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VulgarandStupid posted:Are locations more or less 100% going to be there on another server or another person's game? The locations are all the same between universes at the moment. Sector X -70156604, -30728853, head left. Dude was selling 2000 DPS sniper rifles, but this was pre-patch.
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# ? Dec 16, 2013 03:41 |
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# ? May 28, 2024 10:28 |
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Do npcs you place have drops?
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# ? Dec 16, 2013 03:45 |
Tengames posted:3d printer is garbage. It doesnt replicate anything useful like resources, YOu need to already have the thing you want to make just to scan it, and very rarely will you find youself needing mulitple of a single decouration that you didnt already steal several copies of.
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# ? Dec 16, 2013 03:46 |
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Toffile posted:The locations are all the same between universes at the moment. AFAIK the locations are really seed numbers for generating systems and that's part of why the length of time it takes to get between two places is the same regardless of fuel cost/distance but this is based on nothing but conjecture.
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# ? Dec 16, 2013 03:50 |
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Tulip posted:AFAIK the locations are really seed numbers for generating systems and that's part of why the length of time it takes to get between two places is the same regardless of fuel cost/distance but this is based on nothing but conjecture.
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# ? Dec 16, 2013 03:58 |
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2 Track EP posted:I would be fine with the printer if there was an item I could carry to scan items for free instead of hauling them back to my ship. Scanning one of each decorative item as I ran through a planet would be just fine and I wouldn't mind paying a pixel cost to build them afterwards, and I hate how probably 80% of all of my total storage is filled with decorative items that I only picked up so I could have them on hand if I ever need them. E: As for transport time, I really don't mind too much, since I don't planet-hop very much and I can spend the warpspeed jump resting to top off my health or sorting a few remaining items in my storage, but I sure wouldn't object if engine upgrades reduced travel time with each tier. Vib Rib fucked around with this message at 04:02 on Dec 16, 2013 |
# ? Dec 16, 2013 03:58 |
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Bartwe made a great announcement: next patch supports overriding and merging of configs for mods.
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# ? Dec 16, 2013 04:01 |
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Revol posted:Bartwe made a great announcement: next patch supports overriding and merging of configs for mods.
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# ? Dec 16, 2013 04:05 |
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Vib Rib posted:Yeah, if scanning as free and all you had to do was use "examine" on something, I wouldn't bother ripping up poor avian settlements for their quaint furniture. I'd just take a long look around and print/craft whatever I needed later. As it is now, I have an entire village stuffed into a few chests back home. Engine speeds might be a slightly difficult thing since I'm pretty sure the jump involves actually building and loading the level. That's the impression I get from the process anyway.
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# ? Dec 16, 2013 04:05 |
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Gazaar posted:Engine speeds might be a slightly difficult thing since I'm pretty sure the jump involves actually building and loading the level. That's the impression I get from the process anyway. I'm 90% sure the text that scrolls by while jumping is the actual code that's building the level.
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# ? Dec 16, 2013 04:08 |
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Rocketlex posted:I'm 90% sure the text that scrolls by while jumping is the actual code that's building the level. That would be a pretty neat touch if it's true. I guess if you want better engines you need to code a better world generator scrubs.
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# ? Dec 16, 2013 04:11 |
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Gazaar posted:That would be a pretty neat touch if it's true. World generation takes only a few seconds, it's done before you 'leave orbit'. Tiy stated warp takes as long as it does purely to make the universe feel larger.
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# ? Dec 16, 2013 04:13 |
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Just to jump in on the 3D printer chat, I think I understand they did it the way they did with the late game in mind. If players could copy useful stuff like armor or weapons, then everyone would be running around with the same RNG perfect grenade launcher or whatever in short order, so that stuff is off limits. For the decorative stuff I feel that they expected you to REALLY focus on that sort of thing in the late game, in sector X. The late game seems really about building a crazy home for yourself at the moment as your first good level 10 weapon and top tier armor makes survival pretty trivial. Pixels in the form of crazy amounts of diamonds are plentiful, and you can make a crazy amount of money just stripping the surface of a small moon of money materials. This keeps you actually doing small resource runs for stuff other than fuel every once in awhile, but I could get 50k worth of pixels for perhaps an hour or less or work with a diamond drill and the bubble/butterfly booster tech for fast travel. I do think that many of the items are pretty prohibitively expensive though and would like to see everything cost about half as much. For certain items like saw blades and shock traps though it makes sense for they to be expensive because if they were really cheap then there would be nothing to stop someone from making a TON of them and putting them everywhere to grief people. No idea why blocks aren't already available. As it has already be said, they are already incredibly plentiful but nothing is more annoying that having to strip an entire prison to the foundation for building materials, only to run out half way through a project and have to go do it again.() Making them available and cost 1 or 2 pixels depending on the block is probably the best option. Things like titanium blocks are weird though, and having them be ingredients later could throw that idea off. If they made all the blocks cost actual minerals then that could be one way of handling it, but it would mean turning the game into a strip mining simulator.
