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redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
As Thailand/Siam: Everyone declared war on me last night because I was trying to make freedom the world ideology. I had bought off all of the city states so that bogged everyone down... it seems nobody takes city state allies into account when declaring war? England had more tourism than me so I nuked then took their second-best city and razed it, then nuked London three times, down to 3 population. Everyone made peace with me and gave me a city (razed) then of course I won through loving diplomatic victory again. I was trying to win a cultural victory and had managed to build 18 wonders, but England had about as much culture and tourism as me (about 3-4x everyone else) so even with internet it was not possible to win a cultural victory.

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Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

redreader posted:

As Thailand/Siam: Everyone declared war on me last night because I was trying to make freedom the world ideology. I had bought off all of the city states so that bogged everyone down... it seems nobody takes city state allies into account when declaring war? England had more tourism than me so I nuked then took their second-best city and razed it, then nuked London three times, down to 3 population. Everyone made peace with me and gave me a city (razed) then of course I won through loving diplomatic victory again. I was trying to win a cultural victory and had managed to build 18 wonders, but England had about as much culture and tourism as me (about 3-4x everyone else) so even with internet it was not possible to win a cultural victory.

When that happens you're supposed to invade with Great Musicians. Declare war if you have to.

Antares
Jan 13, 2006

I usually just disable diplomatic victory, city states are plenty powerful without being able to end the game for a few thousand gold.

I've been thinking about starting a big earth map with a ton of civs and unchecking everything but domination but I think the novelty would wear off pretty loving quickly after the first ten minutes of turn processing and AI message spam. Plus disabling a victory doesn't stop AIs from wasting their time trying to achieve it, which feels like cheating.

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum

Fojar38 posted:

When that happens you're supposed to invade with Great Musicians. Declare war if you have to.

I bought all I could (3) and invaded the UK with them. I got the tourism bar to ... HALFWAY! so yeah it didn't work.

twoot
Oct 29, 2012

Shroud posted:

If you didn't want those cities you should have razed them instead.

One was a capital city and the other was a coastal city that I needed. I would have taken both eventually if it had not been for the AI refusing to surrender.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


I just took a chance after seeing a world wonder about eight tiles away next to me on the pantheon where you get +4 faith per world wonder and my first three cities all got one. I had to connect the second two by harbors. I'm rocking city state perks and pagodas and got to upgrade after the second religion was invented. drat that's a nice faith start.

Brazil has ownership of the single tile land bridge connecting them, and I made a 20 turn pilgramage in order to reach the next holy rock (gave up ocean/river tiles in order to snag three wine tiles instead). I had to give all my money to a mercantile city state to keep my happiness neutral, after going liberty - then mercantile. I'm keeping these city states allied and giving me poo poo. I was ordered to leave the military one alone and that's fine with me he already provided for my barbarian campaigns. Things are going really well. I'm going for ocean tech so I can find terra nova or at least trading partners because I cannot give these truffles away.

The third holy site, fourth city, was across the ocean. I had to buy two tiles spending about 550 gold to take it before the next continent's city states expanded to take it. This game is going swimmingly.

I made borobodur and spread the hell of my religion into brazil and indonesia, the only other dudes on my continent, but then realized I don't have any kind of bonus for doing that. I didn't have to settle for tithes, or anything.

Krinkle fucked around with this message at 03:00 on Dec 27, 2013

Platystemon
Feb 13, 2012

BREADS

uPen posted:

She was trying to tell you that you should never ever give open borders to an AI for any reason.

I wish open borders weren’t all or nothing. I don’t give a poo poo about spreading my religion or selling blue jeans, I just need to move my navy through this strait.

Sometimes I have to declare war on a civ I don’t need to fight because they won’t let me through. Once Babylon and I were both at war with Portugal, and I declared war on Babylon just so I could enter their land to kill Portugal’s units.

It goes both ways. If I have all my tiles improved and the other civ doesn’t have a religion, I’d humour them and let them enter my lands to fight a common foe, except that it’s not worth the extra tourism potentially making my people unhappy.

