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I know this is the Skyrim mod thread but I'm trying to put together a list of mods to use for Oblivion since I have the itch to play it again and only ever played it on consoles. Any essential recommendations from you guys or a link to a place where everything has been put together?
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# ? Jan 12, 2014 12:36 |
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# ? Jun 5, 2024 09:28 |
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Axeface posted:
SkyUI will complain it can't find SKSE during installation if you are using Mod Organizer, but this can be ignored. See if it works when you run the game (by running SKSE as an executable through MO).
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# ? Jan 12, 2014 12:46 |
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DJ Ramshackle posted:I know this is the Skyrim mod thread but I'm trying to put together a list of mods to use for Oblivion since I have the itch to play it again and only ever played it on consoles. Any essential recommendations from you guys or a link to a place where everything has been put together?
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# ? Jan 12, 2014 13:02 |
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Ah thank you! I tried looking but failed to find this. Ignore me now!
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# ? Jan 12, 2014 13:07 |
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Some dude on the STEP forums made a MCM menu for Sounds of Skyrim. https://docs.google.com/file/d/0B1iGXC7Flfo3cEozQmxMbm1QSkk/edit?usp=sharing If you only use one or two of the SOS modules, open it SoSConfigMenu.esp in TES5Edit and remove the quest for whichever SOS ESP files you don't have, and remove the Master records for the two SOS ESP files you don't have. Sounds of Skyrim has that annoying loving menu on start up, and if you're like me and play a bunch of new characters all the time, it gets annoying.
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# ? Jan 12, 2014 17:50 |
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I just got a new computer and I'm having trouble downloading mods from the Nexus with the Mod Organizer. Before I was able to click on the Download (NMM) and it would download with no problems. Now it doesn't do anything when I click on that link. This happens in both Chrome and Internet Explorer.
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# ? Jan 12, 2014 18:11 |
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Smoking_Dragon posted:I just got a new computer and I'm having trouble downloading mods from the Nexus with the Mod Organizer. Before I was able to click on the Download (NMM) and it would download with no problems. Now it doesn't do anything when I click on that link. This happens in both Chrome and Internet Explorer. I had this issue, and either restarting it, or making sure to open webpages from the globe icon in MO fixed it; more likely the latter. My issue now is no matter what I download through it, MO says it doesn't have the right plugin to install the mod, I have no idea what's up with that.
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# ? Jan 12, 2014 18:33 |
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I'm terrible at this, but I think I'm learning. I've got BOSS and Wrye Bash both installed in MO. This has its own problems: Namely, I don't know what the gently caress to do with Bash, and now I've got an error alert in MO telling me that there are "files in your overwrite mod", which I don't even know what that means. Anybody else seen this?Devlan Mud posted:My issue now is no matter what I download through it, MO says it doesn't have the right plugin to install the mod, I have no idea what's up with that. Yeah, I'm getting this as well. Everything gives me an error message with either "encoding method unsupported" or "none of the available installer plugins were able to handle that archive", which is driving me mildly bananas. Anybody know a cause/fix for these? Gorgar posted:SkyUI will complain it can't find SKSE during installation if you are using Mod Organizer, but this can be ignored. See if it works when you run the game (by running SKSE as an executable through MO). SKSE shows up when I check it with console in-game, yeah. So it's just alright, then? The version column next to SkyUI in my mods tab is still showing a "poo poo's hosed" symbol, but I've got it checked off there and in archives just fine. To end this post on another question, does Falskaar really gently caress lots of poo poo up? The guy's description page says it should be cool, but...
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# ? Jan 12, 2014 18:54 |
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I had the "none of the avaible insteller" problem recently. I think what I did wrong was downloaded files before I had updated MO to it's latest version because files downloaded after that installed fine. Keep in mind I'm downloading through the NMM download link. Also make sure youve actually activated skyrim start window once and started the game once because not doing that does stuff to MO too.
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# ? Jan 12, 2014 19:06 |
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Devlan Mud posted:I had this issue, and either restarting it, or making sure to open webpages from the globe icon in MO fixed it; more likely the latter. I'm now having the same issue as well. Some mods will install without any issues but most give me the installer plugin error.
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# ? Jan 12, 2014 19:07 |
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Axeface posted:I've got an error alert in MO telling me that there are "files in your overwrite mod", which I don't even know what that means. It's generally a good idea - especially if you use more then one profile in MO - to move the files from the overwrite folder to their own place in MO mods directory.
