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A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
The salvation robes are there for a single quest, and aren't really that good stat-wise. They'll probably be better than any single piece of armour, but when you combine it with all the others they're way out-classed, even when you first get them.

As for missing quests, that's what new game + and a wiki are for. The game is pretty good about pointing you to the witch and the duchess, since you get a conversation to start the Witch Hunt quest at a certain point in the plot and a big "HEY GO TALK TO THIS LADY" cutscene when you first leave the castle, but it's not super apparent you need to talk to the duchess a bunch of times before it'll start her quest line.

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applebane
Jun 5, 2011

Sioux posted:

I unfortunately did this, I probably missed that one chick when exiting the Duke's Manse and never even got to go to the Blighted Manse. Somehow I also missed some stuff over at Witchwood. I can speak to the teenage witch and get her to make ale, but cannot enter that gate behind her house. There is a big rock in front which looks like a golem, however when I hit it, it doesn't wake up. Therefore (I just killed Grigori and am doing Everfall stuff and BBI) I cannot finish some side quests having to do with King's Bay Leaves.


You actually have to hear towns people in front of the fountain talk about the witch in order to get the quest that wakes up the golem. It is pretty easy to miss if you are not looking for it.

Oo Koo
Nov 19, 2012

applebane posted:

You actually have to hear towns people in front of the fountain talk about the witch in order to get the quest that wakes up the golem. It is pretty easy to miss if you are not looking for it.

Also, if you missed the one early quest where you have to escort Quina in Witchwood, that townspeople conversation never happens.


Thundarr posted:

That still doesn't let me use it on myself though. Just locks the camera on the current target.

It's actually clicking the left stick that self targets buffs, It also puts most ranged spells into free aim mode if I remember correctly, though THAT one might have been the right stick.

I just tried to use High Perdition seriously for the first time on my magic archer. Since I knew that it's one of those tick based debuff spells, I obviously used it with a dragonforged rusted staff since I already knew how good the tick based offensive spells become with one. It was ridiculous, I was wandering on the fields around Gran Soren at night and ran into a vanilla drake (I'm in the post game) and the poor thing didn't even get to do anything. Aside from cursing things, high perdition seems to slow enemies and make them flinch a bit every time it makes a debilitation check. Combined with the torpor from the rusted staff that meant that the thing was murdered by my pawns in seconds since it was both cursed and basically stunlocked by the combined effects of torpor and the constant flinching. The same thing happened to the first eliminator that I ran into on my next dungeon dive, though that one required me to fire a couple of richochet hunters too. The sigil also lasts a ridiculously long time when you stack the BBI witch hat (adepts hat or something?) and the perpertuation augment.

E: Also does anyone know if Dazzle hold/blast can knock boss enemies out of their big attacks? I discovered how fun funnel/vortex trail is but I was previously running sixfold/ricochet/explosive and sixfold is the most boring one of those. The only thing that makes me feel unsure about switching sixfold out is that it was excellent for staggering Daimon out of his murder vortex, requiring only a single shot to do it when I fought him the first time. I can get ice damage from high frigor and have more room to massage my dagger skill selection, so if dazzle blast can stop the big boss attacks I'll switch sixfold out.

Oo Koo fucked around with this message at 17:26 on Jan 19, 2014

mirarant
Dec 18, 2012

Post or die

Not quite sure how much magic you have but if you can purify a ninefold skill ring you'll most likely murder condemned goreclops and daimon in seconds.

Oo Koo
Nov 19, 2012
Lvl 120 something, I haven't been keeping count, my stats are pretty much balanced 300-400 across the board. I've mostly just been messing around without seriously grinding for drops and I haven't fought awakened Daimon yet. I just like toying with spell combos and vortex trail is really fun to use to bunch enemies up for high perdition, high frigor or explosive rivet/cutting wind, so even if sixfold/ninefold would be optimal I'd probably dump it if I can use something else for boss staggering. Sixfold is boring and you can't really do anything more interesting with it besides just shoot at the enemy. All the area effect skills can be comboed with vortex trail and with ricochet you can try luring enemies into tighter quarters for more damage and stunlocking.

Besides most boss enemies I fight are pretty much perpetually torpored due to the fact that both me and my main pawn are packing dragonforged rusted weapons so I can afford to take my time with them.

Thundarr
Dec 24, 2002


Yeah, I missed the Duchess bit entirely. I never got a cutscene, and the one time I tried walking up to her tower the guard told me to gently caress off, so I never tried again until it was too late (because I was waiting for a cutscene or something). The Arisen's Band quest never triggered either. I think one of my pawns grabbed the tablet or something and then got themselves killed, since it isn't at the gravesite and it isn't in my bank.

There's one or two other quests that I know I missed and who knows how many that I don't know I missed. Trying to figure out what to touch on new game+ is going to suck.

I was going change my vocation to Magic Archer and start playing with that for giggles, but these post-game monsters are kind of scary so I may wait on that. If I initiate new game+, does progress in BBI get reset also? If so should I really worry about attempting to complete it on my first play through or is the stuff down deep just too hard for now?

