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Cascade Failure posted:Re: the problems in the game, there's a topic on the official forums which is imo pretty spot on: Yeah, that comes across as more "has a lot of words in it" then "well thought out". For Christ's sake the introduction is more than a page long. It's basically "I have some ideas I think they are good I hope you also think so". A bunch of those ideas seem like they originated from an idea of how to simulate something without any consideration of how that will actually impact the gameplay (what behaviors does it encourage/discourage and what's the change to reactivity?) or indeed whether or not that thing needs to be simulated at all. There's stuff like demands for high precision mechanics (for an online P2P game!), seemingly endless highly specific suggestions, a repeated fetishization of "player skill" (which seems to be of the "sick-nasty headshot" variety), and a bizarre desire to introduce completely unnecessary novel nomenclature. It's basically a greatest-hits of why people roll their eyes at the phrase "amateur game design".
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# ? Jan 9, 2014 17:48 |
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# ? May 26, 2024 15:32 |
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I only made it about halfway through the doc, the apologizing and groveling and name dropping were too much to suffer through. I got the impression that the guy just really wants them to abandon Warframe and remake Tribes or something.
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# ? Jan 9, 2014 18:01 |
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Arclyte posted:I only made it about halfway through the doc, the apologizing and groveling and name dropping were too much to suffer through. That's mostly a product of the environment it had to be posted in, DE's forums being what they are. The discussions that lead to it were more... frank. Not that I'm a huge fan of the screed, it's mostly a dumbass taking other people's opinions and analyses and throwing them at the wall to see what sticks. Some of it is right, some is wrong, lots of it is trivial.
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# ? Jan 9, 2014 18:20 |
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I can't believe I read that whole thing. On my phone, no less. He has a few good ideas, but they're bogged down in mountains of theorycraft and bad ideas. He wrote things like rebalancing all weapons and reworking the overpowered abilities. Obviously that should be done, but it's a lot easier to say than do.
Elysiume fucked around with this message at 19:10 on Jan 9, 2014 |
# ? Jan 9, 2014 18:27 |
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Cascade Failure posted:
Shamelessly quoting myself for the new page.
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# ? Jan 9, 2014 18:30 |
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That is a bad document for a variety of reasons.
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# ? Jan 9, 2014 18:56 |
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Dropping in to say hi and that this game looks pretty cool. I hope to soon join all you goons in loving, tolerating and then eventually despising this game. In as Orithax.
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# ? Jan 9, 2014 20:07 |
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BitBasher posted:I had a similar good karma experience last night. Good god I hate you. I had to run EDIT: RAPTOR 25 times to get all the Nova parts. ... I'd much rather fight Jackal compared to Raptor and his bs invulnerability phases. nacon fucked around with this message at 22:46 on Jan 9, 2014 |
# ? Jan 9, 2014 21:10 |
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nacon posted:Good god I hate you. I had to run Jackal 25 times to get all the Nova parts. I'm surprised you got any Nova parts at all out of Jackal. You should probably submit a bug report.
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# ? Jan 9, 2014 21:35 |
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So is there any reason to watch or care about this upcoming "Prime Time" thing mentioned on FB? Is this their normal livestream or something else?
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# ? Jan 9, 2014 21:39 |
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Got my headband today. The red design on it is nice, but it has "Warframe *linebreak* Ninjas Play Free" on it in rather large font.
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# ? Jan 9, 2014 21:46 |
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zgrowler2 posted:So is there any reason to watch or care about this upcoming "Prime Time" thing mentioned on FB? Is this their normal livestream or something else? It's DERebecca and DEMegan sitting around playing the game while having an hour long chat about warframe. They go over whatever events/updates are currently up, talk about stuff going on in the office, and do some giveaways and other community stuff.
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# ? Jan 9, 2014 21:46 |
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zgrowler2 posted:So is there any reason to watch or care about this upcoming "Prime Time" thing mentioned on FB? Is this their normal livestream or something else? Primetime is just them playing the game (not very well) and showing fanart. The livestream with the real info is Friday at 2 PM EST.
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# ? Jan 9, 2014 21:50 |
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Got it, thanks. I'll tune in Friday, then.
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# ? Jan 9, 2014 22:06 |
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Schubalts posted:Got my headband today. The red design on it is nice, but it has "Warframe *linebreak* Ninjas Play Free" on it in rather large font. It's meant to be folded in half along the length, so that either "WARFRAME" or "Ninjas Play Free" shows, with the lotus logo being correct. At least, that's how mine is. I'd never wear it, but it's still a spiffy thing for them to do for founders.
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# ? Jan 9, 2014 22:35 |
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Piell posted:Primetime is just them playing the game (not very well) and showing fanart. The livestream with the real info is Friday at 2 PM EST. I wonder if there is any correlation between whether a developer is a bad gamer(can't play games well) and the enjoyment of their game by others.
