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Are any of the awesome mods or any of the other balance mods updated for Dom 4 yet?
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# ? Dec 27, 2013 23:00 |
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# ? May 13, 2024 07:21 |
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Wask posted:As a super new player how can I actually get better to be able to play MP? Play with a rainbow commander without a bless strat so you have to use more powerful spells and path boosters etc. Sadly the AI doesn't really require or reward magic use all that much but it's a start. Throwing yourself into a MP blitz game can help a lot, 2-3 people, maybe an AI or two, and see how different the game is when someone is massing D1 skelly spammers and another is going amphibious and gobbling up underwater border nations and you've got to actually react to stuff. I'm still terrible but even just doing 1-2 MP games has completely changed my understanding of the game. Honestly about 90% of the gameplay is either useless or pointless in SP.
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# ? Dec 27, 2013 23:08 |
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Wask posted:As a super new player how can I actually get better to be able to play MP? Join a MP game, see human players destroy all the gold you sunk into PD/run circles around your one-dimensional blessed troops. Figure out which summons/rituals are useful/useless against which opponents and which summons/rituals are going to be always/never useful. Then tweak your strategy and sign up for another MP game. And so on and so on.. Most of the tactical stuff you can read about from Dom3 applies to Dom4, so it never hurts to look around these forums and others for ideas. Pick a nation and figure out what their strengths are, pick out a few research goals that play to those strengths (even if you find yourself in a year 1 war, researching level 4 of any school is usually possible before you're knocked out). Also joining IRC is great for getting immediate feedback on ideas and questions.
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# ? Dec 27, 2013 23:09 |
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Smerdyakov posted:This is all true for an Ermor trying to win, but not the case for an Ermor that's trying to troll. I'm coming in here a bit late but I'm genuinely not trying to troll. I'm a very new player and I figured that a BoT rush might be something workable and beneficial. I didn't even know about the siege bug when I picked this nation, which makes me feel a bit lovely
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# ? Dec 27, 2013 23:18 |
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ZeroCount posted:I'm coming in here a bit late but I'm genuinely not trying to troll. I'm a very new player and I figured that a BoT rush might be something workable and beneficial. I didn't even know about the siege bug when I picked this nation, which makes me feel a bit lovely It's really sad because Ermor is a really cool nation with neat mechanics and is fun to play. However it definitely seems to break pretty much all the rules of the game and can shut players out of the game completely even if they aren't really doing anything wrong. They were the first nation I messed with when I got the game but they have some really serious balance/fun problems.
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# ? Dec 27, 2013 23:21 |
ZeroCount posted:I'm coming in here a bit late but I'm genuinely not trying to troll. I'm a very new player and I figured that a BoT rush might be something workable and beneficial. I didn't even know about the siege bug when I picked this nation, which makes me feel a bit lovely Yeah, I don't mean that it's your fault, since you're playing a pretty straightforward ermor strategy, just that casting BoT as soon as you can doesn't usually make sense in MP games because it virtually guarantees everyone will drop what they're doing and come kill you. So basically, you need to win a 10v1 on turn 17, which is not usually workable strategy, not even with the stupidity and shortsightedness of some of your neighbors.
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# ? Dec 28, 2013 00:24 |
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sullat posted:Anyone know what determines the chance for a spy to infiltrate a capitol is? Haven't had much luck in SP and don't want to risk an international incident in MP. Was thinking that if it were simply a stealth check, one of those stealth boosting items might help. Also if you have poo poo spies and not very stealthy stealth troops don't try to infiltrate your enemy. On the other hand, if you're prepared, do it. Accidentally turning an infiltration into an all-out invasion can be hilarious.
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# ? Dec 28, 2013 15:35 |
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Smerdyakov posted:Yeah, I don't mean that it's your fault, since you're playing a pretty straightforward ermor strategy, just that casting BoT as soon as you can doesn't usually make sense in MP games because it virtually guarantees everyone will drop what they're doing and come kill you. So basically, you need to win a 10v1 on turn 17, which is not usually workable strategy, not even with the stupidity and shortsightedness of some of your neighbors. I probably wouldn't have done it if I hadn't worked out friendly arrangements with most of my allies, true.
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# ? Dec 28, 2013 16:37 |
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I would think BoT rendered any pacts moot, since it's basically a direct attack anyway.
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# ? Dec 28, 2013 16:49 |
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tooterfish posted:I would think BoT rendered any pacts moot, since it's basically a direct attack anyway. Ponymans gives no fucks. (They don't qualify as "old" until their 1000th birthday) Also they're the largest nation in this game.
