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Long though that campaign was, I'd really like to know what their 'big win' would be. Sounds an awful lot like someone's getting ready to pull the old 'Ian Dresari'. D
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# ? Jan 8, 2014 15:25 |
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# ? May 27, 2024 04:09 |
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C aka the mission that should run the fastest. -no "normal skilled" mechwarriors -small teams on both sides, i hope -hopefully less bonus & surprise objectives as the scenario happens. quantumfoam fucked around with this message at 17:11 on Jan 8, 2014 |
# ? Jan 8, 2014 17:07 |
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By my reckoning the current tally is: A - 8 Votes B - 24 Votes C - 36 Votes D - 7 Votes Looks like C has it in the bag short of a last minute burst of support for B.
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# ? Jan 9, 2014 17:53 |
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Stranger has happened. It's also possible 'A' or 'B' could take it if people don't bandwagon up instead of voting for what they really want. I do sometimes bring back votes if they did reasonably well.
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# ? Jan 9, 2014 19:15 |
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This was a really hard one to vote for. Honestly, I'd love to see all of these.
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# ? Jan 9, 2014 19:18 |
I would like to encourage that in this case. I think most of us would like to see the big company sized battle, but many of us would like something smaller first, and the Knights of the Sphere seems perfect for that.
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# ? Jan 9, 2014 19:20 |
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Seconding that, it doesn't seem like Option C would take too long in-universe.
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# ? Jan 9, 2014 19:27 |
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Voting B because it seems to be the coolest!
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# ? Jan 9, 2014 22:16 |
I'm ok with any of them, really, as long as we get to find out what the whole Jade Emperor plot line was in a future update of some sort.
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# ? Jan 9, 2014 22:45 |
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A Need the quest for more loot.
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# ? Jan 10, 2014 00:02 |
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Voting C. Let's have some good fights.
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# ? Jan 10, 2014 00:10 |
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I'm going with D, since I want the Space Texans to do well, although I fear that it may lead to the kind of incident that would help the Capellans absorb the Duchy of New Syrtis.
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# ? Jan 10, 2014 11:05 |
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Voting A because Mechwarrior 2: Mercenaries was my favorite game. I don't mind B or C winning either, as long as it isn't D. Two double companies in a row is too much. This has been my favorite (and only) let's play thread since I paid . I see only more good things on the horizon.
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# ? Jan 10, 2014 12:00 |
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You know, looking at the Campaign Map, I'm getting a little worried about House Steiner. Clan Steel Viper and Widowmaker are making some serious inroads into Lyran space, a little farther than the original Clans did. I wonder if still having Skye and Hesperus II/Furillo would be making a difference right about now.
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# ? Jan 10, 2014 12:43 |
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PoptartsNinja posted:I do sometimes bring back votes if they did reasonably well. (Though if it doesn't come up in a later vote and "the biggest mobilization since the departure of the Star League Defense Force" happens entirely offscreen, that'd be... just weird.)
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# ? Jan 10, 2014 13:35 |
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Crazy Joe Wilson posted:You know, looking at the Campaign Map, I'm getting a little worried about House Steiner. Clan Steel Viper and Widowmaker are making some serious inroads into Lyran space, a little farther than the original Clans did. I wonder if still having Skye and Hesperus II/Furillo would be making a difference right about now. Yes. Like someone else said it'd be like St Petersburg and surrounds declaring independence during Barbarossa. Though if they really are fully conquered maybe the Clans will accept some of their structure as a new member. Do missions that get few votes fail, or is the post-theater vote description just fluff? Readingaccount fucked around with this message at 14:22 on Jan 10, 2014 |
# ? Jan 10, 2014 14:20 |
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Readingaccount posted:Yes. Like someone else said it'd be like St Petersburg and surrounds declaring independence during Barbarossa. Not quite - if their alliance with the Steel Vipers went through, it'd be like St. Petersburg and the surrounding areas joining the Reich. Honestly, the Lyrans seem like they're in the worst place. Even though the Draconis took a big hit with the fall of Luthien, the Feds propping them up makes a big difference. The Lyrans have nobody helping them out, add to that the Skye situation and all the palace intrigue going on and they could very well end up getting knocked out. The way things are going, there's a reasonable chance that the Clans could actually win. Quite a lot depends on Skye, since if they go pro-clan they could be an invasion corridor for the clans to hit Terra. Edit - actually, quite a lot depends on this anti-Jade-Falcon campaign too, since I imagine if it's a big loss for the Drac Suns then the Falcons will be able to surge ahead and maybe even pocket the entire region between their current thrust and Terra. Dolash fucked around with this message at 14:29 on Jan 10, 2014 |
# ? Jan 10, 2014 14:27 |
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Dolash posted:Not quite - if their alliance with the Steel Vipers went through, it'd be like St. Petersburg and the surrounding areas joining the Reich. Honestly, the Lyrans seem like they're in the worst place. Even though the Draconis took a big hit with the fall of Luthien, the Feds propping them up makes a big difference. The Lyrans have nobody helping them out, add to that the Skye situation and all the palace intrigue going on and they could very well end up getting knocked out. We can only hope the clans roll over everyone. Just imagine running the inevitable insurrection campaigns. Or them setting their sights on the Periphery proper.
