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SickZip posted:It's been awhile since I played, but: One thing to watch out for - since TFH, not having piercing firepower means you will auto-lose to anyone who brings real tanks. Always always always have enough anti-tank around to handle that. Either via adding AT brigades to a significant portion of your leg infantry, or by having motorized with TDs to swoop into fights with armor. (Assuming you don't have a huge investment in armor/mechanized troops.) EDIT: I'm doing preliminary work on a HOI3 Let's Play, and the only thing really wrong with it as of TFH is the politics system, which is effectively useless. And that's a shame. Kenlon fucked around with this message at 23:09 on Jan 10, 2014 |
# ? Jan 10, 2014 22:22 |
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# ? May 29, 2024 19:28 |
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gradenko_2000 posted:loving hell CMANO tracks on-board weapon stores down to the individual missile?! Even WITP:AE stopped at a simple "sorties available" (and individual torpedoes) number, but I guess that's too much ABSTRACTION for the real grognards. Yeah but it does it in a smart way. When you're kitting out a plane you don't choose oh I would like 4 big booms and 12 small booms. Instead you pick a plane and then pick you get a list of strike packages that plane can equip and you pick one of those, so you could choose a SEAD package and on the list it'll say the carrier has the stores to equip 20 SEAD flights before needing to re-arm from somewhere. The strike packages also include range, strike profile and cruising altitude so you don't need to baby the AI after you launch the plane either, the plane knows what it has and what it should do with it. So while it tracks everything down to the bullet you don't need to actually know that you should be loading up on AGM-154C JSOW's or how you should use them if you're interested in ruining some radar dish's day. CMANO is actually pretty streamlined for what it is and goes out of its way to remove micromanagement and unfun garbage where it can. It's not perfect and it costs too much, but it's a pretty huge step up from something like Harpoon. It can be a little silly sometimes though.
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# ? Jan 11, 2014 00:22 |
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Rogue0071 posted:Iron Cross has the unique ability of being able to render any HOI2-based game totally unplayable. To be fair, apparently so does Windows 8 Because unless I'm missing something, not even compatibility mode is helping. It runs like absolute crap with an extremely jumpy and laggy mouse on my new Lenovo.
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# ? Jan 11, 2014 00:30 |
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Mr Luxury Yacht posted:To be fair, apparently so does Windows 8 I run HoI2 in a windows xp virtual machine on windows 8, which i would recommend doing anyways since running it in a virtual machine lets you run it whatever resolution you want in a window that works.
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# ? Jan 11, 2014 00:31 |
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Also applies to installing Linux and running it in Wine. Has a small issue with full screen mode and Synaptic touchpads, but if you have a mouse or run it windowed you're fine.
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# ? Jan 11, 2014 01:19 |
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Are there any mods for March of the Eagles? Even just anything adding more decisions or events would be nice. I remember the demo being fun, but kinda bare bones. I'd check the official forums, but you can't access any mod forums without registering. I'm rereading Wiz's LP right now and it's making me want to buy MotE, but I'm not sure if it's worth it or not if there's no mods available.
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# ? Jan 11, 2014 01:42 |
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So, I'm getting close to the end of my CK2 game, and looking towards the EU4 conversion, but I want to make some changes outside of Europe just for the Hell of it. I'm thinking the easiest way to do this would be to create the new nations I want and then use that Clausewitz Scenario editor to put them in, right?
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# ? Jan 11, 2014 01:45 |
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Is there a good tutorial for playing the Union of Britain in Darkest Hour KR anywhere? Build orders, good doctrines, research instructions, etc? I started a game as the UoB thinking I'd learn how to do naval stuff after I decided I was fine with land after Russia, but within six months of the war starting most of my fleet was at the bottom of the ocean, France was being overrun, and I'd lost all my transports. On that note, is there a good tutorial for naval combat and building fleets for DH? I tried building a couple of fleets around 2 carriers supported by 3 or 4 battlecruisers and 12 DD squadrons, but the German and Canadian navies shredded them in seconds and sunk most of the fleet. All I've worked out is that subs are good for convoy-raiding (I think. I don't even know if convoy raiding is doing anything). I don't think I've ever been worse at a game starting out than at DH.
