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In Kingdom Rush how on earth are you supposed to be able to beat Rotten Forest without dumping tons of gems into power ups? It's pretty hairy as it is but once Greenmuck spawns with roughly one billion heavy armor treants I just have no clue what to do
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# ? Jan 13, 2014 18:35 |
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# ? May 29, 2024 22:06 |
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the littlest prince posted:Has anyone else had Pixel Dungeon runs where the monster with the rose/skull simply doesn't exist? I've had this happen multiple times. The rose is only set to drop with a 1/8 chance after you've talked to the ghost, so it's pretty easy to wipe the entire floor of monsters before finding the ghost, then not have enough new ones spawn to make it worth waiting around. I'm guessing the fetid rat is a similar spawn.
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# ? Jan 13, 2014 19:29 |
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MisterBibs posted:I was playing Clash of Clans after seeing a commercial for it, but realized halfway through the not-attackable period that it wasn't what I really wanted in a game. You could try Townsmen. It has that city building type game, it's only vaguely a button clicker like Farmville, overall not too bad.
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# ? Jan 13, 2014 19:43 |
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Scipiotik posted:I've had the rose not show up for a long time on a level. Definitely after I'd killed the initial wave of monsters. Yeah, it can be a bit hard to find. I've also been seeing weird things, like one time I found a Golden Key on a level and there wasn't a chest to open with it... also now you can get "empty" pedestal rooms. I actually don't find the Huntress that hard, her Boomerang can actually do pretty great damage if you upgrade it (it's just silly that you can't "disenchant" it like you can with the Warrior's sword or the Wizard's wand though). If you get lucky and find a Well of Change, that nullifies her starting HP problem, and the increased chance of finding seeds/dewdrops can be amazing. She's the hardest class still but at least it's not like when she first came out and was inferior to the others in every way.
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# ? Jan 13, 2014 20:32 |
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precision posted:Yeah, it can be a bit hard to find. I've also been seeing weird things, like one time I found a Golden Key on a level and there wasn't a chest to open with it.
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# ? Jan 13, 2014 21:07 |
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Pixel Dungeon talk: The armor kit you get from the King of Dwarves erases any glyph you had in your armor (RIP awesome plate armor with the metabolism glyph)
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# ? Jan 13, 2014 23:09 |
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a posted:Pixel Dungeon talk: The armor kit you get from the King of Dwarves erases any glyph you had in your armor (RIP awesome plate armor with the metabolism glyph) Yeah, I should have mentioned that when I found out! The description is wrong. Sigh. Also: - Upgrading armor has a chance of removing the enchantment, just like weapons - Using the new armorsmith NPC to upgrade an item can (will?) cause it to lose its enchantment
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# ? Jan 14, 2014 01:15 |
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Personally I am now terrified to use any Arcane Styluses I find if I'm actually wearing good armor. It seems like 1 of the 6 glyphs is beneficial, 1 is kind of neutral, and 4 are just horrible to play with. Not even chugging unidentified potions have odds that poor. Compared to weapon enchantments, which are almost all desirable, why would watabou think it a good idea to make the majority of armor glyphs a punishment? Oh well, at least styluses always sell for 100 gold.
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# ? Jan 14, 2014 01:45 |
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Xenin posted:Personally I am now terrified to use any Arcane Styluses I find if I'm actually wearing good armor. It seems like 1 of the 6 glyphs is beneficial, 1 is kind of neutral, and 4 are just horrible to play with. Not even chugging unidentified potions have odds that poor. Compared to weapon enchantments, which are almost all desirable, why would watabou think it a good idea to make the majority of armor glyphs a punishment? Oh well, at least styluses always sell for 100 gold. I'd been using glyphs because I figured they must be beneficial in some way, but I wouldn't apply one until I had 3+ so I could apply another if I got affection or something. I'll stick to just selling them from now on, because gently caress that. Also, the rogue is my favorite character, now that I can make him an assassin.
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# ? Jan 14, 2014 05:55 |
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Pixel Dungeon really needs a thread.