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# ? Jan 10, 2014 15:00 |
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Readingaccount posted:Do missions that get few votes fail, or is the post-theater vote description just fluff? From what I've seen (and PTN will likely chime in to clarify too) they don't outright fail, but are more likely to produce less impressive/story-steering results - which can and has come back to Fake edit: I think the number of votes they get DOES influence how they turn out even if they don't win though, since this game is all about writing a new story and votes mean the thread cares about that part of the story.
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# ? Jan 10, 2014 15:27 |
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Yeah, remember the option that came up ages ago that involved pirates launching an attack on New Avalon? That didn't get many votes at all and one of the subsequent bits of fluff had Hanse and Jannike stomping a mud hole in said pirates.
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# ? Jan 10, 2014 16:03 |
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Readingaccount posted:Do missions that get few votes fail, or is the post-theater vote description just fluff? Sometimes, it really depends on what I feel best moves the narrative forward. Some things can't succeed without direct player intervention; and in general the bigger the scheme (i.e. the more times it pops up in a vote) the more likely it is to outright fail if the players aren't involved. As an example: without player intervention, the Death Commandos would've "never been seen again." Most of the time, for more minor things, the forces involved just get bogged down into a horrendous slog that chews away at their resources and their ability to fight effectively (see also: The current state of the Free Worlds League). If the thread's not paying attention to them, they just get to sit on the proverbial back-burner until I can come up with something interesting enough that the thread feels compelled to vote in their potential favor. Scintilla posted:Yeah, remember the option that came up ages ago that involved pirates launching an attack on New Avalon? That didn't get many votes at all and one of the subsequent bits of fluff had Hanse and Jannike stomping a mud hole in said pirates. Yeah, the thread would've had an opportunity to actually kill Hanse Davion there. That would've caused some Fun Times. PoptartsNinja fucked around with this message at 16:45 on Jan 10, 2014 |
# ? Jan 10, 2014 16:33 |
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PoptartsNinja posted:Yeah, the thread would've had an opportunity to actually kill Hanse Davion there. That would've caused some Fun Times. Wait, what? And why didn't people vote for this?
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# ? Jan 10, 2014 17:04 |
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PoptartsNinja posted:Sometimes, it really depends on what I feel best moves the narrative forward. Some things can't succeed without direct player intervention; and in general the bigger the scheme (i.e. the more times it pops up in a vote) the more likely it is to outright fail if the players aren't involved. As an example: without player intervention, the Death Commandos would've "never been seen again." And now the relatives of those pirates turn up with an armada to get revenge! But in all seriousness, everyone has more fun when established IS characters bite it. Just makes things a whole lot more unpredictable, you know?
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# ? Jan 10, 2014 17:06 |
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Technowolf posted:Wait, what? And why didn't people vote for this? Because it wasn't obvious; and the thread decided (probably rightly) that the other options were more interesting. Really, it probably would've been more akin to "try to complete your objectives while avoiding being killed by Hanse Davion" given the usual pirate stats. Pirates in BattleTech are terrible Mechwarriors since they don't exactly have the ability to fix their rides if something breaks in a 'training exercise.' And they're lazy. And their equipment is usually junk. But BattleTech could've still happened.
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# ? Jan 10, 2014 17:37 |
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I love the idea of C. Small-unit anti-clan stuff. Also, the FWL always needs more love.
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# ? Jan 10, 2014 19:59 |
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A. A mercenary company fighting reserve clan forces to take their salvage is the most classic of classic battletech there is. Plus the more Clan salvage there is to go around, the more we get to invent new mechs that use reverse-engineered clan weaponry and that's fun too.
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# ? Jan 10, 2014 20:16 |
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PoptartsNinja posted:Pirates in BattleTech are terrible Mechwarriors since they don't exactly have the ability to fix their rides if something breaks in a 'training exercise.' And they're lazy. And their equipment is usually junk. But BattleTech could've still happened. Just how bad are pirates? Well, in the official canon, some new company basically makes an intimidating looking Industrial Mech who's only weapon is an antiquated Heavy Rifle that does sh*t against Battlemech armor, counting on numbers and looking scary to chase off Pirates. And it works beyond their wildest dream. It's kind of hilarious how the piss-poor Arbiter that any real Mechwarrior worth their salt would laugh at and tip over like a cow is STILL enough to make pirates think twice.
