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ShadeofDante posted:I really wish there was an official soundtrack out for FFXIV: ARR. I'm trying to find the track that plays when you fight Ultima Weapon, not the final form, but the first time you fight it. Such an amazing OST though. Ask and ye shall receive.
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# ? Jan 12, 2014 10:25 |
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# ? May 21, 2024 14:54 |
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dude789 posted:I don't know. The FF6 OST was able to make what would be a creepy and gross plot have emotional impact almost entirely due to the song that played during the relevant scenes. https://www.youtube.com/watch?v=-TzPDsBNtsw See, I never finished VI. I started it about a year or two ago then due to my ADHD I kinda just wandered off. So I'm sure there's a ton more in the way of great music but I guess I missed ma lot of it. The two pieces of music I remember really standing our are Terra's Theme, because of dat opening, and the Zozo theme. Everything about Zozo stands out in my mind. Kefka was whatever to me but give me more Zozo. I believe i stopped playing right after that first fight with Setzer in yur party. It was after the Factory, right? Really, more than characters or music, what stood out to me in VI was the scenery. It was a SNES game but goddam all the areas were beautiful and I could look at them all day. I'm used to just being whatever about pre-3D FF environments as neither 2 nor 4 really stood out to me, but VI was a piece of art.
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# ? Jan 12, 2014 11:43 |
Holidae posted:I don't know if it's a blessing or shameful that FFXIV: ARR is doing a better job of telling a Final Fantasy-style story than any of the mainline games have done in over a decade. Let's be forthright: FFXIV's story is nothing groundbreaking. It's got some nuance, a few emotionally affecting moments, and a few spots of seriously clever writing, but overall it's standard goofy JRPG fantasy. The thing is, it makes itself abundantly clear that it is nothing more than that, and what it lacks in depth it compensates for with scope. They didn't leave an inch of the game world unpolished, and the whole thing feels cohesive, self-aware, and altogether just right. And to be sure, the hi-def 3D visuals and detailed characters XIV has seem pretty laughable spouting the cheesy lines that they do, but none of it would feel out of place in the games on the SNES and PSX that really established the FF series and got so many people hooked. Naturally, most people scrutizing the narrative aren't going to think of it in those terms, but I cannot help but imagine that when they sat down to write the story content, they went "okay, pretend this is an SNES game" and went from there. If there's any hope at all for FFXV and future games in the series, it's that they really learn from the success of XIV's relaunch, that the audience for these games appreciates it when they spend as much time (or more) on delivering narratives that are actually fun to advance as well as well-conceived settings that need not be completely serious and sober. While the XIV team certainly knows this by now, since they're neck-deep in it and shall continue to be for the foreseeable future, let's hope the competence has spread.
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# ? Jan 12, 2014 12:04 |
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Man, the first time I heard that theme, it got me pumped. The funny thing was, I was kind of expecting a retro battle theme just because the first place it plays happens in a pretty random scene that feels Final Fantasy as hell to me for some reason (rescuing the random woman from that rear end in a top hat merchant in Ul'dah). I've been playing FFXIV for a week or so now, and I've been enjoying it quite a bit. As mentioned, the music is great (I'm partial to the starting areas of La Noscea myself) and the graphics look great. Kind of wish I had time to actually enjoy the cutscenes in dungeons (the last dungeon I did was my first run, and after the cutscene ended I saw my party went on to fight the boss without me). Otherwise, fun game with tons of stuff to do, and it doesn't hurt that you can level every class/job on one character.
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# ? Jan 12, 2014 12:24 |
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Most boss fight chambers are locked in a way that the players cant engage the bosses before you finish watching a cutscene. This might not be the case for the repeatable boss ones but the big story ones work like this. So dont be afraid to sit back and watch story scenes in dungeons.ShadeofDante posted:I really wish there was an official soundtrack out for FFXIV: ARR. I'm trying to find the track that plays when you fight Ultima Weapon, not the final form, but the first time you fight it. Such an amazing OST though. Cao Ni Ma fucked around with this message at 12:45 on Jan 12, 2014 |
# ? Jan 12, 2014 12:43 |
I like the remixed FF3 songs they added with Crystal Tower, especially the boss remix. I really hope that the whole CT line ends with a fight against some manifestation of the Cloud of Darkness. I also want the FF6 dungeon to come.
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# ? Jan 12, 2014 12:57 |
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QuantaStarFire posted:remixed FF3 songs As if I needed any more reason to get to L50. Though all the post-content stuff still sounds overwhelming, especially since I'm kinda new at MMORPGs at general. It'll probably make more sense once I actually start doing that stuff, though.
