Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Kavak posted:

Do you remember what edition changed that? Because that sounds like the ideal version- pick your faction, fight the other one, and move on.

Pre-Darkest Hour, back in Armageddon. I have no idea :v:

Adbot
ADBOT LOVES YOU

Raserys
Aug 22, 2011

IT'S YA BOY
Yeah, the random map generator isn't that great. I hope it'll be improved in the future, because right now, it's something I might play with for like a 100 years, then never touch again.

Pakled
Aug 6, 2011

WE ARE SMART
From the perspective of a European country, I like the random map generator. It's pretty cool exploring a true "new world."

It sucks for playing a Native American country, though. I generated five new worlds and in every one, nearly all the native nations were crammed up next to each other in a northern continent while the rest of the hemisphere is bare.

burnishedfume
Mar 8, 2011

You really are a louse...
I think the generator is pretty good, it just needs a bit of touching up to be fantastic; it does feel like I tend to end up with 90% of the Native Americans on one island and that island being particularly tiny. If there was a way so that if it ends up a bunch of tiny islands, the islands tend to have only 2-3 nations per island, I'd be totally happy.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Are there slider settings so you can make it generate continents or islands or is it just random?

Pakled
Aug 6, 2011

WE ARE SMART

V for Vegas posted:

Are there slider settings so you can make it generate continents or islands or is it just random?

Purely random. You have no control over how the new world is generated, you just check a box for "random new world."

uPen
Jan 25, 2010

Zu Rodina!

Pakled posted:

Purely random. You have no control over how the new world is generated, you just check a box for "random new world."

I would not be surprised if we start seeing mods with different generation algorithms.

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

uPen posted:

I would not be surprised if we start seeing mods with different generation algorithms.

Is the generation at all moddable? I haven't seen anything suggesting it is.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

PleasingFungus posted:

Is the generation at all moddable? I haven't seen anything suggesting it is.

There's a file under maps/random/tweaks.lua that appears to allow you to tweak the generator. No idea how useful/powerful it is.

Here's the entirety...

code:
----- TWEAKS FOR THE RANDOM WORLD GENERATION -----
RandomWorld = {
	--- Options ---
	options = {
		width				= 2348,
		height				= 2048,
		
		
		-- for scaling coordinates from the old world.
		cutoff				= 800,
		
		seed 				= -1, 		-- A positive value will force that seed to always be used
	},

	--- TOPOLOGY ---
	heightmap = { -- Continents (fBm)
		min_water_height 	= 0.18, 	-- 46.0/255.0
		noise_water_clip 	= 0.52,		-- Increasing this will result in more islands
		cutoff_border_x		= 400,
		cutoff_border_y		= 300,
		
		frequency_x			= 450,
		frequency_y			= 450,
		
		h					= 1.0,
		lacunarity			= 4.0,
		octaves				= 3.0,
	},

	heightmap_noise = { -- Adds noise to the height map (fBm)
		noise_factor 		= 0.60,
		noise_factor_water 	= 0.30,
		
		frequency_x			= 100,
		frequency_y			= 100,
		
		h					= 1.0,
		lacunarity			= 4.0,
		octaves				= 3.0,
		
		noise_power			= 2,
		noise_power_water	= 2,
	},

	mountains = { -- Mountain ridges (Ridged Multifractal)
		amplitude 			= 36,
		water_amplitude 	= 38,
		min_water_height	= 46,
		
		frequency_x			= 200,
		frequency_y			= 300,
		
		h					= 1.0,
		lacunarity			= 4.0,
		octaves				= 5.0,
		
		offset				= 1.0,
		gain				= 2.0,
		
		power				= 5,
		power_water			= 2,
		
		costal_bb_dim		= { 128, 128 },
		costal_max_sq_dist	= 7000,
		costal_limiter		= 0.1,
		costal_amplitude	= 3.0,
		costal_max_height	= 105,
		
		coastal_noise_freq_x	= 256.0,
		coastal_noise_freq_y	= 256.0,
		coastal_noise_clip		= 0.58,
	},

	smooth_coasts = { -- Smoothing of the coastline
		iterations 			= 6,
	},

	smooth_heightmap = { -- Smoothing of the height map
		max_smooth_height 	= 115,
		max_lerp			= 0.8,
		iterations			= 4,
		no_smooth_x_offset	= 100,
	},

