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Excelzior
Jun 24, 2013

fong posted:

All of the stronghold quests involve making decisions that can lead to your stronghold essentially becoming useless. The Paladin and Cleric ones are the most brutal in this regard.

In the case of the mage one you should usually go for the conservative choices, otherwise your apprentices die. If all three apprentices survive you get a bunch of XP then one of them offers to make you a steady stream of potions for free - I guess that would be considered a success in the mage stronghold.

gently caress that, safe options for the first two tests then sacrifice 2 apprentices on the third for a Ring of Wizardry. By far the best reward you can get out of that terrible stronghold.

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Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
Is it possible to do a solo run as a cleric/thief in BG2? It seems like the thief HLAs could make up for the equipment restriction and the cleric buffs could make up for lacking good fighting skills.

Hughlander
May 11, 2005

Azuth0667 posted:

Is it possible to do a solo run as a cleric/thief in BG2? It seems like the thief HLAs could make up for the equipment restriction and the cleric buffs could make up for lacking good fighting skills.

I played a cleric thief a lot and they are pretty cool. If a bit boring in a party. Solo should be doable but can't imagine the game without an arcane caster. Fighter/Mage/thief is the solo char for me.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Azuth0667 posted:

Is it possible to do a solo run as a cleric/thief in BG2? It seems like the thief HLAs could make up for the equipment restriction and the cleric buffs could make up for lacking good fighting skills.
You can pretty much solo the game with anything. Cleric/Thief is really boring though. It's basically methodical chip damage until you get the good traps and then abuse traps

HackensackBackpack
Aug 20, 2007

Who needs a house out in Hackensack? Is that all you get for your money?

MegaGatts posted:

Playing through BG2 EE really makes me wish they would have added a monk, barbarian, and separate sorcerer strong hold. It's such a huge missed opportunity with the source code.

I seem to recall Monks were originally going to get some kind of monastery but they ran out of time. Instead they get the castle like fighers and barbarians.

The barbarian stronghold should have been a little village in the wilderness that you get to become chieftain of, and you can have your clan do raids and poo poo. That would have been cool.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
Sounds like I need to pick a new class for soloing then, I tried a monk before and it was alright but got tedious.

Rascyc
Jan 23, 2008

Dissatisfied Puppy
If you're just looking for pure fun just go F/M/T and pull off the experience cap in BG1.

TraderStav
May 19, 2006

It feels like I was standing my entire life and I just sat down

steakmancer posted:

Just use Keldorn.

Are you replying to me? I'm new to the game so I don't have context to know. My question was more about how much to micro manage my character throughout the game or to just go with the flow.

Thanks!

Rascyc
Jan 23, 2008

Dissatisfied Puppy

TraderStav posted:

Are you replying to me? I'm new to the game so I don't have context to know. My question was more about how much to micro manage my character throughout the game or to just go with the flow.

Thanks!
Keldorn's an NPC in BG2 that people recommend to beginners because he is an Inquisitor which packs two abilities that can make life a lot easier for beginners who don't know the spell system. Running into invisible enemies, then just pop truesight. Running into enemies hasted and buffed up the gills, pop his dispel magic which is an extra powerful version of the normal spell.

He's also pretty good with weapons, although you may want to do something about his dexterity at some point in the game.

TraderStav
May 19, 2006

It feels like I was standing my entire life and I just sat down

Rascyc posted:

Keldorn's an NPC in BG2 that people recommend to beginners because he is an Inquisitor which packs two abilities that can make life a lot easier for beginners who don't know the spell system. Running into invisible enemies, then just pop truesight. Running into enemies hasted and buffed up the gills, pop his dispel magic which is an extra powerful version of the normal spell.

He's also pretty good with weapons, although you may want to do something about his dexterity at some point in the game.

Ah, okay. I'm playing BG1EE so was confused since I didn't see him in the templates.

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

Excelzior posted:

gently caress that, safe options for the first two tests then sacrifice 2 apprentices on the third for a Ring of Wizardry. By far the best reward you can get out of that terrible stronghold.
You can also get a copy of that ring through Jaheira's Harper questline. One of the mages you fight in the Harper building drops it.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

TraderStav posted:

Ah, okay. I'm playing BG1EE so was confused since I didn't see him in the templates.
The advice sort of still applies to BG1: it's just instead of keldorn, you roll your own Inquisitor :P It's a Paladin kit.

