|
Kilroy posted:No you're right. I'm not clear on the details either, but I know that e.g. bodies will be cleaned up before a cell resets in the general case. Like, if you go clear out even the outside part of a bandit camp, then go back in 2-3 days, those bodies will be gone even though there is no way the cell could have respawned by then. Quift posted:I just had a simple yet great idea for a mod ans was wondering if it was possible to do. In my modding adventures I've been working on fixing up ASIS. One of the guys who worked out the basics has decided to add MCM support so you can tweak spawn settings in game and I hooked that up. And discovered that in my barebones testing setup the old asis was making ~4k global variables so you could individually set the max number of each npc that could spawn and the odds that npc would have increased spawns. So if you felt DLC2EncBandit06Melee1HDarkElf03M needed more spawns you can just set the global ASISMaxNumSpawnsDLC2EncBandit06Melee1HDarkElf03M.
|
# ? Jan 9, 2014 20:24 |
|
|
# ? May 31, 2024 10:00 |
|
Praetorian Mage posted:This is an interesting idea, but I'd wonder how well it would work with mods that have a fairly big readme, due to the very slow page-turning animation. I get annoyed enough having to check the components Seconding this. Maybe turn them all into notes instead?
|
# ? Jan 9, 2014 20:29 |
|
So Hunterborn, RND, Deadly Combat, Frostfall...what other mods would you guys suggest to make Skyrim a more survival-esque kind of game? Crafting my own survival gear, living off the land, not being able to buy everything, etc, is the sort of stuff I love. The current mix of modifications is good but something seems off all the same.
|
# ? Jan 9, 2014 20:31 |
|
Entropic posted:I wonder if anyone's made a child soldier mod. This would make more sense in Fallout: New Vegas since someone made a Big Boss mod for it. poptart_fairy posted:So Hunterborn, RND, Deadly Combat, Frostfall...what other mods would you guys suggest to make Skyrim a more survival-esque kind of game? Crafting my own survival gear, living off the land, not being able to buy everything, etc, is the sort of stuff I love. The current mix of modifications is good but something seems off all the same. I've heard good things about Trade Routes for making the economy more realistic so you can't just buy everything you need super cheaply.
|
# ? Jan 9, 2014 20:34 |
|
LtSmash posted:Yeah body cleanup is handled by a papyrus script not an engine function like cell resets. The USKP adds the script to a bunch of npcs so if you are looking for it browse the ones it modifies and you should find it pretty quickly. IIRC its a straight in game time passed that starts when the npc dies and then marks them for delete when able (so they don't vanish while you look at them). If you wanted to stockpile bodies in your home you could always modify the script to check the current cell and not delete them if its your home. If you are fixing up ASIS I have one request. Asis adds spells to mages but its indiscriminate about it, I'd like it if you could scan an npc and see what types of damage spells npc's already have and stick with the themes for those. So only add fire spells to npcs with only fire spells, add shock and ice spells to mages with shock and ice spells. [edit] Second suggestion. NPC's with potions are great, having 400 health potions as a player is a bit insane, could you make potions added through skyproc non lootable ?
|
# ? Jan 9, 2014 20:34 |
|
Cabal has released Imperial Forts I've been running strictly with the big 3 TPC mods + Project Paralax and then a bunch of miscellaneous replacers, but I think I'm going to go ahead and give Cabal's textures a try tonight.
|
# ? Jan 9, 2014 21:03 |
|
So I installed Mod Organizer and SKSE, and when I launch Skyrim using MO to launch with SKSE it launches in windowed mode. Alt+Enter doesn't maximize or fullscreen Skyrim. If I launch with the vanilla launcher it works fine. Anyone else experienced this?
boner confessor fucked around with this message at 21:22 on Jan 9, 2014 |
# ? Jan 9, 2014 21:20 |
|
Popular Thug Drink posted:So I installed Mod Organizer and SKSE, and when I launch Skyrim using MO to launch with SKSE it launches in windowed mode. Alt+Enter doesn't maximize or fullscreen Skyrim. If I launch with the vanilla launcher it works fine. Anyone else experienced this? Did you start the Skyrim launcher through Mod Organizer and choose your game settings there?
|
# ? Jan 9, 2014 21:24 |
|
Popular Thug Drink posted:So I installed Mod Organizer, SKSE, and when I launch Skyrim it launches in windowed mode. Alt+Enter doesn't maximize or fullscreen Skyrim. If I launch with the vanilla launcher it works fine. Anyone else experienced this? MO uses separate inis. Copy the inis from your Documents/my games/skyrim folder to the profile folder in MO. Or add the vanilla launcher to MO and reset all your video settings.
|
# ? Jan 9, 2014 21:25 |
|
poptart_fairy posted:So Hunterborn, RND, Deadly Combat, Frostfall...what other mods would you guys suggest to make Skyrim a more survival-esque kind of game? Crafting my own survival gear, living off the land, not being able to buy everything, etc, is the sort of stuff I love. The current mix of modifications is good but something seems off all the same. immersive creatures, obis, populated forts, and the one that gives creatures etter behavior which I was certain I had installled, but now I cant find it.