	--- RIVERS ---
	rivers = { -- Rivers
		river_end_find_begin		= 50,
		river_end_find_offset		= 25,
		
		start_index 				= 0,
		intersection_with_index		= 1,
		intersection_from_index		= 2,
		water_index					= 254,
		land_index					= 255,
		min_river_width				= 3,		-- Min color index
		max_river_width				= 11,		-- Max color index
		
		noise_freq_x				= 3.0,
		noise_freq_y				= 3.0,
		
		topology_bias				= 1,
		topology_max				= 130,
		
		sq_dist_diff				= 1.0, 		-- Distance for start to next river pixel can't be less than x% of previous pixel distance
		max_pixels					= 400,
		min_pixels_max_topology		= 10,
		min_pixels					= 50,
		length_reduction_if_water	= 0.4,
		
		min_pixels_branch			= 100, 		-- Only create branches for rivers above x pixels
		branch_from					= 0.3, 		-- Branch after half length
		branch_after				= 60,		-- After how many pixels should we add a new branch
		branch_forced_direction		= 8,		-- For how many pixels should we force the branch direction
		
		smooth_iterations			= 4,
		smooth_use_low				= 0,
		
		min_num_pixels_land			= 65536,
	},
	
	--- TERRAIN ---
	moisture = { -- Moisture map
		downsample			= 8, 				-- Down sample of moisture map compared to world map
	
		sea_add 			= 1, 				-- Added to moisture value for each water pixel
		start_moisture 		= 0, 				-- Start moisture value from beginning of map (NOT only continents)
		min_promille 		= 60, 				-- How much rain will fall for every pixel, no matter what 
		cloud_max_height 	= 110, 				-- Max height for clouds
		height_promille 	= 750, 				-- How much the rain will increase on height change, related to cloud_max_height.
	},
	
	moisture_value = { -- Moisture map
		low_res 			= 0,
		no_smooth 			= 0,
	},
	
	terrain = { -- Terrain
		mountain_height				= 125,
		snow_height					= 155,
		hills_height				= 115,
		mountain_steepness			= 15,
		mountain_ignore_steepness	= 135,
		
		desert_moisture				= 45,
		desert_grasslands_moisture	= 55,
		grasslands_moisture			= 61,
		
		grasslands_noise_freq_x		= 2.5,
		grasslands_noise_freq_y		= 2.5,
		
		moisture_noise_freq_x		= 6.0,
		moisture_noise_freq_y		= 6.0,
		moisture_noise_amplitude	= 8,
		
		heat_limit					= 150,
	},	
	
	--- COLOR MAP ---
	colormap = {
		texture_reduction 		= 2,
		
		plains_color_r			= 50,
		plains_color_g			= 66,
		plains_color_b			= 25,
		
		grasslands_color_r		= 123,
		grasslands_color_g		= 97,
		grasslands_color_b		= 57,
		
		mountain_color_r		= 64,
		mountain_color_g		= 42,
		mountain_color_b		= 23,
		
		hills_color_r			= 32,
		hills_color_g			= 47,
		hills_color_b			= 16,
		
		desert_color_r			= 146,
		desert_color_g			= 115,
		desert_color_b			= 55,
		
		base_color_r			= 80,
		base_color_g			= 103,
		base_color_b			= 142,
		
		noise_overlay_percent 	= 0.70,
		
		desert_transition_size			= 70,	-- NOT USED AT THE MOMENT
		desert_transition_iterations 	= 1,	-- NOT USED AT THE MOMENT
	},
	
	colormap_seasons = {
		-- Winter
		season0_overlay_percent			= 0.35,
		season0_color_r					= 200,
		season0_color_g					= 225,
		season0_color_b					= 255,
		
		-- Spring
		season1_overlay_percent			= 0.25,	
		season1_color_r					= 180,
		season1_color_g					= 225,
		season1_color_b					= 200,

