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Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

goatface posted:

Jesus, that's a lot of rules.

Most of them are just for the event GW made them for.

Really, the only salient rules are these:

200pts per side
0-1 elites, 0-2 troops, 0-1 fast attack
Each model acts as a single unit
3 models are specialists and get an extra USR each
Nominate one model as leader, they get a bonus based on how many kills they performed last game.
Have to have at least 3 models.

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goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
I was talking about Gangz of Nu Ork

Business Gorillas
Mar 11, 2009

:harambe:



Weirdo posted:

The Night Goblins are a warband in the latest release of Coreheim, but there are no elves yet.

There's a night goblin warband on Tom's Boring Mordheim site. Elves kind of break mordheim without houseruling them, because their main weakness in Fantasy (low toughness/low armor saves in exchange for high initiative and movement) is nonexistant in Mordheim, where armor doesn't matter and elves have a racial toughness max of 4. Elf armies really go against everything Mordheim's all because with high Initiative they can dance circles around everyone and with high starting BS you can sit in the top of buildings and shoot the whole game, which gets really old amazingly fast.

I'd convince whoever you're playing with to not run elves, especially to start. Everyone has a "oh my god shooting is amazing" phase, and if your initial experiences with the game is getting shot off the table with elves you're going to hate an otherwise amazing game. I was in a campaign where I was the only non-elf player and I stopped playing in it by turn 4.

EDIT: A game of basic mordheim is like 1.5 hours tops. How can it get any more streamlined?

Business Gorillas fucked around with this message at 01:29 on Nov 11, 2013

berzerkmonkey
Jul 23, 2003

Business Gorillas posted:

EDIT: A game of basic mordheim is like 1.5 hours tops. How can it get any more streamlined?
That's my question too - people start dicking around and "improving" rules because they have a bad experience in a game. "I can't win, so obviously, the game is unbalanced!"

Weirdo
Jul 22, 2004

I stay up late :coffee:

Grimey Drawer

Business Gorillas posted:

There's a night goblin warband on Tom's Boring Mordheim site. Elves kind of break mordheim without houseruling them, because their main weakness in Fantasy (low toughness/low armor saves in exchange for high initiative and movement) is nonexistant in Mordheim, where armor doesn't matter and elves have a racial toughness max of 4. Elf armies really go against everything Mordheim's all because with high Initiative they can dance circles around everyone and with high starting BS you can sit in the top of buildings and shoot the whole game, which gets really old amazingly fast.

I'd convince whoever you're playing with to not run elves, especially to start. Everyone has a "oh my god shooting is amazing" phase, and if your initial experiences with the game is getting shot off the table with elves you're going to hate an otherwise amazing game. I was in a campaign where I was the only non-elf player and I stopped playing in it by turn 4.

EDIT: A game of basic mordheim is like 1.5 hours tops. How can it get any more streamlined?

To be perfectly honest, I have very little experience with wargaming and asked a friend what system to use as a one-versus-one skirmish-style campaign, and he suggested Mordheim (in part because he gave me his old orc models). The game we want to run is essentially orcs versus elves, scavenging the ruins of a human civilization and ultimately trying to become the new dominant empire (also use the games for a NaNoWriMo-type thing).

After reading around the internet, it seems like Heroheim or Coreheim might be better options for us since we're looking for more balance, but I'm still looking for advice on what system to use or advice on running a campaign of this type in general.

I don't think either of us need to have Night Goblin rules for Night Goblin models, and we will use the rulesets for existing factions but will be using models of our choice. The only thing we have settled on was using orcs and elves for models because we like them :v: :orks:

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer

Weirdo posted:

The only thing we have settled on was using orcs and elves for models because we like them :v: :orks:

This is an entirely acceptable reason for doing a thing.

Business Gorillas
Mar 11, 2009

:harambe:



berzerkmonkey posted:

That's my question too - people start dicking around and "improving" rules because they have a bad experience in a game. "I can't win, so obviously, the game is unbalanced!"

Mordheim doesn't come without its flaws. Armor (and, by extension, handguns and axes) are borderline worthless, vanilla crits are too powerful, shadow elves are bonkers, and you can pretty easily shoot someone out. However, there's a lot of pretty well-tested rules alternatives out there.

