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Edmond Dantes posted:I'm using MO and BOSS, but BOSS doesn't sort the mods in left pane, only the .esp files on the right pane under "plugins". By the way you don't have to have them sorted in the left pane. That just shows what's available and what's installed. The load order is on the right, and with newer MO versions make sure they're selected under the Archives tab in the data section.
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# ? Dec 30, 2013 16:13 |
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# ? Jun 5, 2024 06:10 |
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Entropic posted:So food and horses are basically worthless eyecandy in the vanilla game, right? Most food is but there are a few recipes that are suprisingly powerful. Elsweyr Fondue: "Regenerate Magicka 25 points for 720 seconds. Fortify Magicka 100 points for 720 seconds " 12 minute potion of fortify + regenerate magicka. Unfortunately it uses Moon Sugar which i haven't found so far in Skyrim.
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# ? Dec 30, 2013 16:16 |
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give me thread posted:By the way you don't have to have them sorted in the left pane. That just shows what's available and what's installed. General advice: Have the order of your installed mods follow the loadorder of your plugins, unless you want certain files from one mod to overwrite some other mod's files. NihilismNow posted:Unfortunately it uses Moon Sugar which i haven't found so far in Skyrim. Raygereio fucked around with this message at 16:26 on Dec 30, 2013 |
# ? Dec 30, 2013 16:23 |
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So I think I'm about done and have done everything right but a quick question about Bash Patches, I followed the video linked above and used the suggested Tags BOSS said to use for my mods, made, then installed the patch, but when I run BOSS again it still shows the same "Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}" even after making the patch. Is this normal or did I goof?
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# ? Dec 30, 2013 17:05 |
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NihilismNow posted:12 minute potion of fortify + regenerate magicka. Unfortunately it uses Moon Sugar which i haven't found so far in Skyrim. I found one in a dungeon once, I think (or from a loot drop), and bought some off of a Khajit trader. Hopefully I saved it and didn't fritter it away on potions I'll never use or for discovering alchemy effects.
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# ? Dec 30, 2013 17:14 |
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So is there a mod for Skyrim that's like an equivalent of Fallout's Increased Wasteland Spawns that just makes more stuff to fight? I'm about to try out the Immersive Patrols mod and I've heard the Organized Bandit mod adds some variety and volume to the potential encounters, but I was just wondering if there was a mod that just added bulk to existing encounters.
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# ? Dec 30, 2013 17:25 |
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Im_Special posted:So I think I'm about done and have done everything right but a quick question about Bash Patches, I followed the video linked above and used the suggested Tags BOSS said to use for my mods, made, then installed the patch, but when I run BOSS again it still shows the same "Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}" even after making the patch. Is this normal or did I goof? This is normal. BOSS gives static advice so I doesn't know what's gone into your bashed patch. Edmond Dantes posted:I'm using MO and BOSS, but BOSS doesn't sort the mods in left pane, only the .esp files on the right pane under "plugins". This is normal. BOSS only sorts esm/esp files. MO is the only manager that has the left pane all other managers rely on you installing mods in the correct order. Raygereio's advice of matching left side to right side is generally good. The lightning bolt symbol in the left pane means there is a conflict so you only really need to worry about those mods.
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# ? Dec 30, 2013 17:32 |
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NihilismNow posted:Most food is but there are a few recipes that are suprisingly powerful. Moon Sugar can be found at any of the Khajit Caravans. Alternatively, I can make a mod that allows you to break down Skooma into one or two portions of Moon Sugar via the Cooking Menu. I'll see what I can do.
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# ? Dec 30, 2013 18:07 |
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Lotish posted:So is there a mod for Skyrim that's like an equivalent of Fallout's Increased Wasteland Spawns that just makes more stuff to fight? I'm about to try out the Immersive Patrols mod and I've heard the Organized Bandit mod adds some variety and volume to the potential encounters, but I was just wondering if there was a mod that just added bulk to existing encounters. ASIS http://www.nexusmods.com/skyrim/mods/18436/ or the Populated mods http://www.nexusmods.com/skyrim/users/6370620/?tb=mods&pUp=1 specifically Forts and Dungeons.
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# ? Dec 30, 2013 18:15 |
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Lotish posted:So is there a mod for Skyrim that's like an equivalent of Fallout's Increased Wasteland Spawns that just makes more stuff to fight? I'm about to try out the Immersive Patrols mod and I've heard the Organized Bandit mod adds some variety and volume to the potential encounters, but I was just wondering if there was a mod that just added bulk to existing encounters. If you just want increased spawns, the then the go to mod is ASIS. It can be a bit tricky to install, and can potentially make the game much harder (gently caress falmer) but you should have a lot of fun with it. FEdit: 2 minutes, seriously?
