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Dehry
Aug 21, 2009

Grimey Drawer

Len posted:

Go into a Gamestop and ask if they can order you a copy of whatever game you're looking for from another Gamestop. When I wanted Devil Summoner 1 but wasn't willing to pay eBay prices I did that. They called up the nearest store in Virginia (I'm in Ohio) and I had it a week later. $15 for a copy with the case and directions.

Most PS2 stock is limited to some stuff in crappy paper sleeves. I actually found a real box, manual and all, unlike a Persona 4 that was at a different Gamestop I had visited. Just going through the number of games left on the shelf at several larger locations has me thinking all that is left is DDR, SingStar, Rock Band, Sports Game 200X, and a few Anime titles.I doubt they're going to have an employee look for it in the flip folders, not to mention it was the only shop with stock within 100 miles. A couple gems are still there, but one look at the bottom of the disc will change your mind.


Anyways, Atlus is looking for a web developer in a temporary capacity. http://atlus.com/career.php Announcements coming soon?

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Butt Ghost
Nov 23, 2013

Out of nowhere Persona 3 prototype footage popped up.

It looks very similar to the older Persona games. The characters designs look nothing like they do in the final version, but the shadow designs look unchanged. Gameplay also transitioned seamlessly into battle, a la Chrono Trigger. Maybe they'll bring that idea back for Persona 5?

edit: after watching the first video again, I noticed they were fighting demons instead of Shadows. They could just be placeholders, but it's also not unlikely that they were going to keep demons as enemies like in P1 & 2, as well as in the mainline series. The quality was too low for me to be able to read everything in the hud, so I wonder if they still had a "talk" command at that point.

Butt Ghost fucked around with this message at 04:29 on Jan 10, 2014

Hellioning
Jun 27, 2008

Butt Ghost posted:

Out of nowhere Persona 3 prototype footage popped up.

It looks very similar to the older Persona games. The characters designs look nothing like they do in the final version, but the shadow designs look unchanged. Gameplay also transitioned seamlessly into battle, a la Chrono Trigger. Maybe they'll bring that idea back for Persona 5?

I hope so, that looks cool.

Dehry
Aug 21, 2009

Grimey Drawer
It looks suspiciously close to the renders they used for Persona 3 Portable.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
I would love for more direct persona use in the real world outside of effecting conversation point totals and the occasional WORLD'S ABOUT TO END moment. Not really sure how that will fit with Persona 5's WANT FREEDOM motif, but it would rad as hell if you could fight shadows or persona users in more open environments.

Boneless Jogger
Apr 20, 2010
That prototype footage has actually been around for a while, I remember seeing it a few years ago. A few more ideas they had for Persona 3 that I remember from those blog posts:

- They planned for an action RPG battle system initially before deciding on a turn based system.
- The original idea Hashino had for P3 was for it to take place throughout the entirety of high school, not just one year. That proved to be unrealistic as far as costs go. (And it would have made the game drag on probably)
- Originally they planned for you to be able to pick between a male and female protagonist. They obviously brought this idea back for P3P.

Butt Ghost
Nov 23, 2013

drat, that all sounds really cool. I hope we get to see that game some day, be it Persona-related or not.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
P3 kinda drags already, I've actually never finished it, so going through the whole high school experience might be a bit much. Action RPG battles might be cool though, or at least action commands so there's a reason not to auto-battle on everything that isn't immune to your weapons in the late game other than "I like the cool crit animations".

Coincidentally, there are entire characters whose only real use in combat is that they have cool crit animations (sorry Kanji).

Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice

Crabtree posted:

I would love for more direct persona use in the real world outside of effecting conversation point totals and the occasional WORLD'S ABOUT TO END moment. Not really sure how that will fit with Persona 5's WANT FREEDOM motif, but it would rad as hell if you could fight shadows or persona users in more open environments.

The Devil Summoner model would be cool, where deamons had racial abilities that sometimes was only useful for accessing hidden areas or conversation persuasion. In fact, I'd really like them to add racial characteristics back to Persona in general. It'd give the different personas more characteristics than now. Devil Survivor did this well, in that even weak daemons were useful to keep around for their racial abilities.

