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epitasis posted:Did they replace the entire DA2 team, then? I didn't hear about that. I'm pretty sure Dragon Age 2 was made by a different studio than Bioware proper, back when EA was renaming every studio "Bioware _____"
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# ? Jan 6, 2014 18:53 |
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# ? Jun 8, 2024 11:40 |
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It wasn't. People who worked on DAO worked on DA2. Gaider, for a big example.
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# ? Jan 6, 2014 18:54 |
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KoB posted:I'm pretty sure Dragon Age 2 was made by a different studio than Bioware proper, back when EA was renaming every studio "Bioware _____" Nope. DA2 is Bioware Edmonton. The Mass Effect franchise is now being developed by Bioware Montreal while Edmonton works on Dragon Age and a new project.
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# ? Jan 6, 2014 18:55 |
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It's confusing now that EA treats Bioware like a brand name.
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# ? Jan 6, 2014 18:59 |
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The current leadership has had its teeth kicked in by the bad press recently. The founders left after the ME3 ending debacle. Laidlaw, at least, is dialed down significantly from DA2--seems very humbled, but I still don't really listen to him that much because he's still very much a market-speech kind of guy. The writing team also seems to be a lot quieter this time around--at least one controversial writer has left, and the rest don't seem to be tumblr-speaking to each other has loudly ("OMG can I nom her head!?"). The worst offenders on the Bioware Social Site, primarily that guy who always put a devil in every post and sexually harassed people on twitter, have also been let go, so that's one organ of awful that hasn't been getting vented like it was during DA2. Ultimately, they are achingly, blatantly aware that they're not golden anymore, and the DA team seems to be making a genuine effort to not gently caress this up. I've paid zero attention to the Mass Effect stuff (even though that was my favorite series before ME3's ending happened), but they're also being pretty quiet.
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# ? Jan 6, 2014 19:00 |
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The Mass Effect team are being quiet because they don't have anything to talk about. The Dragon Age team are being more meaningfully transparent if anything. It reminds me a bit of the PR for Origins, just without all the gross stuff.
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# ? Jan 6, 2014 19:05 |
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Last I heard anything about Mass Effect was shortly after ME3 came out. Bioware either hinted or even outright stated (I forgot which) that a AAA spin-off series was in the works. Will probably hear something about that late next year.
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# ? Jan 6, 2014 19:06 |
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Dan Didio posted:The Mass Effect team are being quiet because they don't have anything to talk about. The Dragon Age team are being more meaningfully transparent if anything. It reminds me a bit of the PR for Origins, just without all the gross stuff. There was a report I read about an EA exec tweeting about his playtime with the ME4 build. Said it was new but recognizably Mass Effect. But yeah, nothing besides that.
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# ? Jan 6, 2014 19:09 |
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I said come in! posted:Last I heard anything about Mass Effect was shortly after ME3 came out. Bioware either hinted or even outright stated (I forgot which) that a AAA spin-off series was in the works. Will probably hear something about that late next year. They've shown that they have a script for a 'Mass Effect 4' and they've shown off concept art in very, very brief. Lotish posted:There was a report I read about an EA exec tweeting about his playtime with the ME4 build. Said it was new but recognizably Mass Effect. But yeah, nothing besides that. Oh yeah, that too. I vaguely recall that.
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# ? Jan 6, 2014 19:09 |
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I said come in! posted:It's confusing now that EA treats Bioware like a brand name. At least they seemed to have stopped doing that. It got a bit ridiculous when they renamed the studio doing a Command & Conquer title (the recently cancelled F2P one) to "BioWare Victory."
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# ? Jan 6, 2014 19:23 |
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Kibayasu posted:At least they seemed to have stopped doing that. It got a bit ridiculous when they renamed the studio doing a Command & Conquer title (the recently cancelled F2P one) to "BioWare Victory." Victory doesn't exist any more. It got closed down after they cancelled the game.
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# ? Jan 6, 2014 19:33 |
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Crabtree posted:Now if the game actually let us question, deter and torture almost every character in the game utilizing the "they could be a blood mage/abomination" excuse, at least then the game will have earned its title. The more you abuse this the worse your organization becomes, but at least the freedom to question nearly any character in this game on grounds of blood magic sacrilege would at least win Inquisition some brownie points no matter how bad the rest of it is. I now hope to god that my Dragon Age 3 experience will be to play a blood mage who can't walk down the street without accusing at least three people of being evil blood mages before executing them and taking all their stuff.