|
# ? Jan 9, 2014 21:31 |
LtSmash posted:ASISMaxNumSpawnsDLC2EncBandit06Melee1HDarkElf03M. Good lord.
|
|
# ? Jan 9, 2014 21:37 |
|
poptart_fairy posted:So Hunterborn, RND, Deadly Combat, Frostfall...what other mods would you guys suggest to make Skyrim a more survival-esque kind of game? Crafting my own survival gear, living off the land, not being able to buy everything, etc, is the sort of stuff I love. The current mix of modifications is good but something seems off all the same. If you don't have Wet and Cold yet, you should get that, along with the Cloak/Cape mods listed in this thread's OP (also, if you're playing with Frostfall, you should turn on the W.E.A.R. option if you haven't already). Realistic Animals and Predators does a lot to make animal behavior more varied and realistic, which is nice if you're doing a lot of hunting. Fishing in Skyrim adds yet another way to gather food and ingredients from the environment.
|
# ? Jan 9, 2014 21:38 |
|
Tzarnal posted:If you are fixing up ASIS I have one request. Asis adds spells to mages but its indiscriminate about it, I'd like it if you could scan an npc and see what types of damage spells npc's already have and stick with the themes for those. So only add fire spells to npcs with only fire spells, add shock and ice spells to mages with shock and ice spells. Spells are pretty general so there isn't like a magic type field. Each spell can have multiple effects, effects also aren't of a specific type like fire or ice really. You set the art, resistance type, and keywords separately so mod added stuff depends on the author doing it right. I can build a list of all keywords on all effects of all spells a mage has and then only add more spells that match. Probably not foolproof but at least better. Is there an easy way to make potions non-lootable? Other objects have the non-playable flag but that doesn't seem to be available to potions. melon farmer posted:Good lord.
|
# ? Jan 9, 2014 21:42 |
|
I've been going over a number of the environmental mods, and I can't seem to find one that has realistic (looking) avalanches, which you'd think someone would have added considering how much ice, snow and mountains there are in Skyrim. Are there any mods for that? If not, would the best way to create something like that be a combination of fog and cloud effects?
|
# ? Jan 10, 2014 05:54 |
|
What does falskaar do that fucks your save file? I have a ton of mods and would love to try it for the extra space to run around in but if its going to gently caress me then ...?
|
# ? Jan 10, 2014 07:21 |
|
Hey you know that racial mod that gives slashy claws to khajits? Is there a way to give that to another character via the console or something? e. oh it's apparently part of the vanilla game, not a mod... my mistake Corridor fucked around with this message at 10:22 on Jan 10, 2014 |
# ? Jan 10, 2014 10:15 |
|
Speaking of the slashy claws, do they remain useful past the early stages? They seem like the coolest racial advantage but many of the other racial advantages don't seem to be beneficial much.
|
# ? Jan 10, 2014 10:41 |
|
Is there a list somewhere of all Falskaar compatibility patches?
|
# ? Jan 10, 2014 10:57 |
|
Corridor posted:Hey you know that racial mod that gives slashy claws to khajits? Is there a way to give that to another character via the console or something? Resplendent Racials enhances their slashiness. And if you're not playing with Khajiit Speak you're a bad person.
|
# ? Jan 10, 2014 13:19 |
|
Helicity posted:And if you're not playing with Khajiit Speak you're a bad person. I'm a bad person but that mod has made me reconsider my folly.
|
# ? Jan 10, 2014 13:54 |
Sylink posted:What does falskaar do that fucks your save file? I have a ton of mods and would love to try it for the extra space to run around in but if its going to gently caress me then ...? I've always wondered this too. By the time it came out I had made so many characters between xbox and PC that I didn't want to start an alt to play it, so it's gone untouched.
|
|
# ? Jan 10, 2014 13:54 |
|
It's basically an expansion. It doesn't gently caress with the mainland much at all so you can safely ignore it if you choose. I haven't heard it loving up saves (which isn't to say that it doesn't when you try to remove it), but I would assume it would be fine to remove, just make sure your taking the necessary precautions and having SKSE remove any leftover scripts.
|
# ? Jan 10, 2014 16:39 |
|
Is there a mod to make the camera independent from character movement in third person? Like, to make it more like an action/adventure game where you have 360 degree control with the left thumbstick rather than the forward/back/strafe setup it is now, and have the right thumbstick rotate the camera independently from character position? I think my enjoyment of Skyrim would skyrocket if I could just play it as a hack-and-slash ARPG akin to Fable or Darksiders versus the Dark Souls-lite it tries to be.
|
# ? Jan 10, 2014 17:17 |
|
As much as I would like that, I doubt it'll ever happen justbecause that would probably require changes to the core engine. I'm not sure why you think this is Dark souls lite combat, it's quite clearly an FPS with swords. Melee weapons are just short range hitscan guns mechanically.
|
# ? Jan 10, 2014 17:25 |
|
Head Hit Keyboard posted:I'm not sure why you think this is Dark souls lite combat, it's quite clearly an FPS with swords. Melee weapons are just short range hitscan guns mechanically. Yeah, I guess that's more accurate. Either way I wish it was moddable.
|
# ? Jan 10, 2014 17:26 |
|
edit: apparently messed up an alt tab
|
# ? Jan 10, 2014 17:32 |
|
You can press F and pan around your character while in third person, even while moving. I don't think this works if you have a weapon unsheathed, but it may. (You would need to keep the F key depressed).
|
# ? Jan 10, 2014 17:39 |
|
Thanks for the mod suggestions, guys. Skyrim's a bit closer to my crazy hermit survivalist simulator now. Khajit speak makes my Breton delightfully mental, too.
|
# ? Jan 10, 2014 17:42 |
|
Crazy hermit survivalists rule. Although, am I the only one who still vastly prefers IMCN to RND?