It'd be nice in Persona if, say for those conversation options that are normally locked out due to low Courage or whatever, if you had the appropriate persona, it'd give you a bonus to that check.

Chickenfrogman
Sep 16, 2011

by exmarx
Some good footage of SHO in P4U2 is starting to surface. That theme song :allears:
https://www.youtube.com/watch?v=ddvyFTUO7T0

Strange Matter
Oct 6, 2009

Ask me about Genocide

Captain Walker posted:

P3 kinda drags already, I've actually never finished it, so going through the whole high school experience might be a bit much. Action RPG battles might be cool though, or at least action commands so there's a reason not to auto-battle on everything that isn't immune to your weapons in the late game other than "I like the cool crit animations".

Coincidentally, there are entire characters whose only real use in combat is that they have cool crit animations (sorry Kanji).
I kept Kanji on exclusively because of the utility of Atomic Press.

See also Chie.

laplace
Oct 9, 2012

kcab dneb smra ym semitemos tub ,reh wonk I ekil leef I
Just wanted to give a slight update on my Persona 1 run:

"What the gently caress" is a good way to describe how I feel right now with this game. I'm exploring the Haunted Mansion and not only are enemies significantly higher level than me, but also drop poo poo exp. I'm about level 30 (Highest is 34, lowest is 28) and no matter what I'm always greatly outmatched by the NPCs yet I need to fight maybe 10-15 battles just for a single character to level. I'm not sure where the grind was supposed to work in this game but it's not. This isn't a difficulty curve, it's a difficulty Pollack painting.

I read a guide attempting to figure out what a good strategy would be and it was telling me to fuse more Persona and have super high level skills like Mazionga and Megidola. I only just got Mediarama and it full heals all of my party members. I also have pretty much hit the cap for the kinds of personas I can fuse -- I purposefully sought out every single enemy's arcana cards that I could currently get and even with all of them, the only fusions I can make are levels and levels above me. I'm not skipping any battles, I make sure to pretty evenly distribute my attacks amongst my party and I am not even having that much trouble beating enemies -- It's just incredibly inefficient. It's not that they're hard in the sense that they keep killing me, but rather that it takes 30+ turns to kill them. I'm hitting them for 50-60 damage on a good hit (Unless Reiji can land a critical in which I get about 200 with his double attacks). I'm legitimately unsure of what I'm supposed to have done because I beat the last boss I fought (Saura) without even losing a character.

Basically, this game confuses me and I'm not ever sure what it wants me to do. I'm fine with the archaic and slightly nonsensical battle system. I'd even be fine with the grind if it made any sense, but I'm pretty "safely" killing enemies with huge level differences and I'm barely leveling myself, which is leaving me in the dust skill/coverage wise. Is there a better way to go about this that I just don't understand, or is the answer actually just to... fight 400 battles with diminishing returns so I can hit the next tier of Personas?




Also, in regards to Persona 5: I want a Persona game that takes place in a Japanese office building, where instead of going to school every day you go to your corporation and attempt to balance your life and coworker relations while under the strain of an evil shadow-run megacorporation that is threatening the Kirijo Group's finances. I promise this is not fanfiction I want to write. But it really would fit in with the freedom motif.


Edit: I play P4U2 at the arcade nearly every day. If you guys would like, I can record Sho's story and gameplay and upload it to youtube, if you're interested. I can also do Shadow Sho's. I'm a Mitsuru player but I'm good enough at the game that it would probably be interesting to watch, I'd hope.

Though, I have a lot of opinions about Sho. He has really, really problematic gameplay that has lead to a bunch of characters getting buffed rather than balanced, so there's a whole lot of power creep in characters, mainly Chie and Yu who are unquestionably the most broken characters in the game now.

laplace fucked around with this message at 17:47 on Jan 10, 2014

Dark_Tzitzimine
Oct 9, 2012

by R. Guyovich

laplace posted:

Just wanted to give a slight update on my Persona 1 run:

"What the gently caress" is a good way to describe how I feel right now with this game. I'm exploring the Haunted Mansion and not only are enemies significantly higher level than me, but also drop poo poo exp. I'm about level 30 (Highest is 34, lowest is 28) and no matter what I'm always greatly outmatched by the NPCs yet I need to fight maybe 10-15 battles just for a single character to level. I'm not sure where the grind was supposed to work in this game but it's not. This isn't a difficulty curve, it's a difficulty Pollack painting.