Honestly though just play whatever catches your interest, and then report back if you are genuinely not having fun if you are dying a lot.

Excelzior
Jun 24, 2013

Factor_VIII posted:

You can also get a copy of that ring through Jaheira's Harper questline. One of the mages you fight in the Harper building drops it.

This is true, but :

1- The quest trigger takes forever to fire if you're also romancing Jaheira;
2- There's no reason not to get two of them if your main is a mage as you can stack them

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

Excelzior posted:

This is true, but :

1- The quest trigger takes forever to fire if you're also romancing Jaheira;
2- There's no reason not to get two of them if your main is a mage as you can stack them
Or if you have 2 mages and want one for each (especially since there is another rings of wizardry out there). Just saying that you don't need to sacrifice your apprentices to get a copy of that ring. Same thing sort of applies for the Staff of Power. It's good but not nearly a good as the Staff of the Magi, which makes it rather redundant. Personally I like to let all the apprentices survive. Feels rather bad to kill them.

PS: Has the bug where the Staff of the Magi didn't provide Protection From Evil when wielded been fixed in BG2EE?

flowinprose
Sep 11, 2001

Where were you? .... when they built that ladder to heaven...

Factor_VIII posted:

Or if you have 2 mages and want one for each (especially since there is another rings of wizardry out there). Just saying that you don't need to sacrifice your apprentices to get a copy of that ring. Same thing sort of applies for the Staff of Power. It's good but not nearly a good as the Staff of the Magi, which makes it rather redundant. Personally I like to let all the apprentices survive. Feels rather bad to kill them.

PS: Has the bug where the Staff of the Magi didn't provide Protection From Evil when wielded been fixed in BG2EE?

It definitely provides Prot from evil now.

TehGherkin
May 24, 2008
I'm going to play the Enhanced Edition's for the first time, I completed the original Baldur's Gate and played the second but never finished it. I'm considering going Fighter/Cleric. The best level to multiclass would be at 9, right?

Also, do cleric's still have that stupid blunt weapons only like in Icewind Dale? I hate that. Especially since the rationale was blunt weapons don't draw blood or something, which I'm sure if someone got their skull or torso caved in with a warhammer would be completely untrue.

Edit: I'll be playing both, and urgh, blunt weapons only? I might not multiclass at all then, swords are my favourite.

TehGherkin fucked around with this message at 05:30 on Dec 23, 2013

Pellisworth
Jun 20, 2005

TehGherkin posted:

I'm going to play the Enhanced Edition's for the first time, I completed the original Baldur's Gate and played the second but never finished it. I'm considering going Fighter/Cleric. The best level to multiclass would be at 9, right?

Also, do cleric's still have that stupid blunt weapons only like in Icewind Dale? I hate that. Especially since the rationale was blunt weapons don't draw blood or something, which I'm sure if someone got their skull or torso caved in with a warhammer would be completely untrue.

Are you playing both BG1 & 2, or just the first game? I don't recommend dual-classing (which is what you're describing) if you're only playing BG1, you won't reach Fighter 7/Cleric 8 until the end of the game while spending much of BG1 with your Figher levels inactive. If you're only doing BG1 I recommend multiclassing. If you're importing to BG2 then level 7 or 9 are your best options, yeah!

You might also consider Ranger/Cleric, you're limited to 2 weapon pips (same as multiclassed Fighters) but due to a bug you get access to both Cleric and Druid spells. Druids get some excellent spells Clerics wouldn't normally have access to like Ironskins and BEES.

Yes, you're limited to blunt weapons. It's dumb.

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

TehGherkin posted:

Also, do cleric's still have that stupid blunt weapons only like in Icewind Dale? I hate that. Especially since the rationale was blunt weapons don't draw blood or something, which I'm sure if someone got their skull or torso caved in with a warhammer would be completely untrue.
This isn't that big a problem I think. There are plenty of good blunt melee weapons in the game. And for ranged weapons you can use slings, which have the advantage of being usable while having a shield equipped. The best weapon in BG1EE in my opinion is a mace called the Stupifier. And in BG2 you can use the Flail of Ages and/or Crom Faeyr or Defender of Easthaven.

Pellisworth
Jun 20, 2005
Yeah, the stun on hit from Stupefier is awesome and it's available very early on. From a thematic or roleplaying perspective the limitation doesn't really make sense, but there are plenty of really excellent blunt weapons in both games. Maces, flails, warhammers, and slings would be my top picks, and all can be used with a shield.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
I always thought the blunt weapons only for clerics was some oldschool lore flavor thing that stuck. The idea of a cleric running around with a sword just seems wrong to me at this point.

