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Kavak posted:Do you remember what edition changed that? Because that sounds like the ideal version- pick your faction, fight the other one, and move on. Pre-Darkest Hour, back in Armageddon. I have no idea
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# ? Jan 15, 2014 02:11 |
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# ? Jun 4, 2024 21:10 |
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Yeah, the random map generator isn't that great. I hope it'll be improved in the future, because right now, it's something I might play with for like a 100 years, then never touch again.
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# ? Jan 15, 2014 02:13 |
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From the perspective of a European country, I like the random map generator. It's pretty cool exploring a true "new world." It sucks for playing a Native American country, though. I generated five new worlds and in every one, nearly all the native nations were crammed up next to each other in a northern continent while the rest of the hemisphere is bare.
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# ? Jan 15, 2014 02:34 |
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I think the generator is pretty good, it just needs a bit of touching up to be fantastic; it does feel like I tend to end up with 90% of the Native Americans on one island and that island being particularly tiny. If there was a way so that if it ends up a bunch of tiny islands, the islands tend to have only 2-3 nations per island, I'd be totally happy.
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# ? Jan 15, 2014 02:43 |
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Are there slider settings so you can make it generate continents or islands or is it just random?
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# ? Jan 15, 2014 02:51 |
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V for Vegas posted:Are there slider settings so you can make it generate continents or islands or is it just random? Purely random. You have no control over how the new world is generated, you just check a box for "random new world."
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# ? Jan 15, 2014 03:09 |
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Pakled posted:Purely random. You have no control over how the new world is generated, you just check a box for "random new world." I would not be surprised if we start seeing mods with different generation algorithms.
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# ? Jan 15, 2014 03:11 |
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uPen posted:I would not be surprised if we start seeing mods with different generation algorithms. Is the generation at all moddable? I haven't seen anything suggesting it is.
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# ? Jan 15, 2014 03:55 |
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PleasingFungus posted:Is the generation at all moddable? I haven't seen anything suggesting it is. There's a file under maps/random/tweaks.lua that appears to allow you to tweak the generator. No idea how useful/powerful it is. Here's the entirety... code:
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# ? Jan 15, 2014 04:23 |
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common\natives appears to determine which set of natives spawns where, but I haven't had any luck getting changes to it or tweaks.lua to stick.
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# ? Jan 15, 2014 04:26 |
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Paradox have got two new projects on their forums, Project Nero and Project Armstrong that will be announced on the 23rd of January
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# ? Jan 15, 2014 12:17 |
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ThePutty posted:Paradox have got two new projects on their forums, Project Nero and Project Armstrong that will be announced on the 23rd of January The names make it far to easy to guess what the projects are about. Nero is EU:Rome2 and Armstrong, obviously, is Paradox's first weightlifting game.
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# ? Jan 15, 2014 12:19 |
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Johan's Race Into Space. I'd buy it.
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# ? Jan 15, 2014 12:20 |
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Ofaloaf posted:The names make it far to easy to guess what the projects are about. Nero is EU:Rome2 and Armstrong, obviously, is Paradox's first weightlifting game. Um what? It's CLEARLY Paradox's first foray into music-based party games. I do admit, a version of Guitar Hero with nothing but trumpets is a bold move, but it's tapping into a long ignored demographic; band nerds .
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# ? Jan 15, 2014 12:24 |
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Green Wing posted:Johan's Race Into Space. I'd buy it. This but unironically. Come on Paradox, show those Matrix chuckleheads how to do a real remake of Buzz Aldrin's Race into Space!
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# ? Jan 15, 2014 12:47 |
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gradenko_2000 posted:This but unironically. Come on Paradox, show those Matrix chuckleheads how to do a real remake of Buzz Aldrin's Race into Space! The best thing about this post is when Johan actually called out Matrix games for their pricing policies.
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# ? Jan 15, 2014 14:13 |
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Beamed posted:The best thing about this post is when Johan actually called out Matrix games for their pricing policies. It was more they made some comment about AGEOD losing lots of money while in partnership with Paradox because 'sales policy' and Johan made some posts that were a polite version of 'no amount of discounting is going to make people buy a terribly coded game with a crap ui'.
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# ? Jan 15, 2014 14:27 |
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My only dream is the hope that one day somebody from the Hefty Leftist fucked around with this message at 14:43 on Jan 15, 2014 |
# ? Jan 15, 2014 14:34 |
ThePutty posted:My only dream is the hope that one day somebody from the Magna Mundi development team reveals all the horrible internal development stories that inevitably went on behind the scenes Unfortunately, much like the Clausewitz engine, all details concerning the development of
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# ? Jan 15, 2014 14:39 |
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ThePutty posted:Project Armstrong
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# ? Jan 15, 2014 14:41 |
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Takanago posted:It's a collaboration with Kojima Productions and Platinum Games to bring us the Metal Gear Rising: Revengeance grand strategy game we've always secretly wanted. Isn't that technically Cartel (if it ever comes out)
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# ? Jan 15, 2014 14:44 |
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DStecks posted:Obviously Young Earth Creationism is true. I have insurmountable proof that much of the world was only created in 1444, checkmate atheists!
