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Dead thread needs reviving, have some HOM[R]E FOR THE HOLIDAYS
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# ? Dec 30, 2013 05:57 |
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# ? May 11, 2024 14:24 |
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Just did this for someone.
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# ? Dec 31, 2013 02:42 |
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A bunch of the critters I drew over the holidays. I'm getting a feel for body layouts that look plausible and that makes for nicely polished sprites.
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# ? Jan 9, 2014 21:05 |
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Really dig those designs, you managed to avoid all the normal cliche sci-fi crap and make some pretty awesome and interesting looking things. I like how the big one and those two blue guys look related. My favorite is that weird slug monster. 10/10 would shoot in a dark hallway.
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# ? Jan 10, 2014 00:13 |
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Thanks. I've been trying to get imaginative designs worked out. A major source of inspiration recently has been the work Brandon Graham and Simon Roy have done on the rebooted comic Prophet. I'd recommend it to anyone looking for some amazing stories and illustrations.
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# ? Jan 10, 2014 01:19 |
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Here's a boss animation from a game I've been working on for a while.
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# ? Jan 10, 2014 20:51 |
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Is that animated through code? The electricity and jelly wobble I mean.
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# ? Jan 10, 2014 23:08 |
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Scut posted:Is that animated through code? The electricity and jelly wobble I mean. Electricity is by hand. I didn't use code for the wobble either, but there's a trick to doing that: http://pixosprout.tumblr.com/post/54334374870/a-short-guide-on-how-i-did-the-water-effect-for Mine is a large-scale use of that effect. It could have been smoother if I didn't have to squeeze the effect into 12 frames, but I didn't want to use up too much atlas space. If you want something both big and smoothly flowing yet don't have a lot of resource space I'd recommend doing it in code if you know how. Actually, if anyone knows how to do that effect to a static piece of art in Unity I'd like to know the secret!
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# ? Jan 11, 2014 01:03 |
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Cool! Thanks for the tutorial.
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# ? Jan 11, 2014 03:25 |
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I was asked to do a title screen for a Western game in the style of the Wolfenstein 3D title screen. Here are some progress shots: I may still do some more detail work on it, but I'm burned out for tonight. edit: for comparison: Internet Janitor fucked around with this message at 02:30 on Jan 15, 2014 |
# ? Jan 15, 2014 02:27 |
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Nice! I love the rock's palette. Hang on there a second I have to back up the pixel dump truck: I'm having fun with my newer base.
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# ? Jan 15, 2014 19:21 |
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I really like the style of your initial sketch Internet Janitor; somebody's got art skills! The pixel work is fantastic too, the style and expression carries over from the sketch even though it has to be simplified a little. Perspective and lighting are spot on. The wolf3d reference is pretty sweet. I know what game this is for.
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# ? Jan 15, 2014 19:45 |
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Nice! Just throw a cast shadow off the characters and you are good to go! Shoehead, your characters are getting more natural poses. Looking good.
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# ? Jan 16, 2014 01:21 |
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Shoehead posted:Nice! I love the rock's palette. I really like these! They remind me a lot of Earthbound, but higher resolution.
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# ? Jan 16, 2014 16:43 |
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*whoops, double post*
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# ? Jan 16, 2014 16:43 |
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Hey dudes. I'm looking to hire (or work with) a pixel artist to do some fighting game style backgrounds for my game. Does anyone have any portfolios or know of anyone who has some relevant work I can have a look at? This is what the game looks like currently. Edit: This came up in the Making Games thread but I'm probably gonna get someone to redo the sprites as well, but I'm primarily looking for someone who can do shithot backgrounds. HelixFox fucked around with this message at 22:09 on Jan 16, 2014 |
# ? Jan 16, 2014 21:50 |
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HelixFox posted:Edit: This came up in the Making Games thread but I'm probably gonna get someone to redo the sprites as well, but I'm primarily looking for someone who can do shithot backgrounds. Please use a pixel font thank you and good day.
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# ? Jan 17, 2014 17:49 |
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Thanks for the kind words, folks! More pixels. This time I was asked to redraw the HUD player portrait. Original: New: And the full Doomguy treatment:
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# ? Jan 19, 2014 03:40 |
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That's fantastic, Internet Janitor. I need to do more pixels.
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# ? Jan 19, 2014 04:20 |
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Internet Janitor posted:Thanks for the kind words, folks! I love your recreation a lot, and it offers way more functional versatility, but the original is just so cute and charming. Ahhhhh
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# ? Jan 20, 2014 05:23 |
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I did kinda like the earlier simplistic style, but everything else in the game is getting more detailed and polished and it just started to look out of place. While I'm posting, here are two earlier revisions of the gunslinger girl's sprites! The first revision and its doomguy treatment: A "T-pose" which was meant to be adapted into a 3d model at one point:
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# ? Jan 20, 2014 05:54 |
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Internet Janitor posted:I did kinda like the earlier simplistic style, but everything else in the game is getting more detailed and polished and it just started to look out of place. Internet Janitor posted:I did kinda like the earlier simplistic style, but everything else in the game is getting more detailed and polished and it just started to look out of place. I'm in love, sir.
