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How would I go about getting the sound of the intro rhythm guitar in Kickstart My Heart by Motley Crue?
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# ? Sep 9, 2013 19:34 |
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# ? May 28, 2024 00:35 |
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Boz0r posted:How would I go about getting the sound of the intro rhythm guitar in Kickstart My Heart by Motley Crue? Whammy bar
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# ? Sep 9, 2013 23:57 |
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I mean the tone of the rhythm guitar, not the lead.
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# ? Sep 10, 2013 07:25 |
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https://soundcloud.com/mr_carmack/attempt-4 0:14 - The organ / harpsichord sounding instrument, Mr Carmack always uses. Its a really nice sound and I would love to see which patch he altered to get that sound. Diplo sometimes uses something similar and it seems to be pretty popular in the Los Angeles beat scene. https://soundcloud.com/mr_carmack/noodling-with-papi This song also has a similar sound right from the beginning. Seems like a pretty simple sound, but it would be nice to know how its achieved. Thanks! If someone can help I will do my best to solve another request in this thread.
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# ? Sep 18, 2013 00:58 |
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Boz0r posted:How would I go about getting the sound of the intro rhythm guitar in Kickstart My Heart by Motley Crue? I think Mick Mars used Seymour Duncan JBs specifically but here's a ballpark: superstrat type guitar (humbucker, alder body) into an JCM-style amp (any Marshall, really). Maybe use an EQ pedal to bump the frequency around 500 hZ (which Bob Rock did for most of the songs on Dr. Feelgood). All of the guitar tracks on that album are doubled, and he's tuned down a whole step, so if you're doing it with one guitar in standard, you might find yourself missing some oomph. Don't be afraid to goose the treble and dump the mids a bit; it makes things sound more articulate.
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# ? Sep 18, 2013 17:11 |
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What's the deal with the clean tone in Celebrity Skin? There's some weird, bell-tone chime thing going on but I can't for the life of me figure it out.
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# ? Sep 23, 2013 19:02 |
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iostream.h posted:What's the deal with the clean tone in Celebrity Skin? Sounds like the bridge and middle position of a Strat combined with lots of compression. Roll off the bass and boost the frequencies around 2-6k and let everything ring out. And since it's the late 90's, probably throw on some modulation.
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# ? Sep 23, 2013 19:31 |
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https://www.youtube.com/watch?v=l_kN_DJQJ3U Why do those drums sound like they do? They seem to have been fairly popular in the 80s. I was thinking slapback echo + some chorus?
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# ? Sep 25, 2013 01:17 |
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Red Garland posted:Why do those drums sound like they do? They seem to have been fairly popular in the 80s. I was thinking slapback echo + some chorus? The drums sound pretty dry apart from the snare, which has a gated reverb applied. There are some helpful tips in this Sound on Sound article.
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# ? Sep 25, 2013 18:28 |
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Does anyone know how to make these two main melody sounds? https://soundcloud.com/new-jack-city/new-jack-city-just-love-it-sc The first is at the very beginning, the second is at 0:23.
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# ? Oct 16, 2013 18:53 |
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Blowdryer posted:Does anyone know how to make these two main melody sounds? Samples. Sounds like samples of an e-piano and maybe an organ or a synth doing an organ patch - the samples are chopped short so they end sharply, with no decay or release on the sound. Sampled stabs like that are pretty rife amongst house/rave, and are some of the most generic/overused sounds in the genre, especially for stuff made in the 90's.
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# ? Oct 16, 2013 21:09 |
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I've heard this in many songs, and I definitely would love if anyone could shed light on what this synth lead is made out of: https://www.youtube.com/watch?v=OyVJKgzkbh8 I'm talking about the polyphonic one that plays throughout the entire thing, pretty much.
