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zVxTeflon posted:I refuse to acknowledge a battle of endor list that doesnt have lando and wedge I tried telling her that, but she prefers Han Solo. If I played Rebels more I'd use Lando because I think it's a better support ship.
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# ? Dec 23, 2013 01:13 |
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# ? May 24, 2024 21:22 |
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Lando works best in high point games with more ships as theres usually someone within range 1 of him at all times. So this would be an ideal situation for Lando
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# ? Dec 23, 2013 06:32 |
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I just recently got into this game as a wargame newbie. I noticed the A-Wing at Barnes and Noble and had to buy it. Even though it was $15, it was the smallest, most detailed A-Wing model I've ever seen. And with my brother coming for Christmas I decided to go whole hog and buy the starter set and a TIE interceptor. We just played our first real skirmish last night, and had a blast. It was pretty fun to maneuver strategically and try to anticipate your opponents moves. We played 60 points which was enough for the ships and select upgrades. I had two TIEs and an interceptor and he had an X and the A-wing. Overall the game was really balanced and after playing for about an hour, he had knocked out my interceptor and I had killed his X-wing. We ended in a draw since it was like 3am but I know I'll want to play again. If anyone is thinking of getting this game, don't hesitate, it's awesome.
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# ? Dec 23, 2013 21:52 |
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Otterspace posted:I just recently got into this game as a wargame newbie. I noticed the A-Wing at Barnes and Noble and had to buy it. Even though it was $15, it was the smallest, most detailed A-Wing model I've ever seen. And with my brother coming for Christmas I decided to go whole hog and buy the starter set and a TIE interceptor. We just played our first real skirmish last night, and had a blast. It was pretty fun to maneuver strategically and try to anticipate your opponents moves. We played 60 points which was enough for the ships and select upgrades. I had two TIEs and an interceptor and he had an X and the A-wing. Overall the game was really balanced and after playing for about an hour, he had knocked out my interceptor and I had killed his X-wing. We ended in a draw since it was like 3am but I know I'll want to play again. If anyone is thinking of getting this game, don't hesitate, it's awesome. Lots of reputable sites like https://www.miniaturemarket.com have the ships for much less, so the steep price and B&N's questionable support can be negated.
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# ? Dec 24, 2013 03:48 |
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Yeah no kidding about the questionable support, I asked the clerk when I checked out if he knew what a stress token was, and he had no idea what I was talking about! It was an impulse buy and I wanted it to take home.
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# ? Dec 24, 2013 10:00 |
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Why would you expect a Barnes and Noble clerk to know anything about the game anyway? They're primarily a bookstore and all their games and other merchandise is secondary at best.
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# ? Dec 24, 2013 12:41 |
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jivjov posted:Why would you expect a Barnes and Noble clerk to know anything about the game anyway? They're primarily a bookstore and all their games and other merchandise is secondary at best.
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# ? Dec 24, 2013 14:03 |
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I just picked this up as a Christmas present for myself, along with 2 Tie Interceptors, a Tie Bomber, a B-wing and an A-wing (which is what the FLGS had, in addition to a HWK light freighter, Firespray and Lambda Shuttle - I figured I'd start with regular 'small' ships and upgrade to bigger ones later). I'm going to build both sides about evenly on account of being the first in my group of friends to actually have the game - apparently it's fairly popular at the gamestore but it's nice to have options. What would you recommend as the next things to get? I was thinking of ordering in a third Tie Fighter, a tie Advanced, a second X-wing and an Y-wing - got to get 'em all, you know.. Oh, and one of those little dice sets. Never too many dice.
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# ? Dec 24, 2013 16:39 |
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Drake_263 posted:I just picked this up as a Christmas present for myself, along with 2 Tie Interceptors, a Tie Bomber, a B-wing and an A-wing (which is what the FLGS had, in addition to a HWK light freighter, Firespray and Lambda Shuttle - I figured I'd start with regular 'small' ships and upgrade to bigger ones later). I'm going to build both sides about evenly on account of being the first in my group of friends to actually have the game - apparently it's fairly popular at the gamestore but it's nice to have options. What would you recommend as the next things to get? I was thinking of ordering in a third Tie Fighter, a tie Advanced, a second X-wing and an Y-wing - got to get 'em all, you know.. Oh, and one of those little dice sets. Never too many dice. May as well just get another core set. The extra tokens, dice, templates, and 2 TIEs + X-Wing are a steal. I would then suggest getting the Falcon and Firespray. The Falcon is a really fun ship that changes the game a lot. TIE / X-Wing expansion pack are really good for pilots if you can't borrow their cards. HWK-290 is a great support ship. Lambda is hard to fly for newbies.