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# ? Jan 11, 2014 02:26 |
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Don't mix big-gun ships and carriers. The DH combat formula tries to get as many capital ships in range of the enemy as possible, and if you stick BB or BC in with your CV the BB/BCs drag your carriers into firing range of the enemy, which kind of screws your big, expensive, fragile carriers. Also you probably want more carriers; I usually start real navies with a doom fleet of 6 CV+escorts if I can build up to it and start pulling carriers out to repair as they get damaged down to 4 or 3.
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# ? Jan 11, 2014 02:37 |
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6 carriers, 6 heavy cruisers and 6 light cruisers is my favorite. A viable alternative is several fleets of 30 submarines each.
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# ? Jan 11, 2014 02:46 |
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Tomn posted:Edit: Although in fairness, that attitude seems to be very slowly and glacially changing as wargame publishers slowly realize that maybe sales and affordable prices are not the works of the devil. I'd have to give Paradox a lot of credit for this gradual improvement. There must be a lot of other devs out there looking at how well EUIV and especially CK2 did for the genre and thinking about how to get in on that. And if you can't be arsed figuring out the ratios and ensuring several different ship classes are up to date then as uPen says spam shitloads of submarines.
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# ? Jan 11, 2014 03:01 |
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Top Hats Monthly posted:So EvW got delayed more! Did I miss something? It was delayed a while back and the release has been "TBC" since then. Did you just see some old news or was there something mentioned recently?
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# ? Jan 11, 2014 03:22 |
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Darkrenown posted:Did I miss something? It was delayed a while back and the release has been "TBC" since then. Did you just see some old news or was there something mentioned recently? Johan said they're looking at Q2 this year, which isn't really delayed again but is still later than the last figure given out- I think. How long has this game been in development anyway?
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# ? Jan 11, 2014 03:38 |
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uPen posted:6 carriers, 6 heavy cruisers and 6 light cruisers is my favorite. A viable alternative is several fleets of 30 submarines each. Mister Adequate posted:And if you can't be arsed figuring out the ratios and ensuring several different ship classes are up to date then as uPen says spam shitloads of submarines. Cheers guys, this is great. Mass submarine spam sounds hilarious. Is the stuff outlined on the HoI2 Wiki for naval strategies current for DH? The Cruizerg strategy they talk about seems equally hilarious (and more cost effective?).
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# ? Jan 11, 2014 04:03 |
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For DH help, Gort wrote a no-bullshit tutorial LP for Germany from the 1936 scenario here: http://forum.paradoxplaza.com/forum/showthread.php?672447-Problems-with-Germany...Again&p=15141608&viewfull=1#post15141608
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# ? Jan 11, 2014 04:18 |
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Darkrenown posted:Did I miss something? It was delayed a while back and the release has been "TBC" since then. Did you just see some old news or was there something mentioned recently? I think I just saw it shift from Q1 in December to Q2, but I'm a dyslexic nerd. Sorry for some confusion, my fault
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# ? Jan 11, 2014 04:24 |
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Whoa boy CK2 can be a bitch some times. I was playing as the one Byzantine count in Sicily . From Kroton I think. I declare Holy War immediately off the bat as Byzantium and Sicily are at war to begin with. Let the main stack bulldoze the army and steal the island. From there I take the rest of the area and form the Kingdom of Sicily. I push down into Africa and towards Mauritania. Around this time I inherit portions of Scotland from my now dead Father. I arrange for a cousin to inherit Lotharingia and Hungary also flips to someone of my dynasty but somehow he is Ethopian cultured and has retarded facepaint. During my time expanding I get notices for Catholic, Sunni and Shia Crusade/Jihad being enabled. The Norse even manage to reform during this time frame. No big deal, not like any of them could manage to take on the Byz anyway, we're loving rolling poo poo like no big deal. For some reason the Emperor even manages to take Jerusalem on their own despite not owning anything else around it. Not even