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# ? Jan 6, 2014 19:58 |
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Jimbot posted:Victory doesn't exist any more. It got closed down after they cancelled the game. I know, it was still ridiculous.
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# ? Jan 6, 2014 20:20 |
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Did they shut down that Ultima f2p game as well? I haven't heard anything about that in two years.
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# ? Jan 6, 2014 22:20 |
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All the F2P seem to be falling by the quayside a bit these days. Not that I am complaining about it of course. And as a little additional, do we have any clue as to what the three strands are in terms of interactions? I know it's going to be spies, diplomacy and warfare, but do we know about how they will interact? Does going full on one of them mean anything or simply fewer options? Josef bugman fucked around with this message at 22:41 on Jan 6, 2014 |
# ? Jan 6, 2014 22:35 |
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Hank Morgan posted:Did they shut down that Ultima f2p game as well? I haven't heard anything about that in two years. Talking about Ultima Forever or Lords of Ultima? I *think* Ultima Forever is still running, though it certainly didn't set the world on fire.
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# ? Jan 6, 2014 22:40 |
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Bioware should reboot Ultima as a new single player series.
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# ? Jan 6, 2014 22:53 |
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I said come in! posted:Bioware should reboot Ultima as a new single player series. - lol your dad was brutally maimed and murdered. \ [Feed Spark bread baked with his father's blood] Speaking of single player, do EA games still have the requirement that there must be some multiplayer component? Do we know what that entails for DA3?
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# ? Jan 7, 2014 00:00 |
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Fair Bear Maiden posted:Talking about Ultima Forever or Lords of Ultima? I *think* Ultima Forever is still running, though it certainly didn't set the world on fire. Ultima Forever and Lords of Ultima are still running. And speaking of Ultima, Ultima Online is still running and getting updates (Publish 85 as of November).
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# ? Jan 7, 2014 00:02 |
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kissekatt posted:/ Your father will be missed, Spark. They dropped that requirement in Deadspace 3 for micro transactions, I hope that you don't want to do anything with that keep you just built for the next 8 hours.
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# ? Jan 7, 2014 00:08 |
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No, DS3 has coop.
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# ? Jan 7, 2014 00:12 |
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kissekatt posted:/ Your father will be missed, Spark. EA games still have that requirement to my knowledge and I have no idea what that means for Dragon Age 3.
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# ? Jan 7, 2014 00:46 |
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Pretty sure a multiplayer component has been mentioned in a number of interviews and previews. No specifics, just that it's a thing.
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# ? Jan 7, 2014 00:52 |
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Maybe it'll be like the ME3 one and not suck.
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# ? Jan 7, 2014 00:55 |
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Josef bugman posted:Maybe it'll be like the ME3 one and not suck. It'll be like Galaxy at War except you play as soldiers of the Inquisition fighting Demons, Blood Mages, and Red Templars. edit: And Darkspawn as later DLC SgtSteel91 fucked around with this message at 01:16 on Jan 7, 2014 |
# ? Jan 7, 2014 01:06 |
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Dan Didio posted:With their current leadership? I have my doubts.
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# ? Jan 7, 2014 01:28 |
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I'd honestly pre-order the game the day it's allowed, if they release info saying the multiplayer is you and pals defending a castle / keep / whatever against enemies. I'm trying to remember what that gameplay is actually called but I'm coming up blank. I do remember my favorite version of it was way, way back on Warcraft 3. There was a custom map that was themed after Starship Troopers, using Starcraft models done in Wc3 engine, where you had to defend your little base against the bugs (zerglings mainly and other units). It was so awesome, you leveled up in the game and could spend points on your own damage, or defense, or a heal spell to use on self / others.Mung Dynasty posted:Pretty sure a multiplayer component has been mentioned in a number of interviews and previews. No specifics, just that it's a thing. Sadly yeah, that's all they've said so far. There's a multiplayer thing. No details, no hints, nothing to go off on.