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# ? Jan 14, 2014 16:21 |
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Xenin posted:Personally I am now terrified to use any Arcane Styluses I find if I'm actually wearing good armor. It seems like 1 of the 6 glyphs is beneficial, 1 is kind of neutral, and 4 are just horrible to play with. Not even chugging unidentified potions have odds that poor. Compared to weapon enchantments, which are almost all desirable, why would watabou think it a good idea to make the majority of armor glyphs a punishment? Oh well, at least styluses always sell for 100 gold. Wow. I actually went and looked this up, having only played a few floors of Pixel Dungeon but having played a lot of Nethack and ADOM. From everything you've said, glyphs seem like a curse/corruption effect, not an enchantment. Even the ones that aren't wholly awful can have serious negative effects, including instadeath, so it's kinda odd when weapon enchants are all positive stuff. I also wonder if upgrading your armor removes glyphs by design, since they don't seem to be beneficial by nature.
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# ? Jan 14, 2014 16:37 |
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AnimalChin posted:Pixel Dungeon really needs a thread. Honestly I never played past the first level because it just seemed like another rogue like with very little depth. After seeing all the talk here I think I need to give it a second glance.
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# ? Jan 14, 2014 16:41 |
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I think the point of the glyphs is that they are for occasional armour, that you put on to fight, e.g. a boss or something. Even something like Affection is handy if the boss has only melee attacks while you have a wand or projectile weapon.
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# ? Jan 14, 2014 17:17 |
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Did kings bounty or elven legacy or something like that make an android game last month? Has anyone tried that? Is it good?
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# ? Jan 14, 2014 17:21 |
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m.hache posted:Honestly I never played past the first level because it just seemed like another rogue like with very little depth. After seeing all the talk here I think I need to give it a second glance. It has come a long way and just keeps getting more complex. It's at the point where it really does need a thread. Phenotype posted:Wow. I actually went and looked this up, having only played a few floors of Pixel Dungeon but having played a lot of Nethack and ADOM. From everything you've said, glyphs seem like a curse/corruption effect, not an enchantment. Even the ones that aren't wholly awful can have serious negative effects, including instadeath, so it's kinda odd when weapon enchants are all positive stuff. I also wonder if upgrading your armor removes glyphs by design, since they don't seem to be beneficial by nature. Eh? Bounce and Multiplicity are very useful, Potential is not terrible unless you're down to a few HP (at which point you're probably boned anyhow), Metabolism is quite useful. The probabilities for Affection and Anti-Entropy must be really low, because I've never even seen them once.
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# ? Jan 14, 2014 17:21 |
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Philosopher King posted:Did kings bounty or elven legacy or something like that make an android game last month? Has anyone tried that? Is it good?
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# ? Jan 14, 2014 17:27 |
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precision posted:Eh? Bounce and Multiplicity are very useful, Potential is not terrible unless you're down to a few HP (at which point you're probably boned anyhow), Metabolism is quite useful. The probabilities for Affection and Anti-Entropy must be really low, because I've never even seen them once.
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# ? Jan 14, 2014 17:31 |
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precision posted:It has come a long way and just keeps getting more complex. It's at the point where it really does need a thread. Bounce (white glowing) Causes enemies to be randomly pushed back after hitting you. => huge waste of time Affection (pink glowing) Whenever the player is hit, there is a chance that both the player and the enemy receive the status charmed. => waste of time because they block the way, also at some point the effect goes away and you get hit Anti-entropy (pale blue glowing) Whenever the player is hit, there is a chance the player will be illuminated and catch fire, and the enemy will be frozen. => lol Multiplicity (beige glowing) Whenever the player is hit, there is a chance a mirror image will appear. This effect causes damage to the player, and/or has a chance to kill the player. (resulting in a death by Multiplicity Glyph and award (or endorsement) of the badge - Death by Glyph) => getting better all the time - not Potential (blue glowing) Whenever the player is hit, there is a chance a lightning-style blast will hit the enemy which attacked the player. This also damages the player, and is another way to obtain the 'Death by Glyph' badge. => what is this poo poo Metabolism (red glowing) Whenever the player is hit, there is a chance that the player will be partially healed, but the player also becomes hungry faster. => oh great, as if starvation wasn't a big enough problem already They're all terrible and now that I've actually seen the list there's no loving way I'll ever use that infernal stylus again.
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# ? Jan 14, 2014 17:36 |
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uXs posted:Bounce (white glowing) Like I said, you don't have to wear the glyphed up armour all the time. From time to time they will come up handy. Affection (pink glowing) -> Means melee creatures can't hurt you. Use a wand/seed/projectile weapon. Equip when you go into a room with a lone strong melee attacker. Anti-entropy (pale blue glowing) -> Good boss killer armour. Fire damage is generally much less than a boss's damage output. Generally a dramatic damage reduction. Metabolism (red glowing) -> Good for fighting generally. Do not wear when you aren't facing a fight vs a lot of low damage enemies. I don't know enough about the others.
