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Perfect Potato posted:Or maybe sometimes people complain about stupid poo poo. There was a massive thousand post thread on Neogaf a few weeks ago because someone couldn't handle the lack of a pause button in Dark Souls (exiting the game takes seconds and leaves you in the exact same spot as you left it, they were literally arguing about a 5-10 second difference for everytime you go take a dump or answer the door or feed a baby or whatever). I haven't played Revengeance but not every complaint is valid or worth listening to. Funniest part about this is, if you are hollow and in a safe place it's actually beneficial just to leave the game running as you can get more estrus flasks from people lighting bonfires and no enemy will ever waltz over to attack you.
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# ? Jan 15, 2014 17:10 |
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# ? Jun 1, 2024 11:14 |
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Defending Platinum on this one seems odd. Not telling the player about the lock-on function is an oversight, likely not a deliberate one, and is only problematic until people inevitably find out about it when they first start reading about the game in depth. It's okay to acknowledge these things and still enjoy the game!
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# ? Jan 15, 2014 17:11 |
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Not Al-Qaeda posted:When that game introduces every other mechanic like sprinting et c and it's buttons, except for lock on, you can't blame people for thinking you can't lock on. Can you? Because it's literally the same button as it is in most games.
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# ? Jan 15, 2014 17:14 |
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VDay posted:I don't remember what the reviews were like for Dark Souls, but the last game I remember that had a giant wave of negative reviews from Professional Video Games Reviewers who were simply too dumb/bad to get far or learn the game was Dragon's Dogma. It was kind of funny actually, most of the reviews were either super low or 7's, 8's, and 9's. You'd read a positive review and it'd talk about how fun the combat is and how there's hidden depth there that rewards you for dicking around and experimenting, and then read a super negative review where the reviewer couldn't get past the first or second tutorial area boss and just gave up, assuming the game was just some lovely, shallow beat-em-up.
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# ? Jan 15, 2014 17:20 |
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Hakkesshu posted:The big difference is the type of game, though.
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# ? Jan 15, 2014 17:23 |
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Mutation posted:"Dragon's Dogma? I loooved that game" - Patrick "3/5 Stars" Klepek. It's cool but its flawed as hell, I like games that aren't very good too
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# ? Jan 15, 2014 17:24 |
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toasterwarrior posted:The lightning-fast and hyper-aggressive pace of the game isn't working out for me with the camera; it's gotten me to settle for A-ranks instead of going for that S all the time since I'm a lot more used to DMC's pseudo-fighting-game style that doesn't necessarily have you charging in 24/7. It's still a fantastic game though, my preference aside. I also with the secondary weapons weren't so goddamn clunky to use. For a game that fast they really couldn't have come up with an easier way of throwing grenades?
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# ? Jan 15, 2014 17:28 |
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Yodzilla posted:I also with the secondary weapons weren't so goddamn clunky to use. For a game that fast they really couldn't have come up with an easier way of throwing grenades? You can just tap the button to quickly throw a grenade, or to quickly fire a rocket. Wish they would have mentioned that somewhere too.
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# ? Jan 15, 2014 17:30 |
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Yodzilla posted:I also with the secondary weapons weren't so goddamn clunky to use. For a game that fast they really couldn't have come up with an easier way of throwing grenades? Yeah, just tap the button to quickly use it. Make sure you're looking in the right direction (even when locked-on, ugh) before tossing/firing though, and I think you can't cancel out of the use animation so you may actually want to take your time with the aiming if you can spare it.
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# ? Jan 15, 2014 17:37 |
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Okay yeah methinks the game needed some more direction or something.
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# ? Jan 15, 2014 17:49 |
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Jackie D posted:It's cool but its flawed as hell, I like games that aren't very good too Dragon's Dogma is very good, though. I'm not going to argue that it's flawed, but I still think it's one of the best RPGs made in the past decade.
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# ? Jan 15, 2014 17:51 |
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Dred Cosmonaut posted:If you dont know how to do something look it up in the help menu. Just because the game doesnt have a 30 minute tutorial doesnt mean it never tells you how to do poo poo. The "Help" menu in MGR is just a move list for your current sword/secondary load out and nothing more. No mention of lock-on whatsoever.
