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Ageofbob posted:Wowzers, that is quite the accomplishment! Will the entire world be a prison or just the top layers of the planet? At the moment I am shooting for a series of large building features on the surface connected by flat desolate areas with things like destroyed buildings and the like. The prison was where I started but I sort of like Mega-Cities from Judge Dredd, climbing all the way up into space and sinking deep into the surface as well, with one being given over to the prison theme and the others having slightly different angles and visuals. I would love to do a crazy, hellish, completely connected super structure all the way to the bottom that begins to lose any semblance of rhyme or reason the deeper you go, but that seems like it would be a REALLY involved and long process. I can do rooms and the general structure no problem, but the real pain in the rear end is going back in and decorating everything so that it doesn't end up being a series of copy-pasted rooms strung together. Not to mention all the god-drat wiring. I am also worried how the AI will be able to handle such small spaces. They already have trouble when there is a flight of stairs between you and them, so having something at tight as that with so many complicated surfaces might mean that adding enemies would be difficult. Also, I don't want some stupid Barney the Dinosaur RNG monster ruining my hell-scape atmosphere. Sharks Dont Sleep posted:Edit: Beaten to it. Nyyen fucked around with this message at 05:30 on Dec 16, 2013 |
# ? Dec 16, 2013 05:24 |
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# ? May 31, 2024 15:14 |
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Zereth posted:It's useful for copying apex lockers if you only find a few. It's useful, but it's still lovely design. There is no reason I should lose the item and also pay to scan it and pay an absurd amount to print the item. It completely disincentives using the 3D printer. I'd understand if you could like, print fuel or something (even at a loss compared to the refinery prices) but decorative items should be for fun and should be dirt cheap, if anything at all. Many decorations cost 2k, which is more than the cost to build the second boss. It's nuts.
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# ? Dec 16, 2013 05:30 |
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JerikTelorian posted:It's useful, but it's still lovely design. There is no reason I should lose the item and also pay to scan it and pay an absurd amount to print the item. It completely disincentives using the 3D printer. I'd understand if you could like, print fuel or something (even at a loss compared to the refinery prices) but decorative items should be for fun and should be dirt cheap, if anything at all. Many decorations cost 2k, which is more than the cost to build the second boss. It's nuts. On the other hand, you got money coming out the wazoo from T4 onward, so it's not really that big of a deal.
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# ? Dec 16, 2013 05:32 |
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MrTheDevious posted:Also that Estus mod is my new favorite thing I'm glad you like it. Honestly, I was just inspired by the people that made the spritework; making the individual "better bandages" wasn't that hard, and if I'd just made them bandages, it wouldn't have taken nearly as long. Not nearly as neat, though, that way!
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# ? Dec 16, 2013 05:33 |
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Kyrosiris posted:I'm glad you like it. Honestly, I was just inspired by the people that made the spritework; making the individual "better bandages" wasn't that hard, and if I'd just made them bandages, it wouldn't have taken nearly as long. Not nearly as neat, though, that way! What Estus mod are you talking about? Could I perhaps get a link to it, because I have a friend that is a Dark Souls fanatic and he would love that.
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# ? Dec 16, 2013 05:38 |
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JerikTelorian posted:It's useful, but it's still lovely design. There is no reason I should lose the item and also pay to scan it and pay an absurd amount to print the item. It completely disincentives using the 3D printer. I'd understand if you could like, print fuel or something (even at a loss compared to the refinery prices) but decorative items should be for fun and should be dirt cheap, if anything at all. Many decorations cost 2k, which is more than the cost to build the second boss. It's nuts. Yeah. Basically, scanning is awful in like five different ways. 1) You shouldn't lose the item you're scanning. 2) You shouldn't have to pay to scan things. 3) You shouldn't have to steal an item and lug it back up to the ship in order to scan it. 4) The prices should be quite a lot lower. 5) You should be able to scan-and-print anything, not just uncraftable decorative items--and a small subset of those at that.
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# ? Dec 16, 2013 06:02 |
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In general the crafting system needs an overhaul. 1)Remove pixel costs altogether in crafting 2)Make boss summoning items require less materials
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# ? Dec 16, 2013 06:09 |
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DanrewS posted:What Estus mod are you talking about? Could I perhaps get a link to it, because I have a friend that is a Dark Souls fanatic and he would love that. http://community.playstarbound.com/index.php?resources/estus-flasks.274/ It adds a bonfire crafting station (1 campfire + 2 iron bars) that you can craft Estus Flasks at, which act like bandages. Every even tech level (2, 4, etc.) unlocks a new tier of flask, which heals for more health - the goal is that you should never need more than 5 flasks to go to full HP.