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# ? Jan 12, 2014 13:04 |
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Cao Ni Ma posted:Most boss fight chambers are locked in a way that the players cant engage the bosses before you finish watching a cutscene. This might not be the case for the repeatable boss ones but the big story ones work like this. So dont be afraid to sit back and watch story scenes in dungeons. That is not at all true. You can watch the cutscenes again in your inn room if you end up with speedrunning assholes.
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# ? Jan 12, 2014 13:37 |
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Whizbang posted:That is not at all true. No, I've seen it. In dungeons like Totorak and Stone Vigil you will be physically incapable of going to the boss area while someone is watching the story cutscenes. There will be a barrier that prevents players from starting the encounter.
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# ? Jan 12, 2014 13:39 |
Cao Ni Ma posted:No, I've seen it. In dungeons like Totorak and Stone Vigil you will be physically incapable of going to the boss area while someone is watching the story cutscenes. There will be a barrier that prevents players from starting the encounter. Was that added in 2.1? I distinctly remember instances where 3 people would fight the boss while the 4th person was watching their story cutscenes.
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# ? Jan 12, 2014 13:52 |
If that's true, it has to be new, as previously you could enter the boss area before cutscenes finished. I know for sure that you cannot start moving forward in a dungeon itself until the introductory scenes have either been completed or skipped, which is just as well for the ones that are just a single boss fight (such as the Primals), as the story surrounding those is always major stuff.Mega64 posted:Man, the first time I heard that theme, it got me pumped. The funny thing was, I was kind of expecting a retro battle theme just because the first place it plays happens in a pretty random scene that feels Final Fantasy as hell to me for some reason (rescuing the random woman from that rear end in a top hat merchant in Ul'dah). That's one of those tongue-in-cheek moments that really make the game for me. The whole context of that scene: In the storyline, you just completed a trio of dungeons, with a party of other players, going up against savage sahagin, death-cultists and demonic entities summoned from beyond, and extremely pissed-off giants. So, you arrive back in town and notice some thugs harassing a lady. You walk up and the thugs attack you. And you, the hardened adventurer, proceed to effortlessly wipe the floor with them as that cheery music plays. It's one of those neat little scenes that 'develop' your player character, even though you're still a silent-protagonist cipher who inevitably ends up being the one who does all the dirty work, with assorted NPCs growing appreciative/respectful/terrified of you as you progress. QuantaStarFire posted:I like the remixed FF3 songs they added with Crystal Tower, especially the boss remix. I really hope that the whole CT line ends with a fight against some manifestation of the Cloud of Darkness. Here's some promo art showing off the bosses for the Crystal Tower. You'll notice some familiar faces! While it's unlikely they'll do anything so blatant with better-known characters, Xande is already written into the story as one of the rulers of an ancient long-destroyed magical civilization.
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# ? Jan 12, 2014 14:03 |
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Should I try 14? I don't really care for MMOs, but can I just chill in a cool Final Fantasy world and enjoy the story at my own pace like if it were Xenoblade Chronicles or something? I figure there's some required group content, but if there's a dungeon finder tool, that's not a problem, right?
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# ? Jan 12, 2014 14:10 |
Hakkesshu posted:Should I try 14? I don't really care for MMOs, but can I just chill in a cool Final Fantasy world and enjoy the story at my own pace like if it were Xenoblade Chronicles or something? I figure there's some required group content, but if there's a dungeon finder tool, that's not a problem, right? If you liked Xenoblade, the gameplay of FFXIV won't feel too far off. The game world is designed to be explored and hung around in. You can also conceivably finish the storyline up to its present conclusion within the first month, which is free. If you're really new or otherwise don't entirely grasp MMO party dynamics, I'd probably recommend not picking a tank class (i.e. not Marauder or Gladiator) out the gate, as there's a bit more of a learning curve to them than others which really comes into play with group content, whereas damage-dealers and healers tend to be more intuitive. Not that such a thing should stop you; just a fair heads-up. The downside to not playing a tank is you'll be waiting longer using the dungeon finder tool (less so for healer, maybe), but it generally isn't too bad. There's a thread for the game over on the MMO sub-forum here, with lots of handy info in the OP. Also, stuff on goon guilds. I'm not involved with any myself so I can't directly advocate for them, but they're probably a good thing to look into to get some immediate social connections in-game. Mazed fucked around with this message at 14:28 on Jan 12, 2014 |
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# ? Jan 12, 2014 14:22 |
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Oh no, I've main tanked 40-man Molten Core, I know how MMOs work. I just don't think they are very exciting to play anymore. But I've been on a FF kick recently, and if I can see the story through in the 30-day period, that's perfect. Thanks
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# ? Jan 12, 2014 14:28 |
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Cao Ni Ma posted:No, I've seen it. In dungeons like Totorak and Stone Vigil you will be physically incapable of going to the boss area while someone is watching the story cutscenes. There will be a barrier that prevents players from starting the encounter. Neither of those are "big story dungeons." You can and will have assholes lock you out of the boss fights for the last two dungeons in the story if you watch cutscenes like a normal person.