Platystemon fucked around with this message at 06:30 on Dec 27, 2013

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

On that note, I had a fun time in my last game where I was at war with Rome, had to retreat my battleships and couldn't because they were locked in by Egypt's territory and those fucks demanded extortion for open borders. Oooooh, I eventually nuked them but good.

dat one portagee
Dec 6, 2006

WAT DOIN BUG?

Antares posted:

I've been thinking about starting a big earth map with a ton of civs and unchecking everything but domination

I did pretty much this and it was a loving slog towards the end.

I also turn off diplo victory, it just doesn't feel as satisfying as other victory conditions. Like you said, pretty much comes down to buying the win.

mbt
Aug 13, 2012

I normally ignore religion, or at max treat it as a minor advantage (+15% growth when not at war). What civ/strat/religious choices should I choose to wreck the world with an almost solely religious strategy?

Heart Attacks
Jun 17, 2012

That's how it works for magical girls.

dat one portagee posted:

I did pretty much this and it was a loving slog towards the end.

I also turn off diplo victory, it just doesn't feel as satisfying as other victory conditions. Like you said, pretty much comes down to buying the win.

I played a game with a friend of mine once (just normal settings, I think 8 civs, 2 players and 6 comps) that ended in a century-long cold war where each turn city-states would be bought, elections rigged, governments overthrown, etc; occasionally if we had trouble with a particular city state we'd see armed conflicts remove them from the stage and take their votes out.

We both had extensive nuclear arsenals and neither of us wanted to get into an actual war situation; at that point, it would have come down to whoever got Giant Death Robots first.

It was pretty fun, and didn't feel quite like "buying the victory", especially with Brave New World in the mix.

MoreLikeTen
Oct 21, 2012

The farmer's mistake was believing he had any control over his life.

Mortimer posted:

That's the opposite of my current game. I get offered around 5-9 gpt for one of my 5 incense from my first city.

Luxuries: funding my wars against my neighbors since 1500 BC.

But the weird thing is when AI contacts you about buying a luxury for say, 7 GPT. Then you hit "offer" and it's now not good enough. Uh, you called me, buddy.

This used to happen literally all the goddamn time in Medieval 2, and the fact that it hardly ever happens in Civ might be my single favorite thing about the game. Seriously, every time I added mutual "map information" to a deal, the AI would counteroffer me with their original deal, plus they wanted map information for free. Assholes.

fake edit: are you sure that they arent saying "this deal has faded in our eyes" or poo poo like that?

Platystemon
Feb 13, 2012

BREADS

MoreLikeTen posted:

fake edit: are you sure that they arent saying "this deal has faded in our eyes" or poo poo like that?

The dumb part is that even when they are saying that, you have to “accept” the offer before you can ask them “What will make this deal work?”

SurreptitiousMuffin
Mar 21, 2010

Mortimer posted:

I normally ignore religion, or at max treat it as a minor advantage (+15% growth when not at war). What civ/strat/religious choices should I choose to wreck the world with an almost solely religious strategy?
What do you mean by 'wreck'? Best religion game I ever had was Indonesia with Pilgrimage, Interfaith Dialogue and Holy Order: the goal was never to spread my religion everywhere, it was to keep forcing my opponents to waste time/energy/faith flipping their cities back so I could have a constant science bonus going on. Earliest spaceship victory I've ever won, and my cities weren't even that big. ID kinda levels off in later turns, but grabbing it early and taking advantage of it will give you a huge tech lead.

The more common one is Cathedrals/Monastaries/Mosques/whichever two buildings you can get your hands on, then the tenet that gives religion buildings +2 tourism, and Liberty/Piety for policies. Spam tiny cities everywhere and fill them up with religious buildings for an early-game tourism victory.