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# ? Dec 16, 2013 04:14 |
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I'm really hoping they do a bit more with moons at some point, rather than them just being cold. I built myself a fancy moonbase, with working airlocks. Moons are probably my favourite type of planet, just look at all that spacey goodness. Here's a short video tour of the base: https://www.youtube.com/watch?v=-sA50pJHbdM
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# ? Dec 16, 2013 04:15 |
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Toffile posted:The locations are all the same between universes at the moment. Which planet/moon is it, though? I think there's a whole system there.
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# ? Dec 16, 2013 04:15 |
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VulgarandStupid posted:Which planet/moon is it, though? I think there's a whole system there. II d, sorry.
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# ? Dec 16, 2013 04:22 |
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Evilreaver posted:World generation takes only a few seconds, it's done before you 'leave orbit'. Tiy stated warp takes as long as it does purely to make the universe feel larger. A feeling that breaks down somewhat when your ship has to spend 30 seconds spinning FTL doughnuts just to get from a planet to its moon.
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# ? Dec 16, 2013 04:22 |
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Pilchenstein posted:I'm really hoping they do a bit more with moons at some point, rather than them just being cold. Whats up moonbro! Definitely my favorite planet type at the moment, and I can't wait for some kind of low/no atmosphere feature with the biome. If breathable spaces can be coded to respond to doors being opened and what not then that would be incredible. Also, am I the only one who would love to see planets that are permanently night/day/dusk? I have been playing around with the directional lights in the game, and while it looks incredible at night, half the time I don't get to enjoy the atmosphere. Level 10 nightmare moons where you need a flashlight to navigate lunar penal colonies would be fan-loving-tastic.
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# ? Dec 16, 2013 04:24 |
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Yeah that was one of the smaller issues people were talking about before the beta hit, the lack of being able to skip the startup sequence. At least you can move around your ship.
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# ? Dec 16, 2013 04:24 |
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Vib Rib posted:For those wanting more block types to build with, I'd like to re-plug my Homesick mod: Does this still need to be installed editing the bootstrap config file or can it just be dropped into the mods folder now? edit; I just made a file called homesick.modinfo with code:
Great mod, kinda wish it added everything to a whole new crafting table or something though so it didn't clutter up the list so much. Kly fucked around with this message at 04:51 on Dec 16, 2013 |
# ? Dec 16, 2013 04:33 |
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I think the latest patch screwed with the biome generation on planets. I'm getting ice on my jungle worlds. Which is actually not too bad - I just think of those places as polar caps.
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# ? Dec 16, 2013 04:35 |
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I think that's intentional, they added mini bioms to the planets to mix things up.
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# ? Dec 16, 2013 04:38 |
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Nyyen posted:For the decorative stuff I feel that they expected you to REALLY focus on that sort of thing in the late game, in sector X... If you have the ability to make cool stuff right off the bat, without needing to first steal blocks from dungeons and villages or get endgame resources, the base will grow organically, with the player refining and expanding as new spaces become necessary. Nyyen posted:Also, am I the only one who would love to see planets that are permanently night/day/dusk? Kly posted:Does this still need to be installed editing the bootstrap config file or can it just be dropped into the mods folder now?
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# ? Dec 16, 2013 04:50 |
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Pilchenstein posted:I'm really hoping they do a bit more with moons at some point, rather than them just being cold. I love these moon bases but looking at it I just realized something: There are no horizontal doors that I'm aware of.
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# ? Dec 16, 2013 04:51 |
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Vib Rib posted:The only real problem I have with this, and the main reason I mad Homesick add the blocks immediately as starter recipes, is that a lot of people that intend to build will probably start building right away, at least in small ways. Making room for storage and permanent crafting stations, a place to house their moved-in NPCs, etc. So with an endgame-weighted balance, people are going to be building temporary homes and dirt hovels in the meantime, then waiting around until they finally get enough worthwhile materials to make a real cool base, then having to move EVERYTHING over, which is all the more tedious not being able to carry full chests. Hmmm. How about an Alchemy Beam that lets you quickly convert blocks into other blocks? Like, off the bat you build your fort out of stone, then once you've found Avian Temple Blocks or whatever you can scan them with your Alchemy Beam, then turn the blocks in your fort into that? EDIT: MrTheDevious posted:Best discovery of today: area effect weapons kill party members even if nobody's PVP flagged. I mass splatted a whole group of goons earlier with my grenade launcher I hope instead of "fixing" this they make PvP and Friendly Fire separate toggles. Rocketlex fucked around with this message at 04:57 on Dec 16, 2013 |
# ? Dec 16, 2013 04:54 |
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Best discovery of today: area effect weapons kill party members even if nobody's PVP flagged. I mass splatted a whole group of goons earlier with my grenade launcher Also that Estus mod is my new favorite thing
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# ? Dec 16, 2013 04:55 |
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Catsworth posted:I love these moon bases but looking at it I just realized something: There are no horizontal doors that I'm aware of. EDIT: They are called Glitch Hidden Trapdoor,the inventory description is "Something isn't quite right with these bricks", and they take 1,000 pixels to pop out of your printer. Section Z fucked around with this message at 04:59 on Dec 16, 2013 |
# ? Dec 16, 2013 04:56 |
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The concrete block in the Homesick mod seems to need a perfectly generic item to craft.