Here's the houserules we ended up using in my group. Some of them were actually really popular, especially the parry changes and "free" equipment.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through

Business Gorillas posted:

EDIT: A game of basic mordheim is like 1.5 hours tops. How can it get any more streamlined?
First thought is working in premeasuring.

berzerkmonkey
Jul 23, 2003

Business Gorillas posted:

Mordheim doesn't come without its flaws. Armor (and, by extension, handguns and axes) are borderline worthless, vanilla crits are too powerful, shadow elves are bonkers, and you can pretty easily shoot someone out. However, there's a lot of pretty well-tested rules alternatives out there.
Armor is worthless because the point of the game is to have half your warband get injured and have weird permanent injuries. The Shadow Elves (along with Lizardmen, Bretonnians, Dark Elves, etc) are not balanced, and should not be used in a campaign environment. The Specialist Games/Town Cryer warbands were created by fans and were never vetted by GW and have serious flaws. Just because they were published "officially" by GW doesn't mean that they actually were playtested in a reasonable capacity. And yes, you can shoot the hell out of someone, but you're supposed to have a ton of terrain on the table - having a building between you and an archer is a great way to stop arrows.

Not a viking
Aug 2, 2008

Feels like I just got laid

goatface posted:

I was talking about Gangz of Nu Ork

A lot of it are rules for vehicles, different gangs and different campaign stuff, which you don't necessarily need or at least not right away. The basic rules are 50 pages and most of it is familiar stuff if you already play gw games.

Also, do you think it would break the game to allow pre-measuring and let charges be 2d6 like in fb?

Not a viking fucked around with this message at 21:02 on Nov 11, 2013

Business Gorillas
Mar 11, 2009

:harambe:



berzerkmonkey posted:

And yes, you can shoot the hell out of someone, but you're supposed to have a ton of terrain on the table - having a building between you and an archer is a great way to stop arrows.

This is true, but then the game devolves into nudging your warband millimeters and using laser pointers to make sure they're out of LOS from shooters that always hit you on 2's thanks to BS upgrades and shooting skills in mid to late game, which is amazingly anti-fun. You're either going to spend hundreds of dollars or terrain (or eat up half of your store's terrain playing a 48x48" game, which is an incredibly dick move) or you can just houserule armor to make it more valuable/nerf elves/not play massive amounts of shooting.

We made a rule saying that elves cap out at T3 and you can only buy armor for characters that is in your starting list (meaning elves can never get gromril or heavy) and it balanced stuff out, as well as "don't be an rear end and take 8 elf archers because nobodys going to play you".

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch
Most (I stress most) of the supplemental warbands are pretty balanced. Brettonians have a bizarre experience curve and are the only one of the Lustria warbands that approaches playable in any sense. Dark Elves, Shadow Warriors and Lizardmen are pretty over powered, but the Lustria bands were only ever meant to play each other so that makes some sense. Beastmen are way too good, and vanilla Orcs are a poo poo show (except for Trolls! Best unit in the game!). I'd say if you want the most "balanced" of games (Mordheim is not really meant to be and commonly sacrifices balance for thematic fun, see: crit tables) you should stick to bands from Mordheim, Relics of the Crusades, Empire in Flames, Nemesis Crown and Border Town Burning. Feel free to add in some of the supplemental Merc bands as well (Averlanders, Sherwood Outlaws and Kislev) but be warned they are better than the default Merc bands (well, except for Marienburg because money is the best stat).

Nemesis Crown has a bunch of bands and they are all pretty polished and balanced. Horned Hunters are a good warband if you want alternative rules for Elves since they are basically a bunch of bow using human rangers who live in the middle of a forest. It also has a decent Goblin list in it as well that isn't a bad as the previously mentioned one.

The best rule for Mordheim is "don't be a dick" however and you'll learn exactly what that means over the course of your first few games. If you play at a shop, you should make or aquire a lot of fences, palisades, gravestones, piles of crates and other small LoS blockers because you'll need them. A good rule of thumb is to try not to have any direct line of sight over 7 inches that doesn't involve you climbing up a belltower or other such big obstacle.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Also to make any tempting vantage points into a risky spot to be by providing scant cover at the top.

lilljonas
May 6, 2007

We got crabs? We got crabs!

ineptmule posted:

Also to make any tempting vantage points into a risky spot to be by providing scant cover at the top.

Yeah, you don't need elves to make shooting overpowered in Mordheim, you just need a lucky roll or two to make a bunch of archer henchmen into deadly snipers. One solution is to always build more and more terrain.

Silhouette
Nov 16, 2002

SONIC BOOM!!!

The best warband in the early game is still Reikland mercs, since their missile troops get BS 4 off the bat and are dirt cheap.

lilljonas
May 6, 2007

We got crabs? We got crabs!
It also helps that armour is way overcosted in the stock game, and it is much faster to get a single good shooting upgrade than to get enough countermeasures. When we tried Mordheim, one team got two quick BS upgrades for his archer henchmen and pretty much massacred everyone, every time. Pin cushions everywhere.