The one I had quite a lot of luck with (though it's kinda boring) is Papal Primacy, Religious Unity and something that lets you generate extra faith. If you go piety, grab the one that makes your faith really hard to remove. Bomb CSs with your religion and get a diplomatic lockdown: it becomes ridiculously difficuly for the AI to convert city states, and you have a very easy time converting them back.

fleshy echidna
Apr 11, 2010
Alright I'm abandoning a game as portugal since Alexander has 36 votes in the United Nations and with freedom I don't think I'm ever really going to displace him. I have no idea how Greece hasn't been nerfed already and I really wish there was a way to restrict certain civs from entering the game.

Slim Jim Pickens
Jan 16, 2012

fleshy echidna posted:

Alright I'm abandoning a game as portugal since Alexander has 36 votes in the United Nations and with freedom I don't think I'm ever really going to displace him. I have no idea how Greece hasn't been nerfed already and I really wish there was a way to restrict certain civs from entering the game.


Most civs tend to hate Alex because he is such a dickwad, you should try and get him knocked out early whenever you can.

Anias
Jun 3, 2010

It really is a lovely hat

You can also just download the advanced setup mod and turn off alex if you really hate him.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:
Quick question - does anyone still have the scripting fix for Continents +, to not make the city states completely insane?


E: nevermind, found it here: http://forums.civfanatics.com/showthread.php?t=453587

The Iron Rose fucked around with this message at 10:15 on Dec 27, 2013

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


The Iron Rose posted:

Quick question - does anyone still have the scripting fix for Continents +, to not make the city states completely insane?


E: nevermind, found it here: http://forums.civfanatics.com/showthread.php?t=453587

I don't understand what problem this fixes. I'm doing continents plus now. Is the problem that all the city states are on isolated islands in the middle of nowhere?

There are three city states on my continent, and they're all allied. The other two just declared war on me for being an economic juggernaut with no military. It's been 50 turns and they can't fight past the allied city states. I'm going to sue for peace so my guys can rebuild their farmlands, I think, but otherwise they have been having a hard time of it. I stole some workers, I don't even need them. Just felt like it.

Why does the great barrier reef not count for the faith from natural wonders pantheon perk? I have both of them worked at the same time and nothing.

six hours later edit: When someone calls you up and says "hey poland is scheming against you" what can you even do? They deny trade requests or friendship or anything. They seem to be hellbent on declaring war, usually with others, in a few turns. I tried trading with everyone and I couldn't be valuable enough not to gently caress with.

I accidentally agreed to take a city off brazil's hands when they peace treatied me and my happiness plummeted. Then I accidentally took it over and it doubled. Christ. Then when I finally build a zoo in every city and get happiness back poland, across the sea, decides to declare war and take my peninsula that I can't defend in time. I give up. I only had one wish, for people to vote for my amendment, but city states can't vote yet and literally everyone voted no on thinking world wonders are cool.

Krinkle fucked around with this message at 14:13 on Dec 27, 2013

rotinaj
Sep 5, 2008

Fun Shoe
In my last few games, I had some sort of environmental advantage. Natural choke points, mountain ranges, something that kept me from being surrounded. This game, I'm right in the middle of the western side of my continent, with Alex to my north, Wu Zetian to my south, Siam to my east and Poland and The Shoshone around Siam.

:getin:

Tegan and Sankara
May 4, 2009

Krinkle posted:

six hours later edit: When someone calls you up and says "hey poland is scheming against you" what can you even do? They deny trade requests or friendship or anything. They seem to be hellbent on declaring war, usually with others, in a few turns. I tried trading with everyone and I couldn't be valuable enough not to gently caress with.

Bribe someone to go to war with them, even bribe them to go to war with someone else? In a pinch, bribe someone to DOW a weak neighbour of Poland and ally yourself with city-states near Casmir's territory--might be enough for that civilization to be consider a more attractive target, and you can try bribing Poland again or just hoping he attacks them of his own volition. But it depends, if you still didn't have any military then he may have just assumed you were a sitting duck.

You could also try DoF with friends of Poland, which could give you a diplomatic boost with him, or a defensive pact with someone to bolster your power/slow him down.