Excelzior
Jun 24, 2013

oswald ownenstein posted:

I always thought the blunt weapons only for clerics was some oldschool lore flavor thing that stuck. The idea of a cleric running around with a sword just seems wrong to me at this point.

Yeah, we wouldn't want holy warriors fighting in melee, wielding swords and casting cleric spe..

wait a minute

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

Excelzior posted:

Yeah, we wouldn't want holy warriors fighting in melee, wielding swords and casting cleric spe..

wait a minute

Yeah but clerics aren't martial classes. They're temple nerds and blunt weapons don't take any skill to use or something.

I dunno, I like my clerics in plate and without any bladed weapons.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Clerics traditionally fight the poo poo out of Undead. Undead have a resistance to slashing and piercing weapons because they do not rely on blood to continue functioning, but die easily enough to getting bashed to pieces.

Other than that, I can't really think of a reason why other than referencing the whole "thou must not draw blood" thing.

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

oswald ownenstein posted:

Yeah but clerics aren't martial classes. They're temple nerds and blunt weapons don't take any skill to use or something.

I dunno, I like my clerics in plate and without any bladed weapons.
Using full plate mail takes skill too and isn't something that someone expected to stay in a temple would learn. And I doubt that all the blunt weapons need no skill to use. If you went on ease of use alone, you might expect clerics to use crossbows since these were easy to learn compared to bows.

Also, it's pretty silly when you consider that clerics of war gods (e.g. Tempus) or torture (e.g. Loviatar) are not allowed to shed blood.

zedprime
Jun 9, 2007

yospos
I think its a case of 2e being a lot of half baked house rules they expected folks to tweak to their own tabletops but ended up being absolute because it is what is written in the books.

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

zedprime posted:

I think its a case of 2e being a lot of half baked house rules they expected folks to tweak to their own tabletops but ended up being absolute because it is what is written in the books.
Oh no. Gygax explicitly said in a Dragon article titled "Poker, Chess, and the AD&D System" that if you tweak the rules of the game you are no longer playing D&D. He compared making houserules to changing the rules of poker or chess. Though he had no problem breaking his own rules whenever he felt like it; e.g. in a Dragon article Gygax had made AD&D stats for Conan the Barbarian and had him as a multiclass Fighter/Thief, despite the fact humans aren't allowed to multiclass.

But I agree that AD&D was the product of Gygax making things up when he was a GM and then sticking it into the game with little thought of how one rule would affect the others. Dual-classing for example came from when his son's PC, who was a Mage, lost his spellbook while on an alien planet and was forced to fight since he could no longer cast spells. The ad hoc arrangement Gygax came up to permit that became the dual-classing rules (which of course are completely arbitrary in their implementation only for humans). In-game justification for these arbitrary rules was an afterthought at best. E.g. the racial restrictions for specialist wizards include: "Only humans can be abjurers. It's speculated that the natural magical resistance of elves, half-elves, and gnomes prevents them from mastering abjuration spells" which doesn't really make any sense since these races have no difficulties casting these spells and elves and half-elves are resistant only to charm and sleep spells.

Periodiko
Jan 30, 2005
Uh.
It's pure inertia, but that doesn't mean it's a bad thing. The fact that clerics have to wield blunt weapons helps define them as a class, which gets dangerously close to being a fighter that also casts priest spells. The idea that clerics have lovely attack options, but good healing/utility spells and top notch defense is a core part of the class. I mean, all the classes are just archetypes anyway. Traditional D&D mages, clerics, and druids are defined by their equipment restrictions in exchange for cool magic. If anything, I think the bigger problem is when that poo poo gets watered down and clerics inevitably become a do-literally-anything jack of all trades like they were in 3rd edition.

Red Mundus
Oct 22, 2010
How come humans can't multi-class anyways? What's the justification for that? Bad multitaskers?

Dillbag posted:

Only humans can dual-class. All races except humans can multi-class.

Oops, fixed.

Red Mundus fucked around with this message at 08:45 on Dec 23, 2013

Dillbag
Mar 4, 2007

Click here to join Lem Lee in the Hell Of Being Cut To Pieces
Nap Ghost
Only humans can dual-class. All races except humans can multi-class.