Antioch. At this time I get a notice for a Jihad for the Kingdom of Africa. This is my turf so I white peace out of the minor war I'm in and begin to settle in for repulsing any attacks on my lands if the AI Emperor fucks it up. He's already in a Holy War for Antioch actually before the Jihad was announced. Then it happens. Another Jihad at the same time. This one for Anatolia. So Now the AI's primary front lines in the Antioch area have become a quagmire it can't easily break through. I'm forced to play smackdown on any armies coming into Africa which easily equal my own. The Jihads gain the upper hand on the AI Emperor and get decent warscore. Beating the stacks on my own don't increase warscore for us. Sieging stuff back to our control resets the Occupation points, but the battles still count. So the Jihads start dragging on for about 15 years. I can get the upper hand but the Emperor's levies are so depleted he can't do anything, I'm only able to kill stacks, not go on the offensive. The warscore keeps edging back and forth over and over, nobody is giving up an inch. Around this time one of the Karlings comes to age, I had after all I had arranged for a dynasty member to take over Lotharingia. He decides it's now time to press his claim on Sicily since my levies were rather depleted. So now I have a two front war, gently caress Anatolia, and even gently caress Africa. Sicily is my primary title and where my demesne is. One Karling invites another and now I practically have a Crusade bearing down through Italy. To further stir the pot the loving Norse declare on Scotland with a Great War as the other three faiths, Sunni, Shia and Catholic (I took Rome for myself) all had their conditions fulfilled in the 900s for Crusades/Jihads to activate. So basically The Byz had 4 massive wars on it's shoulders, two Jihads, a Great War for some fringe Scotland inheritance and a Coalition of Karlings intent on taking Sicily for one of their own. Some straight Third Century Crisis on my hands. Result? I loving lost all of my possessions and I went from having three Crowns to being some podunk count in Hungary. Byzantium loving exploded dead since during the early portion of the War someone made a faction for Seniority succession and the Emperor accepted the demand (something I had never seen happen before this patch/SOA DLC) so instead of the normal antic of the Emperor falling asleep forever mid combat and his 1 year old son being in regency for the entire war we had a string of 10 or so Emperors die on the battlefield.
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# ? Jan 11, 2014 05:05 |
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MinistryofLard posted:Cheers guys, this is great. Mass submarine spam sounds hilarious. No it is not, the DH team made some big changes to naval warfare. The cruizerg concept still exists though now its fleet of 30 heavy cruisers that will close on and murder anything and everything.
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# ? Jan 11, 2014 05:10 |
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After Wiz's LP, I have wanted to try Viccy 2 again, with the latest patch and version of NNM. I've played it before, but I've never really got to grips with it in the same way I did with Viccy 1 or EU3. I've been playing as Russia, and have just been beaten in 2 huge wars (Germany + Italy occupying France then ganging up on me in a great war, then civilized China immediately attacking my flank). I have a few questions: - Tax Rates: I've seen that people recommend max poor taxes and as low as possible middle and rich taxes. Is this still the right way to go? - Militancy: I tried to boost militancy to get political reforms, but I was never able to push it high enough to get to 50%. Any easy way to do this? - Industrialization/Education: I focused boosting Craftsmen in the most populous states after boosting clergy till I got to 2% total population, then started focusing on clerks in the 1880s. I remember something about boosting clergy up to 4%, but can't remember why that's a good idea. - Army Composition: I built armies of loads of artillery plus an engineer regiment, but began to mix in guards later - tbh, the battles were so huge with a mobilized Russia that this barely matters, but I'm assuming as you get vast amounts of infantry having armies full of arty made sense. - Tactics: This is where I got screwed I think. I used a CK2/EU3 tactic, of having big wrecking balls which wipe out the opposing armies, then splitting them up to take the land. Problem is, this just didn't work vs Germany. I might have had 7 100+ division armies, but they had 70 10 division armies, and they could slip past the wrecking balls to take my land. The front seemed too long to hold defensively, and they had two weak underbellies to exploit (an Austria-Hungary that gave Germany mil access but not me, and Finland). What then are the best tactics for Viccy 2 wars? We were fighting in 1890 and so were on the 4th rung of military tech (i.e. before gas).