Sapozhnik
Jan 2, 2005

Nap Ghost
What's the noob guide to happiness? I'm playing on Prince (stop laughing at me...) but I'm quite consistently at -2 throughout my whole game. Then I basically had to be the warmongering dickhead to my neighbour Arabia because the score gap between us was getting frightening. The AI can't fight for toffee and I killed his gatling guns with just horsemen and longswordmen, took one city, he retreated to another that was basically unassailable... and then gifted it to me in exchange for peace. Putting me at -16 (I know, I should probably raze it, but it's so strategically valuable!)

I've maxed the Liberty tree, I've built Colliseums in every city, I built that Happiness-yielding wonder that requires colliseums everywhere, and I even have Gardens which my religion augments to yield +2 happiness each (which is huge, why am I still having problems here?). I have 1 Gems, 4 Spices (3 of which are traded out for cash because god forbid anybody gives me luxuries in exchange) and 2 Wine (1 traded out). Various events gave me four free workers and I ended up deleting half of them because every single tile I owned had been fully improved ages ago, less than half of which were actually being worked, and I really needed to balance my books. I'm fairly tall, with about 7 pop in each city and 15 in my capital. I built four cities and annexed one and it's already well into the second millenium AD.

Everything also progresses incredibly slowly, to the point where I'm not even going for wonders because the opportunity cost is massive and the really good ones (colossus, great wall, probably others idk i'm really new at this) don't have a prayer of completing because they're going to get sniped. Buildings take 20ish turns and units take 10, my typical finances are 300 (+10) so I'm not really an economic powerhouse either.

Is it even possible to win as a pacifist when everyone around you is going for a tech/culture victory?

Slim Jim Pickens
Jan 16, 2012

Mr Dog posted:

What's the noob guide to happiness? I'm playing on Prince (stop laughing at me...) but I'm quite consistently at -2 throughout my whole game. Then I basically had to be the warmongering dickhead to my neighbour Arabia because the score gap between us was getting frightening. The AI can't fight for toffee and I killed his gatling guns with just horsemen and longswordmen, took one city, he retreated to another that was basically unassailable... and then gifted it to me in exchange for peace. Putting me at -16 (I know, I should probably raze it, but it's so strategically valuable!)

I've maxed the Liberty tree, I've built Colliseums in every city, I built that Happiness-yielding wonder that requires colliseums everywhere, and I even have Gardens which my religion augments to yield +2 happiness each (which is huge, why am I still having problems here?). I have 1 Gems, 4 Spices (3 of which are traded out for cash because god forbid anybody gives me luxuries in exchange) and 2 Wine (1 traded out). Various events gave me four free workers and I ended up deleting half of them because every single tile I owned had been fully improved ages ago, less than half of which were actually being worked, and I really needed to balance my books. I'm fairly tall, with about 7 pop in each city and 15 in my capital. I built four cities and annexed one and it's already well into the second millenium AD.

Everything also progresses incredibly slowly, to the point where I'm not even going for wonders because the opportunity cost is massive and the really good ones (colossus, great wall, probably others idk i'm really new at this) don't have a prayer of completing because they're going to get sniped. Buildings take 20ish turns and units take 10, my typical finances are 300 (+10) so I'm not really an economic powerhouse either.

Is it even possible to win as a pacifist when everyone around you is going for a tech/culture victory?

It kinda sounds like a lot went wrong here. If you are fighting gatling guns with horsemen, something catastrophically wrong has happened, and you are the AI . Same with having only 3 luxuries, 7 pop cities in 2000 AD, and 20 turn buildings.

Can you post some screenies of your cities? I think you might be unwittingly gimping yourself on their placements.

Sapozhnik
Jan 2, 2005

Nap Ghost
Second millenium is 1xxx AD, not 2xxx AD. Well, not like it matters, it's 1700ish AD already and things are really running aground.

This is the current state of play.




Spy is idle because he was in Medina when it got handed over.