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# ? Jan 15, 2014 17:52 |
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Tatum Girlparts posted:Can you? Because it's literally the same button as it is in most games. Really? What button on my keyboard locks on in a character action game because I've played MGR:R on PC and I haven't a clue.
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# ? Jan 15, 2014 17:57 |
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uPen posted:Really? What button on my keyboard locks on in a character action game because I've played MGR:R on PC and I haven't a clue. Why are you trying to play it with a keyboard in the first place, even on PC? Regardless of MGR's failure to tutorialize, you're guaranteeing yourself a bad time.
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# ? Jan 15, 2014 18:01 |
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uPen posted:Really? What button on my keyboard locks on in a character action game because I've played MGR:R on PC and I haven't a clue. If you're playing with a keyboard, why haven't you checked the keymappings? This is like the first thing you do in every game where you play with a keyboard since there's rarely ever consistent mapping even between games in the same genre. Yes, it should probably be mentioned in the tutorial that you can lock on, but it's really not a huge deal either way. I beat the game on hard without using it regularly. Hakkesshu fucked around with this message at 18:08 on Jan 15, 2014 |
# ? Jan 15, 2014 18:05 |
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Pretty much every thread I've seen Revengence mentioned on this forum has posted a youtube video of some guy teaching you how to parry. Now suddenly everyone in this thread says the game teaches you perfectly fine.
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# ? Jan 15, 2014 18:10 |
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Maduo posted:You know you guys are exactly right. Next time someone tells me they don't understand how to build a wall in Dwarf Fortress I'm gonna tell them how obvious it is you need to hit b then C (not "c" CAPITAL C, ugh) then w then u 5-10 times. I mean it's in the help menu! Jeez. Normal people can learn to play MGR just by actually playing it. You need to be a special kind of nerd to get into Dwarf Fortress.
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# ? Jan 15, 2014 18:12 |
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thefncrow posted:The "Help" menu in MGR is just a move list for your current sword/secondary load out and nothing more. No mention of lock-on whatsoever. There's a second screen if you press E or RB on a gamepad. They could/should have made a separate pause menu option for the move list and the controls, but the controls screen does exist. Top Gym Pumper posted:They showed the in game tutorial in the QL. That's how I learned to do it! And yeah, parrying is in the tutorial that they *ask if you want to do before the actual game even starts*. And in said tutorial, you have to parry over and over again before it'll let you finish. Astro Creep fucked around with this message at 18:19 on Jan 15, 2014 |
# ? Jan 15, 2014 18:12 |
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KoB posted:Pretty much every thread I've seen Revengence mentioned on this forum has posted a youtube video of some guy teaching you how to parry. Now suddenly everyone in this thread says the game teaches you perfectly fine. They showed the in game tutorial in the QL. That's how I learned to do it!
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# ? Jan 15, 2014 18:15 |
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Why did they not put a tutorial in the pause screen to say that 'switch screen' means switching screens???
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# ? Jan 15, 2014 18:16 |
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Top Gym Pumper posted:They showed the in game tutorial in the QL. That's how I learned to do it! I've never played the game, so I have no idea. Its just funny that this seems to be the only thread that thinks its ok!
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# ? Jan 15, 2014 18:19 |
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Tatum Girlparts posted:Why did they not put a tutorial in the pause screen to say that 'switch screen' means switching screens??? Uh, because then it would be too hand-holdy instead of incomprehensibly impossible. They had to pick an extreme, man.
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# ? Jan 15, 2014 18:21 |
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I think everyone here just needs to calm down and watch this: https://www.youtube.com/watch?v=cs5OQrdlq2c
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# ? Jan 15, 2014 18:22 |
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Design elements that frustrate a professional game reviewer(whatever you think of their gaming ability) might be experience hampering for normal people buying the game. (I don't want to spark an argument about 'plebs' ruining 'real' gaming)
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# ? Jan 15, 2014 18:24 |
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KoB posted:I've never played the game, so I have no idea. Its just funny that this seems to be the only thread that thinks its ok! I don't know that everyone thinks it's okay, just that you will learn everything you need to know by playing the game and experimenting. The tutorial could be better, and it's optional to begin with, so I don't think anyone would have complained if it were, but let's be real, MGR isn't loving Dwarf Fortress. Playing it on normal it's much easier than Bayonetta or Vanquish.
