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Raw skill does affect damage, armor, spell costs, and what not. It's not as much of an effect as what the perks do but it is there. Armor reduces physical damage taken by a percentage. I think it's 0.12% per point of armor rating, but there's some hidden mechanics. I think it's 25 hidden points of armor rating per piece of body armor you're wearing. Head Hit Keyboard fucked around with this message at 16:08 on Jan 7, 2014 |
# ? Jan 7, 2014 16:02 |
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# ? Jun 3, 2024 22:46 |
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Ineptitude posted:3 quick questions: The pages for the different skills on the uesp describes each skill's effect. Ineptitude posted:-I see some locations, even individual houses in villages, show as "cleared", does that mean that there is nothing more to do there? (and to what capacity, ie no more quests or no more quests + treasures, etc) and does that mean that on locations that are NOT "cleared" there are more quests or things to unlock? Note that not all dungeons can have the cleared tag. So if it doesn't get that tag even if you killed everything that moved, it doesn't necesarily mean you missed something. Ineptitude posted:-What does armor do? Reduce incoming damage by a %, or make me harder to hit? Raygereio fucked around with this message at 16:27 on Jan 7, 2014 |
# ? Jan 7, 2014 16:23 |
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Ineptitude posted:Loving this game, its a long time ago since ive spent an entire evening playing a game and noticing it is suddenly time to go to bed! Leveling one-handed makes it easier to stay up late. Rumours claim that it might be damaging but those are not true unless you have heavily modified your game. You will find many mods that help you level your one-handed skill on the Nexus.
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# ? Jan 7, 2014 16:32 |
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So I'm going through my semi-annual Skyrim reinstall and mod retooling. These days I have an awesome enough mod set-up that I'm hesitant to throw any big monkey wrenches into the works. But there are two newer mods that really grabbed my attention. Any goon reviews...? Are these likely to play nice with SPERG and all my realism poo poo? Hunterborn http://www.nexusmods.com/skyrim/mods/33201/ I used to have a mod that gave me more realistic amounts of wildlife drops, but the author disappeared early on and it became incompatible with several of my other, more important mods. This looks like a possibly amazing replacement...? I use Imp's; anything new's gotta work with that. Alternately, is there another great new mod out there for hunters that features more realistic skinning/meat drops/etc.? Trade Routes http://www.nexusmods.com/skyrim/mods/49369/ I'm always hesitant to mess with economy-changing mods, because they always tend to gently caress my poo poo up over time. But this seems really appealing, if it's solid. Thoughts? Trustworthy fucked around with this message at 16:45 on Jan 7, 2014 |
# ? Jan 7, 2014 16:35 |
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Trustworthy posted:So I'm going through my semi-annual Skyrim reinstall and mod retooling. These days I have an awesome enough mod set-up that I'm hesitant to throw any big monkey wrenches into the works. I've been playing with Hunterborn for a couple of days and really enjoy it. Note however that unless you're playing with a needs mod of some kind, you are going to end up with far more meat than you know what to do with. I just offload it to food vendors. No more of this 'kill an elk and only harvest two pounds of usable meat from the carcass' bullshit, if you take down a huge animal and spend hours dressing, skinning, and butchering it, you're going to get a pretty damned solid payoff. It also lets you pick up and carry animal corpses, which is nice if you have some sort of camping mod that lets you set up a temporary base of operations. Kill a bunch of animals, drag them all back to base, then process them all at once. There's also a new Scrimshaw ability that lets you get some use out of all those bones, plus a bunch of new alchemy ingredients to play with. Out of curiousity, has anyone tried Civil War Overhaul? http://www.nexusmods.com/skyrim/mods/37216/ It looks really loving good, but does anyone here have a trip report?
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# ? Jan 7, 2014 17:02 |
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I can attest that Hunterborn is awesome. Haven't tried Trade Routes, since Trade & Barter is enough for me right now. I might give it a shot at some point, though. Hunterborn is sweet because of how unobtrusive it is - it fits well into the game. It also reminds me a ton of Far Cry 3/Red Dead Redemption, which is a good thing.
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# ? Jan 7, 2014 17:03 |
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I'm currently doing a bosmer hunter survivalist run with Realistic needs, hunterborn and frostfall. I might limtt RND somwhat since it takes days to clear out a dungeon but it's a fun run så far. Hauling tons of venison/elk into riverrun or another big city to trade for metal tools, arrows etc. the difficulty is further ramped up by realistic wildlife, immersive creatures and ASIS and deadly combat means I have to stay clear of packs of wolves or frostbite spiders or die a gruesome death.