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# ? Dec 24, 2013 16:43 |
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That's true enough, and I can get a second starter set plus an extra ship for about the same price as the four individual ships plus the dice and templates. Do the expansions have any particular must-have gear cards?
Drake_263 fucked around with this message at 18:01 on Dec 24, 2013 |
# ? Dec 24, 2013 16:54 |
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Drake_263 posted:That's true enough, and I can get a second starter set plus an extra ship for about the same price as the four individual ships plus the dice and templates. Do the expansions have any particular must-have gear cards? X-Wing expansion as Wedge, and TIE has Howlrunner, both of which are AMAZING.
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# ? Dec 24, 2013 18:22 |
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Werp, looks like I might end up with a wing of 5 standard TIEs...
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# ? Dec 24, 2013 19:16 |
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Firespray has a lot of good upgrade cards Gunner Stealth x 2 heavy laser cannon
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# ? Dec 24, 2013 19:18 |
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You'll probably want a Lambda at some point...it has an Advanced Sensors card that is really useful for other ships. Speaking of the Lambda; I'm really sad they didn't take the opportunity to include a Rebel-faction Tyderium title card.
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# ? Dec 24, 2013 20:15 |
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jivjov posted:Speaking of the Lambda; I'm really sad they didn't take the opportunity to include a Rebel-faction Tyderium title card. What a missed opportunity
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# ? Dec 24, 2013 20:25 |
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jivjov posted:You'll probably want a Lambda at some point...it has an Advanced Sensors card that is really useful for other ships. Advanced Sensors is GREAT, but since the only other ship that can take it is the B-Wing, don't get a Lamba until you get one of those. And even then, if you aren't playing tournaments, just proxy the card.
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# ? Dec 24, 2013 21:14 |
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I didn't like the Shuttle at first, but I've still been using it more than the Firespray-31. I do find it hard to use the larger Imperial ships because the Rebels usually are packing X-Wings or B-Wings.
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# ? Dec 25, 2013 00:24 |
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Tie Bombers for $7.25 at Miniature Market today. http://www.miniaturemarket.com/ffgswx15.html
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# ? Dec 25, 2013 15:13 |
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nuggets posted:Tie Bombers for $7.25 at Miniature Market today. Thanks for this. I grabbed 2 in case the deal expires and some goon wants one,
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# ? Dec 25, 2013 17:23 |
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I just had my younger brother over and actually tried the game for the first time - just a basic training mission, X-wing versus an Academy Tie and a Black Tie, a couple of asteroids for variety, no upgrades. He chose Imperials. In the first mission I misjudged the length of the 4-template and managed to fly out-of-bounds while going for a handbrake turn, in the second I winged the Black Tie before getting overwhelmed. Little bastards are a lot more agile than I thought, using barrel rolls to slip in and out of firing solutions. I do like how the rules of the game are easy to pick up, though, each round lasted like twenty minutes and by then we had a good handle on the basics. Really enjoyed it so far, well worth the effort
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# ? Dec 25, 2013 18:20 |
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Drake_263 posted:I just had my younger brother over and actually tried the game for the first time - just a basic training mission, X-wing versus an Academy Tie and a Black Tie, a couple of asteroids for variety, no upgrades. He chose Imperials. In the first mission I misjudged the length of the 4-template and managed to fly out-of-bounds while going for a handbrake turn, in the second I winged the Black Tie before getting overwhelmed. Little bastards are a lot more agile than I thought, using barrel rolls to slip in and out of firing solutions. That is really good to hear. TIE Fighters definitely aren't to be underestimated, the barrel roll ability is invaluable to the survival of the TIE's and I barrel roll with mine when I am able. When attacking, go for the Academy TIE when possible, as the PS1 pilot is almost guaranteed to move first will be unable to move out of your potential firing arc unless your opponent is amazing. Also remember that attack die are better than defense die, so if you can keep blapping away at any range he will eventually roll enough blanks. I've even had 4 blank defense die out at range 3 after a Y-Wing tried a long range primary attack. I was dealt a direct hit critical and a regular damage, so ship destroyed .