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# ? Jan 9, 2014 23:07 |
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SlayVus posted:I wonder if there is any correlation between whether a developer is a bad gamer(can't play games well) and the enjoyment of their game by others. World of Warcraft and League of Legends bear that theory out pretty well. Rebecca and Megan aren't developers though, they handle the community side of things. Gonna need to bring the lead programmers in for a T3 defense in order to judge their skills appropriately.
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# ? Jan 9, 2014 23:22 |
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DelphiAegis posted:It's meant to be folded in half along the length, so that either "WARFRAME" or "Ninjas Play Free" shows, with the lotus logo being correct. At least, that's how mine is. I'd never wear it, but it's still a spiffy thing for them to do for founders. In my case, I'm 100% sure I'll never get mine. But just in case, and to test out how lovely my postal service is, I gave them the right adress. Let's see what happens.
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# ? Jan 9, 2014 23:48 |
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DelphiAegis posted:It's meant to be folded in half along the length, so that either "WARFRAME" or "Ninjas Play Free" shows, with the lotus logo being correct. At least, that's how mine is. I'd never wear it, but it's still a spiffy thing for them to do for founders. Ahh, I can see where it's meant to be folded now. I've never even had a headband before.
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# ? Jan 10, 2014 00:32 |
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Ok so this drakgoon gun seems pretty cool on paper. It's basically a shotgun of which you can tighten the spread to the point of it virtually turning into a slug round the longer you hold down the fire key, correct?
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# ? Jan 10, 2014 00:49 |
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Mindblast posted:Ok so this drakgoon gun seems pretty cool on paper. It's basically a shotgun of which you can tighten the spread to the point of it virtually turning into a slug round the longer you hold down the fire key, correct? It also has slightly arcing projectiles (think Kunai) that bounce once. It's really visually impressive, along with a Penta user or two you can have a full-on fireworks show. I really hate that it only does its full damage at full charge though. The difference in spread between nearly full and totally full charge shots is small, but the difference in damage output is huge.
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# ? Jan 10, 2014 01:39 |
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I saw someone get a 384% accuracy with that new weapon.... What the poo poo.... Does the Charge speed increase with fire rate mods? Does punch through work if the bullets are bouncy?
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# ? Jan 10, 2014 02:02 |
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I've hit over 1000%. If you put in maxed fire rate mods, you charge your shots almost instantly.
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# ? Jan 10, 2014 02:07 |
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It's not a flak cannon , it's some sort of flechette thrower. Which is still cool but flak would be way sweeter but I guess using google these days is hard.
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# ? Jan 10, 2014 02:38 |
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Harrower posted:It's not a flak cannon , it's some sort of flechette thrower. Which is still cool but flak would be way sweeter but I guess using google these days is hard. UT has a long legacy of bad gun names to uphold.
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# ? Jan 10, 2014 02:41 |
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Azzanadra posted:I wouldn't mind getting an invite to the PS4 clan as well, I'll need some help getting set up here for when my friend gets this game later, PSN: SAzzanadra This seems to have been missed in the past few pages, It's been two days and holy poo poo is the hunt for serration even more annoying now that they've nerfed defense reward tiers, Helene keeps giving me things like vitality and whatnot.
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# ? Jan 10, 2014 04:21 |
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Cascade Failure posted:There are some good & plausible ideas on the wishlist though like improving the AI to give the different factions more varied behaviour, removing serration from the game and allowing players to select from multiple random rewards at the end of missions. But yeah, there are definately better ways to go about fixing the game. I don't see it. The guy sounds like he just stated how things could be better then proceeded to give a list of contradictory things. Adding some sort of skill cliff, better AI, more stuff, doesn't solve grinding problem. The things he proposed either change the game completely or doesn't solve the problem he proposed in the first place. Adding a skill cliff actually makes more grinding problem except for those with skills. All it does is separating the haves and have-nots. Right now the only separator is time invested which is the most fair to the majority of the population. The game is fine. They just need to pad up more content: more enemy types, more factions, more mission types, more weird weapons/frames. Yes, there is grinding but the grinding is fun. The only annoyance is some mods being so essential you're practically gimped without them. DE could just make them rewards you get when you ranked up. Bam, problem solved.
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# ? Jan 10, 2014 05:20 |
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Harrower posted:It's not a flak cannon , it's some sort of flechette thrower. Which is still cool but flak would be way sweeter but I guess using google these days is hard. It's literally the flak cannon from Unreal Tournament (well, almost literally, it's got a different secondary fire mode). Since DE helped developed UT, it's not surprising to see some of the (amazing) gun designs from there pop up. Personally, this is my favorite gun yet, at least until the Shock Rifle comes along. On the topic of game improvements, I think there is plenty DE could do to make the game better. A total overhaul of the game isn't one of them. Personally I'm happy with their general trajectory. They are adding new content quickly (content being tilesets, weapons, frames, etc) and show a willingness to update and overhaul old systems (damage, melee, ui). Could they do things better? Definitely. A lot of that stuff has been covered in this thread. Personally, I think their focus should be on maximizing the Space-Ninja feel by really making the movement system work and overhauling the melee system completely. After that I think the Mod system should get a total retrofit. Not only fixing Serration, but giving us the ability to take "fun" mods like Auto-Parry and the like. AttackBacon fucked around with this message at 05:38 on Jan 10, 2014 |
# ? Jan 10, 2014 05:26 |
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Serration and multi shot should just be rolled into the weapons base damage. As it levels up it just deals more damage. Then we can focus on elemental damage, crit, and all the attack rate/status/reload/extra ammo mods.