Trustworthy fucked around with this message at 23:11 on Jan 10, 2014 |
# ? Jan 10, 2014 21:46 |
|
Ynglaur posted:You can press F and pan around your character while in third person, even while moving. I don't think this works if you have a weapon unsheathed, but it may. (You would need to keep the F key depressed). What. How did I not know this.
|
# ? Jan 10, 2014 23:18 |
|
Frostfall started getting annoying the moment I entered a cold dungeon. I really don't feel like waiting around a fire for 10 minutes after clearing out each room. Am I doing something wrong? I've started using only spells to stay Also, how are campfires and tents supposed to work together? I stand near the campfire and get "the fire is too exposed to warm you up" or something to that effect, or I stand in the tent and get "you're too far from the heat source". The fire doesn't fit anywhere near the tent, and I'm pretty sure IRL you wouldn't want a fire very close to your tent.
|
# ? Jan 10, 2014 23:33 |
|
SurgicalOntologist posted:Frostfall started getting annoying the moment I entered a cold dungeon. I really don't feel like waiting around a fire for 10 minutes after clearing out each room. Am I doing something wrong? I've started using only spells to stay In Frostfall default, exposure doesn't increase during combat. Even if it does, it shouldn't be increasing that fast. Even in completely freezing-cold blizzard conditions it should still take several minutes at least to go from warm to freezing. For that matter, dungeons and other indoors or underground areas always have an exposure rating of zero in default - you won't warm up any if you don't find an active heat source, but you won't be getting any colder either. Have you tweaked your settings in any way? Have you maybe set Frostfall to the 'Hardcore' setting, which is specifically designed to make the game hilariously hard and should never be used by anyone? Also, what are your clothes like? If you've got W.E.A.R. switched on, thin fabric or too much exposed skin is bad, meaning the default Hide and Studded armors should pretty much never be worn in cold environments. If you've got inadequate clothing, you'll pretty much be freezing no matter where you go. Don't forget to wear a cape or a cloak of some kind, they can make a lot of difference. Gear enchanted with 'Resist Frost' is also handy. For camping, set up your firepit first, then pitch your tent. The tent silhouette will change color when it's close enough to the fire to be warmed. Mister Bates fucked around with this message at 23:43 on Jan 10, 2014 |
# ? Jan 10, 2014 23:40 |
|
Frostfall is kind of funny because it had me reconsider all my armor options, so now I'm a backpacking Thief guildmaster walking around in a giant cloak. Then you have dainty high elves walking around in comparatively skimpy summer clothes.
|
# ? Jan 10, 2014 23:45 |
|
I can't check right now, but does anyone know if SPERG's automatic perks are taken away if you lose a stat boosting effect that increased a skill past the auto perk level?
|
# ? Jan 11, 2014 00:58 |
|
Is there a mod that makes hunting for book skills less tedious? I can't be the only one who has no interest in reading all those books, yet I always hunt for them and click on everyone just in case there's a skill point attached to it, a mod that displays something like "+1 1h skill" on hover would be excellent if something like that exists.
|
# ? Jan 11, 2014 01:23 |
|
Gyshall posted:I can't check right now, but does anyone know if SPERG's automatic perks are taken away if you lose a stat boosting effect that increased a skill past the auto perk level? As long as this effect is not somehow a permanent increase to the skill which was then taken away, you never got the perk in the first place. A temporary effect (such as enchanted gear) bringing you above the threshold will not give you the auto-perk.
|
# ? Jan 11, 2014 01:30 |
|
Mister Bates posted:For camping, set up your firepit first, then pitch your tent. The tent silhouette will change color when it's close enough to the fire to be warmed. D'oh. I thought the red meant "it doesn't fit here".
|
# ? Jan 11, 2014 01:31 |
|
It does. When it turns yellow is when it'll warm you up. Do it backwards. Drop the tent first then drop your firepit. It's easier that way.
|
# ? Jan 11, 2014 01:37 |
|
Sharay posted:As long as this effect is not somehow a permanent increase to the skill which was then taken away, you never got the perk in the first place. A temporary effect (such as enchanted gear) bringing you above the threshold will not give you the auto-perk. Right on.
|
# ? Jan 11, 2014 01:38 |
|
|
# ? May 31, 2024 10:00 |
|
Yeah, tent placement can be finicky. I've had trees growing through my tent in some places, and other times a small rock is too much of an obstacle. It's far easier to squeeze the campfire in after you have your tent in a decent spot.
|
# ? Jan 11, 2014 01:45 |