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# ? Oct 19, 2013 17:58 |
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Two questions I hope someone can help with. 1: How to replicate (not looking for 100% accuracy, just 'close') the bass tone on Daft Punk's 'Teachers' for a bass guitar w/pedal setup. https://www.youtube.com/watch?v=TiknlK9YQrI @ :31 sec 2: Tony Iommi's tone for the solo in 'Loner' off their new album. It sounds like maybe phase/flange, compression and some other stuff but I'm having a hard time getting a handle on it. https://www.youtube.com/watch?v=2dIaskgOd3Y @2:57
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# ? Oct 21, 2013 03:29 |
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meatcookie posted:Two questions I hope someone can help with. 1. That's your bog standard sawtooth oscillator with a resonant lowpass filter. You might be able to get partway there by playing through an octave pedal and fuzz, into something like a Moog MF101. 2. Sounds like a tape flange, or possibly a Foxrox TZF, which is just about the only pedal that can pull off that sound. https://www.youtube.com/watch?v=AFQKwl1qEp4
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# ? Oct 22, 2013 05:09 |
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snappo posted:1. That's your bog standard sawtooth oscillator with a resonant lowpass filter. You might be able to get partway there by playing through an octave pedal and fuzz, into something like a Moog MF101. You're awesome, thanks very much. The octave fuzz with a wah works perfectly. Re: the Iommi sound... don't have a tape flange or the Foxrox but I do have a u-vibe a la Hendrix on 'Machine Gun', so I may try to get that to sound close. meatcookie fucked around with this message at 07:49 on Oct 22, 2013 |
# ? Oct 22, 2013 07:35 |
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Any tips for recreating the famous chime-like synth sound for the main melody in Merry Christmas Mr Lawrence? https://www.youtube.com/watch?v=NkWjsT_SJNI&t=57s
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# ? Oct 27, 2013 11:12 |
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Popcorn posted:Any tips for recreating the famous chime-like synth sound for the main melody in Merry Christmas Mr Lawrence? Since this song was made in 1983, I'm going to assume there's a way to actually synthesize this sound and I'm going to guess it's probably within the possibilities of a fully fledged FM synthesizer. On the other hand, the sensible approach here is going to be finding samples or samplebanks of the aforementioned three types and layer them rompler style. Even some General Midi type soundfont would probably contain enough to make a reasonable approximation if you're not to anal about it being exact. A nineties rompler would work at least equally well.
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# ? Oct 27, 2013 22:49 |
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https://www.youtube.com/watch?v=diLnp34ulDY The vocal effects in this song are ridiculously good, and I'd like to know more about what's going on in the individual layers.
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# ? Oct 28, 2013 23:24 |
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https://soundcloud.com/fuckmylife/drop-the-poptart The chordy/pad thing in the second half when the cutoff slowly opens up. I have a lot of experience making these big analog sounding synth chords and the like, but there's something distinctly retro about this one- I think in the slight wobble of the frequency and what I think is a bit of FM grit- that reminds me very much of the Sega Genesis. I've seen it in plenty of deadmau5 newer pads and chords as well as Madeon's work and tonnes of synthwave and nudisco alike. The most relevant example I can think of that uses it gratuitously is the buildup of deadmau5' 'Fn Pig', fading in around 3:20. Now I'm used to making these types of synth with a minimoog, but I'm not sure if that'll work here. I'm not getting that nice retro vibe or grit. I'm thinking it must be an an actual analog modular synth, so I'm betting there's a way to faithfully reproduce it in FM8. FM is like the final frontier of intimidating synthesis that I still suck horribly at. PoizenJam fucked around with this message at 02:17 on Nov 9, 2013 |
# ? Nov 8, 2013 23:05 |
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FM8 is pretty much the polar opposite of analog modular. FM is nothing like subtractive synthesis...
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# ? Nov 9, 2013 06:57 |
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Poizen Jam posted:https://soundcloud.com/fuckmylife/drop-the-poptart I'm not in a position to give it a go right now, but knowing the way he works I think your best bet would be to utilise layering (HEAVILY) and if you have it, Sylenth1. That's the source of a lot of his lead sounds, and I feel like you could get a very similar sound if you layer a couple of different saw lines with a lowpass or two on it.
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# ? Nov 9, 2013 08:45 |
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wayfinder posted:FM8 is pretty much the polar opposite of analog modular. FM is nothing like subtractive synthesis... Sorry I misspoke- i went back and edited the prior post at some point to add info and it didn't end up making sense. I do know the difference, I was generally just referring to the grit and frequency drift, which I've come to expect from EITHER analog synths or the metallic twang offered by fm synthesis. I figured the sound in question could be recreated satisfactorily with either, but I I got a distinctly retro vibe which reminded me of the Yamaha 4OP in the sega genesis- which made me lean toward fm. nu_vagus posted:I'm not in a position to give it a go right now, but knowing the way he works I think your best bet would be to utilise layering (HEAVILY) and if you have it, Sylenth1. That's the source of a lot of his lead sounds, and I feel like you could get a very similar sound if you layer a couple of different saw lines with a lowpass or two on it. I was somewhat afraid of that. I figured there's lots of layers going on- and that's gonna be hard to really nail down. I've typically opted for Arturia minimoog in the past for mau5y chord layers, but it's lacking when it comes to the LFO functionality I'll need for this synth. PoizenJam fucked around with this message at 15:57 on Nov 9, 2013 |
# ? Nov 9, 2013 15:52 |
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I did a Google search on how to get the bass sound from College's "A Real Hero" and was surprised to find no answers yet. So, dear goons - how do I recreate such bass? https://www.youtube.com/watch?v=-DSVDcw6iW8 Or such: https://www.youtube.com/watch?v=R0HCpGj65mU I think they're similiar, the latter just seems to have more cutoff.