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# ? Jan 10, 2014 20:48 |
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C because the Free World League owns and if the Clans & Marik start tossing cityburners at each other over this I want us to be there.
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# ? Jan 10, 2014 21:12 |
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Going for B as its by far the coolest
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# ? Jan 10, 2014 22:24 |
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a I would enjoy some classic Mechwarrior style action. but I also want C to win...
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# ? Jan 12, 2014 04:27 |
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I know it won't actually win, but I'm REALLY interested in seeing A, so I hope it sticks around!
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# ? Jan 12, 2014 05:14 |
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I'd like for D to happen. Also, PTN, now that you have refined your battle map creation process, would it be possible to see an "end of movement phase" image at the start of the update? It would make things a lot easier to follow for those of us who have problems following where all the lines originate and connecting them to their respective 'mechs, plus it would not require us to scroll to the end of the update to see where the players have moved.
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# ? Jan 12, 2014 07:01 |
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Combat Theater Vote 14 Results Duncan Marik’s Knights of the Inner Sphere prepare to engage in Hastilude with Clan forces! (40 votes) Operation: Malvoisine has begun! (27 votes) The Bounty Hunter and his Schlangenjäger were not able to take a Clan `Mech intact. He’ll have to make another attempt soon! (12 votes) The Sirdar DMS crack Under Pressure. Do the scattered survivors even have a chance? (7 votes) “I must say I approve of your choice in battlefields, but tell me Captain-General Duncan Marik: what is the meaning of this? Your forces are not the ones we agreed upon.” Duncan’s gold-armored Grand Titan, a machine so new it was still designated “????” by even Dr. Sequord’s battle computer, strode boldly towards the Clan line. She admired his confidence, advancing alone under the guns of five enemy `Mechs was risky business, even if they weren’t likely to attack. “I am here as an observer only and will withdraw before the fighting begins. I merely wished to explain in person: our Awesome’s computer systems suffered a cascade failure. My technicians assure me it will be repaired within the hour, and will be joining us within the hour. There is no deception at all.” “I’m afraid that is not true, my liege,” A sharply angled BattleMech rose from a low defile, hidden by the dense stone and iron-rich soil around the ancient impact crater Duncan had chosen to be the battlefield. It was the perfect site for a battle, the local electromagnetic fields would render magnetic resonance virtually useless. Unfortunately, that also made it very easy to hide a BattleMech. “With any luck, my Awesome will not be joining us at all.” “Explain this, Varas,” Duncan growled. Even distorted by the radio Fatima could hear the anger in the Captain-General’s voice. “Of course, my liege; and I apologize for this difficulty. And to our guests: I wish to assure you that the Captain General had no prior knowledge as to what I am about to say.” Varas’s sharply angular `Mech took another few steps forward to rejoin the line of assembled Knights. He began to explain without a moment’s hesitation, “Knights, you know my origin—but our esteemed guests from the Clans do not.” “The right arm of my `Mech is branded with the colors and symbols of the land of my origin: the Rim Worlds Republic.” Varas raised the `Mech’s right hand, three-fingers flexing to show off the blue coloration. A single talon extended, tapping the shark-like symbol on the `Mech’s right shoulder in a display of flexibility nearly unheard of in a BattleMech. The Clan `Mechs twisted, looking almost discomforted by this revelation—or perhaps they were simply debating an immediate attack. Varas ignored their reaction and continued, “Duncan Marik is my liege now, and I stand ready to fight and die at his command until I meet my fate in battle or he releases me from service—” The Grand Titan turned menacingly towards its recalcitrant subordinate. “Which I may do right this instant if you don’t explain yourself to my satisfaction!” “Of course, my liege. Before I was permitted to leave the Republic, President Amaris himself came to me,” Varas paused for a brief moment. “He told me: Colonel Varas, we have heard rumors of Kerensky’s return. If this is true, they will come here. With luck, by the time they reach us I will have our new capitol on Andurien prepared for the assault—but we know nothing of these “Clans” and I must know how their technology compares to ours. I know your honor has called you to serve in Duncan Marik’s Knights—” “If he will have me, I interrupted; but Stefan Amaris is not a man to be deterred once he’s set his mind to something. He pressed on: The Clans must cross the League to reach us and that puts our friend Duncan in an unenviable position. This is why I launched such a treacherous a surprise attack against him: to break our bonds of friendship that he will not feel pressured to get his people killed on our behalf. But Duncan Marik is a noble man and I fear nothing will dissuade him from a fight. Colonel Varas, you and those who go with you will likely face these Clans far sooner than