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Goddamn. Cowall and Lorrir are gonna be insanely maneuverable. I'm tempted to try running the two of them with Fel to pull off all sorts of barrel roll and boosting hijinks. Still, they're Interceptors, so one bad evade roll and they're toast.
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# ? Jan 2, 2014 17:11 |
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# ? May 28, 2024 15:55 |
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That's the Imperial Aces pack, right? Those are some pretty decent bonuses to the Interceptor there.
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# ? Jan 2, 2014 17:18 |
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I'm not sure Lorrir is a better deal than a PtL Sabre though. Cowall, yeah, he's pretty fun to fly.
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# ? Jan 2, 2014 18:13 |
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I just hope Perkins and other exclusive x-wing pilots have abilities and point costs that cheap. I'm growing tired of using nameless pilots for rebels because the extra body is usually worth more than boosted stats and tricks.
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# ? Jan 2, 2014 18:34 |
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Does this mean we'll get a Garik Loran X wing pilot in Wraith colors?
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# ? Jan 2, 2014 18:52 |
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pbpancho posted:I'm not sure Lorrir is a better deal than a PtL Sabre though. Cowall, yeah, he's pretty fun to fly. Yeah, just realized he doesn't get an EPT. That's a shame.
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# ? Jan 2, 2014 19:16 |
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Do you think they're going to do a "Rogue Squadron" pack for Rebels that gives you 2 X-Wings and a ton of pilots?
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# ? Jan 2, 2014 19:32 |
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I would hope so, but they're doing an X-Wing/pilot(s) with the big ship so this might be their way of evening that out some. edit: It would be really silly not to have some sort of Rogue Squadron product.
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# ? Jan 2, 2014 19:36 |
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Yeah, there are 4 new named pilots in the transport, and it's not like the X-Wing isn't seeing enough use already, so I think we'll see upgrades for the A, Y, or even B-Wings before more X-wings.
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# ? Jan 2, 2014 19:49 |
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pbpancho posted:Yeah, there are 4 new named pilots in the transport, and it's not like the X-Wing isn't seeing enough use already, so I think we'll see upgrades for the A, Y, or even B-Wings before more X-wings. I certainly hope so. Who doesn't own all the X-Wings they want to own already?
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# ? Jan 2, 2014 20:21 |
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alg posted:I certainly hope so. Who doesn't own all the X-Wings they want to own already? 2 from the 2 starter sets, so yup!
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# ? Jan 2, 2014 20:43 |
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Any thoughts on the Royal Guard Tie title that was announced back in September? If you can double up on the same hull upgrade, an extra 6 points for +2 hull could be worth it. But it also seems like with interceptors you are putting a ton of points into very little damage absorption.
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# ? Jan 2, 2014 23:34 |
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Caddrel posted:Any thoughts on the Royal Guard Tie title that was announced back in September? The card says "different”. If you want two HP you'll need to pack a Hull Upgrade and a Shield Upgrade.
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# ? Jan 2, 2014 23:50 |
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Mould for my Deathstar tiles arrived from http://www.combatwombatminiatures.com/star_fortress.htm I plan a 4x4 foot board in sections.
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# ? Jan 3, 2014 00:41 |
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Pilgrimski posted:Mould for my Deathstar tiles arrived from http://www.combatwombatminiatures.com/star_fortress.htm I'm more concerned with the TIE Defender. Although that is incredible.
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# ? Jan 3, 2014 00:51 |
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Well, I'm now convinced I'll have to pick up the Imperial Aces pack, I really want to use Tetran Cowell, Carnor Jax and Lorrir. The K-turn ability is unlike anything else, if you paired that with Captain Yorr and someone with Squad Leader I could see that being amazing.
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# ? Jan 3, 2014 02:00 |
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SquadronROE posted:I'm more concerned with the TIE Defender. Although that is incredible. You can get homebrew like that via shapeways website, and bgg is hive scum and hombrew.
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# ? Jan 3, 2014 20:55 |
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Feeple posted:You can get homebrew like that via shapeways website, and bgg is hive scum and hombrew. Oh man, they have DX-9 Stormtrooper transports. I think I just splurged a little. Now I really just need people to play this with.
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# ? Jan 3, 2014 21:11 |
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Just got done with a 600 point game that we started at noon. It didn't take nearly as long as we thought, even taking two 30ish minute breaks. Every currently released ship was represented, and we managed to have no duplicate pilots (not counting basic pilots).
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# ? Jan 4, 2014 23:21 |
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So, uh, how long did it take? Your post's timestamp reads half past eleven at night, but I somehow suspect you're not in my timezone.
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# ? Jan 4, 2014 23:52 |
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4 hours game time.
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# ? Jan 5, 2014 01:07 |
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Played my first game(s) with the box set and an extra X-wing and Tie Int I picked up. If anyone is lurking and on the fence about buying this I would highly recommend picking it up. I liked it so much I ran out and bought more Ties and a pair of B-wings, oh and then a case to put them all in and then started looking at space mats...