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

Red Mundus posted:

How come humans can't dual-class anyways? What's the justification for that? Bad multitaskers?
The 2E player's handbook doesn't even attempt to justify the fact humans can't multiclass, which is probably for the best.

I liked the justification 2E had for race restrictions and level limits on classes for races other than humans. The player's handbook said "restrictions reflect the natural tendencies of the races (dwarves like war and fighting and dislike magic, etc.)". Which of course meant that despite their fighting prowess, dwarves could never be as good fighters as humans and, despite the fact they have existed for millenia and as supposed to have ancient magical knowledge, elves can never be as good at magic as humans either. (The meta-game reason for these restrictions was that other races got benefits humans didn't, but the fact that the other races got the benefit at level 1 and humans got a benefit at high levels was a really stupid way of trying to balance things, especially considering the fact that leveling up one of the major aspects of the game.)

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
As someone who just jumped into BG1, that multi-class and dual-class bit threw me as well. Honestly, a lot of this poo poo seems incredibly arbitrary (why can't rangers be evil? why can't Mondaron as a fighter/thief use bows, but my pure fighter PC and pure thief Imoen can? why is Khalid so terrible?) but I'm having fun all the same. I played pure vanilla BG1 for a few hours, then out of curiosity checked out BGTuTu, and holy poo poo why did I waste my time playing the other way. I mean, just the slightly faster movement speed and larger screen enhance gameplay so goddamn much.

Anyway, since I'm still fiddling around in what I presume is the early game, I have some questions:

1)Am I just missing an enormous amount of sidequests or does leveling take a long loving time? Jaheira popped like ten minutes after I found her, and my PC (again, just a standard human fighter) literally didn't hit Level 2 until I killed the final guy in the Nashkel mines.

2)I got what I considered lucky and five minutes in on my re-rolls I was able to get 18 in every stat but Wisdom, which I dropped all the way to 3. Are there 'safe' dump stats that you can basically make crippling low or will this gently caress me later? This seems like the kind of game that will arbitrarily gently caress me later.

3)Seriously, is Khalid just lovely or am I using him wrong? He's died more than any other character at this point. A goddamn kobold one-shot him!

4)On a similar note, everyone talks up Minsc is being a powerhouse baller but he's died almost as much as Khalid, and I put my best stuff on him. Is this just a case of low-level D&D coming down to one-shot criticals or am I missing some key elements?

5)Why do I keep getting spells and equipment that give me free infravision? I have two party members that literally just have it and it's not terribly interesting. Is there some hidden benefit to infravision other than 'guys glow in the dark' that I'm missing?

6)You seriously have to savescum to get a good level-up? I didn't even notice at first, but when I died and reloaded my PC hit 26 HP instead of 19 HP. This isn't even a question, just, what the gently caress, Gygax?

7)Since I'm tinkering around with BGTuTu anyway and playing a straight fighter is vaguely dull, is it worth it to start over and go paladin or ranger? I'm a little intimidated by being a mage because I don't understand half the 2e rules and don't know which spells are garbage, but even places where I'd think they'd have a guide laying out the pros/cons of each class just say stuff like 'play as a basic human fighter trust me' or 'go half-elf fighter/mage everything else is garbage' etc etc. Help a brother out here, guys who have soloed this game several times!

Wolfsheim fucked around with this message at 08:56 on Dec 23, 2013

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Factor_VIII posted:

The 2E player's handbook doesn't even attempt to justify the fact humans can't multiclass, which is probably for the best.

I liked the justification 2E had for race restrictions and level limits on classes for races other than humans. The player's handbook said "restrictions reflect the natural tendencies of the races (dwarves like war and fighting and dislike magic, etc.)". Which of course meant that despite their fighting prowess, dwarves could never be as good fighters as humans and, despite the fact they have existed for millenia and as supposed to have ancient magical knowledge, elves can never be as good at magic as humans either. (The meta-game reason for these restrictions was that other races got benefits humans didn't, but the fact that the other races got the benefit at level 1 and humans got a benefit at high levels was a really stupid way of trying to balance things, especially considering the fact that leveling up one of the major aspects of the game.)