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# ? Dec 25, 2013 22:13 |
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Leo Showers posted:That is really good to hear. I just need to learn to imagine the travel arc of my ship - in the first match I managed to pretty much hit every single drat asteroid on the way so I didn't get a chance for actions, before accidentally handbrake-turning myself out of the map. Almost got the Obsidian Squadron Tie out of the sky on my opening salvo in the second round though, target-locked him and splatted a full salvo in - three hits, only his evade token saved him. Going to get interesting when we have a little bit more time - I've got a B-wing and an A-wing I'm itching to try out! Drake_263 fucked around with this message at 23:00 on Dec 25, 2013 |
# ? Dec 25, 2013 22:54 |
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Drake_263 posted:I just need to learn to imagine the travel arc of my ship - in the first match I managed to pretty much hit every single drat asteroid on the way so I didn't get a chance for actions, before accidentally handbrake-turning myself out of the map. Almost got the Obsidian Squadron Tie out of the sky on my opening salvo in the second round though, target-locked him and splatted a full salvo in - three hits, only his evade token saved him. Going to get interesting when we have a little bit more time - I've got a B-wing and an A-wing I'm itching to try out! I'd recommend using the Green SQ. Pilot with Push the Limit for the A-Wing, it's really only equalled by the Saber SQ. Pilot with PtL for maneuverability and flexibility. Don't be scared to use the double action because the A-Wing has enough green maneuvers to be able to clear the stress. B-Wings are pretty nasty too, especially with the 2 speed K-turn.
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# ? Dec 26, 2013 00:50 |
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Leo Showers posted:I'd recommend using the Green SQ. Pilot with Push the Limit for the A-Wing, it's really only equalled by the Saber SQ. Pilot with PtL for maneuverability and flexibility. Don't be scared to use the double action because the A-Wing has enough green maneuvers to be able to clear the stress. B-Wings are pretty nasty too, especially with the 2 speed K-turn. I'm just going to have to try and resist the urge to go nuts with the secondary weapons, I've got a bunch of different missiles that look all sorts of mean (Cluster Missiles, Assault Missiles, Seeking Missiles and Concussion Missiles) along with enough proton torpedoes to arm a third world country with. And yes, being able to, say, pull an evasive maneuver or boost while pulling up a target lock. Is it just me or is Tycho Celchu damned mean, what with being able to execute actions even with stress tokens?
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# ? Dec 26, 2013 11:14 |
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Drake_263 posted:I'm just going to have to try and resist the urge to go nuts with the secondary weapons, I've got a bunch of different missiles that look all sorts of mean (Cluster Missiles, Assault Missiles, Seeking Missiles and Concussion Missiles) along with enough proton torpedoes to arm a third world country with. And yes, being able to, say, pull an evasive maneuver or boost while pulling up a target lock. Is it just me or is Tycho Celchu damned mean, what with being able to execute actions even with stress tokens? Tycho is really good, especially paired with PtL. The only issues I have with him is that while you may be able to execute actions, you will not be able to execute red manuevers. Also it's a fair investments in points which can be hamstrung by a an unlucky dice roll, but that could be said for most TIEs. Some will dimiss him, but I am actually a fan of Arvel Crynyd. You can just run him into whatever and still get shots off.
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# ? Dec 26, 2013 11:49 |
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One of my regular gaming buddies finally took the plunge and got the starter set for Christmas, finally I don't have to keep buying ships for both factions and can concentrate on imperials, yay
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# ? Dec 26, 2013 22:55 |
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jivjov posted:You'll probably want a Lambda at some point...it has an Advanced Sensors card that is really useful for other ships. alg posted:What a missed opportunity A Tyderium title card would have been cool, but I'm more disappointed we didn't get an Emon Azzameen pilot card and/or an Andrasta title for the Firespray. Edit: "Not today, bootlicker!"
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# ? Dec 26, 2013 23:57 |
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Order processing at CSI: 1x Core Set (2nd Set) 2x B-Wing 1x X-Wing 1x TIE Fighter 1x HCD Space Battlemat (3x3 Playmat with awesome space art!) ...as well as a cheap rear end 3rd *Netrunner* core set for 13 bucks! Alg, I'm in for the long haul. Now... to proxy cards... Carteret fucked around with this message at 03:48 on Dec 27, 2013 |
# ? Dec 27, 2013 03:42 |
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Carteret posted:Order processing at CSI:
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# ? Dec 27, 2013 03:44 |
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Carteret posted:...as well as a cheap rear end 3rd *Netrunner* core set for 13 bucks! Ah crap I missed that deal its $27 now
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# ? Dec 27, 2013 05:28 |
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So this is really area specific, but, Target stores in Austin have FINALLY caught up to the rest of the country and clearance priced the core set to $20. The Cedar Park location had about half a dozen as of this afternoon.