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# ? Jan 14, 2014 17:44 |
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uXs posted:Bounce (white glowing) Erm, not if you have missile weapons, wands, a need to retreat, a seed to plant (and then retreat). I mean seriously, "huge waste of time" is huge hyperbole. quote:Anti-entropy (pale blue glowing) Being on fire is not very dangerous unless you're very low level, though it can cost you scrolls if you don't have a Scroll Case. The advantage of freezing enemies is huge, especially later in the game. quote:Metabolism (red glowing) Starvation should not remotely be a problem if you're playing smart. Don't eat unless you're both starving and down to about half HP. Starvation only causes you to lose 1 HP every so often. The healing by Metabolism offsets this. Dewdrops offset this. Potions of Healing offset this. Seriously you should never be seriously concerned about food unless you're doing a ton of pointless backtracking or hanging out too long on a level. quote:They're all terrible and now that I've actually seen the list there's no loving way I'll ever use that infernal stylus again. It sounds to me like your issue might be that you're using the stylus immediately on whatever you happen to have equipped. Don't do that. Save it for later when the downsides of the "bad" enchantments are negligible (Potential never seems to do more than 1-2 damage to me, which shouldn't matter at all to a level 5+ character).
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# ? Jan 14, 2014 17:46 |
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I'll make a separate thread for Pixel Dungeon tonight. I'm working on a draft right now.
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# ? Jan 14, 2014 17:52 |
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Here's a draft. Does anyone care to critique the content and/or make a few simple graphics for it? I could but I'm not amazingly talented when it comes to image stuff. Plus, half the graphics on the PD wiki are blocked at work. http://pastebin.com/ARG7d2QY Also, still thinking of a title.
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# ? Jan 14, 2014 18:55 |
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the littlest prince posted:Here's a draft. Does anyone care to critique the content and/or make a few simple graphics for it? I could but I'm not amazingly talented when it comes to image stuff. Plus, half the graphics on the PD wiki are blocked at work.
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# ? Jan 14, 2014 19:11 |
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edit: ^ the littlest prince posted:Here's a draft. Does anyone care to critique the content and/or make a few simple graphics for it? I could but I'm not amazingly talented when it comes to image stuff. Plus, half the graphics on the PD wiki are blocked at work. PD is based more on NetHack than Crawl; or at least, it's more similar to NetHack (it even has the same end goal - retrieve the Amulet of Yendor). Be more specific about which potions are guaranteed for which rooms (Levitate for Trap Rooms, Invisibility for Piranhas, Liquid Flame for barricaded doors) Is Upgrade really the most common scroll? I thought it was Identify. Spears don't actually suck, they're not the best weapons but they're better than any classes starting weapon. When there are two Golden Chests, you just have to Examine them to see what's inside (unless this has been changed in a recent version?) I disagree that you "have to" farm Healing Potions, I always find enough naturally once I get past Goo. Other than that, looks good. As for a title, how about "Pixel Dungeon: Tap tap tappin' on Yeh-ehn-dooooor..." OK, so it's cheezy.
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# ? Jan 14, 2014 19:12 |
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I've been handling chests all wrong! Doesn't seem like much of a secret any more, so I'll unspoil that.precision posted:edit: ^ I think in terms of scrolls you find on the ground or in chests, upgrade is the most common. Once you get to the second biome this sort of changes because the gnoll shamans can't drop scrolls of upgrade. Actually, I was wrong, it's inspired by Brogue, according to the wiki, which was inspired by DCSS, and probably all the way up the chain to NetHack. I haven't played much of any of those, so if anyone else can say with any confidence how they compare beyond what you wrote, I'll use that, else I'll write something similar to what you wrote.
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# ? Jan 14, 2014 19:38 |
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the littlest prince posted:Actually, I was wrong, it's inspired by Brogue, according to the wiki, which was inspired by DCSS, and probably all the way up the chain to NetHack.
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# ? Jan 14, 2014 19:43 |
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Yeah that's kind of like putting Kingdom of Loathing in the beginning ancestry for WoW.
