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Is there a proper way to find ore that isn't right on the surface? You can't see through dirt very well.
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# ? Dec 16, 2013 20:32 |
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# ? May 30, 2024 22:23 |
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If you place torches close to walls the light reveals deeper ore. You can also find deposits in the dark by mousing over them with your Matter Manipulator.
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# ? Dec 16, 2013 20:33 |
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Pilchenstein posted:Check the starbound.log file in your game folder. This unfortunately doesn't help with .modinfo json parse errors, but I figured it out.
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# ? Dec 16, 2013 20:33 |
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Speedball posted:Is there a proper way to find ore that isn't right on the surface? You can't see through dirt very well. Just follow natural caves, lots of surface area means more chances to encounter veins. If you're really desperate you can probe nearby rock with the matter manipulator, it paints a little blue square that you can use to see what's hidden.
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# ? Dec 16, 2013 20:34 |
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Is the mod directory structure supposed to be <starbound_folder>/mods/assets/objects/whatev or <starbound_folder>/mods/objects/whatev ? E: Basically I took the directory structure/layout of the crafting table and renamed most files/internal values to just display a new thing, but I can't get it to show up. Maybe one of you more experienced modders can hit me up so I don't keep polluting the thread? breadedfishstrip on AIM, Fishstick on steam. Fishstick fucked around with this message at 20:49 on Dec 16, 2013 |
# ? Dec 16, 2013 20:46 |
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nullEntityRNG posted:You should add them here: https://docs.google.com/spreadsheet/ccc?key=0AqrVbOdNvfiidGxpWDJqQVZyeW9DbURvUy0zektzOFE&usp=drive_web#gid=0 Was in process of making something similar, but instead just made the quality of life changes to this one. I'm trying to implement a spreadsheet that we can rollover and keep track of each version. Once a new version hits I may implement it and post a link.
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# ? Dec 16, 2013 20:48 |
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Not sure if it's been posted (it almost definitely has been) but here's a Reddit post of major changes to the game that will creep along in the future. http://www.reddit.com/r/starbound/comments/1t0nis/the_future_of_starbound_a_peek_at_whats_coming/
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# ? Dec 16, 2013 20:50 |
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Fishstick posted:Is the mod directory structure supposed to be <starbound_folder>/mods/assets/objects/whatev or <starbound_folder>/mods/objects/whatev ? The latter. (No assets folder)
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# ? Dec 16, 2013 20:51 |
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Screw it I'm just gonna throw it up. I'm going to keep this persistent throughout the versions. New versions will equal new pages with the version name as the page name. https://docs.google.com/spreadsheet/ccc?key=0Aqz8-YTYvEzidFRKaDBzTklLRjFtbXNMNEhZQ3ZKVXc&usp=sharing Started plugging some of the alpha locations in that were left earlier in the thread. I'll go through and add in more locations stored in other sheets.
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# ? Dec 16, 2013 20:57 |
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Florans: still the best.
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# ? Dec 16, 2013 21:03 |
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I made a mod that adds more tiers of axes to the game. There's another one similar to it on the mod site but I didn't like the axe sprites and firetime/damage values they used. New axe tiers include copper, silver, gold, platinum, and diamond. The diamond axe basically cuts down trees and vines instantly. More axes aren't terribly needed, but I felt like the game was missing something without them. Get it here: http://community.playstarbound.com/index.php?resources/more-axes.317/ Extract to the mods folder so it looks like Starbound/mods/more_axes/ You probably have to add the recipes to player.config until the next patch. The new axes can then be crafted at the anvil/metalworking station. Might make it Tabula Rasa compatible once I've actually tried that mod out. Add these lines to player.config after diamondpickaxe or such: code:
Gonna make a similar mod for more bow tiers today as well. Mina fucked around with this message at 21:47 on Dec 16, 2013 |
# ? Dec 16, 2013 21:14 |
Has this been posted yet?Tiy posted:Next on the agenda, environmental hazards, extreme weather, meteor showers, acid rain, gravity variation, non breathable atmospheres + more Posted on his twitter as of this morning. Meteor showers sound interesting, wonder how those will function. Also I wonder if since they are adding non breathable atmospheres in the next patch, if we will get any kind of breathing gear added at the same time.
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# ? Dec 16, 2013 21:14 |
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I honestly don't really like the concept of extreme weather hazards if they're going to be able to affect terrain. Nothing will turn me off of building more than if poo poo can randomly get taken out by a meteor shower or acid rain or whatever. Terraria did it by having meteorites just smack into any open ground whenever they fell but this sounds like it'll be a dynamic thing which could potentially suck in practice.