I read a guide attempting to figure out what a good strategy would be and it was telling me to fuse more Persona and have super high level skills like Mazionga and Megidola. I only just got Mediarama and it full heals all of my party members. I also have pretty much hit the cap for the kinds of personas I can fuse -- I purposefully sought out every single enemy's arcana cards that I could currently get and even with all of them, the only fusions I can make are levels and levels above me. I'm not skipping any battles, I make sure to pretty evenly distribute my attacks amongst my party and I am not even having that much trouble beating enemies -- It's just incredibly inefficient. It's not that they're hard in the sense that they keep killing me, but rather that it takes 30+ turns to kill them. I'm hitting them for 50-60 damage on a good hit (Unless Reiji can land a critical in which I get about 200 with his double attacks). I'm legitimately unsure of what I'm supposed to have done because I beat the last boss I fought (Saura) without even losing a character.

Basically, this game confuses me and I'm not ever sure what it wants me to do. I'm fine with the archaic and slightly nonsensical battle system. I'd even be fine with the grind if it made any sense, but I'm pretty "safely" killing enemies with huge level differences and I'm barely leveling myself, which is leaving me in the dust skill/coverage wise. Is there a better way to go about this that I just don't understand, or is the answer actually just to... fight 400 battles with diminishing returns so I can hit the next tier of Personas?




Also, in regards to Persona 5: I want a Persona game that takes place in a Japanese office building, where instead of going to school every day you go to your corporation and attempt to balance your life and coworker relations while under the strain of an evil shadow-run megacorporation that is threatening the Kirijo Group's finances. I promise this is not fanfiction I want to write. But it really would fit in with the freedom motif.

If you're willing to lose a LOT of time on the casino you can break the game in half with a Lilim. You just need to 3000 casino coins to buy an scorching stone, then you use it to fuse a Lilim with Megidolaon, she can get you for nearly all the game.

You can also finish the game using the starter personas on everyone else.

laplace
Oct 9, 2012

kcab dneb smra ym semitemos tub ,reh wonk I ekil leef I

Dark_Tzitzimine posted:

If you're willing to lose a LOT of time on the casino you can break the game in half with a Lilim. You just need to 3000 casino coins to buy an scorching stone, then you use it to fuse a Lilim with Megidolaon, she can get you for nearly all the game.

You can also finish the game using the starter personas on everyone else.

Ah, well I have max money so I just figure I'll buy 3000 coins and then buy the Stone. Thanks for the tip! Now to figure out how to fuse Lilim.

Edit: The stone isn't there? The best item I can buy is the Light/Expel stones, no nuclear stones. Well, I guess I can attempt to create Gozu-Tennoh then and stick him on Mark to at least make Mark somewhat useful.

laplace fucked around with this message at 18:18 on Jan 10, 2014

Dehry
Aug 21, 2009

Grimey Drawer
http://www.siliconera.com/2014/01/10/persona-q-shadow-labyrinth-shows-mitsuru-yosuke/

Mitsuru and Yosuke intro videos for Persona Q

Dark_Tzitzimine
Oct 9, 2012

by R. Guyovich
Really? Weird, if means something, I misrembered the item and you shouled've looking for a Scorching Tablet. Still, Gozuh-Tennoh is one of the best personas on the game and you should've fine with him.

If you need more help, this wiki is pretty useful:

http://persona1.wikidot.com/start

CottonWolf
Jul 20, 2012

Good ideas generator

Chickenfrogman posted:

Some good footage of SHO in P4U2 is starting to surface. That theme song :allears:
https://www.youtube.com/watch?v=ddvyFTUO7T0

Is the background to that video the clocktower from Q?

laplace
Oct 9, 2012

kcab dneb smra ym semitemos tub ,reh wonk I ekil leef I

Dark_Tzitzimine posted:

Really? Weird, if means something, I misrembered the item and you shouled've looking for a Scorching Tablet. Still, Gozuh-Tennoh is one of the best personas on the game and you should've fine with him.