Sapozhnik fucked around with this message at 02:00 on Dec 28, 2013

aegeryn
Oct 14, 2006

Mr Dog posted:

What's the noob guide to happiness? I'm playing on Prince (stop laughing at me...) but I'm quite consistently at -2 throughout my whole game. Then I basically had to be the warmongering dickhead to my neighbour Arabia because the score gap between us was getting frightening. The AI can't fight for toffee and I killed his gatling guns with just horsemen and longswordmen, took one city, he retreated to another that was basically unassailable... and then gifted it to me in exchange for peace. Putting me at -16 (I know, I should probably raze it, but it's so strategically valuable!)

I've maxed the Liberty tree, I've built Colliseums in every city, I built that Happiness-yielding wonder that requires colliseums everywhere, and I even have Gardens which my religion augments to yield +2 happiness each (which is huge, why am I still having problems here?). I have 1 Gems, 4 Spices (3 of which are traded out for cash because god forbid anybody gives me luxuries in exchange) and 2 Wine (1 traded out). Various events gave me four free workers and I ended up deleting half of them because every single tile I owned had been fully improved ages ago, less than half of which were actually being worked, and I really needed to balance my books. I'm fairly tall, with about 7 pop in each city and 15 in my capital. I built four cities and annexed one and it's already well into the second millenium AD.

Everything also progresses incredibly slowly, to the point where I'm not even going for wonders because the opportunity cost is massive and the really good ones (colossus, great wall, probably others idk i'm really new at this) don't have a prayer of completing because they're going to get sniped. Buildings take 20ish turns and units take 10, my typical finances are 300 (+10) so I'm not really an economic powerhouse either.

Is it even possible to win as a pacifist when everyone around you is going for a tech/culture victory?

First and foremost, don't worry about score so much. It's a good indicator of how powerful your neighbors are, but as you go up in difficulty, it becomes less and less a good indicator of how good your odds are of winning.

Now, your happiness problems. Taking those cities hurt you, big time: unless they had luxuries or strategic resources you really needed, or the strategic positioning was so valuable you couldn't live without them, burning them was probably the better plan. Every city gives 3 unhappiness plus one per population point, plus extra if it's considered occupied, so those ones you took are giant unhappiness bombs. Early war is all about balancing conquest with unhappiness, it takes some learning.

As for gaining happiness? If you're going wide, Liberty is good, but you have to expand and settle those luxurious out there very quickly, or else the AI is going to beat you to them. If you're going tall, with ~4 cities, Tradition is the far better policy tree, especially for happiness. Check the AIs constantly to see if they have excess luxuries by going to the Diplomatic Overview accessible from the button in the top-right. It's always better to trade straight-up than to buy and sell luxuries, the AI will only give you a fair price in gold if they really love you.

As for your cities, what kinds of upgrading with your workers have you been doing? With how expensive things are for you, you probably don't have a lot of mines down. Mine every hill except for ones by rivers (farm them). You're also dreadfully poor, do you have your trade routes up and running? And playing on Prince, getting the tech lead from the beginning isn't too terribly hard, a focus on getting to new research buildings is key.

Biggest advice I can give you? Watch some playthroughs on Youtube. I recommend Maddjinn, but there's a couple high-level players out there that can really open your eyes as to how the game works. I've gone from struggling on Warlord to nearly always winning on King in under a month, just learning from MD's video series.

Dr. Video Games 0031
Jul 17, 2004

By that point in the game your capital should be 20-25 pop at least and your other cities should be 15+ pop. You should also not be at negative happiness. You need more than three luxuries. You only have 3 uniques, but 6 cities, that's a massive problem. Ideally you should have 6 or 7 or more luxuries with that many cities, before trading. So I suppose problem number one is that you need to make sure you get more luxuries when choosing spots to settle new cities. And you should not settle additional cities if you're going to run into happiness problems by doing so. So if settling a city would bring you down to negative happiness after just a few population points of growth and that city has no luxuries nearby, it's not worth settling, unless you have a solid plan for acquiring more luxuries some other way. Essentially, you're over-extended and underdeveloped. So my advice would be to simply avoid doing that. I would also say to not sell off all of your luxuries. Even if no AI can do any trades at that moment, there's no telling if one of their current deals will end or if they get another luxury to trade. So keeping a couple excess luxuries around so AIs can trade with you is smart.