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# ? Jan 7, 2014 17:05 |
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Mister Bates posted:Out of curiousity, has anyone tried Civil War Overhaul? http://www.nexusmods.com/skyrim/mods/37216/ It looks really loving good, but does anyone here have a trip report? A bunch of goons including myself have tried it, and I think the general consensus is that it has some nice features but is horribly buggy, requires console commands to fix many events, and also has some idiotic and unbalanced features (eg. giants during sieges ). It will most likely break your save, so if you'd like to experiment make sure you keep a backup. It's not main save material.
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# ? Jan 7, 2014 17:17 |
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Is there a mod that scales up destruction? It's just silly that it takes 50 fire hits to kill a guy while I can take him out with a single arrow to the crotch.
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# ? Jan 7, 2014 17:50 |
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Gyshall posted:Haven't tried Trade Routes, since Trade & Barter is enough for me right now. How is that working out for you? Is it stable, useful/enjoyable, and not prone to loving poo poo up?
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# ? Jan 7, 2014 18:00 |
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Noni posted:Is there a mod that scales up destruction? It's just silly that it takes 50 fire hits to kill a guy while I can take him out with a single arrow to the crotch. You want Better Magic.
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# ? Jan 7, 2014 18:06 |
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Noni posted:Is there a mod that scales up destruction? It's just silly that it takes 50 fire hits to kill a guy while I can take him out with a single arrow to the crotch. SPERG will do this pretty well, and it plays nicely with most things. Plus it overhauls perks in general so that you automatically get the 'be incrementally better' ones automatically as you level and get to choose more powerful ones once every two levels. It also makes shouting and unarmed scale better, and a bunch of other cool stuff.
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# ? Jan 7, 2014 18:19 |
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King Vidiot posted:Leveling, in the vanilla game, just adds to your progress bar which you have to fill to gain a level. When you gain a level, you can increase one basic stat (Magicka, Health, Stamina) plus add a single perk provided your level in that skill tree is high enough. So if you've swung your one-handed sword enough, you could increase your skills in One-Handed with a single perk point. Also, regardless of your opinions on mods, I'd look into getting SPERG because vanilla leveling is a slog. I'm on my first run and I'm already like 25 levels in and 30ish hours in. I guess it's too late to enable SPERG eh?
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# ? Jan 7, 2014 18:25 |
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In my experience playing Skyrim, it is never too late to start over.
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# ? Jan 7, 2014 18:34 |
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Xtanstic posted:I'm on my first run and I'm already like 25 levels in and 30ish hours in. I guess it's too late to enable SPERG eh? You don't have to start over, it can take whatever your current skill level is in each category and give you the automatic perks. I think what it doesn't do though is give you any points to spend on the extra perks. So it's kind of better to use SPERG early-on, but the perks you have to buy manually aren't really essential by any means.
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# ? Jan 7, 2014 19:40 |
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King Vidiot posted:You don't have to start over, it can take whatever your current skill level is in each category and give you the automatic perks. I think what it doesn't do though is give you any points to spend on the extra perks. So it's kind of better to use SPERG early-on, but the perks you have to buy manually aren't really essential by any means. It tweaks the skill gain, but does SPERG change how many perk points per level you get? I know there is a perk reset option in the mod, so I know I could just reset and fix the perk selection. The grindiness of the vanilla game has started to annoy me as it seems that any perk not used in combat is wasted and I need to 'waste' too many perks in non-combat trees before I can get to grab a useful perk (not to mention grinding the dumb skill so I have the prerequisite level for it). e: oh I just saw the post in the OP. I'm dumb. Seems like I can't really think of a reason not to jump onto SPERG now.
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# ? Jan 7, 2014 20:05 |
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SPERG is literally how Skyrim should have shipped.Trustworthy posted:How is that working out for you? Is it stable, useful/enjoyable, and not prone to loving poo poo up? Just fine, I've replaced "Cutthroat Merchants" with this, which balances much more.
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# ? Jan 7, 2014 20:21 |
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Killsion posted:In my experience playing Skyrim, it is never too late to start over. Just don't end up like some of us and turn installing mods into its own side game where you constantly restart the game with new characters and never progress.