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# ? Dec 16, 2013 04:56 |
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Here is a preview of the current proof of concept of a moon spanning prison/sanitarium/hive world I am playing with. Pretty heavily influenced by the prison blocks available in the game, but much more claustrophobic and darker. I intend to mod in a whole lot more grafitti and creepy art objects as well, but I need to teach myself how to properly set up the responses to everything and what not.
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# ? Dec 16, 2013 04:57 |
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Nyyen posted:Here is a preview of the current proof of concept of a moon spanning prison/sanitarium/hive world I am playing with. Pretty heavily influenced by the prison blocks available in the game, but much more claustrophobic and darker. I intend to mod in a whole lot more grafitti and creepy art objects as well, but I need to teach myself how to properly set up the responses to everything and what not. Will items spawn in all those crates?
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# ? Dec 16, 2013 04:59 |
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MrTheDevious posted:Best discovery of today: area effect weapons kill party members even if nobody's PVP flagged. I mass splatted a whole group of goons earlier with my grenade launcher
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# ? Dec 16, 2013 05:00 |
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Rocketlex posted:Will items spawn in all those crates? When the are flagged in a dungeon file then yes, each one has a chance of carrying loot. I haven't played with that part of it yet so I'm not sure how random versus specific loot spawns work. Having one out of the whole stack would be an interesting way of rewarding
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# ? Dec 16, 2013 05:04 |
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Toffile posted:II d, sorry. Thanks. Only had 1500 DPS guns, but that was better than I had. I did find a Plasma Shotgun much earlier today. It shoots a bunch of orbs that bounce and glow. Damage was pretty bad at the time. It was in a chest.
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# ? Dec 16, 2013 05:06 |
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Nyyen posted:When the are flagged in a dungeon file then yes, each one has a chance of carrying loot. I haven't played with that part of it yet so I'm not sure how random versus specific loot spawns work. Having one out of the whole stack would be an interesting way of rewarding See if you can manage to make it so all the crates only have more crates inside them. Except for one, which has a bookshelf or something.
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# ? Dec 16, 2013 05:06 |
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Insert name here posted:Yeah I have a grenade launcher that does like 5k damage a shot. Mistakes were made. Same one I have and I'm pretty sure it's by far the strongest weapon in the game right now. I can't really say mistakes were made though since once I saw goons exploding, I just started flying after them overhead raining grenades down
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# ? Dec 16, 2013 05:07 |
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Haha I installed all those weapon mods from earlier and started killing guards in the monkey town on my starting planet. 2 or 3 in and one drops a loving 15 dps rocket launcher. The energy consumption is a little rough but it just wrecks fools.
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# ? Dec 16, 2013 05:10 |
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Nyyen posted:Here is a preview of the current proof of concept of a moon spanning prison/sanitarium/hive world I am playing with. Pretty heavily influenced by the prison blocks available in the game, but much more claustrophobic and darker. I intend to mod in a whole lot more grafitti and creepy art objects as well, but I need to teach myself how to properly set up the responses to everything and what not. That is fuckin rad! Im really getting Doom vibes from it.
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# ? Dec 16, 2013 05:10 |
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Section Z posted:See if you can manage to make it so all the crates only have more crates inside them. Thank you for this. Both funny and somehow disturbing at the same time. Totally how I am going to handle the storage building. Nyyen fucked around with this message at 05:26 on Dec 16, 2013 |
# ? Dec 16, 2013 05:13 |
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Nyyen posted:Here is a preview of the current proof of concept of a moon spanning prison/sanitarium/hive world I am playing with. Pretty heavily influenced by the prison blocks available in the game, but much more claustrophobic and darker. I intend to mod in a whole lot more grafitti and creepy art objects as well, but I need to teach myself how to properly set up the responses to everything and what not. Wowzers, that is quite the accomplishment! Will the entire world be a prison or just the top layers of the planet?
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# ? Dec 16, 2013 05:14 |
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# ? May 28, 2024 10:28 |
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Edit: Beaten to it. Are plasma pistols just not spawning at all or are they just super rare?
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# ? Dec 16, 2013 05:22 |