 15, 2013 14:18 |
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Why does the game get locked to 30FPS when you're in 2X zoom? And I'm pretty sure it's not because my PC isn't strong enough to handle it
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# ? Dec 15, 2013 14:28 |
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gibbed posted:But does the Helm glow in the dark. It does, yes! It gives off a light glow (it's not blue yet but when it's done it will be!) I'm also making a palette swap Carver version of each suit for co-op action and for players who like to dress dark, complete with red glow instead. (Colors are still a work in progress, the light grays are darker now)
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# ? Dec 15, 2013 14:29 |
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Shoehead posted:
Yeah I believe your *modname* folder is supposed to act as your assets folder, which the game loads on top of its base assets folder. Glad you got it working
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# ? Dec 15, 2013 14:34 |
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Attention Horse posted:Chane your ship into USG Ishimura. Yeah, sure, here you go. Just extract it and drop the "CJacobs' Dead Space RIGs v0.1" inside it in your "/Starbound/mods/" folder, and it'll work fine. You can craft them at any anvil from the get-go (but you may need to start a new guy, sorry). edit: You might not even have to unzip it but I haven't tried it that way yet.
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# ? Dec 15, 2013 14:36 |
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myshl0ng posted:Any way to build smooth edges and perfect circles for my own ship? looks ugly as gently caress when everything is square. Squares kind of come with the territory of this sort of game.
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# ? Dec 15, 2013 14:41 |
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Is it possible to mod out hunger? Changing 'foodDepletionRate' in player.config to something really low doesn't do anything, and hunger is a super loving boring mechanic!
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# ? Dec 15, 2013 14:42 |
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The Green Calx posted:Yeah I believe your *modname* folder is supposed to act as your assets folder, which the game loads on top of its base assets folder. Glad you got it working Yeah, what was throwing me was how it was partially working somehow. Time to see if I can add a lovely Geordie LaForge visor to my nerd mod. Edit: Whattya think? Shoehead fucked around with this message at 15:21 on Dec 15, 2013 |
# ? Dec 15, 2013 14:44 |
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is there a mechanic in the game yet to acquire other races' armor? I'd like to check out some of the other racial bonuses, namely the Apex'.
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# ? Dec 15, 2013 15:18 |
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Danger Doug posted:is there a mechanic in the game yet to acquire other races' armor? I'd like to check out some of the other racial bonuses, namely the Apex'. You buy the blueprints from merchants in villages.
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# ? Dec 15, 2013 15:23 |
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Are armor racial bonuses even in yet? I have tier 4 Avian armor and I'm not noticing anything.
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# ? Dec 15, 2013 15:39 |
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This game is fantastic for the sheer amount of bathroom customization alone.
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# ? Dec 15, 2013 15:44 |
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Tiy just posted this.
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# ? Dec 15, 2013 15:59 |
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That is a great addition. Having a megabase on a planet would actually be useful then!
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# ? Dec 15, 2013 16:02 |
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Elendil004 posted:
I'm pretty okay with this being how we handle home planets.
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# ? Dec 15, 2013 16:09 |
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Elendil004 posted:
Oh thank God!
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# ? Dec 15, 2013 16:10 |
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My sniper rifle just went from ~9 energy a shot to 50 with the new patch.
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# ? Dec 15, 2013 16:15 |
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Elendil004 posted:
This'd be even better if it came with the set custom beam down point functionality.
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# ? Dec 15, 2013 16:16 |
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Toffile posted:My sniper rifle just went from ~9 energy a shot to 50 with the new patch. They were pretty overpowered compared to other guns, it seemed. Then again, I've only ever gotten to Tier 2. Speaking of, any advice for taking on the T2 boss?
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# ? Dec 15, 2013 16:29 |
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Revol posted:They were pretty overpowered compared to other guns, it seemed. Then again, I've only ever gotten to Tier 2. Build a box around it, leaving a hole for you to hit through.
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# ? Dec 15, 2013 16:30 |
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Revol posted:They were pretty overpowered compared to other guns, it seemed. Then again, I've only ever gotten to Tier 2. It's more that most other guns aren't worth it
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# ? Dec 15, 2013 16:30 |
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Is progress in the game already to the point where you get ship upgrades, or nope? Also, I built the robot.. but I haven't even travelled to the beta universe yet to even get what I guess is the quest for him. If I am at the point where I built him and have silver or steel? armor, am I ready to fight him, or should I be doing something fancy in beta first?
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# ? Dec 15, 2013 16:37 |
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To be fair, guns give you a pretty huge advantage in a game like this. Being able to just two-shot every enemy you came across trivialized pretty much all combat a few patches ago. It also makes it even easier to cheese bosses, although that was never exactly difficult to begin with. Ideally they'll find some happy medium for gun damage eventually, but who knows how long that'll take since it's just kind of trial and error.
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# ? Dec 15, 2013 16:38 |
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# ? May 31, 2024 17:17 |
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My 2196 dps (1237 dmg 1.77 rof) sniper rifle still only costs 31 energy per shot, more than before but not too much. On the other side my shotgun that used to cost almost 80 energy to fire only sets me back 16 now for 1497 dps (429 dmg 3.49 rof). I think the energy cost overhaul was a step in the right direction. Edit: glug posted:Is progress in the game already to the point where you get ship upgrades, or nope? You only upgrade your travel map, not your spaceship. For customized spaceships you have to use mods atm. Also there are no quests after the UFO boss, you just sandbox from there.
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# ? Dec 15, 2013 16:38 |