Staying in positive happiness should be one of your biggest priorities, even if it means having fewer cities. A happy empire means that empire grows quickly, which means you get a much higher science rate, which means you can be much more competitive. Never do anything that will compromise that.

Phobophilia
Apr 26, 2008

by Hand Knit
Ah, he really only has 4 cities of his own, so 3 unique luxuries isn't that bad. The other two came from Arabia.

The main reason for your unhappiness is that you just gained two fairly high pop cities, and they're dragging you down like 31 unhappiness between them. That's to be expected after a successful war of conquest. So get more happiness buildings built. You have an excess of duplicate resources, which aren't doing any good. You also seem to be on good terms with the rest of the world, so trade those resources away.

You have a crab SE of Timbouctu, so build a workboat and purchase that tile and get that resource connected. You also have 3 trade routes unfilled, so connect those, and use the gold to ally some city states that provide new resources.

Dr. Video Games 0031
Jul 17, 2004

Phobophilia posted:

Ah, he really only has 4 cities of his own, so 3 unique luxuries isn't that bad. The other two came from Arabia.

The main reason for your unhappiness is that you just gained two fairly high pop cities, and they're dragging you down like 31 unhappiness between them. That's to be expected after a successful war of conquest. So get more happiness buildings built. You have an excess of duplicate resources, which aren't doing any good. You also seem to be on good terms with the rest of the world, so trade those resources away.

You have a crab SE of Timbouctu, so build a workboat and purchase that tile and get that resource connected. You also have 3 trade routes unfilled, so connect those, and use the gold to ally some city states that provide new resources.

4 cities with only 3 unique luxuries is pretty bad. It's much, much worse when you add in two conquered cities without any additional luxuries. And yeah, I did notice that crab. I wonder how many problems would have been solved if he simply bought and improved the crab tiles as soon as possible instead of letting his empire go unhappy for extended periods of time.

Tegan and Sankara
May 4, 2009

I don't see why Medina is in such a strategically useful place, so yeah, burn it. Arabia will be too crippled from now on to be a serious threat anyway, and an opportunistic AI will happily finish them off without you needing to waste effort. The citadel above Damascus should allow you to keep one silver, and then fish that crab asap. Settling Taghaza was probably a mistake too, it doesn't offer new luxuries--I probably would've settled to the left of Jenne where the barb camp is, grabbing the cotton and El Dorado before Germany did, and in a not-bad position for further conquering. Try to pay attention to city quests and especially trade route requests, you can get easy influence without money and often the effects are cumulative, i.e. Geneva grants you gold as an ally, Zanzibar rewards you for connecting Gold to your network and gives you +3 happiness and porcelain. And basically never settle unless there's a new luxury to grab, unless you're in the late game and have enough happiness that you can plunk down a small city to secure some oil/uranium.

Dr. Video Games 0031
Jul 17, 2004

Tegan and Sankara posted:

And basically never settle unless there's a new luxury to grab, unless you're in the late game and have enough happiness that you can plunk down a small city to secure some oil/uranium.

That's a bit of an extreme rule that I wouldn't recommend people follow. I regularly settle cities without new luxuries in the early or mid game, you just have to know how to manage your happiness well to do it.

Tegan and Sankara
May 4, 2009

I'm probably just sucky at managing it myself then! Or it's more that a massive happiness excess is my signal for 'go conquer some nice wonders.'

Kaidyn
May 22, 2009

What is there left to discover about donuts...?
Aren't some of his cities close enough that he's denying tiles to them as well? They seem much closer than I would ever want to build cities anyway, especially in an odd diamond formation like that.