Not a viking
Aug 2, 2008

Feels like I just got laid
Oh god, I've spent all day creating gangs for that Gangs of Nu Ork rules set. I already had a gang of Gorkamorka orks. Then I made a gang from the cultists from the starter set and gave them equipment and careers/skills based on each model. Now I'm about to use the CSM from the starter set and do the same.

Please, let there be someone at my FLGS who's willing to play this with me :pray:

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Not a viking posted:

Oh god, I've spent all day creating gangs for that Gangs of Nu Ork rules set. I already had a gang of Gorkamorka orks. Then I made a gang from the cultists from the starter set and gave them equipment and careers/skills based on each model. Now I'm about to use the CSM from the starter set and do the same.

Please, let there be someone at my FLGS who's willing to play this with me :pray:

I hope to try a game of this sometime this week. There is so much choice it is kinda hard to decide on what to do. It does seem like you can make some really good fluffy stuff. One of my friends is planning on doing an Inquisitor and his henchmen, which is both topical and rad.

Not a viking
Aug 2, 2008

Feels like I just got laid
Yeah, I noticed that to. I think its better to think of theme first, and then pick equipment and gangers to fit. A radical inquisitor and his retinue + local police force. Gretchin revolutionaries. An eldar group sent to assassinate a chaos cultist before he summons a greater deamon.

I just took the Dark Vengeance cultists and gave them the equipment they are modeled with and as I did so, their background story, career skill sets and names sort of came naturally.

Not a viking
Aug 2, 2008

Feels like I just got laid
Where can I get sci-fi terrain and details like barrels and control panels for Necromunda?

berzerkmonkey
Jul 23, 2003
I answered you in the Painting thread, but:

Not a viking posted:

Where can I get sci-fi terrain and details like barrels and control panels for Necromunda?
Antenocitis Workshop. Technically, it's Infinity terrain, but you won't get in trouble. If you don't mind print & play, World Works Games also has a sci-fi line.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Not a viking posted:

Where can I get sci-fi terrain and details like barrels and control panels for Necromunda?

I don't know if they are your thing but Hirst can get you set up with unlimited sci-fi bits and pieces http://www.hirstarts.com/molds/moldssci.html

Cargo Bay Accessory Mold #302

Industrial Accessory Mold #326

Silhouette
Nov 16, 2002

SONIC BOOM!!!

I'd also suggest #325, the Industrial Edge mold, for random piles of detritus. The new Robot molds are really cool too, just file off or cover the Roborally-esque cartoon eyes.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Anyone looking to sell some Warmaster? I bought a mortal chaos force inspired by bezerkmonkey's posts but unfortunately realised that the only way I'll get a game is if I buy a second force to entice someone to play with me.

berzerkmonkey
Jul 23, 2003
Keep your eye out on Ebay - you can get some full army deals for a good price. Most people are looking for specific units and don't bother with a full army.

EDIT: Kalistra do a wide range of 10mm minis, and their prices are pretty good. There may be a few holes in the line when it comes to being directly analogous to Warmaster, but they can certainly be a good start for most of the WM armies.

berzerkmonkey fucked around with this message at 15:25 on Dec 2, 2013

berzerkmonkey
Jul 23, 2003
Working on a test base for Man O' War. Aside from the bad lighting, I think it came out alright. My drybrush was a little too wet at one point, hence the streaking in some spots. Now I just need to figure out how to effectively do a wake.

Tadhg
Aug 5, 2007

AUT MORS
AUT GLORIA

:hist101:
This is kind of a long shot, but does anybody happen to have a metal Lobelia Sackville-Baggins from GW's LoTR line they'd be willing to sell/trade? I'm trying to finish mustering a Shire force to paint up this month, and the only things I'm missing are her and some Sheriffs.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

How big should the base for my Warmaster Chaos General on Dragon be? Should I go round base or rectangle? Maybe round to keep it consistent with the other heroes... but a 20mm circle is a little small. Would using a 40mm round base be modelling for advantage?

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
I remember seeing that model based on a regular warmaster rectangular base in the rule book etc.

berzerkmonkey
Jul 23, 2003
Characters play no real part in the game, other than for giving orders, so it really doesn't matter what size base you put him on. Usually dragons go on a standard WM base though, simply due to their large size. You could probably also do a 25-30mm washer as well.

Proletariat Beowulf
Jan 7, 2007
I wish meat screamed as I ate it.
I hear you're the boys I can ask about this lot of goofy poo poo I landed:



http://imgur.com/a/HbleD <--- has more pictures.

What the hell am I looking at, here? I don't have the time, money, or inclination to play 6mm games, honestly. Thanks for any help (especially related to selling)!

Proletariat Beowulf fucked around with this message at 19:26 on Dec 29, 2013

LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

I've got to say that I'm really quite sad that the Skirmish Inquisition Game rumours haven't turned out to be true (yet?), and it may have been crossed wires with that thing Black Library put out.