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# ? Jan 20, 2014 10:13 |
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So SNK has put a neat character viewer up on their website: http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/gallery/character/index.php
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# ? Jan 20, 2014 18:02 |
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Something I did last night as some fluff for a forums game. Think it turned out very well, although I've never had the discipline to spend the extra hours cleaning up every pixel. Click it for the big viewinz Cheap Shot fucked around with this message at 20:14 on Jan 20, 2014 |
# ? Jan 20, 2014 18:24 |
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Great style, doesn't need cleaning up at all. There's a term for this sort of non anti-aliased drawing in paint programs with small palettes that is escaping me now. The japanese seem to do it a lot.
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# ? Jan 20, 2014 21:52 |
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Hi thread! I haven't done any pixel art in a long while but checking out this thread inspired me to bust out a quick little dragon dude in graphicsgale: actual size: 300%: Trying to stick with a limited color palette.. it's a WIP that I don't know that I'll actually finish. Any advice is welcome!
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# ? Jan 20, 2014 23:38 |
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Looks neat! The dithering clashes with the scale texture you've added, so instead of using a basic checkerboard dithering make it more irregular and similar to the scales, like that your shading adds to the scale texture you're developing. The contrast in the purple is skewed, the two lighter colors are very close and the dark color is really dark in comparison, you should darken the middle shade.
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# ? Jan 21, 2014 02:20 |
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Cheap Shot posted:Something I did last night as some fluff for a forums game. Think it turned out very well, although I've never had the discipline to spend the extra hours cleaning up every pixel. That's gorgeous; feels sort of MSPA, in a good way. I'd love to see a narrative illustrated by you.
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# ? Jan 21, 2014 03:01 |
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Seeing frankiesmileshow make barkley 2 guys today made me want to play around with graphicsgale click for not blurry it's pretty fun, any critiques though or should I try the rest of the band?
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# ? Jan 21, 2014 06:11 |
Scut posted:Great style, doesn't need cleaning up at all. There's a term for this sort of non anti-aliased drawing in paint programs with small palettes that is escaping me now. The japanese seem to do it a lot. Oekaki
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# ? Jan 21, 2014 06:23 |
Oooh, I like pixel art. I do a lot of 8-colour PC88 style artwork: A quick little title-style GIF Cityscape High resolution character art of a girl selling bellybutton candies Animated sprite from one of my PC-8801/9801 tribute games The girl with the sword in her natual habitat: a game
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# ? Jan 21, 2014 11:11 |
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Can Of Worms posted:Looks neat! The dithering clashes with the scale texture you've added, so instead of using a basic checkerboard dithering make it more irregular and similar to the scales, like that your shading adds to the scale texture you're developing. The contrast in the purple is skewed, the two lighter colors are very close and the dark color is really dark in comparison, you should darken the middle shade. Ah yeah I started doing the scales after I had done the dithered shading, mean to fix that if I go back and do more.. thanks for the advice
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# ? Jan 21, 2014 20:06 |
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Decided to have a little fun with a project I'm working on.
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# ? Jan 22, 2014 17:44 |
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Got in a mood to draw some surreal stuff and a tileset after playing Yume Nikki. I feel like I definitely could have pushed the shading a lot more on the inner ear bits, but they were kinda a clusterfuck. They're not even anatomically correct, so whatever. The art that everyone has been posting is loving awesome, keep up the good work guys. Maybe one day I can get to you guys' level
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# ? Jan 27, 2014 16:34 |
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That was fun
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# ? Jan 28, 2014 15:24 |
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Wanted something that combined sleek with bulky.
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# ? Feb 2, 2014 20:20 |
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I love this thread. All y'all own. Testing new enemy attack patterns. It's becoming a monster of a game.
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# ? Feb 3, 2014 15:52 |
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Trestle shoulda been turn-based dude. *shakes head in full knowledge that turn-based games sell far less*
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# ? Feb 3, 2014 23:22 |
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Scut posted:Trestle shoulda been turn-based dude. *shakes head in full knowledge that turn-based games sell far less* I wonder about that. I'm only making it action-based because I want to, but a lot of people seemed really excited about the prospect of a proper follow up to MMBN.
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# ? Feb 4, 2014 01:14 |
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# ? May 11, 2024 14:24 |
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the chaos engine posted:I wonder about that. I'm only making it action-based because I want to, but a lot of people seemed really excited about the prospect of a proper follow up to MMBN. I've been following your game and I think you made the right decision. I've never played Mega Man Battle Network, and this kind of frantic action that you've illustrated looks like a lot of fun. I think I wouldn't have the patience for a turn-based strategy game, especially on mobile.
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# ? Feb 4, 2014 04:30 |