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# ? Dec 30, 2013 18:17 |
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Let me preface by saying I really, truly, want to love Skyrim. I have played Skyrim for a few hours and found it bland and boring, but my friend convinced me that I should try it out modded. However, I am completely turned off by modding because it seems like there is a lot of 'move this file, add this exe, change this setting, hope you don'tt break everything', and I really don't want to have to deal with that. If anyone could recommend some good mods that are easy to deal with, I would be really grateful. In addition, I would like a mod that added some more spawns to the outside world (or some other mod that would address my boredom problem). I was constantly bored running around from quest to quest and barely encountering anything more than a stray wolf. Also, unlimited sprint would be a godsend (or some other solution to traveling long distances without a horse, maybe a sprint spell).
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# ? Dec 30, 2013 18:18 |
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Scags posted:Let me preface by saying I really, truly, want to love Skyrim. I have played Skyrim for a few hours and found it bland and boring, but my friend convinced me that I should try it out modded. However, I am completely turned off by modding because it seems like there is a lot of 'move this file, add this exe, change this setting, hope you don'tt break everything', and I really don't want to have to deal with that. It would help to know what, exactly, you find boring about the game. The setting? The combat? The lack of choices and consequences?
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# ? Dec 30, 2013 18:20 |
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chaosapiant posted:It would help to know what, exactly, you find boring about the game. The setting? The combat? The lack of choices and consequences? Very bland, samey, grey wilderness. Extensive travel time with few to no encounters (made worse by slow movement speed, small amount of sprint). Lack of interesting spell choices (channel fire from hand. Channel ice from hand. Wooohoo). Enchanted weapons being a pain in the rear end, due to needing to recharge them with soul crystals. Broken/OP stealth mechanics. Long time to level up, made worse by the fact that most perks are uninteresting number boosts. The worst offender for me has to be the movespeed/travel time though. That first run from Whiterun to see the greybeards is the most boring thing, and any time I make a new character I quit halfway there out of sheer boredom. Honestly I just want more combat. Edit - Thank you, by the way. Edit 2 - I know there are horses, but would prefer to avoid them. I just don't like riding a horse.
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# ? Dec 30, 2013 18:41 |
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If I use skyrim HD should I go ahead and disable the bethesda HD packs or just overwrite and load the HD ones last in MO?
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# ? Dec 30, 2013 18:51 |
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I'm kinda curious if all of the people complaining about how slow you move in Skyrim have played Morrowind.Sylink posted:If I use skyrim HD should I go ahead and disable the bethesda HD packs or just overwrite and load the HD ones last in MO? You should load the Bethesda HD packs very high up, Skyrim HD right below it, and everything else should generally be after them. This way anything Skyrim HD doesn't touch won't be a lower resolution and any other misc mods you install can overwrite the older ones with their textures. ShadowMar fucked around with this message at 18:56 on Dec 30, 2013 |
# ? Dec 30, 2013 18:54 |
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Scags posted:Very bland, samey, grey wilderness. Extensive travel time with few to no encounters (made worse by slow movement speed, small amount of sprint). Lack of interesting spell choices (channel fire from hand. Channel ice from hand. Wooohoo). Enchanted weapons being a pain in the rear end, due to needing to recharge them with soul crystals. Broken/OP stealth mechanics. Long time to level up, made worse by the fact that most perks are uninteresting number boosts. SPERG can take care of the travel time (there's a perk you can unlock for much longer sprinting) and the boring leveling system. SPERG basically makes it so you just do poo poo and it makes you better at it automatically, so the only things you have to worry about when you level up are what actually-interesting perks you want to take that really add stuff to the game... and also increasing health or magicka or whatever. The drawback is that you didn't want stuff that's complicated to install, and SPERG requires you to launch the game from a separate .exe (being the Skyrim Script Extender), and you need like two other mods installed for it to work. There are "ENB" mods which fix the lighting and weather, the most popular being Climates of Tamriel. You get nice lighting and post-processing effects, dynamic weather and clouds, etc. For spells, Apocalypse Spells Pack gives you somewhere around 200 new spells (more unlock as you level up), including stuff like a fast-travel spell which is faster than sprint and lasts quite a long time. I started with it, so I don't really have a point of comparison for vanilla. Let's just say that the spells are interesting and there are so many that it's kind of overwhelming. Immersive Patrols would probably clear up the "empty world" problem. You'll encounter battles out in the wild between all kind of different factions with dozens of combatants. I haven't tried it myself but people've said good things about it.
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# ? Dec 30, 2013 18:58 |
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King Vidiot posted:Stuff Oh hell yeah. That sounds perfect. Thank you. I will try this when I get home. I'm okay with mod-file-fuckery if I only have to do it for a couple things.