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# ? Dec 16, 2013 21:17 |
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Enzer posted:Posted on his twitter as of this morning. Meteor showers sound interesting, wonder how those will function. Also I wonder if since they are adding non breathable atmospheres in the next patch, if we will get any kind of breathing gear added at the same time. As long as it doesn't require you to huddle next to a couple torches for 30 seconds I'm fine with whatever they decide.
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# ? Dec 16, 2013 21:18 |
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CJacobs posted:I honestly don't really like the concept of extreme weather hazards if they're going to be able to affect terrain. Nothing will turn me off of building more than if poo poo can randomly get taken out by a meteor shower or acid rain or whatever. Presumably they'll vary by planet. And you could just make bunkers. Or be a space hobo. I mean in Terraria you just created a meteor shield for anything important so it wasn't like it was a big deal.
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# ? Dec 16, 2013 21:20 |
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Allright, I'm done trying to figuring this out for the night. If any kind modder soul can tell me what i'm doing wrong, I'd love some feedback: rar archive Link points to an archive of what is in <starbound_folder>/mods, without the .modinfo file - I just can't get it to show up as a starter craftable. Current dir structure is <starbound>/mods/transmuter.modinfo + rar contents (eg <starbound>/mods/transmuter/objects/etc) I copied the files similar to refinery, but for the life of me I can't get it to show up as a basic crafting recipe. The modinfo contains: pre:"name" : "Transmuter", "version" : "Beta v. Offended Koala", "path" : "." }
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# ? Dec 16, 2013 21:20 |
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CJacobs posted:I honestly don't really like the concept of extreme weather hazards if they're going to be able to affect terrain. Nothing will turn me off of building more than if poo poo can randomly get taken out by a meteor shower or acid rain or whatever.
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# ? Dec 16, 2013 21:23 |
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Jackard posted:So, dont build on a planet with extreme weather hazards? That's like setting up in Jupiter and complaining about the Spot. Not just "like," it's the exact same thing!
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# ? Dec 16, 2013 21:26 |
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Fishstick posted:Allright, I'm done trying to figuring this out for the night. If any kind modder soul can tell me what i'm doing wrong, I'd love some feedback: rar archive I don't see an actual recipe for the Transmuter itself.
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# ? Dec 16, 2013 21:27 |
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Kyrosiris posted:I don't see an actual recipe for the Transmuter itself. does recipes/plain/transmuter not count ? Not being sarcastic here.
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# ? Dec 16, 2013 21:32 |
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I hope this weather stuff also means they'll be working on making it so keeping interiors heated on cold planets/moons is a thing.
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# ? Dec 16, 2013 21:32 |
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Jackard posted:So, dont build on a planet with extreme weather hazards? That's like setting up in Jupiter and complaining about the Spot. Allow me to be a little more specific. I don't really want the game to have any more things that can randomly instantly kill you than there already are. RE: Mini bosses, poison in capsules, etc. Presumably it'll tell you when the planet has extreme hazards or has no oxygen, that way I will be able to know not to go there immediately instead of having to find out the hard way.
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# ? Dec 16, 2013 21:41 |
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Arkitektbmw posted:https://docs.google.com/spreadsheet/ccc?key=0Aqz8-YTYvEzidFRKaDBzTklLRjFtbXNMNEhZQ3ZKVXc&usp=sharing Ok, finished adding in some locations from the other sheet. I'll keep drag-netting the net later tonight to pull some more locations in for the other quadrants. Again: I'm going to be keeping this up to date with new pages for each version (so we can have somewhere to look back at for old versions/locations) so keep this page bookmarked.
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# ? Dec 16, 2013 21:43 |
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Is there a map function yet? I'm really missing the Console Terraria map.
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# ? Dec 16, 2013 21:44 |
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CJacobs posted:Allow me to be a little more specific. I don't really want the game to have any more things that can randomly instantly kill you than there already are. RE: Mini bosses, poison in capsules, etc. Those poison capsules really make me wary. You have no idea how many times I've come across a capsule while digging deep into a planet and just skip it so I can keep going. I'd rather keep digging than risk an instant death more than half the time.
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# ? Dec 16, 2013 21:45 |
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Lucid Delusion posted:Those poison capsules really make me wary. You have no idea how many times I've come across a capsule while digging deep into a planet and just skip it so I can keep going. I'd rather keep digging than risk an instant death more than half the time. I've never gotten a buff from them that lasted for more than 30s anyway. I guess they intend to change them later, but right now clicking them is such an incredibly bad idea I'm not sure why they even have them in. Anyone found the magic mirrors? I've only seen them underground, but I can't tell what they do. They don't insta kill me a t least.
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# ? Dec 16, 2013 21:48 |
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Fishstick posted:does recipes/plain/transmuter not count ? Not being sarcastic here. That is a recipe to make an iron bar inside your Transmuter. I don't see a recipe of "this is how you make a transmuter", though. It would be transmuter.recipe and have a result of a transmuter.