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# ? Jan 7, 2014 01:51 |
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Cleatcleat posted:I'd honestly pre-order the game the day it's allowed, if they release info saying the multiplayer is you and pals defending a castle / keep / whatever against enemies. I'm trying to remember what that gameplay is actually called but I'm coming up blank. Tower defense, nowadays?
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# ? Jan 7, 2014 01:54 |
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I thought tower defense was setting up units / structures in maze like formations to kill things before they reach the objective / finish line? In the game I played you could move freely around, you had only yourself, no building structures or additional units. Hell probly is tower defense, all the terms and whatnot change. vvv Yes that's it! It's the closer to what the custom map played out like. Horde mode. Cleatcleat fucked around with this message at 02:13 on Jan 7, 2014 |
# ? Jan 7, 2014 02:07 |
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Isn't that Horde mode? You and a few others basically bunker down in a building and survive consecutive waves of enemies, while using money earned from kills to upgrade your equipment/skills/building fortifications.
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# ? Jan 7, 2014 02:09 |
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It's probably going to be like Horde mode. The enemy wave/round structure worked well in ME3 multiplayer, which had more longevity and fun than the base game. I'm hoping they can pull off something like that with Inquisition, but I'm not holding my breath.
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# ? Jan 7, 2014 02:14 |
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chami posted:It's probably going to be like Horde mode. The enemy wave/round structure worked well in ME3 multiplayer, which had more longevity and fun than the base game. I'm hoping they can pull off something like that with Inquisition, but I'm not holding my breath. I know a guy who only played ME3 multiplayer. I finally convinced him to try the actual campaign and he barely got up to the Mars mission before going back to multiplayer. I think it could do well in DA3. Have your various Warrior-type characters with 2hand/sword-shield, Rogues with stealth-dagger/bow, Mages with ice/fire/lightning/control. Didn't Bioware make a killing off those multiplayer packs in ME3?
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# ? Jan 7, 2014 02:30 |
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Eddain posted:I know a guy who only played ME3 multiplayer. I finally convinced him to try the actual campaign and he barely got up to the Mars mission before going back to multiplayer. I don't know if they've ever said how much money they made off of ME3 multiplayer but I could definitely see the template being applied successfully to Dragon Age. It would be more MMO or MOBA style raiding than Gears of War style horde mode but the same style of classes with restricted talent choices could be lifted pretty much wholesale. I'd try it out.
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# ? Jan 7, 2014 02:48 |
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Dragon Age: Suikoden
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# ? Jan 7, 2014 02:51 |
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I think that the revamp to the battle system would have to be pretty impressive to justify adding anything like horde mode. I know nobody would ever bother to play with DAII's or, Maker help us, DAO's systems multiplayer without the option of pause.
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# ? Jan 7, 2014 02:56 |
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AngryBooch posted:I don't know if they've ever said how much money they made off of ME3 multiplayer but I could definitely see the template being applied successfully to Dragon Age. It would be more MMO or MOBA style raiding than Gears of War style horde mode but the same style of classes with restricted talent choices could be lifted pretty much wholesale. I'd try it out. I would play Wizard Horde Mode if they used Frostbite d2.0 so my fireball spells would blow out building walls. in fact, who wouldn't play that?
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# ? Jan 7, 2014 03:00 |
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Psion posted:I would play Wizard Horde Mode if they used Frostbite d2.0 so my fireball spells would blow out building walls. Only thing cooler would be playing a Force Mage and blowing a genlock through a wall.
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# ? Jan 7, 2014 03:10 |
If mages are balanced like they were in the last game then when even the lowliest bandit just mimes a bat-swinging motion at one the mage gets sent sailing into the horizon. This kills the mage. e: Or stun-locks it. HenessyHero fucked around with this message at 05:56 on Jan 7, 2014 |
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# ? Jan 7, 2014 03:39 |
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Horde mode is the worst co-op mode to be added to co-op multiplayer in ages. It's the laziest god drat thing and gets boring way too fast (because of how lazy it is).
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# ? Jan 7, 2014 04:34 |
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# ? Jun 8, 2024 11:40 |
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I liked how Syndicate handled multiplayer. Four player coop missions. It was the best part of that game. More games need to follow suit instead of throwing in a half-assed horde mode.
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# ? Jan 7, 2014 04:39 |