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# ? Jan 15, 2014 18:27 |
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The Premium ??????????? video is today at 3:30 and Brad refuses to say what it is.
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# ? Jan 15, 2014 18:29 |
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That is a Demon's Souls image in the "Coming Soon" window, but that doesn't really have to mean anything.
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# ? Jan 15, 2014 18:33 |
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I wonder if the people behind games like Candy Crush Saga or Clash of Clans feel like they're making actual valuable contributions to gaming culture or are just fine with the fact that their games are lovely games that manipulate stupid people.
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# ? Jan 15, 2014 18:42 |
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Mordiceius posted:I wonder if the people behind games like Candy Crush Saga or Clash of Clans feel like they're making actual valuable contributions to gaming culture or are just fine with the fact that their games are lovely games that manipulate stupid people. I think they're too busy sleeping on the actual literal piles of money they get to care about this anymore.
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# ? Jan 15, 2014 18:43 |
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Mordiceius posted:I wonder if the people behind games like Candy Crush Saga or Clash of Clans feel like they're making actual valuable contributions to gaming culture or are just fine with the fact that their games are lovely games that manipulate stupid people. For what it's worth, Bejeweled isn't a lovely game, even if the payment structure around it is really rude.
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# ? Jan 15, 2014 18:47 |
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The end of today's Spelunking was pretty great.
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# ? Jan 15, 2014 18:54 |
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Honestly the biggest problem I have with the way MGR teaches controls is the the upgrade menu tells you nothing about how to do the moves you buy. No other character action game does that.
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# ? Jan 15, 2014 19:02 |
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Mordiceius posted:I wonder if the people behind games like Candy Crush Saga or Clash of Clans feel like they're making actual valuable contributions to gaming culture or are just fine with the fact that their games are lovely games that manipulate stupid people. "Gaming culture" is a loving laugh riot.
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# ? Jan 15, 2014 19:06 |
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Hakkesshu posted:Dragon's Dogma is very good, though. I'm not going to argue that it's flawed, but I still think it's one of the best RPGs made in the past decade. I totally agree with you. I can't wait for the next one.
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# ? Jan 15, 2014 19:07 |
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cronox2 posted:Honestly the biggest problem I have with the way MGR teaches controls is the the upgrade menu tells you nothing about how to do the moves you buy. No other character action game does that. As soon as you buy them they show up in the standard movelist under "help."
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# ? Jan 15, 2014 19:09 |
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Mordiceius posted:I wonder if the people behind games like Candy Crush Saga or Clash of Clans feel like they're making actual valuable contributions to gaming culture or are just fine with the fact that their games are lovely games that manipulate stupid people. They are making a contribution. Listen to Paul Barnett's golden age interview dumptruck.
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# ? Jan 15, 2014 19:11 |
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Mr. Bill posted:As soon as you buy them they show up in the standard movelist under "help." I think his point is that that's information it should be giving you before buying the skill, as it is in most other similar games.
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# ? Jan 15, 2014 19:17 |
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My biggest beef with Rising is the lack of proofreading in the codec subtitles. Sometimes they mix up words (not trying to kill vs. trying not to kill), skip lines entirely, or have text literally run off the screen because they forgot to use line breaks. Tell me they at least fix those for the PC port if not anything else.
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# ? Jan 15, 2014 19:27 |
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VDay posted:You'd read a positive review and it'd talk about how fun the combat is and how there's hidden depth there that rewards you for dicking around and experimenting, and then read a super negative review where the reviewer couldn't get past the first or second tutorial area boss and just gave up, assuming the game was just some lovely, shallow beat-em-up. It kind of was though, unless I was missing something completely. Fighting the bosses in that game is like it's strongest and weakest point. They're super fun but after about 2/3rds of a life bar you start feeling like you've jumped on a Mario bosses head a couple of times too many.
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# ? Jan 15, 2014 19:30 |
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# ? Jun 1, 2024 11:14 |
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Strange Quark posted:My biggest beef with Rising is the lack of proofreading in the codec subtitles. Sometimes they mix up words (not trying to kill vs. trying not to kill), skip lines entirely, or have text literally run off the screen because they forgot to use line breaks. Tell me they at least fix those for the PC port if not anything else. I hadn't seen anything like this in my playthrough.
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# ? Jan 15, 2014 19:34 |