I thought the point of level limits was to answer the question of "why aren't there a bunch of level 100+ Elves and Dwarves running around, since they live so long?". Humans didn't need an explicit level cap because they die of old age at some point.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Wolfsheim posted:

As someone who just jumped into BG1, that multi-class and dual-class bit threw me as well. Honestly, a lot of this poo poo seems incredibly arbitrary (why can't rangers be evil? why can't Mondaron as a fighter/thief use bows, but my pure fighter PC and pure thief Imoen can? why is Khalid so terrible?) but I'm having fun all the same. I played pure vanilla BG1 for a few hours, then out of curiosity checked out BGTuTu, and holy poo poo why did I waste my time playing the other way. I mean, just the slightly faster movement speed and larger screen enhance gameplay so goddamn much.

Anyway, since I'm still fiddling around in what I presume is the early game, I have some questions:

1)Am I just missing an enormous amount of sidequests or does leveling take a long loving time? Jaheira popped like ten minutes after I found her, and my PC (again, just a standard human fighter) literally didn't hit Level 2 until I killed the final guy in the Nashkel mines.

2)I got what I considered lucky and five minutes in on my re-rolls I was able to get 18 in every stat but Wisdom, which I dropped all the way to 3. Are there 'safe' dump stats that you can basically make crippling low or will this gently caress me later? This seems like the kind of game that will arbitrarily gently caress me later.

3)Seriously, is Khalid just lovely or am I using him wrong? He's died more than any other character at this point. A goddamn kobold one-shot him!

4)On a similar note, everyone talks up Minsc is being a powerhouse baller but he's died almost as much as Khalid, and I put my best stuff on him. Is this just a case of low-level D&D coming down to one-shot criticals or am I missing some key elements?

5)Why do I keep getting spells and equipment that give me free infravision? I have two party members that literally just have it and it's not terribly interesting. Is there some hidden benefit to infravision other than 'guys glow in the dark' that I'm missing?

6)You seriously have to savescum to get a good level-up? I didn't even notice at first, but when I died and reloaded my PC hit 26 HP instead of 19 HP. This isn't even a question, just, what the gently caress, Gygax?

7)Since I'm tinkering around with BGTuTu anyway and playing a straight fighter is vaguely dull, is it worth it to start over and go paladin or ranger? I'm a little intimidated by being a mage because I don't understand half the 2e rules and don't know which spells are garbage, but even places where I'd think they'd have a guide laying out the pros/cons of each class just say stuff like 'play as a basic human fighter trust me' or 'go half-elf fighter/mage everything else is garbage' etc etc. Help a brother out here, guys who have soloed this game several times!

Montaron should be able to use a short bow at least, as for the rest

1) Levelling takes awhile, especially at first, you top out between level 7 and 9 depending on class and version of game.
2) I don't think having a 3 wisdom is going to hurt you in BG1 as a fighter at least
3) Khalid is pretty lovely
4) Minsc is better, but not by a ton. Make sure everyone has helmets though
5) Nope, I don't know why they even implemented infravision other than "because it's in the pen and paper game" turn on group infravision, you'll probably have someone with it in your party most of the time, and even if you don't it's not a big deal, sell all that poo poo unless it has another benefit you need.
6) Turn the difficulty down to normal, I'm pretty sure the only differences at normal you get full HP at level-up and 100% chance to learn spells. Core is for when randomly having a harder time makes the game more fun.
7) If you don't mind starting over and you want to stick with a more straightforward fighter type, go with Inquisitor (Paladin subclass). It has a handful of special abilities that a) make the game easier, and b) gives you a couple other things to do. Berserker (Fighter subclass) and Barbarian are also decent fighter types. Archer (Ranger subclass) is an amazing long range fighter, and long range rules in BG1 so that's another possibility.

sweet geek swag
Mar 29, 2006

Adjust lasers to FUN!





Wolfsheim posted:

As someone who just jumped into BG1, that multi-class and dual-class bit threw me as well. Honestly, a lot of this poo poo seems incredibly arbitrary (why can't rangers be evil? why can't Mondaron as a fighter/thief use bows, but my pure fighter PC and pure thief Imoen can? why is Khalid so terrible?) but I'm having fun all the same. I played pure vanilla BG1 for a few hours, then out of curiosity checked out BGTuTu, and holy poo poo why did I waste my time playing the other way. I mean, just the slightly faster movement speed and larger screen enhance gameplay so goddamn much.

Anyway, since I'm still fiddling around in what I presume is the early game, I have some questions:

1)Am I just missing an enormous amount of sidequests or does leveling take a long loving time? Jaheira popped like ten minutes after I found her, and my PC (again, just a standard human fighter) literally didn't hit Level 2 until I killed the final guy in the Nashkel mines.