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# ? Jan 12, 2014 19:11 |
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Minor update: I'm able to work around the "installer plugin" error by just downloading stuff manually and then installing from archive (the little button at the very upper left of the MO window), so I dunno if I'm loving poo poo up, but I'm getting to at least click stuff in the tab window. E: Raygereio posted:MO telling you that there are files in the overwrite folder, means that there are files in MO's overwrite folder. This folder is located under <MO instal path>\ModOrganizer\overwrite\. MO will dump any new files that are created through MO into that folder. So for example if you run TES5Edit through MO and make a merged patch, you'll find the plugin TES5Edit created in that overwrite folder. Cool, thank you. I'm guessing the existence of this thing can be tied back to me loving with Wrye Bash like an idiot, in that case. Would I just drag the file in the Overwrite window and drop it on another mod, or by itself or something? Axeface fucked around with this message at 19:16 on Jan 12, 2014 |
# ? Jan 12, 2014 19:11 |
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Axeface posted:Minor update: I'm able to work around the "installer plugin" error by just downloading stuff manually and then installing from archive (the little button at the very upper left of the MO window), so I dunno if I'm loving poo poo up, but I'm getting to at least click stuff in the tab window. This is what I did as well. I only get plug-in errors when downloading through MO itself. And I think you can do it this way, but you'd be better off doing it manually in the MO mods folder. I decided to start a new character with Live Another Life, and it dropped me in a necromancers hut with a few low level spells, and a bunch of high level enemies right outside that I can't do a drat thing about. Is it possible to force it to start me at level 10 maybe? Or with a spell that does more than summon a wolf? Or maybe even a weapon that does more than make light?
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# ? Jan 12, 2014 19:45 |
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Anyone know why NMM appears to be failing to install some mods, stating 'encoding method unsupported'? It says it fails, the downloaded file is waiting to be installed again, but the mod is in the activation list, so I wonder if it's only half-working.
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# ? Jan 12, 2014 19:58 |
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The encoding method issue has been happening to me sporadically over the past couple weeks. My speculation is that Nexus itself is messing something up. I tried opening them manually, and they're messed up as well. This may only affect RAR files, and not 7z files, though I haven't tested thoroughly.
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# ? Jan 12, 2014 20:22 |
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This is a general notice for anyone who is using Mod Organizer. IF YOUR VERSION NUMBER DOES NOT BEGIN WITH 1.0, YOU ARE USING A VERY OLD VERSION WITH A LOT OF BUGS THAT HAVE SINCE BEEN FIXED I know at least person in the last couple of pages is on some subset of 0.11, which is at least a year old and certainly still has the bug with SPERG and the uncapper INI.
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# ? Jan 12, 2014 21:19 |
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I'm at the latest, I manually downloaded and imported the mods and didn't have any issues
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# ? Jan 12, 2014 21:29 |
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MO is telling me I should put unofficial patch for heartfire infront of unofficial skyrim patch . Should I listen to it or is it being dumb?
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# ? Jan 12, 2014 21:35 |
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Iretep posted:MO is telling me I should put unofficial patch for heartfire infront of unofficial skyrim patch . Should I listen to it or is it being dumb? MO doesn't do any sorting of its own. You need to run BOSS as an executable within MO and that will sort your mods out.
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# ? Jan 12, 2014 22:02 |
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Baron posted:MO doesn't do any sorting of its own. You need to run BOSS as an executable within MO and that will sort your mods out. MO is giving me a warning that if I don't change the order that BOSS gave me it might cause some bugs. Edit: Heres what its saying exactly: MO posted:The conflict resolution order for some mods with scripts differs from the corresponding esp. This can lead to subtle, hard to locate bugs. You should re-order the affected mods. The following changes should fix the issue:
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# ? Jan 12, 2014 22:04 |
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Iretep posted:MO is giving me a warning that if I don't change the order that BOSS gave me it might cause some bugs. Huh well the warnings are correct. It should go: Skyrim.esm Update.esm Unofficial Skyrim Patch Dawngaurd Unofficial Dawngaurd Patch Hearthfires Unofficial Hearthfire Patch Dragonborn Unofficial Dragonborn Patch I'm sure it's correct about your other mods too. BOSS has never given me a problem sorting the Unofficial patches though so that's kinda strange... edit: Is your BOSS auto-updating? Perhaps it's using an old master list or something.
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# ? Jan 12, 2014 22:13 |
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Yeah thats exactly how it is ordered for me. Guess I'm just going to not listen to MO and trust BOSS.
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# ? Jan 12, 2014 22:15 |
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What werewolf and vampire modifications would you guys suggest? I'm using Deadly Combat and currently, werewolf especially, I don't feel as powerful as either of those forms would really suggest!
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# ? Jan 12, 2014 22:18 |
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Alright, just went through a complete rebuild of my Skyrim, found a setup I think I'm happy with and even got it working smoothly on some test runs with no crashes, despite having over a 160 ESPs, yay! The one last thing I'm missing is a combat mod. The only two I've used in the past are Duel and the SkyRe module on the one time I tried SkyRe (not using it on this run, sticking with individual changes and SPERG). The only other notable mode I'm using with respect to combat, besides SPERG, is Revenge of the Enemies AI Overhaul and I know there are plenty of mods that change combat behavior out there (Duel, Deadly Combat, Ultimate, probably a couple more I don't know about). Is there a common recommendation, or am I just going to have play with them all?
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# ? Jan 12, 2014 22:20 |
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Iretep posted:Yeah thats exactly how it is ordered for me. Guess I'm just going to not listen to MO and trust BOSS. General MO advice I tend to give: Have the order of your installed mods follow the loadorder of your plugins, unless you want certain files from one mod to overwrite some other mod's files.