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# ? Jan 12, 2014 14:30 |
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Hakkesshu posted:Oh no, I've main tanked 40-man Molten Core, I know how MMOs work. I just don't think they are very exciting to play anymore. But I've been on a FF kick recently, and if I can see the story through in the 30-day period, that's perfect. Thanks It's definitely an MMO but a bit of a slower paced one. Everything is written so well and amazingly realized. Everything feels very crafted in the game. It's been said a lot of times but it's the most Final Fantasy thing to come out in quite a while.
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# ? Jan 12, 2014 14:47 |
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I'm sorry, but the real bestest worst Final Fantasy OST in the series is Crisis Core. It's basically all remixes of the soundtrack of FF7 except for maybe two or three tracks, but its wonderful.
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# ? Jan 12, 2014 16:36 |
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Thank you! Music like this is really what makes the game stand out above other MMOs. And yeah, makes sense that they really can't make a complete OST as they added more awesome music in 2.1 (namely the Hard Mode dungeon theme/battle theme).
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# ? Jan 12, 2014 17:23 |
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Mega64 posted:Man, the first time I heard that theme, it got me pumped. The funny thing was, I was kind of expecting a retro battle theme just because the first place it plays happens in a pretty random scene that feels Final Fantasy as hell to me for some reason (rescuing the random woman from that rear end in a top hat merchant in Ul'dah). If you want to watch cutscenes again, just check into an inn room and click on the journal thingy. It will let you watch every single cutscene you've already seen.
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# ? Jan 12, 2014 17:43 |
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Is there a working link anywhere for that ridiculous Titan theme from XIV? The part with the vocals, mainly, but the entire thing is good. The YouTube and tindeck that I had for it both seem to be gone.
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# ? Jan 12, 2014 17:49 |
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DACK FAYDEN posted:Is there a working link anywhere for that ridiculous Titan theme from XIV? The part with the vocals, mainly, but the entire thing is good. The YouTube and tindeck that I had for it both seem to be gone. Wrought from the rock that stands upon old With heart of black and a stare that's cold Cold are the hands that grasp at your soul 'Fore the graves are dug and the death knells toll Tempered in the flows of the mountain's core Where the rage runs red twixt shore and shore Shorn from the world 'neath the blazing sun Bound to the dark, for the light I shun
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# ? Jan 12, 2014 17:57 |
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Wow, that's really edgy Titan. If only there was a black wristband and collar big enough for you, I'm pretty sure you'd be wearing it.
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# ? Jan 12, 2014 17:59 |
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I like Garuda's boss music a lot more: https://www.youtube.com/watch?v=bPnBR5QOkz8
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# ? Jan 12, 2014 18:04 |
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Gologle posted:I'm sorry, but the real bestest worst Final Fantasy OST in the series is Crisis Core. It's basically all remixes of the soundtrack of FF7 except for maybe two or three tracks, but its wonderful. Nah, most of the tracks in CC are new. But it does have a great soundtrack yeah.
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# ? Jan 12, 2014 18:21 |
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Really? Off the top of my head, you have (btw, one great thing about the soundtrack is that I believe they're all done with an actual orchestra. Either that or they got really close to imitating the sound) One Winged Angel, the world map theme, the battle theme, Nibelheim, and one other one that I recognize but don't remember where it is in FF7. I think it might be Wutai, but I'm not sure.
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# ? Jan 12, 2014 18:32 |
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Mazed posted:Here's some promo art showing off the bosses for the Crystal Tower. You'll notice some familiar faces! Is... is that pirate Exdeath? Because it should be.
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# ? Jan 12, 2014 18:33 |
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Krad posted:Is... is that pirate Exdeath? Because it should be. Nah, it's this guy, who is just a palette swap of an earlier boss. All of those are FF3 bosses.
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# ? Jan 12, 2014 18:56 |
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Gologle posted:Really? Off the top of my head, you have (btw, one great thing about the soundtrack is that I believe they're all done with an actual orchestra. Either that or they got really close to imitating the sound) One Winged Angel, the world map theme, the battle theme, Nibelheim, and one other one that I recognize but don't remember where it is in FF7. I think it might be Wutai, but I'm not sure. I think it's mostly actual instruments, but some tracks use a synth-replica. Anyway, here's a link to the OST http://finalfantasy.wikia.com/wiki/Crisis_Core_-Final_Fantasy_VII-_Original_Soundtrack so you can take a look. Most of the remixed songs from FF7 were pretty well done too, except for the Turks theme, which is garbage.