If you need more help, this wiki is pretty useful:

http://persona1.wikidot.com/start

Yeah, there aren't any scorching anything's there. I've already beaten the castle so maybe I missed my chance. I'm still in the 'another' realm.


I might go to the arcade today and video Sho for you all. Depends on what my schedule is like after class, but I'll try.

Firebert
Aug 16, 2004

CottonWolf posted:

Is the background to that video the clocktower from Q?

It's Tartarus from P3.

laplace
Oct 9, 2012

kcab dneb smra ym semitemos tub ,reh wonk I ekil leef I
So I'm at the arcade with the intent to film Sho's gameplay/ story for you guys but it seems the arcade cabinets are down for maintenance. This might mean a new patch, as they usually service the machines for that sort of thing.

I'll be here for a while longer today so I might be able to get footage but no promises. Sorry about that.

THE AWESOME GHOST
Oct 21, 2005

laplace posted:


Though, I have a lot of opinions about Sho. He has really, really problematic gameplay that has lead to a bunch of characters getting buffed rather than balanced, so there's a whole lot of power creep in characters, mainly Chie and Yu who are unquestionably the most broken characters in the game now.

Haha why the gently caress!!

Can you go over this a bit? Because I cannot imagine why they would need to buff Yu, so what if a character countered him.

Nate RFB
Jan 17, 2005

Clapping Larry
SMTIV: I know some of the challenge quests can affect your Chaos/Law score. Will any of them expire if I put them off until the last possible moment?

laplace
Oct 9, 2012

kcab dneb smra ym semitemos tub ,reh wonk I ekil leef I

THE AWESOME GHOST posted:

Haha why the gently caress!!

Can you go over this a bit? Because I cannot imagine why they would need to buff Yu, so what if a character countered him.

Yeah, I honestly don't get it either. They didn't *need* to buff him, but they did. They really changed his playstyle honestly. A lot of his moves are swapped/reverse input, and now he has a frame delay cross-slash that has hyper armor and has priority.

The reason for this, I assume, is because Sho and Yu are now the poster children for the game. Sho controls and feels almost exactly like Hazama from Blazblue: Continuum Shift. The big gimmick with Sho is that he basically is THE BIGGEST BADASS IN THE ROOM, ALWAYS!!!!

To go in depth with some of Sho's mechanics under a spoiler cut in case people want to go in without knowledge considering how it's not even out yet:

There are two Sho's, as mentioned before. Regular Sho does not have a persona, at all, and instead has just about every fighting game move you can imagine. He even has a dodge. This is a problem because he cannot be limited/punished by others. A lot of his standards have really deceptive frame delay (part of his mechanic) and his sprite bounces around the screen like Yosuke without the input technicality. You play him by continuously doing moves that can't be accurately read by the opponent, because he has sets of moves with similar startup frames for the sole sake of trapping people. You basically play about 2-3 inputs behind what Sho is doing on screen, except for blocking and movement which is obviously instantaneous.

On the other hand Shadow Sho functions like Yu did in P4A vanilla with a setup/punishment delivery persona. He also has almost all of the same tools as regular Sho, except he does less damage per hit and seems to have slightly less health. He is a pain in the rear end to deal with, but he is far more balanced than regular Sho, who is basically a Blazblue Character.


Now, I've been playing the most recently patched versions and they're very different than what I was playing a month ago when the cabinets first came in -- Shadow Sho wasn't even implemented at that time and Sho didn't even have animations for some of his moves. The game is very much unfinished currently but as it stands right now there's a lot of problems with the Sho/Yu matchup that almost invalidated other characters entirely.

As I mentioned, I play Mitsuru and am... Not exactly happy with what has been done with her but she's still serviceable. Labrys was really hosed for a while but she's back to speed now. Overall, the game has lost a lot of control fidelity -- Mitsuru now slashes in 3-hit combos as opposed to the full control in P4a Vanilla. Labrys also has a few of these instances.