any of my own men; and so I will gift you and your people with state-of-the-art BattleMechs. In exchange, you must swear to me upon your honor that: should the opportunity arise, you will face the Clans in a machine of our design.” “I am no oathbreaker,” The Rim World Knight’s `Mech turned to face Duncan Marik’s Grand Titan, “and I stand ready to face punishment for my deception. This is the most powerful BattleMech at my disposal but the design is unique: the first of its design to leave the Rim Worlds’ production lines. I have no mirror to offer my counterpart.” Varas pointed at the distant, blue-armored Awesome that he was to have faced with an Awesome of his own. “Even if I did, I would prefer to face a machine of Clan design.” The Republic machine knelt low, its left-arm pulled tight across the chest, the talons of the right hand scraping the ground. It was the very image of Knightly contrition and a position that should have been impossible for a BattleMech to replicate. “I request that my opponent face me in the Clan machine of his choice but, if this is unacceptable to either our Clan guests or to you, my liege, my subordinate Sir Reynolds stands ready in the Awesome that mirrors that of our enemy. Due to a prior oath, my honor will not allow me to face these Clan warriors with anything less than the best machine available to me.” The Grand Titan shifted uncomfortably, “That doesn’t excuse this, Kemper. You should have discussed this with me.” “Negotiations would have been complicated. I feared that you would not allow me to fight these Clanners at all,” Kemper’s `Mech stood, its head turning as though regarding the distant Clan `Mechs with the cycloptic medium laser mounted there. “And I wish to face them! I must be allowed to face them!” “It seems your subordinate warriors are as arrogant as our own,” The Clan `Mechs stood immobile for a few moments, presenting a unified front. With a slow dignity, the blue Clan Awesome strode forward to meet Varas’s demand. “I am Star Captain Torg of Clan Ghost Bear. I was not looking forward to waging battle in this ponderous relic. Your machine is—seventy tons?” “Yes,” Varas admitted. “You have a good eye.” “If your Captain-General Duncan Marik permits, I will engage you with my Grizzly.” “You do not object?” Duncan seemed surprised. Fatima suspected a scathing admonition had been on the tip of his tongue. Torg laughed, and the other Clanners with him. “For an opportunity to be the first to kill a Rim Worlder in three hundred years? Not at all.” Unit List Mechwarriors: Innerguard Wales Grey Raised by Hamsters SUPER NEAT TOY Talmonis Alternates Arraxis Fightest The Gate Gay Abortions
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# ? Jan 13, 2014 05:54 |
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Albatrosses and Anvils are cool, but the inclusion of Wraiths fill me with great rage. How do you live with yourself?
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# ? Jan 13, 2014 06:00 |
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KnoxZone posted:Albatrosses and Anvils are cool, but the inclusion of Wraiths fill me with great rage. How do you live with yourself? Snow Ravens just can't feel comfortable unless they can fly through the air with the greatest of ease. I'm amused at the prospect of explaining use of a NARC beacon in a Trial to a Clanner.
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# ? Jan 13, 2014 06:08 |
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The Merry Marauder posted:Snow Ravens just can't feel comfortable unless they can fly through the air with the greatest of ease. You can use your own NARC beacon in later turns, so it's more acceptable than, say, TAG.
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# ? Jan 13, 2014 06:09 |
The little spectacle of swapping in the Mountain Lion was clever. Up until that point, the Clanners would have had a serious edge with over all superior pilots...especially with the Orions. But now, the Lion is the wild card that's probably going to swing things back in the players favor, particularly since the players will still have the edge with initiative. Of course given that the Clan Orion player's a frikkin' Galaxy Commander, it wouldn't surprise me for him to be able to pull Enemy Ace tricks the way was saw with the Hell's Horses vs ComGuard mission. Be wary, players!
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# ? Jan 13, 2014 06:12 |
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Go Ravens/Bears. Kill the gently caress of that Mountain lion and its dumb plasma rifles.
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# ? Jan 13, 2014 06:18 |
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KnoxZone posted:Albatrosses and Anvils are cool, but the inclusion of Wraiths fill me with great rage. How do you live with yourself? It's the Doctor's fault, it's her signature machine. Thank T.G. Xarbala for that! Also: There're enough pulse lasers on the field that the Wraith really isn't as big a problem as it could be. PoptartsNinja fucked around with this message at 06:47 on Jan 13, 2014 |
# ? Jan 13, 2014 06:20 |
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# ? May 27, 2024 04:09 |
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So is this a 5 on 5 brawl, or is everyone supposed to pick a dance partner and have at it? Or are they supposed to dance with their opposites only? And what are the rules if your partner has to bow out, can you intervene? Anyway, almost a straight mirror, but the OpFor has better pilots. Then again, players have initiative so...
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# ? Jan 13, 2014 06:39 |