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# ? Jan 12, 2014 22:23 |
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Iretep posted:Yeah thats exactly how it is ordered for me. Guess I'm just going to not listen to MO and trust BOSS. I just realized it's probably referring the the priority order of the mods in MO's order, not your load order. In the left pane there is a priority number that MO uses to decide what overwrites what. Move your mod priorities around from there so the write things are getting overwritten.
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# ? Jan 12, 2014 22:28 |
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Baron posted:I just realized it's probably referring the the priority order of the mods in MO's order, not your load order. In the left pane there is a priority number that MO uses to decide what overwrites what. Move your mod priorities around from there so the write things are getting overwritten. Yeah that, if there's one thing I really wish MO had it would be some sort of "copy plugin load order to priority order" function. It can get a little tedious shuffling around everything in the left pane manually, and while this would only affect mods with plugins, that would still drastically reduce the amount of shuffling needed.
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# ? Jan 12, 2014 22:31 |
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Baron posted:I just realized it's probably referring the the priority order of the mods in MO's order, not your load order. In the left pane there is a priority number that MO uses to decide what overwrites what. Move your mod priorities around from there so the write things are getting overwritten. Oh that fixed it. I've already installed all these mods, do I need to reinstall everything and do all the wrye batch and TESedit cleaning again or does just changing the order fix everything?
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# ? Jan 12, 2014 22:37 |
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Scyantific posted:I thini they only assist you if they aggro you. Did you hit first? I didn't hit him until he was already chasing me. Anyways I made a new start and I haven't come across the same problem, might have been a freak occurrence.
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# ? Jan 12, 2014 22:49 |
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Iretep posted:Oh that fixed it. I've already installed all these mods, do I need to reinstall everything and do all the wrye batch and TESedit cleaning again or does just changing the order fix everything? You shouldn't need to reinstall anything, or do any mod cleaning, as it is just rearranging the files that already existed. If your using a bashed and/or merged patch, I would probably regenerate those but I tend to do that whenever I mess with anything, just to be careful.
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# ? Jan 12, 2014 22:54 |
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Baron posted:You shouldn't need to reinstall anything, or do any mod cleaning, as it is just rearranging the files that already existed. If your using a bashed and/or merged patch, I would probably regenerate those but I tend to do that whenever I mess with anything, just to be careful. Bashed/merged patches only contain info in the esm/esp so install order doesn't matter to them unless you were overwriting one esp with another.
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# ? Jan 12, 2014 23:00 |
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poptart_fairy posted:What werewolf and vampire modifications would you guys suggest? I'm using Deadly Combat and currently, werewolf especially, I don't feel as powerful as either of those forms would really suggest! For vampires, Better Vampires For werewolves, Moonlight Tales with the recommended mods listed on that page.
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# ? Jan 13, 2014 00:28 |
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Is RCRN not designed to be run with any other mod or something? I installed it and now nothing seems to work (the game won't start at all). Am I supposed to launch the game through the Mod Organizer or the RCRN?
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# ? Jan 13, 2014 00:57 |
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If you normally use MO, you have to always launch from MO. All the mod data files are in directories in the MO mod folder, not in the Skyrim data folder. So yeah, if you don't launch through MO all your mods won't work.
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# ? Jan 13, 2014 01:29 |
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If RCRN has its own launcher, you can add it to Mod Organizer's list of executables and it should work fine.
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# ? Jan 13, 2014 01:52 |
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Yeah, you can chain launch the RCRN launcher from MO, but it's not necessary. The RCRN launcher is just a GUI configuration tool. If you ever want to change the settings to something other than what you configured during installation, just launch it and change any settings you want then go back to MO.
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# ? Jan 13, 2014 01:58 |
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Is there any possible way of importing a character into a new save? I really want to do a new game+ sort of playthrough.
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# ? Jan 13, 2014 01:59 |
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So I recently re-installed Skyrim and am using Mod Organizer this time around, but nearly half the mods I've downloaded and tried to install through it give me an error message - "None of the available installer plugins were able to handle that archive". What gives? MO seems to come with a bunch of plugins already installed under Settings/Plugins, is there a commonly-needed one you have to get separately?
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# ? Jan 13, 2014 02:47 |
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FuriousGeorge posted:So I recently re-installed Skyrim and am using Mod Organizer this time around, but nearly half the mods I've downloaded and tried to install through it give me an error message - "None of the available installer plugins were able to handle that archive". Nexus servers are making GBS threads themselves again and spitting out corrupt archives. You have to download a mod manually then manually install it through MO. I recommend using the London servers as they seem a fair bit more stable.
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# ? Jan 13, 2014 02:49 |
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# ? Jun 5, 2024 09:28 |
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Red Mundus posted:Nexus servers are making GBS threads themselves again and spitting out corrupt archives. You have to download a mod manually then manually install it through MO. I recommend using the London servers as they seem a fair bit more stable. Hell yeah, that's working. Thanks!
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# ? Jan 13, 2014 03:02 |