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# ? Jan 15, 2014 16:07 |
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Jazerus posted:Unfortunately, much like the Clausewitz engine, all details concerning the development of Ubik's Last Fan:
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# ? Jan 15, 2014 16:58 |
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I don't think Nero is going to be Roman simply because its too obvious. I got my money on either one being HOI4 though, HOI3 saw no expansion in 2013 and it's next up in the sequel line.
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# ? Jan 15, 2014 17:18 |
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V for Vegas posted:Tough luck natives, hope you like tundra! The big continent in the south looks like a really bad sketch of North and South America on its own.
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# ? Jan 15, 2014 17:26 |
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BillBear posted:I don't think Nero is going to be Roman simply because its too obvious. "Welcome to the first dev diary for Hearts of Iron 4! One of the biggest mistakes we feel we made in HoI 3 was the number of provinces. To fix this, we've added in over 5000 new provinces into Hearts of Iron 4!"
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# ? Jan 15, 2014 17:31 |
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I've been playing CoP for a little while now, I've got to say first impressions are really good - while I'm not too fussed with the random new world option, I love love love all of the new colonial mechanics they've introduced. Decided to play as French Antilles from 1718 - after the massive War of the Quadruple Alliance managed to hunker down for a bit and improve my infrastructure. Was able to successfully fight a fully colonial war later on to seize the Spanish province on my island - was terrified that the other colonies of Spain would get involved, but it seems that it works really well as just a 'regional' issue. It will be interesting how independence movements work over here though.
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# ? Jan 15, 2014 18:02 |
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It's Neil Armstrong, Paradox is merging grand strategy with space simulations. It'll be like Kerbal Space Program, except you're running a nation trying to compete in the space race.
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# ? Jan 15, 2014 19:07 |
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Green Wing posted:Johan's Race Into Space. I'd buy it. No, it's a playable Aurora.
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# ? Jan 15, 2014 19:09 |
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NihilCredo posted:Ubik's Last Fan: It's not even funny anymore.
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# ? Jan 15, 2014 19:10 |
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A piece of concept art was posted in the "Nero" project forum. Here. It sort of kills my hopes for Rome II, but raises them in inexplicable hope for a licensed Game of Thrones game.
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# ? Jan 15, 2014 19:24 |
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Obviously it's a game about the Fall of Rome, where you/Rome start at the peak and then it's just a spiral of A Comet Sighted! until you break up into some sort of vaguely feudalistic Europe in time to convert to CK2. (I'd buy it)
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# ? Jan 15, 2014 19:29 |
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Cantorsdust posted:No, it's a playable Aurora. Please quit getting my hopes up.
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# ? Jan 15, 2014 19:33 |
A licensed Game of Thrones CK2 spinoff would be amazing. A shot of some stone buildings covered in snow could really be anything, though.
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# ? Jan 15, 2014 19:34 |
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Yeah, Project Nero doesn't sound like a codename for a Republic of Rome game, it sounds like the codename you'd give a Roman Empire game (which would not be Rome II). Hoping for a Rise of Christianity game, maybe 30 CE-395 CE.
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# ? Jan 15, 2014 19:34 |
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Fuligin posted:A piece of concept art was posted in the "Nero" project forum. Here. It sort of kills my hopes for Rome II, but raises them in inexplicable hope for a licensed Game of Thrones game. I wouldn't read much into it, that's just a doodle of the view outside Paradox HQ.
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# ? Jan 15, 2014 19:34 |
Could we be getting some kind of game set in the Dark Ages? I honestly have no idea what that would look like (probably awful), but it's a possibility, and they could use it to bridge the gap between CK2 and a possible future EU:Rome 2.
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# ? Jan 15, 2014 19:37 |
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Yeah, I'm keeping in mind that Paradox likes to troll with their concept art releases (it's what I'd do in their position). Will eagerly be watching it though. EDIT: Went looking for a Project Armstrong teaser pic, it's just Professor Farnsworth saying 'Good News Everyone!', which if it has anything to do with means 'space'. Sky Shadowing fucked around with this message at 19:48 on Jan 15, 2014 |
# ? Jan 15, 2014 19:45 |
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Pimpmust posted:Obviously it's a game about the Fall of Rome, where you/Rome start at the peak and then it's just a spiral of A Comet Sighted! until you break up into some sort of vaguely feudalistic Europe in time to convert to CK2. Did you say a downward spiral from A Comet Sighted? Totally Game of Thrones.
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# ? Jan 15, 2014 19:53 |
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# ? Jun 4, 2024 21:10 |
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Patter Song posted:Hoping for a Rise of Christianity game, maybe 30 CE-395 CE. You manage Christian apologists as they struggle to counter classical philosophy but only end up bickering among themselves? Clement of Alexandria has gained a Dualist Heresy cassus belli on Valentinian Gnostics
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# ? Jan 15, 2014 20:09 |