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# ? Jan 11, 2014 14:04 |
Stumiester posted:- Tax Rates: I've seen that people recommend max poor taxes and as low as possible middle and rich taxes. Is this still the right way to go? I always do maximum taxes on all classes until the late game, because for the vast majority of the time your tax efficiency is so low that even when the sliders are at 100%, you're still probably only collecting no more than 25%. Later in the game it's really up to how you want to play it... lower capitalist taxes will mean they have more money to spend on building/upgrading factories and building railroads, while lower poor taxes mean pops will get more of their needs fulfilled. quote:- Militancy: I tried to boost militancy to get political reforms, but I was never able to push it high enough to get to 50%. Any easy way to do this? If you're anything but a full-on democracy, you can spam the Hold Election button and get a ton of events to help increase militancy/public support for specific positions. This is really gamey, though. Otherwise, the best solution is "try to be a dick to everyone until they rebel and give you the government type you want." quote:- Industrialization/Education: I focused boosting Craftsmen in the most populous states after boosting clergy till I got to 2% total population, then started focusing on clerks in the 1880s. I remember something about boosting clergy up to 4%, but can't remember why that's a good idea. I never really boost craftsmen at all and have no problems with pops naturally converting to craftsmen over time. If you try to encourage them too early, your factories will be unprofitable because of lack of good technology, and your craftsmen pops will just convert away again anyway to have a profession that actually makes money (farming). For clergy, there are two important numbers: 2% clergy gives you the maximum possible research points, while 4% clergy gives you the best possible literacy increase rate. Basically unless you're playing a country with an absurdly high natural literacy rate (like Sweden), always have clergy at or near 4%. I find in most of my games the population naturally will balance out at between 3.2% and 3.5%. quote:- Army Composition: I built armies of loads of artillery plus an engineer regiment, but began to mix in guards later - tbh, the battles were so huge with a mobilized Russia that this barely matters, but I'm assuming as you get vast amounts of infantry having armies full of arty made sense. I'm not stellar at army management, so can't be of much help here. quote:- Tactics: This is where I got screwed I think. I used a CK2/EU3 tactic, of having big wrecking balls which wipe out the opposing armies, then splitting them up to take the land. Problem is, this just didn't work vs Germany. I might have had 7 100+ division armies, but they had 70 10 division armies, and they could slip past the wrecking balls to take my land. The front seemed too long to hold defensively, and they had two weak underbellies to exploit (an Austria-Hungary that gave Germany mil access but not me, and Finland). What then are the best tactics for Viccy 2 wars? We were fighting in 1890 and so were on the 4th rung of military tech (i.e. before gas). In 1890 you're starting to get into the era of massive meatgrinder wars a la World War I. The game does a pretty good job of reflecting this. While it may make sense to you, as a player, to run smaller armies over a larger front in order to make massive land gains, the AI will try to turn every battle into the Battle of Verdun, forcing you to keep pace with their massive doomstacks until you suddenly are fighting battles with half a million casualties.
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# ? Jan 11, 2014 14:43 |
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Stumiester posted:- Tax Rates: I've seen that people recommend max poor taxes and as low as possible middle and rich taxes. Is this still the right way to go? High poor taxes can be quite bad for your economy. Your domestic market is your first point of sale, and taxing cash out of the hands of the masses means they have less to buy t-shirts and vodka with. This cuts into revenue for your factories, reducing the amount of production and thus employment that they can sustain. Midclass you can go easy on, but if the economy is otherwise healthy then they can afford to give their share. Once you have any notable industry, capitalists will have no trouble finding enough money to build things and buy almost not goods from the market. Tax the fuckers. Their projects can be funded by the state in most systems anyway. And before you have capitalists, Aristocrats are loving useless and should be thrown into the grinder at every opportunity.
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# ? Jan 11, 2014 15:37 |
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Stumiester posted:- Tactics: This is where I got screwed I think. I used a CK2/EU3 tactic, of having big wrecking balls which wipe out the opposing armies, then splitting them up to take the land. Problem is, this just didn't work vs Germany. I might have had 7 100+ division armies, but they had 70 10 division armies, and they could slip past the wrecking balls to take my land. The front seemed too long to hold defensively, and they had two weak underbellies to exploit (an Austria-Hungary that gave Germany mil access but not me, and Finland). What then are the best tactics for Viccy 2 wars? We were fighting in 1890 and so were on the 4th rung of military tech (i.e. before gas). Have more smaller armies, so that you can carpet siege better and combine them into doomstacks if the need arise. Also, during battles you can rotate out your smaller depleted stacks out of the battle to regain morale and men, then return it to the meatgrinder. That way you can defeat much larger forces in meatgrinder battles, while the rest of your armies are happily sieging and encircling their forces. If the army is encircled by enemy troops that are not in combat, and looses a battle, it is a complete wipeout. At least it was the last time I played.