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# ? Jan 10, 2014 07:26 |
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Harrower posted:Serration and multi shot should just be rolled into the weapons base damage. As it levels up it just deals more damage. Then we can focus on elemental damage, crit, and all the attack rate/status/reload/extra ammo mods. That doesn't solve anything except cutting off grinding and time requirement. With Serration damage boost included in the weaon, now the elemental and other mods became the "must haves".
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# ? Jan 10, 2014 07:46 |
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After 20 runs I finally got the frost systems BP If any ps4 goons need stretch or cryo rounds, I got a bunch now from fighting that battle so many times.
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# ? Jan 10, 2014 07:53 |
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wid posted:That doesn't solve anything except cutting off grinding and time requirement. With Serration damage boost included in the weaon, now the elemental and other mods became the "must haves". they already are????
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# ? Jan 10, 2014 07:55 |
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There are very few rifle and pistol mods that don't directly impact DPS. Straight damage, elemental, multishot, crit chance/damage, fire rate, etc. all obviously increase DPS. Things like larger magazines, lower reloads and stuff also increase DPS, but moreso affect the way a gun is used. What mods really do something other than DPS? Punch-through, zoom, Firestorm, Hush (why does this exist), recoil, and Thunderbolt. There isn't much thought or creativity involved in choosing weapon mods. There's a bit more for warframes and melee weapons, but there are still some must-have mods and a large pool of mods that just can't stack up.
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# ? Jan 10, 2014 07:58 |
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Really the biggest thing DE needs to do is make some interesting enemies. The large majority of the enemies are just meat shields that don't do anything interesting, and the few that do something different (Shockwave Moas, for example) get to use their trick maybe once before getting burned down since they have so little HP. Get some minibosses in there with Warframe-level powers, with lots of HP and an aura that buffs the regular enemies around them.
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# ? Jan 10, 2014 08:07 |
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Piell posted:Really the biggest thing DE needs to do is make some interesting enemies. The large majority of the enemies are just meat shields that don't do anything interesting, and the few that do something different (Shockwave Moas, for example) get to use their trick maybe once before getting burned down since they have so little HP. Get some minibosses in there with Warframe-level powers, with lots of HP and an aura that buffs the regular enemies around them. Grineer heavy with M Prime . vvvv Sniper rifles in particular need punch through to be remotely viable. Bows get it on full charge, but well, bows. chumbler fucked around with this message at 08:35 on Jan 10, 2014 |
# ? Jan 10, 2014 08:10 |
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On the subject of needed damage mods. I feel that punch through is required. Especially on survival and defense missions. With enemies funneling through predictably paths, you can increase your dps drastically by just standing in the right spot. For instance, the defense missions in the cave with the reactor in the center. I can stand in one spot and cover multiple enemy spawns. So like right out of the spawn area, I can cover the two spawns to the right and the spawn directly opposite of those from just standing directly in between them at the reactor. On the opposite side of the reactor, if you stand on the single giant create at the edge of the reactor you can cover practically all the points.
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# ? Jan 10, 2014 08:21 |
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chumbler posted:Grineer heavy with M Prime . Yo, don't dis bows. With a one third full serration, the crit mods and multi-shot and magnetic element, my Paris would one-shot old Vay Hek. And I mean proper one-shot. Did like, almost 9k damage.
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# ? Jan 10, 2014 10:03 |
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I've had crits on my Dread hit upwards of 25k, and that's without any forma sunk into it. Bows suffer from DPS issues against crowds, but they're far from terrible.
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# ? Jan 10, 2014 10:17 |
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So can anyone tell me who/what I have to grind for serration, rifle/pistol/shotgun multishots, shotgun spaz and focus? Because god drat these just won't drop at all for me. In other news, I found out that putting blast damage on the Tigris causes bodies to fly across the room when you gib them, which owns pretty hard. I'm hoping the Drakgoon does the same thing when I get blast on it.
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# ? Jan 10, 2014 10:24 |
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# ? May 26, 2024 15:32 |
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Is thunderbolt still terrible or did DMG 2.0 save it somehow? Also my Mag Prime just finished cooking, how do I set it up for max pull hilarity?
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# ? Jan 10, 2014 10:25 |