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# ? Dec 27, 2013 06:14 |
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Ugh stupid Canadian pricing - local gaming store that I actually like (Dueling Grounds in Toronto) has all the expansion ships for $16.95, the starter kit for $44.95 and larger ships for $34, despite the dollar almost being at parity. Hate how we get screwed like this - ordering online ends up being only slightly cheaper with shipping, too. Luckily they had a 20% off sale this week so I got my friend the starter set, slave 1, interceptor and advanced for $100 after tax.
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# ? Dec 29, 2013 19:11 |
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Amish Retard posted:Ugh stupid Canadian pricing - local gaming store that I actually like (Dueling Grounds in Toronto) has all the expansion ships for $16.95, the starter kit for $44.95 and larger ships for $34, despite the dollar almost being at parity. Hate how we get screwed like this - ordering online ends up being only slightly cheaper with shipping, too. Meeplemart or 401 Games have competitive prices to the US. Small ships are $11.95, Large Ships are $22.95 (Slave ones are 19 at 401), and cores are $31.95.
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# ? Dec 29, 2013 23:03 |
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Just picked this up last night (ok actually it was bought over a week ago as an Xmas present for my brother but I have been staring at it too long and ripped it open for myself) and holy poo poo is it fun. My friend who hates all miniatures even liked it. Question: I know they are releasing non faction ships such as the Slave 1. Does this mean a 3 (or more) person FFA is possible?
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# ? Dec 30, 2013 22:50 |
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Mindisgone posted:Question: I know they are releasing non faction ships such as the Slave 1. Does this mean a 3 (or more) person FFA is possible? Slave 1 was already released as an Imperial ship.
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# ? Dec 30, 2013 22:57 |
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Anyone have a recommendation for a new and bigger Plano case to upgrade to? I have the red 5231 that everyone recommended in the early days of the game (I think on Amazon it's still listed in the "other people bought this item as well" section with the X-Wing core set) but I've just about outgrown it now, especially since I've started sleeving my game cards. Ideally I'd like to house everything including the large ships in one case, but I can live with the Falcon/Firespray/Lambda being left out.
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# ? Dec 31, 2013 05:06 |
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Plano 3952 Its basically two of the red ones attached to each other. Mines got 4 xwings 2 ywings 3 bwings 2 awings 7 ties 3 interceptors 1 t-advance 2 bombers 1 Hwk 1 falcon 1 firespray 1 lambda all the cards, dials, bases, ship tokens, 2 sets of movement templates, extra crap and still has room to spare. this'll give you an idea of how much it can hold http://boardgamegeek.com/thread/1041457/the-40th-storage-solution-hello-wave-3 banned from Starbucks fucked around with this message at 06:04 on Dec 31, 2013 |
# ? Dec 31, 2013 05:56 |
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I'm gonna have to upgrade too. I've just gotten a couple more TIE Bombers from that last Miniature Market deal and now I'm out of space completely. Even without bringing in the Lambda. Which sucks because I just managed to get everything organized into the current case last weekend.
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# ? Dec 31, 2013 16:00 |
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jivjov posted:Anyone have a recommendation for a new and bigger Plano case to upgrade to? I have the red 5231 that everyone recommended in the early days of the game (I think on Amazon it's still listed in the "other people bought this item as well" section with the X-Wing core set) but I've just about outgrown it now, especially since I've started sleeving my game cards. Ideally I'd like to house everything including the large ships in one case, but I can live with the Falcon/Firespray/Lambda being left out. I ended up ditching my Plano sets and went with this. I have all the tokens, dials bases, rulers and cards in the top then I got pluck foam and filled the bottom with it for the models. It has tons of room still with 7 Ties, 4 Xwing, 3 Bwings, 1 Shuttle, a set of 3D asteroids and 2 of everything else. It should last for 2-3 more expansions hopefully.
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# ? Dec 31, 2013 22:38 |
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# ? May 24, 2024 21:22 |
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# ? Jan 2, 2014 17:08 |