Thundarr fucked around with this message at 18:49 on Jan 19, 2014

Oo Koo
Nov 19, 2012
Does anyone know for sure what the morbidity augment does? The answers Google gives are all over the place. Same for magnitude. I'm using a lot of debilitating spells with rusted staff and I'm wondering if either of those augments would do anything useful for me. Is it just magnitude for burning, frozen and thundershock and morbidity for every other debilitation or does it depend on the skill you use to apply the debilitation?

Oo Koo fucked around with this message at 19:22 on Jan 19, 2014

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Thundarr posted:

Yeah, I missed the Duchess bit entirely. I never got a cutscene, and the one time I tried walking up to her tower the guard told me to gently caress off, so I never tried again until it was too late (because I was waiting for a cutscene or something). The Arisen's Band quest never triggered either. I think one of my pawns grabbed the tablet or something and then got themselves killed, since it isn't at the gravesite and it isn't in my bank.

There's one or two other quests that I know I missed and who knows how many that I don't know I missed. Trying to figure out what to touch on new game+ is going to suck.

I was going change my vocation to Magic Archer and start playing with that for giggles, but these post-game monsters are kind of scary so I may wait on that. If I initiate new game+, does progress in BBI get reset also? If so should I really worry about attempting to complete it on my first play through or is the stuff down deep just too hard for now?

BBI progress does get reset, but honestly it's worth just re-doing the game in new game + before you hit it anyway since you're probably going to want to do it eventually. Having a chance to get another complete set of armour/weapons dragonforged, getting a ton of portcrystals and just leveling up a bit more is totally worth it. The Arisen's Band quest is triggered as part of the chain with Witch Hunt, so by missing that you missed it, too.

Probably the best way to make sure you get the sidequests is to just use a wiki since when some fail/how they fail is pretty arbitrary and dumb most of the time.

Thundarr
Dec 24, 2002


I actually completed Witch Hunt, which is why I was weirded out when I read the wiki and it said the item for the Dragon's Tongue quest was supposed to get triggered there. Mettle vs Metal started alright though.

At least it looks like I've only missed four quests or so. May as well power through a new game+ and take care of them.

Horace Kinch
Aug 15, 2007

I've decided I'm going to hang on to Dragon's Dogma a while longer. I'm probably going to start a new guy though once I've hooked people up with their RC and lvl3 weapon (round 3 is almost finished). I'm kinda bored dumping on BBI, perhaps a no Magic Archer/Mystic Knight run is in order. The game needs to be hard again.

Genocyber
Jun 4, 2012

sitchelin posted:

I've decided I'm going to hang on to Dragon's Dogma a while longer. I'm probably going to start a new guy though once I've hooked people up with their RC and lvl3 weapon (round 3 is almost finished). I'm kinda bored dumping on BBI, perhaps a no Magic Archer/Mystic Knight run is in order. The game needs to be hard again.

If you want a challenge you can try a solo Arisen run, where you use no pawns at all. I've done that as both Assassin and Warrior (the latter I've not finished) and it's pretty fun.

Thundarr
Dec 24, 2002


I accidentally found that lich / chimera / gorchimera / hellhound pack combo somebody else had mentioned. That was a pretty rough fight, especially since I was playing as a rank 2 Magic Archer at the time. It was pretty satisfying though!

And I was right in my earlier thought. Tha dramatic pause followed by "Quest Completed" right at the end was pretty drat funny. gently caress that guy and his chair.

SoggyBobcat
Oct 2, 2013

Question: how many levels generally does it take in a vocation to get enough DP for all the augments?

Vargs
Mar 27, 2010

SoggyBobcat posted:

Question: how many levels generally does it take in a vocation to get enough DP for all the augments?

This can vary greatly depending on things like what level you're playing that vocation at and how you gain that experience. Larger chunks of exp such as quests give a smaller percentage of their exp to DP, compared to smaller chunks of exp, such as killing goblins for ~50xp each. There's no real way to answer this question.

Horace Kinch
Aug 15, 2007

DP grinding is a pain in the rear end. How much DP you earn is based on exp earned. The less exp a monster awards, the more DP you get. Once you've reached post game, climb the fence by the church in Gran Soren, tape down your right stick and go do something else for an hour while your pawns kill guards (this also works for power-leveling vocations).

Genocyber
Jun 4, 2012

sitchelin posted:

DP grinding is a pain in the rear end. How much DP you earn is based on exp earned. The less exp a monster awards, the more DP you get. Once you've reached post game, climb the fence by the church in Gran Soren, tape down your right stick and go do something else for an hour while your pawns kill guards (this also works for power-leveling vocations).

In addition, have as many Sorcerer pawns as possible, and equip the Ring of Perseverance and Asura's Armor, as both of these double DP gained (and they stack).