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# ? Jan 7, 2014 20:22 |
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Sylink posted:Just don't end up like some of us and turn installing mods into its own side game where you constantly restart the game with new characters and never progress. Speaking of this... I'm currently experiencing an eternal loading screen when I try to enter dragonsreach. probably due to Random alternate start. This isn't much of a problem just means that I will never experience the main plot on this run, but i'm wondering if anyone has a tip on how to kill Skyrim except a hard reboot? (win8) I can ctrl-alt-delete, and open the task manager, but the desktop is only responsive above the bottom bar (taskbar?), so I can choose it, but the mouse disappears when I move it up. I can open the winn8 start menu, but there is nothing to do there (but it is very pretty?) alt-f4 doesnt do squat. So is there anyway to kill a process from a fullscreen app in win8? because those work but they can sort of only check my twitter feed (for which I would obviouslt need a fulllscreen app). Or wrestle back the control of the desktop environment from skyrim?
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# ? Jan 7, 2014 20:31 |
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Sylink posted:Just don't end up like some of us and turn installing mods into its own side game where you constantly restart the game with new characters and never progress. I've played Oblivion and Fallout 3. I am not new to the Bethesda way of gaming . Thankfully, this time I started modding as soon as I got out of Helgen. God that awful vanilla UI.
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# ? Jan 7, 2014 20:40 |
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Quift posted:(win8) I have this same issue on Windows 7, once the task manager is open alt tabbing away from it and then back to it generally fixes the problem.
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# ? Jan 7, 2014 20:42 |
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One more SPERG question:SPERG posted:Skyrim -Community- Uncapper - Despite the name, SPERG doesn't actually uncap your skills using this mod. Instead, it limits your perk gain to one every two levels. SPERG perks are very potent, so gaining one perk per level is quite overpowered. Of course, you can tweak the uncapper configuration any way you want. Double your perk gain, reduce it further, uncap your skills (or don't). It's up to you. Should I turn off perk gain for the next few levels so it retroactively fixes perk balance, or am I worrying too much about having a "balanced" experience?
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# ? Jan 7, 2014 20:54 |
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Xtanstic posted:One more SPERG question: You're worrying too much. Besides, you're still going to be an overpowered god of death eventually, so just enjoy doing so.
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# ? Jan 7, 2014 21:04 |
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Trustworthy posted:How is that working out for you? Is it stable, useful/enjoyable, and not prone to loving poo poo up? I haven't used it long enough to say it won't break things. So far prices seem quite a lot higher, and default settings merchants carry an insane amount of stuff. It's mostly very tweakable though, so I've stopped them having such an overwhelming amount of stock. It might not help that I'm running it alongside Trade and Barter
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# ? Jan 7, 2014 21:13 |
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Quift posted:Speaking of this... You can also sign out and sign back in. which saves you a restart, but not your open files.
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# ? Jan 7, 2014 21:20 |
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LtSmash posted:TESVedit I'm quoting this so I can find it easily later on because holy gently caress is this good info.
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# ? Jan 7, 2014 21:27 |
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So, I'm experiencing a bug. I installed SPERG, making sure to install the Community Uncapper first. When installing SPERG via mod manager, I selected the 'recommended SPERG uncapper settings' or whatever that option was called, to ensure the uncapper was configured correctly. I'm still receiving perks every level anyway, instead of every other level like I should be. Can I just manually adjust the settings to the right values?
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# ? Jan 7, 2014 21:46 |
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Mister Bates posted:So, I'm experiencing a bug. I installed SPERG, making sure to install the Community Uncapper first. When installing SPERG via mod manager, I selected the 'recommended SPERG uncapper settings' or whatever that option was called, to ensure the uncapper was configured correctly. I'm still receiving perks every level anyway, instead of every other level like I should be. Can I just manually adjust the settings to the right values? There's a .ini file for in the SPERG download, just manually copy it over the Uncapper ini and that should take care of it.
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# ? Jan 7, 2014 21:56 |
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Are you using MO? I think that is a bug with the SPERG installer. Open the SPERG archive and either add the uncapper to the SPERG mod directory, or just copy/paste it onto the Uncapper's INI file.
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# ? Jan 7, 2014 21:58 |
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Yes, I am using MO, and yes, copying the .ini file into the appropriate folder manually fixed the issue. Thanks, folks.
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# ? Jan 7, 2014 22:04 |
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Xtanstic posted:One more SPERG question: It should give you the appropriate number of points on character import, but I'm told it sometimes gets it wrong. There's an option in the config menu to set perk points to whatever you want, so you can fix any problems easily.
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# ? Jan 7, 2014 22:10 |
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Is there a reason you don't just include overwriting the Uncapper settings with the SPERG ones as part of the installation process seorin, given that this seems to be a common problem with mod managers?