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# ? Jan 11, 2014 15:41 |
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Stumiester posted:- Industrialization/Education: I focused boosting Craftsmen in the most populous states after boosting clergy till I got to 2% total population, then started focusing on clerks in the 1880s. I remember something about boosting clergy up to 4%, but can't remember why that's a good idea.. Clergy up to 4% is the maximum rate for increasing literacy. Higher literacy means pops will naturally turn into craftsmen so you don't have to encourage them. I tend to encourage clergy to 4% in all my states unless I'm playing an extremely literate country and then focus on clerks and soldiers. Focusing on craftsmen tends to get you a bunch of over-manned factories that can't turn a profit which screws over everyone.
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# ? Jan 11, 2014 18:01 |
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I tend to focus on bureaucrats before anything else actually. Having a certain level of bureaucrats in a state massively increases pop promotion I believe, and getting your bureaucrat population up will also help tax revenue which can be pretty sparse at the beginning of the game.
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# ? Jan 11, 2014 18:16 |
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I decided to try a nice, easy game as England to try and figure out CK2, so I played as William the Conqueror post-conquest. It was all fine and I was slowly learning how different features work when he dies and is replaced by the worst person in the world, a wrathful, slothful, arbitrary, cruel, excommunicated, etc etc etc dick of a prince, and endless revolts end up with the new king's nephew, a much more competent person, ruling like three provinces, mostly in France, as the King of Wales, while some random cousin sits on the throne of England. I'm so confused and I have no idea how this could have been avoided short of murdering the son prior to his taking the throne, which was prohibitively difficult (I had already murdered his son so that when he died his brother, a much more competent man and blessed with a hugely competent son, the one who ended up King of Wales), would succeed, but evidently that wasn't enough. Oh yeah, also the mercenaries I hired at one point to try and turn the tide revolted and followed me around attacking me and taking my provinces, ignoring and being ignored by all other sides in the English Civil War. That was fun.
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# ? Jan 11, 2014 20:26 |
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Kenlon posted:EDIT: I'm doing preliminary work on a HOI3 Let's Play, and the only thing really wrong with it as of TFH is the politics system, which is effectively useless. And that's a shame. I only played a bit of HoI3 but so far I've: - Drifted into the Axis as Brazil and accidentally made Germany go to war with America in 1938. - Almost made Austria drift into the Allies after couping them as France (probably could have preventedt he Anschluss if I'd started on day 1). Looks to me like the system is good for changing up the frontlines.
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# ? Jan 11, 2014 20:42 |
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vyelkin posted:I decided to try a nice, easy game as England to try and figure out CK2, so I played as William the Conqueror post-conquest. It was all fine and I was slowly learning how different features work when he dies and is replaced by the worst person in the world, a wrathful, slothful, arbitrary, cruel, excommunicated, etc etc etc dick of a prince, and endless revolts end up with the new king's nephew, a much more competent person, ruling like three provinces, mostly in France, as the King of Wales, while some random cousin sits on the throne of England. The Bastard is awesome, but his heir is not. What I always do is divorce my wife and find someone young and lustful (and possibly well connected), then switch to elective and have my new son/daughter as ruler. Most of your vassals will go with it, since it is you who gave them titles and your new heir could be properly groomed for the job. gently caress Prince Robert, leave him to King of France.
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# ? Jan 11, 2014 21:12 |
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vyelkin posted:I decided to try a nice, easy game as England to try and figure out CK2, so I played as William the Conqueror post-conquest. It was all fine and I was slowly learning how different features work when he dies and is replaced by the worst person in the world, a wrathful, slothful, arbitrary, cruel, excommunicated, etc etc etc dick of a prince, and endless revolts end up with the new king's nephew, a much more competent person, ruling like three provinces, mostly in France, as the King of Wales, while some random cousin sits on the throne of England. Two things to take away from this: - CK2 is a game about the rise and fall of family fortunes. Gaining vast tracts of land and losing vast tracts of land is all part of the game. Don't get too discouraged, and if you're willing, see if you can't claw your way back to your rightful throne from your relatively crappy starting position. It makes success that much sweeter. - Never ever ever keep mercenaries hired if you're not entirely sure you can pay them next month. If you have any doubt at all about making their next paycheck, fire them because no matter how bad your current military situation would be if you lose their services, your situation will be much worse after your mercenaries turn on you.
