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Sorry if I'm being a total idiot, but how do you mod objects in starbound. I'm trying to make the Metal Workstation craftable without a core, but there are two files in the folder with a .frames and .object extension respectively. Is there a straightforward way to access them?
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# ? Dec 17, 2013 19:34 |
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# ? May 29, 2024 02:44 |
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Dropping coal directly into your gas tank is kinda dumb, they need to make a proper fuel unit that can be created from anything via a "Mr. Fusion" type console at different conversion rates. Eg; coal 1:1, wood 5:1, stone 20:1, etc. As of right now I just trash my stacks of 1000 dirt and I think I would get more of a feeling of return if I could just dump them into a machine even if I only got a 100:1 fuel return on them.
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# ? Dec 17, 2013 19:35 |
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ColHannibal posted:Dropping coal directly into your gas tank is kinda dumb, they need to make a proper fuel unit that can be created from anything via a "Mr. Fusion" type console at different conversion rates. Vib Rib's biofuel mod kinda does that to some extent, but extending the idea to other "stackables" would be really neat, I agree.
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# ? Dec 17, 2013 19:36 |
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Does anyone know anything about recolorable objects? I'm trying to make parts on my bug dudes recolorable but they just won't. I get that they have to be specific colors, like the "body color" part is supposed to be that orange color. That bit works. But I'm digging through all of the files for hair and other separately recolorable bits and they're this tan color. Even when I sample those colors directly they won't work when I boot up Starbound and try and change their colors in the character generator.
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# ? Dec 17, 2013 19:51 |
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ViggyNash posted:I really want a Dead Space themed planet mod now, complete with necromorphs. I want my own planet cracker, just destroy the whole planet in order to get any useful resources easily from comfort of my spaceship.
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# ? Dec 17, 2013 19:52 |
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Damathacus posted:I want my own planet cracker, just destroy the whole planet in order to get any useful resources easily from comfort of my spaceship. Combine the planet cracker with the civilization scanning feature; exterminate all non-humans and purify the cosmos.
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# ? Dec 17, 2013 19:55 |
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Does anyone have a decent guide for modding Starbound? I'd like to try my hand at custom items or possibly a custom race, but I don't know where to start.
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# ? Dec 17, 2013 19:56 |
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OwlFancier posted:http://playstarbound.com/the-future-of-starbound/ Spaceship Dungeons is literally all they had to say.
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# ? Dec 17, 2013 20:03 |
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S.J. posted:Spaceship Dungeons is literally all they had to say. Oh hell yes, I'd totally love to explore a Space Hulk.
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# ? Dec 17, 2013 20:07 |
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Space ship dungeons are obvious. It doesn't take more then an idiot to realize that after porting through the same sectory to about 5 different stars that always having the exact same types of planets to land on are boring. Space junk and macro-asteroids and pirate/friendly ship dungeons are a logical advancement.
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# ? Dec 17, 2013 20:10 |
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Babe Magnet posted:Does anyone know anything about recolorable objects? I'm trying to make parts on my bug dudes recolorable but they just won't. Think I figured it out, I'll make a new post with a how-to if I'm right.
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# ? Dec 17, 2013 20:12 |
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I'm wondering if all these random monsters is actually a good thing. On the one hand, visually they are all quite distinct, but mechanically so far they've all been pretty interchangeable. Hrm.
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# ? Dec 17, 2013 20:15 |
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Speedball posted:I'm wondering if all these random monsters is actually a good thing. On the one hand, visually they are all quite distinct, but mechanically so far they've all been pretty interchangeable. Hrm. Just wait for a monster design overhaul in a few months, this game is so early and in active development I'd be surprised if the monsters remained this simple and samey for very long. Especially if they want to make the monster capturing stuff mean anything other than having some poo poo on your ship that will die in a day.
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# ? Dec 17, 2013 20:16 |
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S.J. posted:Spaceship Dungeons is literally all they had to say. Starhawk64 posted:Oh hell yes, I'd totally love to explore a Space Hulk. Oh god I didn't even think of that... I so hope they throw in some meat-walled sections for kicks, also genestealer monsters.
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# ? Dec 17, 2013 20:22 |
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Starhawk64 posted:Oh hell yes, I'd totally love to explore a Space Hulk. Terminator Armor please. Thanks.
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# ? Dec 17, 2013 20:27 |
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I've seen a set of tactical dreadnaught armor modded in, but I didn't save the picture set. It's been done though. Also I figured out the recolor thing. drat it feels good etc.
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# ? Dec 17, 2013 20:29 |
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Speedball posted:I'm wondering if all these random monsters is actually a good thing. On the one hand, visually they are all quite distinct, but mechanically so far they've all been pretty interchangeable. Hrm. What you desire is on the way: Tiy posted:Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
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# ? Dec 17, 2013 20:33 |
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The meat biome is cool but it would be great to get a complete dungeon out of it with each room being an organ of some kind with a macroscopic immune system trying to purge you.
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# ? Dec 17, 2013 20:44 |
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Trying to mod my game and it isn't working very well.pre:items\ tools\ beamdrill.beamaxe recipes\ starter\ plain\ beamdrill.recipe Game just hangs on the load screen. Tips?
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# ? Dec 17, 2013 20:44 |
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What's the last little bit of starbound.log? Also, the merging stuff is not yet in the game, so you do have to create a second, modified player.config for now.
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# ? Dec 17, 2013 20:46 |
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the night dad posted:Combine the planet cracker with the civilization scanning feature; exterminate all non-humans and purify the cosmos. Planets with civilizations should have some sort of planetary shield. Then you would have to beam down, infiltrate a secure facility to disable it, beam out and THEN purify.