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# ? Jan 6, 2014 17:29 |
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I ordered a 3x3 vinyl mat from Banner Buzz and its awesome. I even put measurements for range one around the edges and range two markings for the asteroids. With shipping and everything it was under $20.
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# ? Jan 6, 2014 17:55 |
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Now you have to share that file you sent them.
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# ? Jan 6, 2014 17:57 |
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alg posted:Now you have to share that file you sent them. Seconding this request. For $20 I am all over that.
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# ? Jan 6, 2014 18:03 |
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When I get home I'll check and see if I still have it. The image was something I got off the internet and then just messed with the colour/levels in photoshop and added more stars.
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# ? Jan 6, 2014 18:08 |
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I picked up this from CSI when I made my post xmas XWing binge purchase. It's thicker than your normal playmat, and it comes in a cardboard tube It looks pretty too.
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# ? Jan 6, 2014 19:02 |
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Carteret posted:I picked up this from CSI when I made my post xmas XWing binge purchase. It's thicker than your normal playmat, and it comes in a cardboard tube I looked at that on mini market or whatever their site is and almost got it. I didn't bc I kinda wanted a more generic space scape but the fact it's made out of neoprene is eroding that initial reservation.
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# ? Jan 6, 2014 19:22 |
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I'm basically the worst kind of nerd because whenever I see a playmat with a nebula I can't help but think that you'd never be able to see the nebula with an exposure time short enough to capture starfighters zipping around, not to mention the fact that most of the good looking pictures of nebulas are false-color. Not filling starfields up with nebulas you wouldn't be able to see is actually something Star Wars is surprisingly good about, except for that weird scene at the end of Empire where they're looking out over a goddamn spiral galaxy.
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# ? Jan 6, 2014 20:25 |
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Anyone have a good youtube video or some other format for star wars music interspersed with starship pew pews and such? I found a few vids of music to loop during play but it needed more Tie engine noises.
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# ? Jan 6, 2014 20:27 |
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It's also worth pointing out that if you have range 1 and 2 markings on the mat, it's going to give a lot of info when planning maneuvers. Like a 3 K-turn in a big ship is exactly range 2. Not a problem as long as you don't mind, but if you don't want any measuring, I'd leave 'em off.
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# ? Jan 6, 2014 20:28 |
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So some preview of the Rebel Transport came out. https://www.dropbox.com/s/em791c9h6re5ey4/GTM%20Large%20Ships_0001.pdf quote:PS 8 pilot is Wes Janson Kinda sad that I am gonna end up buying this
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# ? Jan 7, 2014 05:51 |
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alg posted:So some preview of the Rebel Transport came out. How the hell does that range ruler work?
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# ? Jan 7, 2014 08:21 |
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Carteret posted:How the hell does that range ruler work? I imagine it hooks onto the side flanges on the huge ships. Beyond that, I have no clue.
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# ? Jan 7, 2014 09:41 |
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So I need some ideas and opinions on my upcoming list. So far I've been using a variation on HSF, with Han, a rookie and a rebel operative. Worked well for me and I have no real reason to change it but obviously must get more star wars and, since I'm getting more star wars, what's the point unless you get to play with all of your star wars. I'm going to add a B-wing next on my slow, conservative journey towards my "one of everything" Escalation list. That means that somehow I'm going to have to fit an X-wing, a HWK-290, a YT-1300 and a B-wing into 100 points. The point bracket is not negotiable, neither is the line-up. Everything must be on the table. That means it's time to break out the controversial Outer Rim Smuggler. Obviously we have very few points to play with here. Taking the cheapest option for each ship brings us to 86 points. That's a mere 14 points left for upgrades. Although so far I've really enjoyed the blaster turret + recon specialist combo on the HWK, even that is already splurging half my upgrade budget. So far I've considered Roark, Kyle, Biggs, Red Squadron and Dagger Squadron for pilot upgrade options, I thought about abusing the fact the smuggler moves before everyone other than an academy pilot and fitting him with anti-pursuit lasers for blocking. There are alot of ways I can go with this, but not alot of points to go with. The list will be mostly flying against TIE Fighters with the occasional bomber and interceptor. Expect Howlrunner, but otherwise my opponent tends to fly low pilot skill. What do you think would be the most effective upgrades in this particular circumstance?