Midjack
Dec 24, 2007



Proletariat Beowulf posted:

I hear you're the boys I can ask about this lot of goofy poo poo I landed:



http://imgur.com/a/HbleD <--- has more pictures.

What the hell am I looking at, here? I don't have the time, money, or inclination to play 6mm games, honestly. Thanks for any help (especially related to selling)!

Looks like you have a bunch of Epic scale imperial guard and space marine stuff with a few Battlefleet Gothic ships. Not sure what the minotaur looking guys are, some chaos unit maybe. The figures are useful for people who still play.

The red book is the 40K Compendium, a roundup of useful articles from White Dwarf that were a rules patch for the first edition of Warhammer 40,000. They're up to 6th edition now, so it's not very useful with the official game now though it does have some classic units that people miss from the current editions. There are a few on ebay for $20.

Ebay the whole lot with an opening bid of $30 and see what you get.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Those four gothic cruisers are probably worth more than $30 if they're in decent nick.

Leperflesh
May 17, 2007

Midjack posted:

Ebay the whole lot with an opening bid of $30 and see what you get.

drat no, put them up in SAMart first! There's probably some goons in this thread who would want that stuff, and you won't have to pay eBay fees or deal with Paypal if you don't want to.

berzerkmonkey
Jul 23, 2003
If you decide to go Ebay, split the different game systems up - you're going to miss out on bidders if you lump it all together. You'll also make a few bucks on the Leman Russ tanks and the metal dreadnoughts.

I'd split the Epic, BFG and 40K book out into their own categories (assuming you post on Ebay.)

Proletariat Beowulf
Jan 7, 2007
I wish meat screamed as I ate it.
I've taken a bunch of advice and made a thread in SA Mart for any of you nerds who want some of the stuff in my above post. Thanks for the advice!

Redvenom
Jun 17, 2003
I also owe BunnyX :10Bux:
Whilst this isn't Specialist Games specific, it kinda is because there's Bloodbowl there and that's what I'm going to play :woop:

Australians, if you don't have much planned this Australia Day weekend then have you thought about a visit to your nations capital? It's not all :downs:, it's also full of :clint: so come along to one of the biggest tournament events of the year at CanCon 2014! Hosted by the Canberra Games Society it features a huge selection of different games systems, all housed under the same roof.

BB will feature some of the biggest names in Australian Blood Bowl, with a swathe of former tournie winners and online stars already confirmed as attending. This is the biggest progression tournament in the southern hemisphere!

The coaches pack has been published and a summary of the rules are as follows:

AUSTRALIAN BLOOD BOWL NATIONALS - Cancon 2014
Saturday 25th to Monday 27th Jan 2014
Exhibition Park, Flemington Rd, Mitchell ACT

IMPORTANT
- Registration and Payment has a cut off date of the 20th of January 2014
Online Entry Form - http://www.cgs.asn.au/cancon/tournaments-2/

• NAF Registered Event, new Dice sets available with NAF registration. A few sets of previous old colour Block Dice will be available via a DRAW.
• Blood_Bowl_Competition_Rules.pdf plus BBRC endorsed Chaos Pact, Slann and Underworld teams.
• Teams have $1,000,000gp to spend and must have a minimum of eleven (11) players but Coaches do not have to spend the entire amount before the first game.
• Progression Style system with the full inducement system - except NO SPECIAL PLAY CARDS.
• Swiss Style, 7 Game Round Robin, 3 games each on Saturday/Sunday and 1 game on Monday followed by Trophies and Presentations.
• Prizes for Painting, Best Custom Board and the Grimrod Award.
• All teams must be numbered, painted and represent the miniature appropriately.
• Coaches who didn’t attend Cancon 2013 will receive a set of Orange and Green Aussie Block Dice. All Coaches will get a Cancon Pin.


For further information head over to Ausbowl.

Nash
Aug 1, 2003

Sign my 'Bring Goldberg Back' Petition
Not really a specialist game but nowhere else to put this. Anybody been keeping up on the January releases for Hobbit? It looks like GW has the great idea of making some regular troops finecast. The problem with this is that the troops in question, Laketown guards, are pretty cheap in points. It looks like they would be best used in large numbers. If you want to even attempt to make a force of these guys you will be paying out the rear end for an all finecast army. Sucks because I think the models are kinda nice looking. drat you GW.

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Tadhg
Aug 5, 2007

AUT MORS
AUT GLORIA

:hist101:
I suspect that we'll see more Lake-town figures next year, with a bunch of releases to match the Battle of Five Armies.

But yeah, finecast troops are terrible. I feel your frustration-- I've paid out the nose for a hobbit army over the years. But at least they're durable pewter figures.

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