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# ? Jan 11, 2014 21:23 |
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Tomn posted:- Never ever ever keep mercenaries hired if you're not entirely sure you can pay them next month. If you have any doubt at all about making their next paycheck, fire them because no matter how bad your current military situation would be if you lose their services, your situation will be much worse after your mercenaries turn on you. The AI doesn't seems to run the gambit too often now. I see Mercenary countries quite often now. But before that you would never ever see them. But I guess this is more like real life was. The Great Company or The Catalans (maybe both) got pissed and went through Greece during the tail end of Byzantium's lifetime. Hell, some monastery over in Greece still refuses admission to their grounds if you're Catalonian. YouTuber fucked around with this message at 21:32 on Jan 11, 2014 |
# ? Jan 11, 2014 21:26 |
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So I'm not sure if the ability of partisan HQs to spawn more partisan HQs for free is balanced or if the AI is just really really bad at hunting them down. Either way when I launch my counter attack the Nazis are in for a treat.
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# ? Jan 11, 2014 21:38 |
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uPen posted:If you want to customize some carriers boy have I got the game for you. Speaking of horrible steel abominations, what is the best way to learn HoI3 by playing?
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# ? Jan 12, 2014 00:19 |
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Asehujiko posted:gently caress, now I want a Dwarf Fortress style game where you build and (mis)manage an early 20th century ship and when you're (sort of) done you take your horrible steel abomination that makes the Yamashiro look simple to battle against the designs of random strangers over the internet. Sounds like you want Leviathan: Warships or Gratuitous Space Battles, though neither is as grognardy as... That.
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# ? Jan 12, 2014 00:27 |
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In Kaiserreich, is there any reason why I can't build tank divisions even when I have Armor Division Formation? Also, does this submarine spam technique really work? I hate it when I build proper fleets and they get hosed by Naval Bombers.
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# ? Jan 12, 2014 02:28 |
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Raskolnikov38 posted:So I'm not sure if the ability of partisan HQs to spawn more partisan HQs for free is balanced or if the AI is just really really bad at hunting them down. From my experience playing as Government-in-exile Poland, every province rebelling in the middle of winter with the main body of the German army a dozen provinces away every single one of the rebels will be killed in less than a week for no gain whatsoever. I tried having the entire country revolt on four different occasions and it didn't even slow the Germans down.
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# ? Jan 12, 2014 02:35 |
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GrossMurpel posted:In Kaiserreich, is there any reason why I can't build tank divisions even when I have Armor Division Formation? There may be a bug with armored divisions right now, I heard someone else mention the same problem.
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# ? Jan 12, 2014 02:57 |
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I was lagging behind and it looks like divisions only start at 1936 tech level. My bad I guess but I never noticed there's a difference between L-Arm divisions and brigades (brigades are L-Arm 8 while divisions are L-Arm 3 right now).
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# ? Jan 12, 2014 03:00 |
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This is going to sound stupid but what are the disadvantages to high tariffs in Victoria 2?
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# ? Jan 12, 2014 03:30 |
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GrossMurpel posted:I was lagging behind and it looks like divisions only start at 1936 tech level. My bad I guess but I never noticed there's a difference between L-Arm divisions and brigades (brigades are L-Arm 8 while divisions are L-Arm 3 right now). Correct you are, glad there's nothing wrong!
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# ? Jan 12, 2014 03:32 |
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Nckdictator posted:This is going to sound stupid but what are the disadvantages to high tariffs in Victoria 2? People not being able to buy luxury goods and factories not being able to make a profit because the input goods cost too much.
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# ? Jan 12, 2014 03:36 |
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# ? May 29, 2024 19:28 |
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GrossMurpel posted:People not being able to buy luxury goods and factories not being able to make a profit because the input goods cost too much. That explains a lot,thanks!
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# ? Jan 12, 2014 03:39 |