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# ? Dec 16, 2013 06:10 |
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Catsworth posted:
You're right, the heads are a little bit on the big side. Is this better? (Original on the left, new version on the right)
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# ? Dec 16, 2013 06:13 |
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Iny posted:Yeah. qnqnx posted:In general the crafting system needs an overhaul. Yeah, having to pay to scan things and still have the item destroyed is crazy. One or the other would be enough, though for the printer I'd prefer not paying to scan while it is still destroyed. That way, you can afford to scan a cool item right now, to use later down the line. Compared to hording decorative items in containers because you can't afford to spend 500-1,000 pixels on scanning a tiny gold duck. Having to spend pixels when actually crafting things is just dumb, because pixels are supposed to be currency/3D printer fodder. Instead of a potential gently caress you loop of "I can't afford to craft this item that will make me die less or progress the game, because I'm dying too much to afford it the thing that will make me die less."
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# ? Dec 16, 2013 06:15 |
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We should be able to sell things. At our awesome Home Planet settlement.
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# ? Dec 16, 2013 06:19 |
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qnqnx posted:In general the crafting system needs an overhaul. Better yet! Change it up a bit on boss summoning. I hope they will have something more fleshed out than crafting items to summon a boss. Something like in terraria, where there are various ways to summon a boss. It would be cool if after completing a certain objective, the next desert planet you visited would spawn a dungeon with the dragon fossil at the end and you'd summon it by digging the fossil and thus awakening it. Of course you'd be guided to do so by the quest system.
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# ? Dec 16, 2013 06:20 |
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So I made a thing: Yeah, I know, that's the same icon for the paint tool, but I'm not great with art and I mainly just wanted to see if I could do it. It's a lot of fun burning aliens to a crisp.
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# ? Dec 16, 2013 06:21 |
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The Green Calx posted:So I made a thing: At that size, the paint tool looks like some kind of robotic lizard, and I'm okay with this for a flamethrower.
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# ? Dec 16, 2013 06:24 |
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CJacobs posted:You're right, the heads are a little bit on the big side. Yeah, that looks way better but still keeps the same feel. Nicely done.
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# ? Dec 16, 2013 06:26 |
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What was that mod that lets you build your own ship, again?
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# ? Dec 16, 2013 06:31 |
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Iny posted:Yeah. 6) If you compulsively scan everything it starts freezing up a bit when you try to open it due to too many things.
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# ? Dec 16, 2013 06:34 |
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Denzine posted:We should be able to sell things. At our awesome Home Planet settlement. Dear god this is annoying, every time a new player starts they think you can sell poo poo and nooope.
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# ? Dec 16, 2013 06:44 |
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Has anyone made Iron Man/War Machine yet?
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# ? Dec 16, 2013 06:46 |
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Vib Rib posted:For those wanting more block types to build with, I'd like to re-plug my Homesick mod: Vib Rib, is this mod updated for use with the current version of Starbound?
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# ? Dec 16, 2013 06:46 |
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ldragon posted:6) If you compulsively scan everything it starts freezing up a bit when you try to open it due to too many things. 7) swapping servers or going to speak/mp from mp/sp resets your printer. Rip.
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# ? Dec 16, 2013 06:57 |
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Anybody know how the brain zapper and the hunting tools call up their treasure tables? I am fooling around with some light modding ideas after buffing my matter manipulator. Never really done any modding before, and I would like to see if I could create a sword that makes monsters drop torches. edit: looks like I found some clues reading the text files. apparently the monsters have traits, "organic" being the one that enables the damage type "bow" to select loot from the "hunting" table, giving you the appropriate loot. looks like my idea will entail 1 creating a new weapon 2.assigning a projectile to that weapon 3.creating a damage type for that projectile 4. editing the creature file to say what treasure pool when it gets killed by that damage type 5. defining the treasure table and its properties. For right now, I am going to half rear end it and add torches to the hunting table and adjust probabilities to equal 100 and see what happens. unemployedartist fucked around with this message at 08:56 on Dec 16, 2013 |
# ? Dec 16, 2013 07:16 |
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unemployedartist posted:Anybody know how the brain zapper and the hunting tools call up their treasure tables? I am fooling around with some light modding ideas after buffing my matter manipulator. Never really done any modding before, and I would like to see if I could create a sword that makes monsters drop torches. assets/treasure/basicmonstertreasure through 6 for each planet type I believe. Hunting is bow drops. Brain is brain drops. Default is all basic lootable containers.
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# ? Dec 16, 2013 07:26 |
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I bit the bullet and tried out the early access. It's kind of an unforgiving learning curve and there's still a lot of stuff I can see they need to iron out, but I'm liking it. How do you make background walls? And do they do the same function as in Terrarria, disable random spawning monsters? EDIT: There seriously needs to be some sort of floating tooltip thing for all those tabs in the crafting menu.
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# ? Dec 16, 2013 07:28 |
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Speedball posted:I bit the bullet and tried out the early access. It's kind of an unforgiving learning curve and there's still a lot of stuff I can see they need to iron out, but I'm liking it. The foreground terrain seems the cause, as wild monsters only spawn on natural blocks. Not 100% sure. To place background, just right click.
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# ? Dec 16, 2013 07:30 |
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Speedball posted:I bit the bullet and tried out the early access. It's kind of an unforgiving learning curve and there's still a lot of stuff I can see they need to iron out, but I'm liking it. Right-click, and...maybe? The game doesn't really have a "House" system like Terraria does. Enclosing an area is mostly a way to lock in heat.
