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ZenMasterBullshit posted:Are there any Level Prime spells? I can think of at least one instance of there being a Level ? spell (I wanna say it was one of Strago's things in VI) that uses the last digit of your gil to determine who it hits. Get it to 1 and you hit everything.
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# ? Jan 16, 2014 00:52 |
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# ? May 11, 2024 23:39 |
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Dragonatrix posted:I can think of at least one instance of there being a Level ? spell (I wanna say it was one of Strago's things in VI) that uses the last digit of your gil to determine who it hits. Get it to 1 and you hit everything. Oh, was it the ones digit? I thought it was the tens digit.
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# ? Jan 16, 2014 00:53 |
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Assuming that's a button you can hit that gives you a hint on what to do next, I don't really have a problem with that. If it's permanently there that's kind of weird but whatever. But that port just looks so bad
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# ? Jan 16, 2014 00:55 |
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Kyrosiris posted:Oh, was it the ones digit? I thought it was the tens digit. Pretty sure it's ones. Get it to 1, and then enjoy the fact that every encounter in Kefka's Tower gives an amount of gil that ends in 0, letting you spam the spell with reckless abandon.
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# ? Jan 16, 2014 00:58 |
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That loving Sned posted:Final Fantasy X and XIII told you where to go next. Also this is how Blitz works out:
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# ? Jan 16, 2014 01:02 |
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Al Baron posted:Oh, I'm talking about these mobile ports, not the remakes or relatively modern games in the series. That actually looks like it'll make a lot more sense to people than what Blitz has been, with everyone being confused on when you input the command/press A.
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# ? Jan 16, 2014 01:07 |
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Al Baron posted:Oh, I'm talking about these mobile ports, not the remakes or relatively modern games in the series. It looks like the screen is trying to punch me.
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# ? Jan 16, 2014 01:09 |
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Al Baron posted:
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# ? Jan 16, 2014 01:14 |
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Xad posted:That actually looks like it'll make a lot more sense to people than what Blitz has been, with everyone being confused on when you input the command/press A. Wonder if the cardinal directions still count as adjacent diagonal inputs. That's the secret trick to doing blitzes without error really.
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# ? Jan 16, 2014 01:18 |
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Holy god that screenshot is ugly. Its three different graphical qualities and styles pushed together like a geocities fan page of FFVI-2
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# ? Jan 16, 2014 01:19 |
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Barudak posted:Holy god that screenshot is ugly. Its three different graphical qualities and styles pushed together like a geocities fan page of FFVI-2 It seriously looks like someone's fake parody of an Android port. All it needs is a Microtransaction button.
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# ? Jan 16, 2014 01:30 |
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Evil Fluffy posted:This might make sense if Square hadn't taken Dragon Quest's spells and given them completely loving retarded names. Those spells are, in Japanese, Hyado, Hyadaruko, Hyadain, Mahyado. All of which are literal nonsense words, googling them only brings up Dragon Quest stuff (Except for Hyadain, who's a nerdy pop singer who takes his stage name from the spell.) Like, those old names were boring descriptors compared to the silly spell names the Japanese and modern localizations have. Seriously, before DQ8 every Dragon Quest game had pretty terrible localization.
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# ? Jan 16, 2014 01:43 |
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I thought the -ara, -aga stuff was supposed to be magic words, like the spell names in Persona or Ultima. Like the names suggest there's some underlying formula to how people "say" magic in the game world, except the main component of the spell name is usually just an English word so it kind of clangs for the English speaking audience. Nier does this too, and throughout the game you pick up prefixes and suffixes that you can stick on your spells to improve them in various ways.
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# ? Jan 16, 2014 02:43 |
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Al Baron posted:
iirc they did 3D in FF5, but holy poo poo in FF6 it looks so much uglier. They didn't even try making Figaro look good. If that is supposed to be Figaro, maybe that's the imperial camp.
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# ? Jan 16, 2014 03:24 |
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Why does Square insist on doing these comprehensively horrid graphic revamps? I can understand that the earlier 8-bit games needed a once-over to make them appealing to new players. But the pixel art in FFVI is gorgeous as is. The revamped version looks like some prepackaged graphics kit made mess. Writing this, I just had a thought that literally made me shudder - what if Chrono Trigger is also re-released in "improved graphics mode" version? (Please tell me this isn't already in the works.)
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# ? Jan 16, 2014 03:36 |
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I think they already did Chrono Trigger and it was just upscaled from the SNES.
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# ? Jan 16, 2014 03:38 |
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ozza posted:Why does Square insist on doing these comprehensively horrid graphic revamps? I can understand that the earlier 8-bit games needed a once-over to make them appealing to new players. But the pixel art in FFVI is gorgeous as is. The revamped version looks like some prepackaged graphics kit made mess. Maybe the conversions are being done by the lowest bidder.
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# ? Jan 16, 2014 03:46 |
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1st AD posted:I think they already did Chrono Trigger and it was just upscaled from the SNES. Phew!
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# ? Jan 16, 2014 04:00 |
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1st AD posted:iirc they did 3D in FF5, but holy poo poo in FF6 it looks so much uglier. They didn't even try making Figaro look good. If that is supposed to be Figaro, maybe that's the imperial camp. It's clearly Figaro and it has a lot of really tiny intricate detail. The question is why the characters look like such flat bland detailess poo poo if they can get the sort of detail they did with Figaro there. Or at the very least why they didn't even pretend to try for any sort of graphic consistency. Edit: Also, why does Setzer have breasts? Schwartzcough fucked around with this message at 04:27 on Jan 16, 2014 |
# ? Jan 16, 2014 04:15 |
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Yeah I don't get it. The details AND style of almost all the objects are different. Like there's no cohesive theme amongst them. Terrible. And the characters are objectively the worst thing on the screen. If anything, characters should always be the focal point. They can look better than the scenery or bg if needed. Don't make them look like they don't belong and like rear end besides.