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# ? Jan 8, 2014 06:55 |
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Is the line up the rules of the league you are playing? I only ask because I would normally anchor a list around the YT-1300, B-Wing or HWK-290, rather than all three. Getting them to work well together will be very challenging. I think that the fact you will only be coming across the occasional Bomber is a fantastic advantage. Normally, 3x Bomber with Jonus would destroy the traditional HSF. I ran TIE Bombers whenever I thought I might encounter a Falcon and I have not played against a Falcon for a while. I think that your best option would to tailor your list to the expected meta in your area. Either way, it's not a pretty combination. I am struggling to figure out what to do myself because the ships themselves do not cooperate. The B-Wing risks being more of an X-Wing unless you jam an Ion cannon on it to give yourself some crowd control, I'd advocate for the Recon Specialist and Blaster Turret on the HWK-290 but it doesn't have the agility or hitpoints to survive a determined attack. The YT-1300 has only 2 attack, while decent for a turret it's going to suffer at range and it won't be able to take the beating of the regular Millenium Falcon. The X-Wing is going to end up being the most vanilla ship because it's already a decent frontline fighter. Any combination you generate will have to be a compromise, and it'll probably play as such. It likely won't be able to generate the first hit capability of the HSF, and against a 100-point TIE Swarm you will also likely lose a ship in the first turn, either the X-Wing or the HWK-290. This is what I came up with, it's probably not the best combination but it's got some interesting gimmicks. The YT-1300 gaining the Evade is purely for survivability, the Saboteur is a gimmick to attempt to crit wounded TIEs close to you (lack of shields). The B-Wing is for Crowd Control and if you can get the Falcon close to what you hit you could potentially turn it into a critical. The HWK-290 is a gunboat so run it like a Falcon and it should be focusing every turn. Finally the X-Wing is there to shoot mans, the R2 is to try to pull stress off it if you decide to K-Turn. It's the best I can do. quote:1 • Outer Rim Smuggler - Millennium Falcon (27)
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# ? Jan 8, 2014 07:47 |
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OK, so I just bought a Lambda Shuttle and a Firespray (basically what the gamestore happened to have in stock) and holy poo poo these things are bloody 'uge. I tend to scatter asteroids all over the center of the board about 1-range from one another to make maneuvering more interesting.. and that seems to go double with this class of a ship.
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# ? Jan 11, 2014 16:47 |
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I'm fairly new to X-Wing, but have been playing around with lists for a while, testing them out in Vassal, and finally got to try out a list I've been working on the other night against an actual person. The list is: [43] Bounty Hunter -heavy laser cannon -recon specialist [33] Soontir Fel -push the limit -stealth device [12] Academy Pilot [12] Academy Pilot TOTAL: 100 The idea being the Bounty Hunter hang back and provide heavy fire from range with the HLC while Soontir zips around out of firing arcs and the TIEs fly interference. I opted for the Recon Specialist on the BH over upgrading him to Trelix as the extra focus token gives him a little more survivability, but I'll probably try it out the other way at some point too. I played the other night against a new player running Chewie, Biggs, and Salm and did quite well, but we'll see how I do against someone more experienced with a tighter list. I have considered dropping the Academy TIEs for a Lambda with an ion cannon, but am not sure if that would be good or horrible (plus I own the TIE models so I'll probably stick to that for a while). Thoughts?
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# ? Jan 13, 2014 19:53 |
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smashthedean posted:I'm fairly new to X-Wing, but have been playing around with lists for a while, testing them out in Vassal, and finally got to try out a list I've been working on the other night against an actual person. The list is: It's certainly not a bad list, I would normally run a Bounty Hunter over Krassis Trelix these days anyway, because I like jamming the maximum ships in to my Imperial lists. A trap people fall into is over-upgrading the Firespray-31, for example Trelix with a HLC and gunner. While the gunner is good insurance, you will likely get at least one hit with the HLC. I don't think you've fallen into that trap, although you may find that sometimes that Evade is the better action. The only variation I could suggest is swapping Soontir Fel for Darth Vader with Squad Leader, and then upgrading the Academy TIEs to Obsidian SQ Pilots. The only reason I'd suggest it is because Darth Vader can use Squad Leader to give the Firespray an extra action, so potentially an evade or target lock if you are using your focus. I like your as-is, but if you feel like you are making the hard call between Focus and getting the extra from Recon Specialist or Evading, then definitely consider Darth Vader. The TIE Advanced X1 may be an underperforming ship, but Darth Vader makes it decent. e: So I am looking forward to the new Imperial Aces pack. This will likely be my fun list when it comes out, Im going to proxy it next game and see how it works out. 1 • Carnor Jax - TIE Interceptor (26) - Push The Limit (3) • Total : 29 2 • Tetran Cowall - TIE Interceptor (24) • Total : 24 3 • Lieutenant Lorrir - TIE Interceptor (23) • Total : 23 4 • Saber Squadron Pilot - TIE Interceptor (21) - Push The Limit (3) • Total : 24 I didn't put anything on Cowell because he'll be K-Turning anyway and I was strapped for points because I wanted all the cool pilots. Recoome fucked around with this message at 00:13 on Jan 14, 2014 |
# ? Jan 14, 2014 00:07 |
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# ? May 28, 2024 15:55 |
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So my wife and I were playing last night and were curious about a couple of rules: 1. Can you switch up target lock targets, ever, or are you stuck with the target you locked until you spend it? 2. Can you target lock (as an action) and then fire a torpedo/missile in the same round you locked in? 3. Since you roll simultaneously, can you decide whether to spend a focus token after seeing the results of the roll? 4. Oh, and if you're running Vader in the TIE Advanced X1 can you take 2 Focus tokens for the 2 actions? turn it up TURN ME ON fucked around with this message at 00:26 on Jan 14, 2014 |
# ? Jan 14, 2014 00:11 |