2)I got what I considered lucky and five minutes in on my re-rolls I was able to get 18 in every stat but Wisdom, which I dropped all the way to 3. Are there 'safe' dump stats that you can basically make crippling low or will this gently caress me later? This seems like the kind of game that will arbitrarily gently caress me later.

3)Seriously, is Khalid just lovely or am I using him wrong? He's died more than any other character at this point. A goddamn kobold one-shot him!

4)On a similar note, everyone talks up Minsc is being a powerhouse baller but he's died almost as much as Khalid, and I put my best stuff on him. Is this just a case of low-level D&D coming down to one-shot criticals or am I missing some key elements?

5)Why do I keep getting spells and equipment that give me free infravision? I have two party members that literally just have it and it's not terribly interesting. Is there some hidden benefit to infravision other than 'guys glow in the dark' that I'm missing?

6)You seriously have to savescum to get a good level-up? I didn't even notice at first, but when I died and reloaded my PC hit 26 HP instead of 19 HP. This isn't even a question, just, what the gently caress, Gygax?

7)Since I'm tinkering around with BGTuTu anyway and playing a straight fighter is vaguely dull, is it worth it to start over and go paladin or ranger? I'm a little intimidated by being a mage because I don't understand half the 2e rules and don't know which spells are garbage, but even places where I'd think they'd have a guide laying out the pros/cons of each class just say stuff like 'play as a basic human fighter trust me' or 'go half-elf fighter/mage everything else is garbage' etc etc. Help a brother out here, guys who have soloed this game several times!

Eh, beaten, but here's the stuff that isn't redundant.

1) Leveling takes a long rear end time in this game. Most of the challenge of the early game comes from the fact that until you hit level 3 or 4 you're characters are subject to being one shot a lot.

2) Wisdom is a safe dump stat for fighters, Int is usually a safe dump stat for most characters, though not necessarily if you want to import to BG2.

3)Until your front line fighters get 30+ hit points they will die a lot unless you get their AC down. Khalid should optimally have an AC of around -1 or -2 to keep him alive at this point. As the game progresses you'll be able to reduce it even more.

4)Minsc has a dreadful dexterity score, which hurts his AC. He's a good candidate for getting the gauntlets of dexterity. With his high strength, once he has enough hitpoints to not die to things he tends to absolutely destroy any enemy he comes into melee with.

7)Frankly, a fighter is one of the easiest classes to beat BG1 with. Neither Paladin's or Rangers get their spells in BG1 so a lot of the bonuses of those classes won't come into play. That being said, the Inquisitor Paladin kit and Archer Ranger kit are very powerful. Inquisitor's trivialize mages, and Archers turn 90% of BG1 into easy mode. Mages can be trickier, but any AOE crowd control spell like sleep, web, or cloudkill will be your friend. BG1's demands on mages are very light compared to BG2.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Wolfsheim posted:

(why can't rangers be evil?
AD&D neither means Ranger literally, as in a wanderer, nor as in the US Park Rangers. Well, a bit of the second, but it mostly means select this class to be Aragorn. Aragorn is not evil. Rangers therefore cannot be evil. Quod erat demonstrandum.

quote:

why can't Mondaron as a fighter/thief use bows, but my pure fighter PC and pure thief Imoen can?
Best I remember, he should be able to? Are you trying to have him use some of the bigger bows that have Strength requirements he doesn't meet?

quote:

why is Khalid so terrible?
He just doesn't excel in any stat, making him kind of mediocre at his job and without clear direction. Actually one of his biggest problems is that he has the lowest native morale among the BGI NPCs. Or tied for it, maybe. So he'll much more likely to end up scared and therefore useless in the middle of a fight than anyone else.

quote:

1)Am I just missing an enormous amount of sidequests or does leveling take a long loving time? Jaheira popped like ten minutes after I found her, and my PC (again, just a standard human fighter) literally didn't hit Level 2 until I killed the final guy in the Nashkel mines.
BG1 is going to be some way over thirty hours for a playthrough that doesn't even particularly stray from the main path. If you actually explore it can get well over a hundred hours. Depending on whether your have TotSC or not and your class, you'll cap out at about level 11. So there will be some time between your level ups, yes. It's a low-mid level campaign where you're expected to be excited by pretty much every level you gain: if you'd started in BG1 and gone on to something like DA or Mass Effect, you'd be complaining about how levels felt cheap. Or at least I definitely did.

quote:

2)I got what I considered lucky and five minutes in on my re-rolls I was able to get 18 in every stat but Wisdom, which I dropped all the way to 3. Are there 'safe' dump stats that you can basically make crippling low or will this gently caress me later? This seems like the kind of game that will arbitrarily gently caress me later.
You can probably make it through the game with a character who has 3 in every stat. Don't try it with an Elf and a CON of 2, because you'll get killed by Tamoko's attack in the cutscene with Gorion's death.