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# ? Dec 30, 2013 19:03 |
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If your computer isn't up to ENB snuff I've found a happy medium with Dynavision (static Depth of Field) and Tamriel Reloaded. Nexus is down at the moment or I'd give links. Apocalypse spell package includes "Almalexia's Grace," a low-level alteration spell that is basically like sprinting that costs magicka instead of stamina (and goes faster). Or you could, you know, fast travel and buy a horse.
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# ? Dec 30, 2013 19:11 |
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Lotish posted:So is there a mod for Skyrim that's like an equivalent of Fallout's Increased Wasteland Spawns that just makes more stuff to fight? I'm about to try out the Immersive Patrols mod and I've heard the Organized Bandit mod adds some variety and volume to the potential encounters, but I was just wondering if there was a mod that just added bulk to existing encounters. In addition to the things mentioned in previous posts, there's actually a Random Encounter mod by the same dude who did Random Encounters for New Vegas. Works very well.
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# ? Dec 30, 2013 19:36 |
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So i had semi stable loadout, but then my game CTD and now it wont even start. I installed a house mod (the tesseract) whitch seems to have crashed the gme. Is there any way to recuperate my save and where should I start? Th CTD was when I entered dawnsar. I had both ETAC Dawnstar and Dawnstar hold active at the time which I thought caused the CTD but now Skyrrim wont launch.
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# ? Dec 30, 2013 20:32 |
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Quift posted:So i had semi stable loadout, but then my game CTD and now it wont even start. If your game CTDs before the main menu then you've got a mod that is missing a master file. Load up Wrye Bash and look for any red marked plugin files. Scags posted:Very bland, samey, grey wilderness. Extensive travel time with few to no encounters (made worse by slow movement speed, small amount of sprint). Lack of interesting spell choices (channel fire from hand. Channel ice from hand. Wooohoo). Enchanted weapons being a pain in the rear end, due to needing to recharge them with soul crystals. Broken/OP stealth mechanics. Long time to level up, made worse by the fact that most perks are uninteresting number boosts. SPERG and the Community Uncapper fix the leveling and useless perks thing. ASIS, Immersive Patrols, and the Populated series fix the lack of encounters/combat throughout the world. And Passive Weapon Recharging takes care of the enchanted weapons, making them recharge over time (although you can still use Soul Gems to charge them faster). If you want new content, I recommend Falskaar, Moonpath to Elsewyr, and Conan Hyborian Age. Those three are very good quest mods. Synthwave Crusader fucked around with this message at 21:23 on Dec 30, 2013 |
# ? Dec 30, 2013 21:20 |
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The game wont start even when launched directly from the ordinary skyrim launcher witout any mods. Reinstalled to be sure. Now I have deleted the entire folder and I'm trying a fresh install and then I willl add skse and see if I can get the ordinary game to launch. Then I will try to reapply the mods. No mod has been removed except Dawnstar expanded.
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# ? Dec 30, 2013 21:26 |
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So I know plenty of mods to make more combat happen while traveling through skyrim. But is there any mods that let more of the little random roadside events happen that are not combat ?
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# ? Dec 30, 2013 21:31 |
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kaschei posted:If your computer isn't up to ENB snuff I've found a happy medium with Dynavision (static Depth of Field) and Tamriel Reloaded. Nexus is down at the moment or I'd give links. Just installed that Tamriel Reloaded and wow is it a pretty mod! And very little slowdown too
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# ? Dec 30, 2013 22:41 |
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What other mods out there make the game generally harder (but still fair)? So far I'm using SPERG, Frostfall, and going to install Realistic Needs & Diseases. I basically loved S.T.A.L.K.E.R and the Misery mod because it made everything in that game harder, but a lot more rewarding. e: Also is Nexusmods always this slow and down?
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# ? Dec 30, 2013 23:01 |
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Avocados posted:e: Also is Nexusmods always this slow and down? Nope, there's a big post on the front page about how they're having trouble with the site due to attempted upgrades.
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# ? Dec 30, 2013 23:06 |
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Never ceases to amaze how bad they are at maintaning their own infrastructure. I know the site basically has been running on old rear end layout/design/etc but seriously, it is baffling that a site their size does not have a development version they test on.
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# ? Dec 30, 2013 23:24 |
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Has Steam Workshop gotten more use lately? It looks far easier to use and I'm surprised more modders aren't using it. vvv: Ahh well I sound dumb. That makes a lot of sense. buglord fucked around with this message at 23:39 on Dec 30, 2013 |
# ? Dec 30, 2013 23:28 |
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Avocados posted:Has Steam Workshop gotten more use lately? It looks far easier to use and I'm surprised more modders aren't using it. The problem with Steam Workshop is that they only allow ESP and BSA files which limits modders as well as forcing you to automatically update mods which can cause bad stuff to happen if the mod update has a game breaking bug.