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# ? Jan 16, 2014 04:33 |
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Schwartzcough posted:Edit: I think that's a cravat or something.
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# ? Jan 16, 2014 04:36 |
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God that is ugly. I actually don't mind the character portrait, but everything else is terrible.
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# ? Jan 16, 2014 04:54 |
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CAPTAIN CAPSLOCK posted:God that is ugly. I actually don't mind the character portrait, but everything else is terrible. The character portrait is the only thing with visual appeal on the entire screen.
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# ? Jan 16, 2014 05:02 |
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Why the hell not just I dunno, make FFVI 3DS? Is that too much work for poor wittle 2014 SE?
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# ? Jan 16, 2014 05:15 |
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This is amazing. They literally ran the wall layers through an SNES emulator filter, but straight-up made a completely new HD texture for the floor layer. The interactive elements like the stairs are pasted on just like in RPG Maker.
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# ? Jan 16, 2014 05:19 |
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Captain Mog posted:Why the hell not just I dunno, make FFVI 3DS? Is that too much work for poor wittle 2014 SE? They probably don't think it is popular enough to justify the development budget. FFIV got it because FFIV is the most popular in Japan and TAY got it because they could recycle 90% of FFIV DS.
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# ? Jan 16, 2014 05:24 |
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Captain Mog posted:Why the hell not just I dunno, make FFVI 3DS? Is that too much work for poor wittle 2014 SE? As ugly as this game is turning out to be, I'll take it over the extremely terrible FF3 and 4 style they used for the DS remakes. Those were seriously the worst.
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# ? Jan 16, 2014 05:26 |
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Does SquareEnix even do anything in-house anymore, beyond loving up production of their console titles? It seems like all these remakes and ports and such are being farmed out to no-name little development houses.
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# ? Jan 16, 2014 05:27 |
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CAPTAIN CAPSLOCK posted:As ugly as this game is turning out to be, I'll take it over the extremely terrible FF3 and 4 style they used for the DS remakes. Those were seriously the worst.
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# ? Jan 16, 2014 05:31 |
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Schwartzcough posted:Does SquareEnix even do anything in-house anymore, beyond loving up production of their console titles? It seems like all these remakes and ports and such are being farmed out to no-name little development houses. Square letting people half-rear end ports of their games is nothing new, sadly. Just look at War of the Lions. And FF1 GBA/PSP's difficulty.
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# ? Jan 16, 2014 06:08 |
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Last Celebration posted:Square letting people half-rear end ports of their games is nothing new, sadly. Just look at War of the Lions. And FF1 GBA/PSP's difficulty. As much as I want to play more of War of the Lions, the original 4:3 image smashed into the aspect ratio of a PSP just makes the game look loving hideous, especially because it uses so much 2D art. gently caress, what a wasted opportunity.
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# ? Jan 16, 2014 06:17 |
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I'm curious, are there any really loving good ports, or are they all downhill from the originals?
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# ? Jan 16, 2014 06:23 |
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Nihilarian posted:I'm curious, are there any really loving good ports, or are they all downhill from the originals? FFV for GBA.
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# ? Jan 16, 2014 06:26 |
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All the GBA and PSP ports are of exceptional quality.
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# ? Jan 16, 2014 06:30 |
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The GBA port of FFVI has kind of wonkier music but fixing the Evade Bug and adding some extra content in general makes up for it to me.
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# ? Jan 16, 2014 06:31 |
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bobservo posted:As much as I want to play more of War of the Lions, the original 4:3 image smashed into the aspect ratio of a PSP just makes the game look loving hideous, especially because it uses so much 2D art. gently caress, what a wasted opportunity. The PSP remake of Tactics Ogre has pretty much ruined all versions of FFT for me forever. Well, unless S-E someday finds room in its cold little heart to do an overhaul of FFT with the same tender loving care as they did with TO.
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# ? Jan 16, 2014 06:33 |
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Al Baron posted:Oh, I'm talking about these mobile ports, not the remakes or relatively modern games in the series. Holy gently caress this looks terrible. Did Square tell them they had to remake the tiles and UI from scratch or do they willingly continue to work with such a terrible and incompetent group of people? Dr Pepper posted:Those spells are, in Japanese, Hyado, Hyadaruko, Hyadain, Mahyado. All of which are literal nonsense words, googling them only brings up Dragon Quest stuff (Except for Hyadain, who's a nerdy pop singer who takes his stage name from the spell.) Yeah The ice spells I mentioned were far worse than what they were replaced with. Who needs spells like Ice Spears or Firebane when we can have Kakrack and Frizzle. That's some quality writing right there. I'll take the thee's and thou's of the old DQ games over the atrocious pun garbage DQ9 crammed everywhere possible.
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# ? Jan 16, 2014 06:36 |
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Evil Fluffy posted:Yeah The ice spells I mentioned were far worse than what they were replaced with. Who needs spells like Ice Spears or Firebane when we can have Kakrack and Frizzle. That's some quality writing right there. DQ9 had some of the best localization of any video game sorry. Dragon Quest is a silly and cartoonish series sorry you can't take silly things in a silly game.
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# ? Jan 16, 2014 06:43 |
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I'm all for a translation to real Old English, the unpronounceable one.
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# ? Jan 16, 2014 06:45 |
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# ? May 11, 2024 23:39 |
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When the Monkey Island games were ported to the iOS with (actually well done) revamped graphics, you could swipe two fingers across the screen at any time to flip between the new and old visuals. It'd be great if Square would do this for their releases too. Or at the very least change the font, because come on.
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# ? Jan 16, 2014 06:49 |