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# ? Nov 10, 2013 16:26 |
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I recently just got back into music and I have been trying to replicate as many sounds as I can and I have just stumbled across one that I have been trying to get right for a while. I have finally gotten myself a guitar, which I expect will help me immensely. I am wanting to replicate, or at least imitate the plucking string sound that starts at 1:38 in this track:https://www.youtube.com/watch?v=EWqCGxm0e6Y
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# ? Jan 2, 2014 18:19 |
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I am the M00N posted:I recently just got back into music and I have been trying to replicate as many sounds as I can and I have just stumbled across one that I have been trying to get right for a while. I have finally gotten myself a guitar, which I expect will help me immensely. If you asked me to make that sound, I would use a synthesizer to get that plucky kind of noise then add a tiny bit of reverb and set up delay so you will get that stereo echo effect. I'm not sure if I explained that well, I'm sorry. However, if you're using a DAW, you shouldn't have much trouble finding the tools.
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# ? Jan 2, 2014 18:24 |
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Griff Lee posted:If you asked me to make that sound, I would use a synthesizer to get that plucky kind of noise then add a tiny bit of reverb and set up delay so you will get that stereo echo effect. Oh believe me, Ive tried using a synth to do it, and that's why I came here.
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# ? Jan 2, 2014 18:28 |
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Sounds really simple, as in saw wave, volume env with fast attack mid decay, low sustain, low release; lowpass filter with env (fast attack, fast release, 0 sustain). If you need more attack you can put a quick envelope on the pitch (about the same as the filter, maybe a little shorter)
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# ? Jan 2, 2014 23:47 |
Worth checking out if there are any physical modelling synths, they excel at plucked tones. Dunno what's good these days, but even a simple Karplus-Strong model with some filtering should get you a nice result.
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# ? Jan 3, 2014 00:05 |
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I know this post isn't explicitly what this thread is about but since ML didn't really have a work-for-hire thread and CC is more for visual arts Anyway looking for a composer to do parody/sound alikes of copyrighted movie themes and pop songs for a web series, the more versatile the better. This would be an ongoing thing, per project basis This post I made in CC originally has some details about what I was looking for, I specifically use Star Wars themes as an example but looking for someone who can do all kinds of genres. References are good too. http://forums.somethingawful.com/showthread.php?threadid=3527487&userid=0&perpage=40&pagenumber=4#post423864723 located in the LA area though I can work with you anywhere if you have the skills I'll bookmark this thread but best you contact me through email kuo2002@gmail.com
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# ? Jan 3, 2014 13:16 |
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oiseaux morts 1994 posted:Worth checking out if there are any physical modelling synths, they excel at plucked tones. Dunno what's good these days, but even a simple Karplus-Strong model with some filtering should get you a nice result. Physical Modelling synths? Are those the ones with all those oscillator dials? I have Sytrus, if that is what you mean. Hell if I know how it works though. It looks real intimidating.
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# ? Jan 4, 2014 19:13 |
If you're talking about the VST, then Styrus appears to be a drum machine. Not that you can't physically model drums, of course, that's one of the main targets for this kind of synthesis. A physical modelling synth is just a crude model of a physical system, the most canonical example being that of a plucked string - a short impulse, like a noise burst, is passed around an attenuating delay line fast enough that it generates a pitch, but decays much like a string might if it was given an initial burst of energy (such as a pluck). This doesn't mean that they're complex to use - indeed, we usually have a nice, simple interface with parameters that relate to the real world, as for example in the VB-1 VST, because we're dealing with some approximation of an acoustic sound source. In fact one of the benefits of PhysMod is that you can hide a complex implementation from the user, and present them parameters that are easily understood. So now, I hear you cry, but if I wanted a real-sounding instrument, I'd just use a decent sampler / sample pack. And I would be inclined to agree, except the example from the Deus Ex soundtrack that you posted is a very artificial sounding pluck, and that's where PhysMod comes in. A cool, artifical cyberpunk sounding timbre, but with the body and resonance of an acoustic instrument. It may indeed be a filtered acoustic sample anyway, we can't tell for sure, I'm just giving you a new angle and something to learn about. o.m. 94 fucked around with this message at 19:47 on Jan 4, 2014 |
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# ? Jan 4, 2014 19:43 |
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Thank you for your explanation. This really helps. I am still inexperienced with making music, and even simple sounds can confuse me, so I always appreciate help like this.