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# ? Jan 12, 2014 19:12 |
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Fister Roboto posted:All of those are FF3 bosses. Kinda funny how Echidna's the only one of the four bosses right before Cloud of Darkness who isn't in that picture by the looks of it. That said, I cannot remember at all who that dude in the bottom right corner is (I'd say Goldor but there's not enough gold so...); everyone else is recognisable in some capacity at least. But that looks like it's just A Dude and could be basically anyone.
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# ? Jan 12, 2014 19:36 |
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Dragonatrix posted:That said, I cannot remember at all who that dude in the bottom right corner is (I'd say Goldor but there's not enough gold so...); everyone else is recognisable in some capacity at least. But that looks like it's just A Dude and could be basically anyone. It's Acheron, some generic mob from FF3. He's far from that in XIV though.
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# ? Jan 12, 2014 19:57 |
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Krad posted:Is... is that pirate Exdeath? Because it should be. It's Hein, a minor boss from FF3. He's a cool skeleton dude, with a bitching theme.
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# ? Jan 12, 2014 20:30 |
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Pesky Splinter posted:It's Hein, a minor boss from FF3. So we can expect Barrier Change? Because I looove Barrier Change bosses. Hein and his counterpart were fun to fight against. (Now that I think about it, Hein is probably the only boss whose palette swap is also a boss.)
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# ? Jan 12, 2014 20:43 |
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Mazed posted:Let's be forthright: FFXIV's story is nothing groundbreaking. It's got some nuance, a few emotionally affecting moments, and a few spots of seriously clever writing, but overall it's standard goofy JRPG fantasy. The thing is, it makes itself abundantly clear that it is nothing more than that, and what it lacks in depth it compensates for with scope. They didn't leave an inch of the game world unpolished, and the whole thing feels cohesive, self-aware, and altogether just right. And that's what I love so much about it. It feels like the games that made me love this series, and makes me forget that at some point they stopped making goofy light-hearted RPGs. Also the music is amazing. Like, all of it.
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# ? Jan 12, 2014 21:01 |
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Pesky Splinter posted:It's Hein, a minor boss from FF3. Aw man, he even has the same pose as Exdeath, that can't be a coincidence. He looks pretty cool all the same.
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# ? Jan 12, 2014 21:51 |
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Pesky Splinter posted:It's Hein, a minor boss from FF3. Man, square really needs to take all of their feathered hair simulation engineers, make them develop a 'ridiculous amounts of layered fabric' engine, and start making next gen games based on Amano's designs.
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# ? Jan 12, 2014 22:15 |
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Krad posted:Aw man, he even has the same pose as Exdeath, that can't be a coincidence. He looks pretty cool all the same. If I remember right you also fight him inside a tree.
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# ? Jan 12, 2014 22:49 |
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Fister Roboto posted:If you want to watch cutscenes again, just check into an inn room and click on the journal thingy. It will let you watch every single cutscene you've already seen. It's more that I want to watch cutscenes the first time I do a dungeon because of story context, yet don't want to hold my party up either. I think it'd be better if they moved most of the story stuff out of the instance, but again my MMO experience is pretty small so maybe it's just me. I never noticed how smug Hein is in that picture. That's awesome. Wasn't that guy the adviser to the king of the nation he kidnapped? I'd like to find out how a literal skeleton got a position like that.
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# ? Jan 12, 2014 22:54 |
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Mega64 posted:Wasn't that guy the adviser to the king of the nation he kidnapped? I'd like to find out how a literal skeleton got a position like that. The Surgeon General was Frankenstein, the Prime Minister was a mummy, and the Secretary of Defense was Dracula. It was a monster mash!
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# ? Jan 12, 2014 22:56 |
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I assume the one shown in the Crystal tower shot is actually Amon (?), a recolor of Hain you fight in Eureka. I don't remember if it's explained but apparently Hain wasn't a skeleton until he got pumped up with demon magic and kidnapped a tree. Skulls shouldn't be able to look smug but he manages it.
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# ? Jan 12, 2014 23:16 |
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# ? May 21, 2024 14:54 |
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Folt The Bolt posted:So we can expect Barrier Change? I wouldn't put it past them to implement a sort of Barrier Change, given Hein was the first to utilize the tactic and 14 is all about the throwbacks (subtle and otherwise), but it won't be the "Weak to one element, absorb all others" method. Elemental damage isn't as big of a thing in this game, as Yoshida doesn't want to exclude certain classes from content based on what weaknesses they can or can't hit. Barrier Changing to absorb fire or ice would completely shut down Thaumaturges.
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# ? Jan 12, 2014 23:17 |