To answer more thoroughly, terrible people like to dump Charisma on all their characters (because gently caress talking to people in this roleplaying game, rite?), and put their Intelligence to 5n+1. An enemy in BG2 drains 5 INT per hit and you die if a stat hits 0. Starting in BG1, you can just make it 5n because it's possible to increase your Intelligence by a point.

quote:

3)Seriously, is Khalid just lovely or am I using him wrong? He's died more than any other character at this point. A goddamn kobold one-shot him!

4)On a similar note, everyone talks up Minsc is being a powerhouse baller but he's died almost as much as Khalid, and I put my best stuff on him. Is this just a case of low-level D&D coming down to one-shot criticals or am I missing some key elements?
As above for Khalid. For both of them, and for Kobolds, BG1 at low levels is very missile centric. When your party and your enemies all have low HP, getting attacks off before melee begins is very important. This makes kobolds equipped with bows actually a mild threat. On the other hand, both Minsc and Khalid have acceptable Dexterity and will be fine bow users themselves.

quote:

5)Why do I keep getting spells and equipment that give me free infravision? I have two party members that literally just have it and it's not terribly interesting. Is there some hidden benefit to infravision other than 'guys glow in the dark' that I'm missing?
Roleplaying again. Also minorly more helpful if you've turned the circle indicators off completely. If you don't care, sell them for extra cash.

quote:

6)You seriously have to savescum to get a good level-up? I didn't even notice at first, but when I died and reloaded my PC hit 26 HP instead of 19 HP. This isn't even a question, just, what the gently caress, Gygax?
It's dice-based. You roll to hit. You roll to get a crit. You roll to see how much damage you're doing. Is it genuinely that surprising or infuriating that you roll to see what HP bonus you get at level up? High CON will give you bonuses and warrior classes can get more than clerics who get more than mages etc, so it's not 100% random either.

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.
I forget if Tutu does anything to Khalid's profiencies, but he makes a good archer.

Edit: No wait, did he actually dual-wield bastard swords or something odd there?

Smol fucked around with this message at 09:35 on Dec 23, 2013

Ferrosol
Nov 8, 2010

Notorious J.A.M

Wolfsheim posted:

As someone who just jumped into BG1, that multi-class and dual-class bit threw me as well. Honestly, a lot of this poo poo seems incredibly arbitrary (why can't rangers be evil? why can't Mondaron as a fighter/thief use bows, but my pure fighter PC and pure thief Imoen can? why is Khalid so terrible?) but I'm having fun all the same. I played pure vanilla BG1 for a few hours, then out of curiosity checked out BGTuTu, and holy poo poo why did I waste my time playing the other way. I mean, just the slightly faster movement speed and larger screen enhance gameplay so goddamn much.

Anyway, since I'm still fiddling around in what I presume is the early game, I have some questions:

1)Am I just missing an enormous amount of sidequests or does leveling take a long loving time? Jaheira popped like ten minutes after I found her, and my PC (again, just a standard human fighter) literally didn't hit Level 2 until I killed the final guy in the Nashkel mines.

2)I got what I considered lucky and five minutes in on my re-rolls I was able to get 18 in every stat but Wisdom, which I dropped all the way to 3. Are there 'safe' dump stats that you can basically make crippling low or will this gently caress me later? This seems like the kind of game that will arbitrarily gently caress me later.

3)Seriously, is Khalid just lovely or am I using him wrong? He's died more than any other character at this point. A goddamn kobold one-shot him!

4)On a similar note, everyone talks up Minsc is being a powerhouse baller but he's died almost as much as Khalid, and I put my best stuff on him. Is this just a case of low-level D&D coming down to one-shot criticals or am I missing some key elements?