		-- Summer
		season2_overlay_percent			= 0.1,	
		season2_color_r					= 0,
		season2_color_g					= 150,
		season2_color_b					= 0,

		-- Autumn
		season3_overlay_percent			= 0.70,	
		season3_color_r					= 150,
		season3_color_g					= 20,
		season3_color_b					= 0,		
	},
	
	colormap_water = {
		land_color_r			= 20,
		land_color_g			= 216,
		land_color_b			= 216,
	},
	
	smooth_colormap = { -- Smoothing of the color map
		low_res				= 0,
		iterations 			= 4,
	},
	
	--- PROVINCE MAP ---
	provincemap = { -- Province map
		costal_bb_dim		= { 128, 128 },	-- Used to check of close a province is to the coast, 
											--  higher number leads to better accuracy
		costal_max_sq_dist				= 7000,
		costal_limiter					= 0.5,		-- 0 equals only adding coastal provinces in a coastal grid
		coastal_max_extra 				= 2,		-- Max amount of extra points added around coastal provinces
		coastal_extra_rand_offset		= 8.0,		-- -offset <= x <= offset
		coastal_extra_offset			= 2.0,		-- Ex. land_width / coastal_extra_offset
		width_scaler_for_non_coastal 	= 2.1,
		
		water_width 		= 136,
		land_width 			= 94,
		side_sub_divs		= 8,
		side_sub_offset		= 512,
		water_voronoi_relax = 2,
		land_voronoi_relax	= 0,
		
		noise_freq_x			= 64.0,
		noise_freq_y			= 64.0,
		noise_h					= 1.0,
		noise_lacunarity		= 2.0,
		noise_octaves			= 1.0,
		noise_iterations		= 4,
		noise_smooth_iterations	= 2,
		
		min_num_pixels_water	= 800,				-- Provinces with fewer pixels than this will be merged with an neighbour
		min_num_pixels_land		= 8,
		
		max_one_province_pixels = 18000,
	},
	
	--- CLIMATE ---
	climate = {
		arctic_start 		= 0.0,			-- Arctic will receive severe winter type
		arctic_end 			= 0.17,
		tropical_start 		= 0.45,
		tropical_end 		= 0.9,
		normal_winter_end 	= 0.25,
		mild_winter_end 	= 0.35,
		
		impassable_desert_neighbors = 0.5,
	},
	
	--- TREES ---
	trees = {
		height_limit 			= 115, 						-- No trees above this height
		height_difference 		= 5,						-- No trees if height diff with this value
		height_difference_dim 	= 19,						-- Kernel
		
		y_offset				= 100,						-- Perlin noise
		y_freq_x				= 10.0,
		y_freq_y				= 10.0,
	
		num_tree_types			= 3,						-- Needs to match with entries below
		
		tree0_index 			= 4,						-- Forest
		tree0_sparse_index 		= 3,
		tree0_sparsest_index 	= 2,
		tree0_terrain			= { 0, 1, 5, 6, 8, 9, 10 },
		tree0_y_limit			= 0.25,
		
		tree1_index 			= 7,						-- Woods
		tree1_sparse_index 		= 5,
		tree1_sparsest_index 	= 6,
		tree1_terrain			= { 0, 1, 5, 6, 8, 9, 10 },
		tree1_y_limit			= 0.5,
		
		tree2_index 			= 15,						-- Jungle
		tree2_sparse_index 		= 14,
		tree2_sparsest_index 	= 13,
		tree2_terrain			= { 0, 1, 5, 6, 8, 9, 10 },
		tree2_y_limit			= 1.0,
	},
	

}

Zeron
Oct 23, 2010

common\natives appears to determine which set of natives spawns where, but I haven't had any luck getting changes to it or tweaks.lua to stick.

Hefty Leftist
Jun 26, 2011

"You know how vodka or whiskey are distilled multiple times to taste good? It's the same with shit. After being digested for the third time shit starts to taste reeeeeeaaaally yummy."


Paradox have got two new projects on their forums, Project Nero and Project Armstrong that will be announced on the 23rd of January

Ofaloaf
Feb 15, 2013

ThePutty posted:

Paradox have got two new projects on their forums, Project Nero and Project Armstrong that will be announced on the 23rd of January

The names make it far to easy to guess what the projects are about. Nero is EU:Rome2 and Armstrong, obviously, is Paradox's first weightlifting game.