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# ? Jan 14, 2014 20:17 |
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the littlest prince posted:Here's a draft. Does anyone care to critique the content and/or make a few simple graphics for it? I could but I'm not amazingly talented when it comes to image stuff. Plus, half the graphics on the PD wiki are blocked at work. Pixel Dungeon: You don't play until you win. You play until you die. * *not original but I forget the source.
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# ? Jan 14, 2014 21:09 |
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Doctor rear end in a top hat posted:The top of the chain is Rogue, which is why they're called roguelikes. Pixel Dungeon isn't like NetHack at all. This is probably a silly argument but "it's not like NetHack at all" is pretty misleading. I'm assuming what you meant is that NetHack and Pixel Dungeon both have things in them that are directly taken from Rogue, which I guess is a better way of saying what I was originally saying.
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# ? Jan 14, 2014 22:21 |
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precision posted:This is probably a silly argument but "it's not like NetHack at all" is pretty misleading. I'm assuming what you meant is that NetHack and Pixel Dungeon both have things in them that are directly taken from Rogue, which I guess is a better way of saying what I was originally saying.
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# ? Jan 14, 2014 22:34 |
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coyo7e posted:IT's an argument you don't want to start, because NetHack went FAR afield from the rest of the roguelike community well over 20 years ago, and roguelike fans are pretty serious, like Fallout fans but with less canon to whinge about. True. (The weirdest thing about this phenomenon is that I've actually been playing roguelikes for 20 years, longer than most of the people who get really mad about what "is" and "isn't" a roguelike ) I'm trying to find it again but can't remember the name, but basically there's a new Android version of NetHack that for some reason isn't actually called "NetHack X" or whatever, even though the description literally says "This is NetHack with an improved Android interface and different graphical style". It looked like a pretty good effort, too, but the Play store is letting me down.
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# ? Jan 14, 2014 22:52 |
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precision posted:(The weirdest thing about this phenomenon is that I've actually been playing roguelikes for 20 years, longer than most of the people who get really mad about what "is" and "isn't" a roguelike ) Wanna feel ? Nethack had already been out for 7 years by then. Rogue is 34 years old. E: uh, was it this? https://play.google.com/store/apps/details?id=com.tbd.NetHack Splizwarf fucked around with this message at 22:59 on Jan 14, 2014 |
# ? Jan 14, 2014 22:57 |
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precision posted:As for a title, how about "Pixel Dungeon: Tap tap tappin' on Yeh-ehn-dooooor..." OK, so it's cheezy. I picked this one. Thread here!
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# ? Jan 14, 2014 23:25 |
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Splizwarf posted:Wanna feel ? Nethack had already been out for 7 years by then. Rogue is 34 years old. Yeah, I remember seeing Rogue in Radio Shack when I was like, 6. And no, I found the one I was thinking of: https://play.google.com/store/apps/details?id=com.bokay.whackemalpha It's definitely rough at the moment, but shows pretty good potential for keyboardless-NetHacking.
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# ? Jan 15, 2014 00:42 |
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I just spent the last 4 hours playing Persona 3 Portable on my 1st gen Nexus 7 on the PPSSPP emulator. So far I've been pretty impressed with it (the emulator and the game). Most older games run really well and the newer ones are absolutely playable after a bit of fiddling with the settings. Everything runs flawlessly on the PC version as well. If you have the storage space it's definitely worth checking out.
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# ? Jan 15, 2014 02:28 |
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Hell, P3P runs almost flawlessly on my ancient GS2. PPSSPP is a gem.
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# ? Jan 15, 2014 02:37 |
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Just a heads up. Kingsbounty got rid of the stamina system which means you can play all day long without cooldowns or spending money. I've been playing it for about a day and it seems to be a decent game now.
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# ? Jan 15, 2014 14:47 |
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Final Fantasy VI is out on the Play Store ($16) https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.FFVI Doesn't work if you use Xposed or whatever. Skeezy fucked around with this message at 16:44 on Jan 15, 2014 |
# ? Jan 15, 2014 16:38 |
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Yep, these Final Fantasy ports still look like poo poo. Early screens looked pretty bad, but holy god man, that UI is atrocious. Does someone approve this artwork and actually go "Yeah that's shippable!" or what?
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# ? Jan 15, 2014 17:16 |
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# ? May 29, 2024 22:06 |
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The Machine posted:Yep, these Final Fantasy ports still look like poo poo. Early screens looked pretty bad, but holy god man, that UI is atrocious. Someone? There were meetings full of people that all agreed on this.
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# ? Jan 15, 2014 17:38 |