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# ? Dec 16, 2013 21:52 |
-Zydeco- posted:I've never gotten a buff from them that lasted for more than 30s anyway. I guess they intend to change them later, but right now clicking them is such an incredibly bad idea I'm not sure why they even have them in. Anyone found the magic mirrors? I've only seen them underground, but I can't tell what they do. They don't insta kill me a t least. I hit one with a pickaxe thinking it was a cool decoration and it disappeared.
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# ? Dec 16, 2013 21:54 |
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Feel like this is a stupid question, but is there any reason people are spread out on different planets when starting a server?
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# ? Dec 16, 2013 21:54 |
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Demos posted:Feel like this is a stupid question, but is there any reason people are spread out on different planets when starting a server? Everyone ran out of fuel before meeting up? I wonder if that'll be an option in the future, to set whether people will all spawn in one location or apart from each other.
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# ? Dec 16, 2013 21:56 |
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Demos posted:Feel like this is a stupid question, but is there any reason people are spread out on different planets when starting a server? You get randomly placed when you start a new character which is how the server treats anyone it doesn't have a record of already, so unless you time it so the rng is on the same number when everyone logs on the server you gets tossed around as the server spawns each person for the first time.
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# ? Dec 16, 2013 21:57 |
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Arkitektbmw posted:Everyone ran out of fuel before meeting up? You should be able to make a party and meet up on the party leader's ship.
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# ? Dec 16, 2013 21:57 |
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Fishstick posted:Allright, I'm done trying to figuring this out for the night. If any kind modder soul can tell me what i'm doing wrong, I'd love some feedback: rar archive pre:"name" : "Transmuter", "version" : "Beta v. Offended Koala", "path" : ".", "dependencies" : [] } Finally, you won't see the recipes appear unless you edit some of the configs, which can't be done properly from a mod (it's coming in the next patch though). The quickest way to add a recipe is make it work through smelting - take a look at http://community.playstarbound.com/index.php?resources/the-tabula-rasa.114/ to see how they've done it.
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# ? Dec 16, 2013 22:05 |
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Kyrosiris posted:That is a recipe to make an iron bar inside your Transmuter. I don't see a recipe of "this is how you make a transmuter", though. That makes sense. I guess I was just thrown off becuase I couldnt find a .recipe for the craftingtable. I'll look into it tomorrow. I guess dropping a transmuter.recipe in recipes/starter should work, then? Pilchenstein posted:I think you need a dependencies section: Thanks, I'll take a look at tabula rasa and start from there. Fishstick fucked around with this message at 22:10 on Dec 16, 2013 |
# ? Dec 16, 2013 22:06 |
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Demos posted:Feel like this is a stupid question, but is there any reason people are spread out on different planets when starting a server? It's really a good thing too because it gives you planets you can travel too for free, making fuel-finding expeditions less painful.
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# ? Dec 16, 2013 22:10 |
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Is there an easy way to rename your character? I tried to just edit it in the Player file, but it would crash on Startup.
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# ? Dec 16, 2013 22:18 |
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My "more bows" mod is done, check it out here if interested: http://community.playstarbound.com/index.php?resources/more-bows.319/ Probably adding a compound bow that has a faster fire time and larger time window for power shots.
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# ? Dec 16, 2013 22:29 |
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Environmental hazards? Oh yes. Planets are in dire need of more stuff differentiating them. Snow planets being virtually the same as volcanic ones doesn't make exploring that fun.
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# ? Dec 16, 2013 22:35 |
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For everyone worrying about dangerous weather and terrain, I think they mean dangerous as in it hurt you and other creatures, but like grenades and other projectiles it wouldn't do enough damage fast enough to destroy terrain. If it did then moons with asteroid showers would eventually get chewed down to the bottom of the map which seems dumb.Arkitektbmw posted:Screw it I'm just gonna throw it up. I'm going to keep this persistent throughout the versions. New versions will equal new pages with the version name as the page name. I'm to lazy to add all of them in but this Starbound wiki has a pretty great repository of coordinates and goodies already recorded. http://starbound.gamepedia.com/Coordinates Nyyen fucked around with this message at 22:52 on Dec 16, 2013 |
# ? Dec 16, 2013 22:47 |
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# ? May 30, 2024 22:23 |
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Nyyen posted:I'm to lazy to add all of them in but this Starbound wiki has a pretty great repository of coordinates and goodies already recorded. There's also a really well done official forums spreadsheet that functions pretty much perfectly https://docs.google.com/spreadsheet/lv?key=0AqWeq8NLrAsqdGIzaU1YQnZmUk5EeEw4X1Q2c2twbUE&type=view
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# ? Dec 16, 2013 22:52 |