Green Wing
Oct 28, 2013

It's the only word they know, but it's such a big word for a tiny creature

Johan's Race Into Space. I'd buy it.

burnishedfume
Mar 8, 2011

You really are a louse...

Ofaloaf posted:

The names make it far to easy to guess what the projects are about. Nero is EU:Rome2 and Armstrong, obviously, is Paradox's first weightlifting game.

Um what? It's CLEARLY Paradox's first foray into music-based party games. I do admit, a version of Guitar Hero with nothing but trumpets is a bold move, but it's tapping into a long ignored demographic; band nerds :colbert:.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Green Wing posted:

Johan's Race Into Space. I'd buy it.

This but unironically. Come on Paradox, show those Matrix chuckleheads how to do a real remake of Buzz Aldrin's Race into Space!

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


gradenko_2000 posted:

This but unironically. Come on Paradox, show those Matrix chuckleheads how to do a real remake of Buzz Aldrin's Race into Space!

The best thing about this post is when Johan actually called out Matrix games for their pricing policies. :allears:

Alchenar
Apr 9, 2008

Beamed posted:

The best thing about this post is when Johan actually called out Matrix games for their pricing policies. :allears:

It was more they made some comment about AGEOD losing lots of money while in partnership with Paradox because 'sales policy' and Johan made some posts that were a polite version of 'no amount of discounting is going to make people buy a terribly coded game with a crap ui'.

Hefty Leftist
Jun 26, 2011

"You know how vodka or whiskey are distilled multiple times to taste good? It's the same with shit. After being digested for the third time shit starts to taste reeeeeeaaaally yummy."


My only dream is the hope that one day somebody from the Magna Mundi World Stage development team reveals all the horrible internal development stories that inevitably went on behind the scenes

Hefty Leftist fucked around with this message at 14:43 on Jan 15, 2014

Jazerus
May 24, 2011


ThePutty posted:

My only dream is the hope that one day somebody from the Magna Mundi development team reveals all the horrible internal development stories that inevitably went on behind the scenes

Unfortunately, much like the Clausewitz engine, all details concerning the development of Magna Mundi World Stage are the sole intellectual property of Ubik.

Takanago
Jun 2, 2007

You'll see...

ThePutty posted:

Project Armstrong
It's a collaboration with Kojima Productions and Platinum Games to bring us the Metal Gear Rising: Revengeance grand strategy game we've always secretly wanted.

Hefty Leftist
Jun 26, 2011

"You know how vodka or whiskey are distilled multiple times to taste good? It's the same with shit. After being digested for the third time shit starts to taste reeeeeeaaaally yummy."


Takanago posted:

It's a collaboration with Kojima Productions and Platinum Games to bring us the Metal Gear Rising: Revengeance grand strategy game we've always secretly wanted.

Isn't that technically Cartel (if it ever comes out)

ArchangeI
Jul 15, 2010

DStecks posted:

Obviously Young Earth Creationism is true.

I have insurmountable proof that much of the world was only created in 1444, checkmate atheists!

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Jazerus posted:

Unfortunately, much like the Clausewitz engine, all details concerning the development of Magna Mundi World Stage are the sole intellectual property of Ubik.

Ubik's Last Fan:

BillBear
Mar 13, 2013

Ask me about running my country straight into the ground every time I play EU4 multiplayer.
I don't think Nero is going to be Roman simply because its too obvious.

I got my money on either one being HOI4 though, HOI3 saw no expansion in 2013 and it's next up in the sequel line.

Precambrian Video Games
Aug 19, 2002



V for Vegas posted:

Tough luck natives, hope you like tundra!



The big continent in the south looks like a really bad sketch of North and South America on its own.

Hefty Leftist
Jun 26, 2011

"You know how vodka or whiskey are distilled multiple times to taste good? It's the same with shit. After being digested for the third time shit starts to taste reeeeeeaaaally yummy."


BillBear posted:

I don't think Nero is going to be Roman simply because its too obvious.