Edit: Gao and Tombactu definitely are way too close to each other. The latter is probably forced to use terrible 1 food tiles, or will eventually be forced to.

MoreLikeTen
Oct 21, 2012

The farmer's mistake was believing he had any control over his life.
So I've randomed Askia twice in a row now, and I'm really digging his UA. I tries out the 1 warrior 3 bowman rush on a couple city states, with a lot of success, but when I tried it on a capital, no dice. Now, said capital happened to be (unbeknownst to me) both great walled and goddess of protection'd. And Cho-nu-ko'd. Basically, gently caress china. But would one warrior and three bowmen be able to take down a not absurdly well protected capital or other player's city?

Mr. Whale
Apr 9, 2009

MoreLikeTen posted:

So I've randomed Askia twice in a row now, and I'm really digging his UA. I tries out the 1 warrior 3 bowman rush on a couple city states, with a lot of success, but when I tried it on a capital, no dice. Now, said capital happened to be (unbeknownst to me) both great walled and goddess of protection'd. And Cho-nu-ko'd. Basically, gently caress china. But would one warrior and three bowmen be able to take down a not absurdly well protected capital or other player's city?

Your rush is really late if they have crossbowmen when you have a warrior and comp bowmen. Any other civ with such a tech lead would repel that attack.

Gort
Aug 18, 2003

Good day what ho cup of tea

Mr Dog posted:

What's the noob guide to happiness? I'm playing on Prince (stop laughing at me...) but I'm quite consistently at -2 throughout my whole game. Then I basically had to be the warmongering dickhead to my neighbour Arabia because the score gap between us was getting frightening. The AI can't fight for toffee and I killed his gatling guns with just horsemen and longswordmen, took one city, he retreated to another that was basically unassailable... and then gifted it to me in exchange for peace. Putting me at -16 (I know, I should probably raze it, but it's so strategically valuable!)

I've maxed the Liberty tree, I've built Colliseums in every city, I built that Happiness-yielding wonder that requires colliseums everywhere, and I even have Gardens which my religion augments to yield +2 happiness each (which is huge, why am I still having problems here?). I have 1 Gems, 4 Spices (3 of which are traded out for cash because god forbid anybody gives me luxuries in exchange) and 2 Wine (1 traded out). Various events gave me four free workers and I ended up deleting half of them because every single tile I owned had been fully improved ages ago, less than half of which were actually being worked, and I really needed to balance my books. I'm fairly tall, with about 7 pop in each city and 15 in my capital. I built four cities and annexed one and it's already well into the second millenium AD.

Everything also progresses incredibly slowly, to the point where I'm not even going for wonders because the opportunity cost is massive and the really good ones (colossus, great wall, probably others idk i'm really new at this) don't have a prayer of completing because they're going to get sniped. Buildings take 20ish turns and units take 10, my typical finances are 300 (+10) so I'm not really an economic powerhouse either.

Is it even possible to win as a pacifist when everyone around you is going for a tech/culture victory?

First, forget Liberty. It's very bad at happiness since all you get is +1 happy per city when each city is costing you 4 unhappiness in the first place. (not to mention that the 5% science penalty per city and the scarceness of unique luxuries should be discouraging you from going too wide anyway)

Tradition is WAY better for happiness, ESPECIALLY if you're only going to build four cities. This is because Tradition gives you -50% unhappiness in your capital, and since you can easily get a capital of size 30 or so, it beats Liberty on happiness unless you have 15 cities in your empire or something, which shouldn't happen except on the largest map sizes or very late in the game when happiness is easier to get through lategame social policies.

So yeah. Go Tradition (opener, the one that gives you free monuments, then the growth in capital one, then the happiness in capital one, then finish it), aim for 4 big cities, put the National College in your capital. You can EASILY beat the Prince-level AI as any civ when they're going for peaceful victories using this method.

Sapozhnik
Jan 2, 2005

Nap Ghost
Thanks for the help, everyone, I really appreciate it.