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# ? Dec 28, 2013 16:56 |
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BoT still kills pop and generates unrest iirc, I would personally consider it grounds for breaking a NAP
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# ? Dec 28, 2013 16:58 |
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tooterfish posted:I would think BoT rendered any pacts moot, since it's basically a direct attack anyway. Vanheim probably gets more out of the NAP than I do.
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# ? Dec 28, 2013 17:20 |
No poo poo.
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# ? Dec 28, 2013 22:27 |
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A friend badgered me into grabbing this game while I've been looking for something to sink my teeth into. I like the huge variety in the game and it looks pretty damned complicated. I'm a dumb masochist who enjoys being the lesser favored side in a 1:9 or 2:8 matchup. So I know what nations to avoid, what nations are generally acknowledged as overpowered? This is also my verification post for the goon game service. I got it off Steam, not Desura, so here's a link to my steam profile I guess? http://steamcommunity.com/id/riftling
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# ? Dec 28, 2013 23:35 |
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Mictlan is very very powerful. It has great sacreds and pretty good magic diversity. If you team them up as disciple to another nation, like Lanka or *heim, that can cover your gaps and buy a very strong Blessing. Lanka has good access to A & D, which Mictlan can't get, and also has powerful recruit-anywhere sacreds. Helheim/Vanheim are ponyman nations which open up A & E. Their stealth mages and armies can be very good at raiding the enemy, disrupting both movement and economy. Neifelheim has powerful thugs, who can kick a lot of rear end with the right blessing and almost no gear. Jotun Jarls and Werewolf-form Skratti are almost as good as summoned thugs, but are much easier to produce on-demand.
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# ? Dec 29, 2013 00:24 |
Speleothing posted:Lanka has good access to A & D, which Mictlan can't get
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# ? Dec 29, 2013 00:42 |
jBrereton posted:Steady on now, Priests of the Sky are totally a thing, and Mictlan has all kinds of D pretenders. The main thing it's actually lacking is Earth magic. Well if he's comparing Lanka I'd assume he means EA. Regardless Mictlan will usually break into D with the 3D3B hero, B6 with a Tlahuelpulchi (which are practically free at 25 slaves and superb assassins to boot), or a lucky D turkey. Nuclearmonkee fucked around with this message at 03:05 on Dec 29, 2013 |
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# ? Dec 29, 2013 03:03 |
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Mictlan is the strongest nation of every age imo. Really good early expansion, ultra gold efficient units from every fort with a temple and the best suite of national summons in the game. MA gives up easy blood access for amazing cheap recruit anywhere flyers
Flavahbeast fucked around with this message at 03:18 on Dec 29, 2013 |
# ? Dec 29, 2013 03:16 |
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Just got this game, and am looking to get into MP, been awhile since I played in a Dom3 game. Which nation is a good starter nation, as my first sp try with the LAversion of Emor was fun but not very instructive. Steam profile is here: http://steamcommunity.com/profiles/76561198086626715/
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# ? Dec 29, 2013 16:58 |
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Looks like we have quite a few new people, not just me. Could someone host an newbie game? That would be awesome!
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# ? Dec 30, 2013 03:47 |
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I'd join a couple, but can't because of a mandatory stint in a government slave camp.
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# ? Dec 30, 2013 18:39 |
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I'm in my third game. I feel like I have the basics down. I know how fast I should be expanding, where to build forts, how to economy, etc. I hit a small roadblock - another nation is expanding where I want to build my first fort. No problem. The enemy forces there look weak, my prophet Anathemant and his crew of lava warriors will make quick work of them. I move them into an adjacent square aaaand... Welp.
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# ? Dec 31, 2013 00:19 |
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Gotta love Abysia's old age everything.
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# ? Dec 31, 2013 00:20 |
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Riftling posted:I'm in my third game. I feel like I have the basics down. I know how fast I should be expanding, where to build forts, how to economy, etc. I hit a small roadblock - another nation is expanding where I want to build my first fort. No problem. The enemy forces there look weak, my prophet Anathemant and his crew of lava warriors will make quick work of them. I move them into an adjacent square aaaand... Diseased dudes w. dominion based hp (prophets and pretenders) have to be really careful about moving , because they will lose hp based on their health from the last turn, and then their total hp can go down because they are in different dominion. Hostile dominion will make human prophets have around 4 hp or something stupid like that.
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# ? Dec 31, 2013 00:20 |
Riftling posted:I'm in my third game. I feel like I have the basics down. I know how fast I should be expanding, where to build forts, how to economy, etc. I hit a small roadblock - another nation is expanding where I want to build my first fort. No problem. The enemy forces there look weak, my prophet Anathemant and his crew of lava warriors will make quick work of them. I move them into an adjacent square aaaand... Dontplayabysia.jpg Pay attention to your afflictions if for some reason you decide you hate yourself and play them anyway.