Overall the game just feels flashier and as a result of becoming flashier the systems have had to compensate somehow.

laplace fucked around with this message at 17:25 on Jan 13, 2014

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
My Persona 1 advice is to buy the mute (or whatever makes it so enemies can't cast spells) bullets ASAP, and then the charm bullets once those become available. Equip those on everyone and you won't even need your persona very much.

laplace
Oct 9, 2012

kcab dneb smra ym semitemos tub ,reh wonk I ekil leef I
Well, this is the final update to my Persona 1 playthrough.

gently caress that game so hard. I have never beaten a game and felt such a feeling of... Disinterested relief? That last dungeon's encounter rate was stupidly high and even after Deva Yuga and the Alaya Caves my party's levels weren't even remotely close to the enemies in the dungeon.

That being said, against all logic I cheesed my way through them without a sweat. Reading a guide, I was suggested to be around level 65 with my entire party for the final boss. I'm not even sure Nanjo broke 35. And I didn't ever run from battles, either. Enemies just... Weren't dropping good EXP. I still never did get a useful Persona for that guy.

Maki and the MC leveled off around 50 and I only had 1 Dyne level spell. Mediarama and Rattle Drinks completely healed my party, so I didn't even need Diarahan or Recarm.

I also ended the game with 99 of every purchasable item from the convenience stores and over ¥1,000,000,000.

I'm not even sure how the economy in this game is supposed to work. Any of the economies -- leveling, persona-ing, contacting. None of it made a lick of sense and that's coming from someone who's played every other SMT game for some amount of time. Just when I thought I had a handle on how things worked it'd throw a blanket over my eyes. This never truly hosed me, but I really couldn't progress after a while because the trashmobs I was killing in 1-2 hits were still 10-13 levels above me, so I couldn't contact them for new cards. Thus, no new personas. I honestly just used the same ones for a good half the game. Lilim with Megidola and Gozu-Tennoh were enough to beat literally everything that came at me. I can't even imagine how inefficient and overkill-y Megidolaon is.


Now that this slog is over with I'll be starting Persona 2! I'm very, very excited for this. If anything, it'll be more interesting story-wise.

Not to mention I'll get to date Jun! :gay:

laplace fucked around with this message at 18:24 on Jan 14, 2014

Butt Ghost
Nov 23, 2013

Yeah, I really wish they didn't go with a straight remake of P1, since the game has aged like poo poo no matter how you slice it. I totally wouldn't mind if it was a re-imagining that followed the formats of P3 and P4. Or if they balanced leveling at the very, very least.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
P1 remade in the style of P3 is literally my dream game. Who wouldn't want a social link with the number one man in japan? :allears:

Nate RFB
Jan 17, 2005

Clapping Larry

laplace posted:

Now that this slog is over with I'll be starting Persona 2! I'm very, very excited for this. If anything, it'll be more interesting story-wise.
Your mileage may vary obviously, but having been in a similar position (went through P1, hated it, immediately started up P2) I was much more entertained by P2. It's still very aged, but the mechanics are not nearly as obtuse and the dungeons are not nearly as hair-pulling. It's basically what you would have expected in the first place for a late 90's PS1 JRPG (as opposed to what we got with P1). The main draw of course is that the story is probably the best thing Atlus has ever written.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

The experience system in Persona 1 is one of the worst things I've tried. Who thought it was a good idea to give experience based on how much a character was used in battle? :argh:

projecthalaxy
Dec 27, 2008

Yes hello it is I Kurt's Secret Son


ChaosArgate posted:

The experience system in Persona 1 is one of the worst things I've tried. Who thought it was a good idea to give experience based on how much a character was used in battle? :argh:

Could you expand on this? I've not played P1, but if I am parsing that sentence correctly, most jRPGs including P3 and 4 award experience based on using characters in battle.

Ibram Gaunt
Jul 22, 2009

If you went through battle and one of your party members didn't get an action or acted less than the others, they'd get less experience. THis would lead to things like characters who could hit weaknesses getting all the xp while your other members were left with jack poo poo.

Butt Ghost
Nov 23, 2013

And if a character falls in battle, good luck catching him or her up with the rest of the party. In my playthrough, Mark was around ten or so levels lower than everyone else because of this. Whenever I'd revive him, he wouldn't be able to handle any enemies farther down the line because he missed out on experience. You could just go somewhere and grind back up, having everyone who doesn't need exp guard, but grinding is also such a chore in P1.

Blhue
Apr 22, 2008

Fallen Rib
P1 was hard to like even when it was new. The concept was cool enough I really wanted to like it, but even then the game mechanics just kept getting in the way.