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# ? Dec 16, 2013 07:30 |
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On the topic of 3D scanning, I was first under the impression that the scan would destroy an object and pay out pixels in return. It made sense to me that it was breaking an object down to its molecular/pixel level and I could supply pixels to have it rebuild. I thought it was going to be the primary way to cash in all those gold statues from my tomb raiding.
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# ? Dec 16, 2013 07:31 |
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Spectral Werewolf posted:On the topic of 3D scanning, I was first under the impression that the scan would destroy an object and pay out pixels in return. It made sense to me that it was breaking an object down to its molecular/pixel level and I could supply pixels to have it rebuild. I thought it was going to be the primary way to cash in all those gold statues from my tomb raiding. That would be ideal and would finally make something useful out all those lovely weapon drops that keep clogging my chests.
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# ? Dec 16, 2013 07:46 |
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Spectral Werewolf posted:On the topic of 3D scanning, I was first under the impression that the scan would destroy an object and pay out pixels in return. It made sense to me that it was breaking an object down to its molecular/pixel level and I could supply pixels to have it rebuild. I thought it was going to be the primary way to cash in all those gold statues from my tomb raiding. I actually think this is a really awesome idea. Feels like a great way to give people an additional reward for finding new things and adding them to your database. Without removing pixels as a cost to craft progression items, it encourages people to explore more planets more often, definitely a good thing. Also, if they decide to remove pixels as a crafting progression cost, they could leave them as a cost for decorative items/3D printers and then only those who care about decorative items will need the money, and they will also be the most likely to explore for new/unique items to scan. It's a win/win either way!
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# ? Dec 16, 2013 07:50 |
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This is gonna be such slow going.
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# ? Dec 16, 2013 07:55 |
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I just finished my StarBound film. Its called Revenge of the FlowerGirl. http://www.youtube.com/watch?v=AQL-K7QQ1nA Id like to thank Chucklefish for making all of this possible.
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# ? Dec 16, 2013 08:02 |
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Sadly they only gave me wood. edit: Jesus christ there's a bee shooting dog on this planet! Synthbuttrange fucked around with this message at 08:17 on Dec 16, 2013 |
# ? Dec 16, 2013 08:14 |
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I really didn't like the way the paint tool looked as a flamethrower, so I changed it to something else: It doubles as a great light source as well
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# ? Dec 16, 2013 08:17 |
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The Green Calx posted:I really didn't like the way the paint tool looked as a flamethrower, so I changed it to something else: Now make I burn down wood structures
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# ? Dec 16, 2013 08:20 |
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The Green Calx posted:I really didn't like the way the paint tool looked as a flamethrower, so I changed it to something else: I'm going to be very sad if you don't share this.
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# ? Dec 16, 2013 08:26 |
peepsalot posted:I found a cool console that disappears and reappears when you activate it with 'e'. Sorry to quote this from a few pages back, but I think I might know what this is. Ages ago when the devs were talking about dungeons, they said that each dungeon would have a device that would prevent local block breaking and placement so that people couldn't just cheese the dungeon. These devices could be deactivated when all the mobs that were flagged to spawn in the dungeon were defeated/an objected had been reached, allowing you to then be able to deconstruct poo poo since the dungeon would be done at that point. My guess is that the console might be tied to that, not entirly sure though since I do not know if that is still a feature of the game.
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# ? Dec 16, 2013 08:28 |
VocalizePlayerDeath posted:I just finished my StarBound film. I was really bored for a minute there until I realized it was sephiroths theme. Then I was still bored.
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# ? Dec 16, 2013 08:29 |
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Holy poo poo. I found a tool spawner in a random surface chest I figured hey, this'll be a dude who sells like, low tier pixaxes and poo poo. I was incorrect, he is a hylotl who sells bombs for 200 pixels. and flares but who cares about those.
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# ? Dec 16, 2013 08:30 |
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OK. I've spent a solid 40 hours at this point (probably more, really) learning firsthand how difficult pixel art is. I don't even know what's going on with half of this thing - it's so large my inspiration changed at least a couple of times while I was building it out. I used the default human ship as a base model. Everything is extrapolated from that in some way or other. Here are the files themselves for anyone who wants to use this thing (or build on it) - Edit: fixed missing tech printer, thanks Galaga Galaxian. http://i.imgur.com/2SDXRKB.png (rename to shipship.png) http://i.imgur.com/qillBrB.png (rename to dropshipblocks.png) You'll also need to open dropship.STRUCTURE (in Notepad or some other text editor and set "position" to [0, 0] so the texture lines up with the grid. All of the above go into Program Files (x86)\Steam\SteamApps\common\Starbound\assets\ships\human to make this the default ship newly created human characters'll get. This overwrites the default ship for humans so back up the affected files or you'll need to delete the files and have Steam re-download them if you want to get the unmodified starter ship back. Cephalocidal fucked around with this message at 10:14 on Dec 16, 2013 |
# ? Dec 16, 2013 08:31 |
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# ? May 31, 2024 15:14 |
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Is that ship missing a tech/3d printer terminal?
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# ? Dec 16, 2013 08:41 |