5)Why do I keep getting spells and equipment that give me free infravision? I have two party members that literally just have it and it's not terribly interesting. Is there some hidden benefit to infravision other than 'guys glow in the dark' that I'm missing?

6)You seriously have to savescum to get a good level-up? I didn't even notice at first, but when I died and reloaded my PC hit 26 HP instead of 19 HP. This isn't even a question, just, what the gently caress, Gygax?

7)Since I'm tinkering around with BGTuTu anyway and playing a straight fighter is vaguely dull, is it worth it to start over and go paladin or ranger? I'm a little intimidated by being a mage because I don't understand half the 2e rules and don't know which spells are garbage, but even places where I'd think they'd have a guide laying out the pros/cons of each class just say stuff like 'play as a basic human fighter trust me' or 'go half-elf fighter/mage everything else is garbage' etc etc. Help a brother out here, guys who have soloed this game several times!

1.)Levelling up is pretty slow. But there are plenty of sidequests. Talk to everyone in the Friendly Arm Inn and then do a round of all the taverns in Bergost and you'll pick up a fair number of sidequests to get going.

2. Depending on your class yeah there are dump stats. Generally you want Max Dexterity and 16 constitution(18 for Rangers Paladins Fighters) but everything else depends on your class. Generally Charisma is the safest dump stat as all it affects is the prices of things in stores and a few minor quest rewards. Wisdom and Int are generally safe to drop too if you are not a caster.

3. If your in Tutu give Khalid a shield to replace one of those bastard swords. Low-level D&D combat is bad enough as a melee type and the extra defence from a shield helps. But yeah melee fighters are weak in low level 2nd ED

4.Minsc is a powerhouse... In Baldurs Gate 2. See above at low levels you want to focus on maximising your AC and THACO so give him a shield and a mace of some sort to replace that two handed sword he starts with. Also get him some real goddamned armour stealth for rangers is more or less worthless.

5.Nope glowing red in the dark is all it does.

6. D&D.txt

7. General rules of thumb. Missile weapons in BG1 are godly. Most classes are playable and fun the only ones you should avoid completely are Monk(useless till about level 10) Wizard Slayer(losing access to magic gear and potions hurts) Beast Master(Just plain bad.) Shapeshifter(Werewolves are pathetic fighters... when on your team.) Everything else is just a matter of how good you want to be. For a newbie I'd recommend you take an Archer (Ranger Kit) pump Longbow skills, buy a longbow and fill everything with Arrows. It'll be less good in BG2 but by then the rest of your party will be able to take up the rest of the slack.

sweet geek swag
Mar 29, 2006

Adjust lasers to FUN!





Smol posted:

I forget if Tutu does anything to Khalid's profiencies, but he makes a good archer.

I forgot, Tutu gives Khalid that stupid dual wielding spec. It renders him completely useless as a melee combatant.

Factor_VIII
Feb 2, 2005

Les soldats se trouvent dans la vérité.

Jabor posted:

I thought the point of level limits was to answer the question of "why aren't there a bunch of level 100+ Elves and Dwarves running around, since they live so long?". Humans didn't need an explicit level cap because they die of old age at some point.
One of the 3rd edition developers said that level limits existed in 2E to compensate for special abilities the other races got (e.g. the 90% resistance to charm for elves) that humans didn't. And the level caps were too low to explain possible level 100+ characters. Elven wizards could only go up to level 11, which translates to level 6 spells. So much for ancient elven mages creating wondrous magical effects; they couldn't even cast Delayed Blast Fireball. Good thing BG2 didn't keep the level limits from 2E, otherwise elven wizards for example would have hit an XP cap almost at the start of the game.

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Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.

Sleep of Bronze posted:

To answer more thoroughly, terrible people like to dump Charisma on all their characters (because gently caress talking to people in this roleplaying game, rite?)

No. It's because charisma is absolutely not needed on your main character.

In BG1 you immediately get the best thief in the game, Imoen, for free (no reaction check). She also happens to have a charisma score of 16, giving you a reaction bonus of +4 if you make her the party face. All you need after that is a reputation of 14 to get a bonus of +1 to your reaction. Having an aggregate reaction bonus of +5 is all that's needed to get the best reactions and rewards.

In BG2, there are no reaction checks at all. Not only that, but as soon as you're out of the starting dungeon, right next to where you are, you can do a quick and easy quest that rewards you with a ring that boosts your charisma to 18. Put in on before shopping.

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