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# ? Dec 17, 2013 20:47 |
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well if merging isn't in yet that's pretty lame.code:
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# ? Dec 17, 2013 20:49 |
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I hit the jackpot today This place if you go to the left has a HUGE 6 floor castle with so many treasure chests, bookshelves, and desks There are blue prints (Electric Pizza), a rare crown, uncommon swords and hammers, MC Escher painting and more
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# ? Dec 17, 2013 20:49 |
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Smarmy Coworker posted:well if merging isn't in yet that's pretty lame. Yep, looks like it. Just copy/paste the baseline one and tuck your new recipe in somewhere. You can also use a learnBlueprintsOnPickup stanza on a baseline object if you have issues with the new pattern not being learned. code:
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# ? Dec 17, 2013 20:52 |
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Want to learn how to mod Starbound? Here is a helpful Steam guide to help you get started.
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# ? Dec 17, 2013 20:54 |
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Has Tiy or one of the other devs given us any idea when the net wipe is going to be?
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# ? Dec 17, 2013 20:57 |
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XboxPants posted:Monster bits That's going to be awesome.
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# ? Dec 17, 2013 20:58 |
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ColHannibal posted:Dropping coal directly into your gas tank is kinda dumb, they need to make a proper fuel unit that can be created from anything via a "Mr. Fusion" type console at different conversion rates. I always thought you'd do exactly that, drop stuff into some universal fuel converter unit which than dumps it into the fuel tank, just without the need of you actually having to move it from one window to another. Never thought we'd run our ships on coal power.
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# ? Dec 17, 2013 21:01 |
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Verranicus posted:Has Tiy or one of the other devs given us any idea when the net wipe is going to be? Last time it was a possibility, the Starbound twitter sent out a tweet saying that the next update might wipe characters, even though it didn't, just to pre-warn people and brace them for it just in case. I can't see why that practice wouldn't resume.
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# ? Dec 17, 2013 21:02 |
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Fred Dawes posted:Want to learn how to mod Starbound? Here is a helpful Steam guide to help you get started. I'm also getting the hang of this whole "adding an entire race" bit so I should be able to answer some questions of anyone has any.
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# ? Dec 17, 2013 21:07 |
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Feindfeuer posted:I always thought you'd do exactly that, drop stuff into some universal fuel converter unit which than dumps it into the fuel tank, just without the need of you actually having to move it from one window to another. Never thought we'd run our ships on coal power. Something like that would be totally doable (at least for materials), but goddamn would it be time-consuming to update literally every material object.
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# ? Dec 17, 2013 21:07 |
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Babe Magnet posted:I'm also getting the hang of this whole "adding an entire race" bit so I should be able to answer some questions of anyone has any. Have you figured out how to add outposts of your modded species, and if so whether you can tie it to biome? We really need a snow-adapted species! (and i want to try to make one oh god)
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# ? Dec 17, 2013 21:50 |
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Speaking of snow, I found a snow biome on a jungle planet. Is that supposed to happen? It had the green jungley background and a snowy pine tree filled foreground.
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# ? Dec 17, 2013 21:57 |
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Mzbundifund posted:The meat biome is cool but it would be great to get a complete dungeon out of it with each room being an organ of some kind with a macroscopic immune system trying to purge you. Ooh, this could be a boss fight. A meat biome where you have to dig your way to the vital organs and mine them to kill it, all the while you're being attacked by antibody monsters.
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# ? Dec 17, 2013 21:59 |
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A Fancy 400 lbs posted:Speaking of snow, I found a snow biome on a jungle planet. Is that supposed to happen? It had the green jungley background and a snowy pine tree filled foreground. Maybe you found it's polar ice cap?
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# ? Dec 17, 2013 21:59 |
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How the hell are people finding decent weapons? I'm in T4 right now and I have fully upgraded racial armor but my weapons don't do poo poo damage to anything. I'm at the point where I'm trying to summon and beat the Jelly boss but I can't even damage him. The only guns I've been able to find were from a random planet that had an Avian airship gun merchant and they don't seem to do much damage at all. I've been digging around like crazy looking for bosses and dungeons but haven't found any. Are there certain planet types they are more likely to spawn in or something? Maybe I've just been unlucky.
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# ? Dec 17, 2013 22:04 |
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A Fancy 400 lbs posted:Speaking of snow, I found a snow biome on a jungle planet. Is that supposed to happen? It had the green jungley background and a snowy pine tree filled foreground. They mentioned they were playing around with the biome system last changelog. Not sure if it's the intended result, but a few people in this thread have run into same thing.
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# ? Dec 17, 2013 22:09 |
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I had something similar, found a snow biome on a desert planet
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# ? Dec 17, 2013 22:11 |
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dog kisser posted:Have you figured out how to add outposts of your modded species, and if so whether you can tie it to biome? We really need a snow-adapted species! Yes, you can do this. The Toxic Worlds mod guy has microdungeon spawning figured out (at least to some degree), use his mod for reference.
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# ? Dec 17, 2013 22:13 |
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# ? May 29, 2024 02:44 |
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^^^ Well, there ya' go ^^^dog kisser posted:Have you figured out how to add outposts of your modded species, and if so whether you can tie it to biome? We really need a snow-adapted species! I haven't messed with that area yet (I will have to eventually, though) but I have an idea on how it works. It's the same way you make dropships and other dungeon stuff, though I'm not sure you even can tie stuff to biomes at the moment. You can tie them to planets, though, I assume, since I don't generally see Igloos anywhere but Snow Planets.
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# ? Dec 17, 2013 22:14 |