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# ? Jan 4, 2014 19:51 |
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oiseaux morts 1994 posted:If you're talking about the VST, then Styrus appears to be a drum machine. Which for the record isn't physical modeling based either. My hunch is that physical modeling isn't involved in the pluck sound in the video, but that it is indeed a saw pluck, maybe with unison or supersaw, but I haven't had a chance to verify that idea yet. I'll agree physical modeling is a great source for plucks though and definitely worth a look.
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# ? Jan 4, 2014 19:57 |
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Alan Smithee posted:Anyway looking for a composer to do parody/sound alikes of copyrighted movie themes and pop songs for a web series, the more versatile the better. This would be an ongoing thing, per project basis Can you give a rough idea of your budget range for this? I know a bunch of guys who do this kind of thing - creating highly recognisable but legal "homages" for on-board synth demos, adverts, games, conference and exhibition purposes, etc - but because they do it professionally, and have a lifetime of career and ear experience for it, they do expect a certain amount of renumeration. Alternatively, you may want to go trawling SoundCloud groups. I'm sure there's dozens/hundreds of groups dedicated to covers and sound-alikes of known hits. Hell, you may even find a bunch of stuff already licensed as CC-BY. (A look through http://search.creativecommons.org could also be in order.)
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# ? Jan 6, 2014 02:13 |
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ynohtna posted:Can you give a rough idea of your budget range for this? I know a bunch of guys who do this kind of thing - creating highly recognisable but legal "homages" for on-board synth demos, adverts, games, conference and exhibition purposes, etc - but because they do it professionally, and have a lifetime of career and ear experience for it, they do expect a certain amount of renumeration. Sending you a pm
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# ? Jan 6, 2014 13:35 |
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I am the M00N posted:Thank you for your explanation. This really helps. I am still inexperienced with making music, and even simple sounds can confuse me, so I always appreciate help like this. I had a go at this sound because it seemed cool. Here's what I ended up with: I used a simple pulse wave (a square wave with an offset) and a sin wave blended 50/50 The amp envelope was A = 0%, D = 10%, S = 0%, R = 0% Filter envelope A = 0%, D = 35%, S = 0%, R = 0% A low pass filter set just so that it's just about silent when played, but with enough envelope follow that it opens up nicely when the key is hit. Then the real key to the sound is to use a delay clock-synced to thirds which makes the whole "arpeggio" sound happen. The sound in the actual track has a much nicer delay, but I just used the simple delay on my synth to get a ballpark sound. RobattoJesus fucked around with this message at 23:51 on Jan 6, 2014 |
# ? Jan 6, 2014 23:49 |
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RobattoJesus posted:I had a go at this sound because it seemed cool. Here's what I ended up with: Now, what kind of synth is this? Is it subtractive or FM?
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# ? Jan 7, 2014 19:22 |
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I am the M00N posted:Now, what kind of synth is this? Is it subtractive or FM? The clue is in RobattoJesus' mention of a low pass filter, which reduce the amount of high frequencies present in a sound. One could almost say they "subtract" the top end. Of course, many modern FM synthesis implementations these days also include a filter but one shouldn't be anything bar a normal analogue(-esque) subtractive synth to recreate that pluck. What synths do you have access to? Edit: an additional note is that many sounds - particularly ones which are mostly transient, like plucks - sound extremely different when isolated then when used within a mix. Thus, when trying to closely recreate a tone it's a good idea to have some other musical parts at hand to test it with, rather than solely working on it solo. A simple and low-effort way of doing this is to slice out a loop of the source song which doesn't include the part you're replicating. ynohtna fucked around with this message at 19:36 on Jan 7, 2014 |
# ? Jan 7, 2014 19:32 |
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ynohtna posted:The clue is in RobattoJesus' mention of a low pass filter, which reduce the amount of high frequencies present in a sound. One could almost say they "subtract" the top end. I mainly use Synth1, though I do have Oatmeal. I just don't know how to use oatmeal very well.
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# ? Jan 7, 2014 20:02 |
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# ? May 28, 2024 00:35 |
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I am the M00N posted:Now, what kind of synth is this? Is it subtractive or FM? As ynohtna says it's subtractive. I used hardware, but I tried to make it as simple as possible so you should be able to recreate this sound on pretty much any subtractive synth out there. I played about with it a little bit afterwards and with a decent software stereo filter delay and a chunk of eq I was able to get much closer. I think the real key to that sound is the delay, as long as you get get a ballpark short pluck sound the rest is all about finding the right delay values. I am the M00N posted:I mainly use Synth1, though I do have Oatmeal. I just don't know how to use oatmeal very well. Synth 1 is perfect, it's based on the Nord Lead which is what I used for my example.
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# ? Jan 7, 2014 20:15 |