I kinda got boxed in between Rome and all those city-states there in the beginning, I didn't really pay much attention to Arabia until later. Now that I look at the map, my main territory is really low on hammers, which probably explains why everything is taking forever to build, but it's also quite hard to grow my pop despite having so much farmland improved.

The reason I settled Taghaza was for the two strategic Iron resources, and Tomboctu was intended as a buttress against Rome's expansion very early on; it's actually got some good trade going on with other civs, though I only had two trade routes until I conquered those two Arabian cities; towards the end I was using one of them to supply Taghaza with food. Yeah I guess all those cities are too close and suffocating each other. I didn't realise Crab was a luxury either, although I guess that alone is only going to have a moderate effect.

I suppose the big mistake was continuing with Liberty when I realised that my territory was surrounded on all sides, should have gone with Tradition instead. My religious ambitions didn't really go anywhere, but I did manage to get Peace Gardens and Tithe going; given the Happiness problems and the fact that I ended up having to go tall I wonder if Goddess of Love wouldn't have been a better option.

Heavy neutrino
Sep 16, 2007

You made a fine post for yourself. ...For a casualry, I suppose.
Well, I guess that bug where CSes sometimes won't give you strategic resources when they already have the right tile improvement over it at the time when you discover it is still in the game. Pretty annoying when mapgen decides not to put any coal within 50 tiles of your start.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


Venice is just awful. Continents plus is just awful. No goddamn city states within 150 tiles of me. My land routes are raided constantly because nobody defends their borders. I got bombed by prophets and lost my faith. Nobody will build cities on the sea and whenever someone builds one within range it gets razed in two turns because they're fighting each other. Playing on large, for 20 goddamn city states, and I have found four. In the world. If there are 16 other city states here then they're all crammed like sardines in the the swirling mass of fog of war that I assume hides some land mass, but not nearly enough to explain where the other city states are.

Civ IV let you trade maps, yes?

Dr. Video Games 0031
Jul 17, 2004

Kaidyn posted:

Aren't some of his cities close enough that he's denying tiles to them as well? They seem much closer than I would ever want to build cities anyway, especially in an odd diamond formation like that.

Edit: Gao and Tombactu definitely are way too close to each other. The latter is probably forced to use terrible 1 food tiles, or will eventually be forced to.

Optimizing tile count is really not something you should be overly concerned about. Getting the best out of your cities as soon as possible is what's more important. A better early game will mean a better late game even if there are 10 fewer tiles to go around between two cities due to overlap. I routinely end up with cities 3 or 4 tiles apart. Like with Tomboctu, he was forward settling on Rome so he couldn't go any further north. And if he wanted those crabs and the wine, it had to be just 4 tiles away. I would have shifted it one or two tiles south, though, so I could take advantage to that good land to the south. Even if I say overlap isn't a big deal, overlap on one side and a giant sea on the other is not a good city position. Positioning the city so it could access those cows and flood plains would have been ideal. It would have had more land to itself and water tiles just kind of suck. It also would have probably pissed off Rome less.

Mr Dog posted:

I kinda got boxed in between Rome and all those city-states there in the beginning, I didn't really pay much attention to Arabia until later. Now that I look at the map, my main territory is really low on hammers, which probably explains why everything is taking forever to build, but it's also quite hard to grow my pop despite having so much farmland improved.

Really, there are enough hammers. You aren't exactly getting a ton of them, but there are enough to go around there. What's really causing your low production rate is your low population level. Your cities are so tiny they aren't capable of producing anything quickly, even if there were a ton of hammers around.

Dr. Video Games 0031 fucked around with this message at 14:00 on Dec 28, 2013

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Platystemon
Feb 13, 2012

BREADS

Gort posted:

it beats Liberty on happiness unless you have 15 cities in your empire or something

It’s better even then, because Aristocracy gives one happiness for ever ten citizens in a city. If you have fifteen cities and more than half of them are under ten population, you’re doing something horribly wrong.

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