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# ? Dec 30, 2013 23:32 |
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I started a character, with Live Another Life, as a Dunmer refugee on Solstheim. I explored a little, quickly realized that being level 1 on Solstheim is not a Good Idea (it was a lot of spooky fun though) and want to get off this rock... but Gjalund Salt-Sage doesn't enter dialogue with me. He'll respond with "Speak, elf" when I try to talk to him, but nothing about passage to Skyrim. Can I safely coc myself to Windhelm docks or is this a sign that I've broken the Solstheim quest somehow?
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# ? Dec 31, 2013 00:55 |
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kaschei posted:I started a character, with Live Another Life, as a Dunmer refugee on Solstheim. I explored a little, quickly realized that being level 1 on Solstheim is not a Good Idea (it was a lot of spooky fun though) and want to get off this rock... but Gjalund Salt-Sage doesn't enter dialogue with me. He'll respond with "Speak, elf" when I try to talk to him, but nothing about passage to Skyrim. I think the LAL faq says you have to fast travel to Windhelm or some such.
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# ? Dec 31, 2013 01:09 |
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kaschei posted:quickly realized that being level 1 on Solstheim is not a Good Idea (it was a lot of spooky fun though) If you think this is bad(Great) you should try the Necromancer option. You start at the bottom of Blackreach. I spent 2 hour sneaking around trying to find a safe way out. I ended up using traps to kill a lot of mobs since they all 1 shot me.
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# ? Dec 31, 2013 01:13 |
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ShadowMar posted:The problem with Steam Workshop is that they only allow ESP and BSA files which limits modders as well as forcing you to automatically update mods which can cause bad stuff to happen if the mod update has a game breaking bug. You only update automatically if you run the Skyrim Launcher. If you subscribe to a mod, download it, then unsubscribe from it, you won't have that problem.
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# ? Dec 31, 2013 02:09 |
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Now that I think about it, there was an "achievement" last sale regarding the Steam Workshop... that may explain why I suddenly have bearMusician.bsa on my file list.
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# ? Dec 31, 2013 02:16 |
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Edmond Dantes posted:Now that I think about it, there was an "achievement" last sale regarding the Steam Workshop... that may explain why I suddenly have bearMusician.bsa on my file list. The real question is why wouldn't you have bearmusician.bsa in your file list
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# ? Dec 31, 2013 03:20 |
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MadJackMcJack posted:The real question is why wouldn't you have bearmusician.bsa in your file list Touché. /edit: Holy poo poo, it has Hagraven dancing groupies. Edmond Dantes fucked around with this message at 03:28 on Dec 31, 2013 |
# ? Dec 31, 2013 03:26 |
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How do people feel about Requiem? I'm a little uncertain if my Breton is going to make it out okay, because I've been worthless at almost everything except Conjuration magic and the odd archery attempt. My character is level 4 and it feels like the mod changed it from "choosing your class" to "choosing your race," because I can't imagine my Breton ever managing to mix armor and spells at the rate things are going. I've been pretty successful against bandits, and it's been fun so far, but getting the Dragon Claw at level 2 was a matter of running past the undead and quickloading until things work, and I don't know if that's going to be the rest of the game or not.
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# ? Dec 31, 2013 03:56 |
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Clinton1011 posted:If you think this is bad(Great) you should try the Necromancer option. You start at the bottom of Blackreach. I spent 2 hour sneaking around trying to find a safe way out. I ended up using traps to kill a lot of mobs since they all 1 shot me. Necro blackreach instakilled buddy. Question: I'm running Populated Lands Roads Paths which adds hireable Mercenary NPCs. Whenever I click on them, the only option I get is "Another time, perhaps" I'm also running the rest of the Populated mods and Inconsequential NPCs. Anybody else get this?
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# ? Dec 31, 2013 03:57 |
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Avocados posted:Has Steam Workshop gotten more use lately? It looks far easier to use and I'm surprised more modders aren't using it. Also subscribing to mods is awful.
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# ? Dec 31, 2013 03:59 |
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# ? Jun 5, 2024 06:10 |
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Has anyone used Undeath 1.3 with Dawnguard recently? It looks like the author of Undeath made his lich form exclusive with vampirism and lycanthropy which might make sense but kinda fucks over some content, particularly the vampire side of the Dawnguard quests. I was considering making a necromancer who would go with the vampires and then eventually a lich but I know the NPCs in Castle Volkihar will at the very least refuse to speak to you if you are no longer a vampire, and it doesn't make a ton of sense to me to go dawnguard faction as a necromancer.
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# ? Dec 31, 2013 04:12 |