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# ? Dec 31, 2013 00:21 |
Riftling posted:I'm in my third game. I feel like I have the basics down. I know how fast I should be expanding, where to build forts, how to economy, etc. I hit a small roadblock - another nation is expanding where I want to build my first fort. No problem. The enemy forces there look weak, my prophet Anathemant and his crew of lava warriors will make quick work of them. I move them into an adjacent square aaaand... I think you can resume construction of the fort by moving another commander over. It still blows losing the turns but you at least shouldn't be out 800 gold (I think).
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# ? Dec 31, 2013 02:06 |
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I've never really understood why Abysia's guys all go into old-age so young. What's the thematic behind it? Just "burning out"?
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# ? Dec 31, 2013 02:11 |
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Age is autocalculated, and fire magic gives a age penalty to when old age starts. Don't really get why though.
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# ? Dec 31, 2013 02:20 |
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goatface posted:I've never really understood why Abysia's guys all go into old-age so young. What's the thematic behind it? Just "burning out"? They have short lifespans due to being not humans, and also fire mages age faster.
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# ? Dec 31, 2013 02:21 |
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Aren't they supposed to be half-demon though? I don't associate demons with short lifespan.
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# ? Dec 31, 2013 02:22 |
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goatface posted:Aren't they supposed to be half-demon though? I don't associate demons with short lifespan. Theres Abysians and then theres demonbreds they are different things.
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# ? Dec 31, 2013 02:24 |
goatface posted:Aren't they supposed to be half-demon though? I don't associate demons with short lifespan. The first warlock, Malphas, just wanted to forge Boots of Youth for all Abysians so they could be hot and youthful for all time.
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# ? Dec 31, 2013 02:29 |
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goatface posted:I've never really understood why Abysia's guys all go into old-age so young. What's the thematic behind it? Just "burning out"? Pretty much. They're essentially supposed to be like djinns, and as beings of fire, they have a shorter lifespan.
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# ? Dec 31, 2013 02:35 |
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It's weird because the purest Abysians: the Anointed of of Rhuax live for something like 200 years but all others that aren't Demonbred get old around 35.
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# ? Dec 31, 2013 02:36 |
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I just signed up as Thumpp. I included a Steam link instead of a Desura link since Steam is where I bought it; I hope that won't be an issue?
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# ? Dec 31, 2013 03:53 |
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amuayse posted:Pretty much. They're essentially supposed to be like djinns, and as beings of fire, they have a shorter lifespan. Lao Tzu — 'The flame that burns twice as bright burns half as long.'
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# ? Dec 31, 2013 05:59 |
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I saw someone in another forum post that there was a wiki for the Spell Gift of Reason to show what hidden magic paths units had. But I can't find it after searching a whole bunch. Does anyone know where this might lie? Edit: Is is also possible to cast a spell that you are short a spell level to cast by expending a gem? I Love You! fucked around with this message at 08:05 on Dec 31, 2013 |
# ? Dec 31, 2013 06:52 |
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dis astranagant posted:It's weird because the purest Abysians: the Anointed of of Rhuax live for something like 200 years but all others that aren't Demonbred get old around 35. My understanding is that it has to do with every generation of Abyssian being "cooler." The impression I got is that the originals last a long time because they are "born" very hot and take a long time to cool down. It says those guys barely resembled anything humanoid at all and were mostly living magma. Newer ones are created cooler and cooler and shittier and shittier. They don't live long and the inherent flaw of Abysia is that they can't last much longer in their current state. The oldest, original magma dudes can't live forever but new Abysians are nowhere near as good, hence why they try to breed themselves with other creatures. It's a matter of survival, which they're kind of succeeding at but the one random guy that shows up (I forget his name) is specifically described as the reason the Abysians ultimately fell in that he convinced them to create demobreds out of themselves. It hosed them over permanently worse than just letting their fires go out would have, so to speak.
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# ? Dec 31, 2013 09:17 |
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If someone is coming at me with an army and I'm trying to combat it with Seeking Arrow, do I have to aim where the army is currently or where I think it will be next turn?
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# ? Dec 31, 2013 17:48 |
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# ? May 13, 2024 07:21 |
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I Love You! posted:If someone is coming at me with an army and I'm trying to combat it with Seeking Arrow, do I have to aim where the army is currently or where I think it will be next turn? Everything is resolved in phases between turns. The magic phase goes before the movement phase, so you target where the army currently is.
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# ? Dec 31, 2013 17:55 |