I got my money on either one being HOI4 though, HOI3 saw no expansion in 2013 and it's next up in the sequel line.

"Welcome to the first dev diary for Hearts of Iron 4! One of the biggest mistakes we feel we made in HoI 3 was the number of provinces. To fix this, we've added in over 5000 new provinces into Hearts of Iron 4!"

Averrences
May 3, 2008
I've been playing CoP for a little while now, I've got to say first impressions are really good - while I'm not too fussed with the random new world option, I love love love all of the new colonial mechanics they've introduced.

Decided to play as French Antilles from 1718 - after the massive War of the Quadruple Alliance managed to hunker down for a bit and improve my infrastructure. Was able to successfully fight a fully colonial war later on to seize the Spanish province on my island - was terrified that the other colonies of Spain would get involved, but it seems that it works really well as just a 'regional' issue. It will be interesting how independence movements work over here though.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
It's Neil Armstrong, Paradox is merging grand strategy with space simulations. It'll be like Kerbal Space Program, except you're running a nation trying to compete in the space race.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Green Wing posted:

Johan's Race Into Space. I'd buy it.

No, it's a playable Aurora.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


NihilCredo posted:

Ubik's Last Fan:



It's not even funny anymore. :smith:

Fuligin
Oct 27, 2010

wait what the fuck??

A piece of concept art was posted in the "Nero" project forum. Here. It sort of kills my hopes for Rome II, but raises them in inexplicable hope for a licensed Game of Thrones game.

Pimpmust
Oct 1, 2008

Obviously it's a game about the Fall of Rome, where you/Rome start at the peak and then it's just a spiral of A Comet Sighted! until you break up into some sort of vaguely feudalistic Europe in time to convert to CK2.

(I'd buy it)

Agean90
Jun 28, 2008


Cantorsdust posted:

No, it's a playable Aurora.

Please quit getting my hopes up.

Drone
Aug 22, 2003

Incredible machine
:smug:



A licensed Game of Thrones CK2 spinoff would be amazing. A shot of some stone buildings covered in snow could really be anything, though.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe
Yeah, Project Nero doesn't sound like a codename for a Republic of Rome game, it sounds like the codename you'd give a Roman Empire game (which would not be Rome II). Hoping for a Rise of Christianity game, maybe 30 CE-395 CE.

Shimrra Jamaane
Aug 10, 2007

Obscure to all except those well-versed in Yuuzhan Vong lore.

Fuligin posted:

A piece of concept art was posted in the "Nero" project forum. Here. It sort of kills my hopes for Rome II, but raises them in inexplicable hope for a licensed Game of Thrones game.

I wouldn't read much into it, that's just a doodle of the view outside Paradox HQ.

Drone
Aug 22, 2003

Incredible machine
:smug:



Could we be getting some kind of game set in the Dark Ages? I honestly have no idea what that would look like (probably awful), but it's a possibility, and they could use it to bridge the gap between CK2 and a possible future EU:Rome 2.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Yeah, I'm keeping in mind that Paradox likes to troll with their concept art releases (it's what I'd do in their position). Will eagerly be watching it though.

EDIT: Went looking for a Project Armstrong teaser pic, it's just Professor Farnsworth saying 'Good News Everyone!', which if it has anything to do with means 'space'.

Sky Shadowing fucked around with this message at 19:48 on Jan 15, 2014

Precambrian Video Games
Aug 19, 2002



Pimpmust posted:

Obviously it's a game about the Fall of Rome, where you/Rome start at the peak and then it's just a spiral of A Comet Sighted! until you break up into some sort of vaguely feudalistic Europe in time to convert to CK2.

Did you say a downward spiral from A Comet Sighted? Totally Game of Thrones.

Adbot
ADBOT LOVES YOU

Cowcatcher
Dec 23, 2005

OUR PEOPLE WERE BORN OF THE SKY

Patter Song posted:

Hoping for a Rise of Christianity game, maybe 30 CE-395 CE.

You manage Christian apologists as they struggle to counter classical philosophy but only end up bickering among themselves?

Clement of Alexandria has gained a Dualist Heresy cassus belli on Valentinian Gnostics

  • Locked thread