Endorph
Jul 22, 2009

projecthalaxy posted:

Could you expand on this? I've not played P1, but if I am parsing that sentence correctly, most jRPGs including P3 and 4 award experience based on using characters in battle.
Not 'being in the battle,' but 'what they do in the battle.' And if I remember correctly, healing didn't give you jack.

Proto Cloud
Feb 18, 2013

Maybe next year...
It got to the point where a snowball effect occurs where certain characters just keep getting better and more exp and others will just stay bad and get less exp, which is completely unintuitive. It wasn't a big issue until you get to the last dungeon where enemies and the last boss can rape you for free. Oh, and the Snow Queen quest. Of course, you can abuse this system, so you can give individual characters tons of exp per encounter.

Either way, the game is crap anyway outside of some instances of cool writing and atmosphere.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Butt Ghost posted:

And if a character falls in battle, good luck catching him or her up with the rest of the party. In my playthrough, Mark was around ten or so levels lower than everyone else because of this. Whenever I'd revive him, he wouldn't be able to handle any enemies farther down the line because he missed out on experience. You could just go somewhere and grind back up, having everyone who doesn't need exp guard, but grinding is also such a chore in P1.

Using support or healing spells count as being super useful in the fight, even if it wasn't, so that was how I managed to cheese the XP system.

edit: forgot the word 'spells'. hurr durr :downs:

Freak Futanari
Apr 11, 2008
Persona 1 is pretty easy, even on Normal, so i don't really see why the XP system matters that much. Even if you just power through with one or two characters getting all the experience, that just means that they'll snowball and keep mowing down everything.

It's still not a good system or anything, but it's not really that hard to deal with.

laplace
Oct 9, 2012

kcab dneb smra ym semitemos tub ,reh wonk I ekil leef I

Titty Hero posted:

Persona 1 is pretty easy, even on Normal, so i don't really see why the XP system matters that much. Even if you just power through with one or two characters getting all the experience, that just means that they'll snowball and keep mowing down everything.

It's still not a good system or anything, but it's not really that hard to deal with.

It wasn't that it was hard, it was just unnecessarily obtuse. It made progressing in the Persona economy obnoxious because lower leveled characters with necessary contact skills couldn't get cards, so I was left with a smaller and smaller pool of potential persona.

What was worse was that even when cheesing battles, it still left me needing to fight an unnecessary amount of battles to level. Even with Mark and Nanjo 40-50 levels below the enemies, they'd only get 2-3k experience a fight, making the overall efficiency of that grind horrible. It wasn't ever hard, just boring and the overall exp-to-effort curve was hella broken.

Freak Futanari
Apr 11, 2008
Levelling characters who fall behind shouldn't really matter though. Your heavy hitters tend to soak up enough experience to make the weaker characters redundant, except maybe as item dispensers.

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laplace
Oct 9, 2012

kcab dneb smra ym semitemos tub ,reh wonk I ekil leef I

Titty Hero posted:

Levelling characters who fall behind shouldn't really matter though. Your heavy hitters tend to soak up enough experience to make the weaker characters redundant, except maybe as item dispensers.

Once again, I didn't really have 'heavy hitters' because all I had were low level skills. My problem with the leveling was that I couldn't use those lower level characters for contact meaning after a certain point I lost access to better abilities and just had to slog through with 200-ish damage La level skills.

Pretty much all enemies in that last area, aside from being way higher level than me, were snappy/haughty, and with Nanjo so low level I had no hope for getting their cards. As such, I beat the game with poo poo like Hathor and Lilim and Gozu-Tennoh.

Another slight issue was that Mark was my only guy with Megidola, but he did less damage than MC with Megido so I just wrote it off because I had basically no hope of leveling him the 30-something levels it'd take to get him up to speed.

The thing is, I really did use everyone pretty equally except Reiji, who was nigh useless, still ended up the highest level out of everyone.

This is only a slight annoyance but was turn order also random for other people? Sometimes Mark would randomly attack first, when Maki had the highest speed in the party. Most of the time he was the last to attack, but he would randomly jump in and fight sometimes with no indication as for why he was going first or second in order and then revert to last.

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