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# ? Jan 7, 2014 22:14 |
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Gyshall posted:Maybe this? Thanks! Removing this fixed it.
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# ? Jan 7, 2014 22:42 |
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The Iron Rose posted:You can also sign out and sign back in. which saves you a restart, but not your open files. This works! Great. Thank you
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# ? Jan 7, 2014 23:03 |
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epitasis posted:Is there a reason you don't just include overwriting the Uncapper settings with the SPERG ones as part of the installation process seorin, given that this seems to be a common problem with mod managers? It's there in the code, and it works fine for me. It doesn't work for a lot of people, though, and I don't know why. I don't even know if it's just a bug or something I did wrong. The installer is about as minimalist as it gets.
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# ? Jan 7, 2014 23:58 |
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So recently I attempted to make a Merged Patch after getting a few too many endless load screens or CTD's, but I couldn't find a definite answer on this. When doing merged patches should I be making several for e.g; a merged patch of my armor/weapon mods, a merged patch for npc mods, or is it fine to just select everything and merge it. I tried to use some merge script that would automatically renumber formID's because I was too afraid to try that by hand but it'd run into an error and stop mid-way (or at least it seemed to) so I gave up and just selected everything I was currently using and merged like that.
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# ? Jan 8, 2014 00:13 |
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Thanks guys for the primer on cleared, skills and armor!Quift posted:Leveling one-handed makes it easier to stay up late. Rumours claim that it might be damaging but those are not true unless you have heavily modified your game. You will find many mods that help you level your one-handed skill on the Nexus. Haha well played!
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# ? Jan 8, 2014 00:29 |
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White Legs posted:So recently I attempted to make a Merged Patch after getting a few too many endless load screens or CTD's, but I couldn't find a definite answer on this. When doing merged patches should I be making several for e.g; a merged patch of my armor/weapon mods, a merged patch for npc mods, or is it fine to just select everything and merge it. I tried to use some merge script that would automatically renumber formID's because I was too afraid to try that by hand but it'd run into an error and stop mid-way (or at least it seemed to) so I gave up and just selected everything I was currently using and merged like that. Noooooooo! A Merged Patch is like a bashed patch but made by tesedit. Load all your mods (minus things like skyproc mods that have dynamic patches) in tesedit and wait for the finished loading message. Then right click on a blank space in the left panel and choose create merged patch. It will say its not supported but click ok, then give it a name. It will work for a while and eventually make a new esp with the conflicting records merged together. Make sure you save it when you exit. Then activate it in your load order and make any dynamic patches like automatic variants or DSR or reproccer. You might have to add a BOSS user rule to make sure the merged patch loads before those. The other kind of merged patch that involves renumbering formids, like the script does, just mashes the contents of separate mods together. Its only useful if you have more than 255 mods since that's the limit of the number of esm/esp files skyrim will allow. It only works on simple mods since if they involve scripts or complex references between entries they will almost certainly get messed up.
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# ? Jan 8, 2014 00:38 |
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Things get a little weird with Better Vampires since you can turn anyone...
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# ? Jan 8, 2014 00:55 |
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# ? Jun 3, 2024 22:46 |
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LtSmash posted:Noooooooo! A Merged Patch is like a bashed patch but made by tesedit. Load all your mods (minus things like skyproc mods that have dynamic patches) in tesedit and wait for the finished loading message. Then right click on a blank space in the left panel and choose create merged patch. It will say its not supported but click ok, then give it a name. It will work for a while and eventually make a new esp with the conflicting records merged together. Make sure you save it when you exit. Then activate it in your load order and make any dynamic patches like automatic variants or DSR or reproccer. You might have to add a BOSS user rule to make sure the merged patch loads before those. Your posts have been extremely helpful, and have made things far clearer than STEP, etc. (which are themselves pretty good). If I understand the general sequence correctly: 1. Launch everything through Mod Organizer. Seriously, everything. 2. Load mods into Mod Organizer 3. Select the mods you want to use 4. Run BOSS 5. Organize the mods in the left-hand pane of Mod Organizer in the same priority as BOSS organized the ESPs and ESMs in the right-hand pane 6. Run Wrye Bash 7. Create Bashed Patch 8. Activate Bashed Patch 9. Run TES5Edit 10. Create Merged Patch 11. Activate Merged Patch 12. Create various proccer patches (e.g. Automatic Variants) 13. Activate various proccer patches 14. Run SKSE_Loader 15. Play Skyrim until you decide to play with mods some more Is this correct?
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# ? Jan 8, 2014 02:01 |