Oo Koo
Nov 19, 2012
I eventually decided to drop explosive rivet on my magic archer instead. I replaced it with high comestion for fire damage and knockdown and that way I could drop cutting wind from my lineup as well, since I don't have a need for quick detonation anymore. Currently running vortex trail/sixfold bolt/ricochet hunter/grand scension/magic rebalancer/shadowshackle/high comestion/high perdition/high frazil.

Frazil is there just because there's nothing else I need and since it comes out so quick, it can be used to quickly apply torpor when I don't have the time for perdition, if I can get the ring that upgrades brontide I'm probably gonna put that there because brontide is the coolest looking spell, even though it sucks.

I've got a dragonforged rusted versions of all the magic archer gear as well as low end bitterblack weapons and usually keep one rusted weapon equipped for torpor and one bitterblack weapon for damage dealing.

E: Also, does anyone know where's a good place to farm wargs post daimon? I need a bunch of venomous cuspids to silver dragonforge my rusted staff/daggers. Nevermind I just forged them a bunch to get my silver/goldforged rusted daggers/staff.

Oo Koo fucked around with this message at 22:53 on Jan 20, 2014

Intruder
Mar 5, 2003

I got a taste for blown saves

Supreme Allah posted:

I had a chance to finally spend a few more hours with this today and it is awesome. Last time I stopped at the early escort quest. So I went ahead and did it (accidentally started at night, oops), and it was pretty easy stuff. Then I did the under-world thingy and spent a long time fighting those drat tentacles before I finally decided to retreat. Only when the cutscene started did I realize I was meant to flee the entire time. I also had to go way back down to save my pawns (no pawn left behind!), and kept reviving them until we all escaped. That was something.

So at this point I'm at around level 15, and since I keep getting new pawns at my level and buying new poo poo, I'm owning wolves, goblins and bandits. I almost make a post saying 'why is this game so easy'. Then I got housed by a bunch of predators in a river -- literal invisible lizard men. They killed me like three times in a row before I decided to finally take a break.

I could be remembering wrong since it's been awhile but I'm pretty sure I left a dead pawn behind when I did this mission and once I got back to the pawn guild the pawn was brought with me since it hadn't completely died yet

Horace Kinch
Aug 15, 2007

Round 3 complete! Sacrednym/Capn Novolin should now have some extra RC and a powerful new weapon waiting for them. Final round before I remake my guy: Kirbysuperstar and whoever the gently caress Zxds7532 is.

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!
I really wish I could make a character that didn't look a loving neanderthal.

Thundarr
Dec 24, 2002


Mordiceius posted:

I really wish I could make a character that didn't look a loving neanderthal.

I think my characters look relatively normal, but most of what I get via public pawn search is other people's anime girlfriends. :shrug:

Genocyber
Jun 4, 2012

Mordiceius posted:

I really wish I could make a character that didn't look a loving neanderthal.

? The game's character creator is quite good, it's not hard to make characters that look good.

Horace Kinch
Aug 15, 2007

Round 4 is done too. Spare time rules.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

sitchelin posted:

Round 3 complete! Sacrednym/Capn Novolin should now have some extra RC and a powerful new weapon waiting for them. Final round before I remake my guy: Kirbysuperstar and whoever the gently caress Zxds7532 is.

When I purified it I got the best bow in the game :toot: Thank you!

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

sitchelin posted:

Round 4 is done too. Spare time rules.

:toot: Cheers for that, I'll check out the spoils later on. Hope Demi pulled her weight!

Horace Kinch
Aug 15, 2007

Yea your pawn got scythed, then jumped over a maneater into a river, so I've had to rehire her 3 times. She stayed alive for everything else, and should still have a shitload of RC and a lvl 3 weapon. For anyone who was rolling with my death-wizard, he's now a lvl 6 Fighter that I've tried my damndest to make resemble an Orc. It's nice to be afraid of Saurians again, but I guess the import an old save thing is a one-time deal since I didn't get my eternal ferrystone/other goodies.

Oxxidation
Jul 22, 2007
Man, Death is a chump if you've got 100% Sleep resistance. Takes forever to whittle him down, but an Assassin with Bloodlust and Autonomy can wreck him even without top-tier weaponry.

On the other hand, the twin Condemned Gorecyclops in the Chamber of Fate hahahahahaha gently caress YOU.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Oxxidation posted:

Man, Death is a chump if you've got 100% Sleep resistance. Takes forever to whittle him down, but an Assassin with Bloodlust and Autonomy can wreck him even without top-tier weaponry.

On the other hand, the twin Condemned Gorecyclops in the Chamber of Fate hahahahahaha gently caress YOU.

I fought one of them (after the mages there kicked my poo poo in with some instakill maelstroms) and looked over at the other before running out the door.

I really should take on Death at some point, I'm pretty close to beating BBI, but I stopped because I don't feel like I'm doing enough damage compared to the rest of my party. I'm switching from daggers to a sword, since I think part of it is because I'm just shy of the damage threshold, but unfortunately that means I have to try to grind with a crappy sword until i's dragonforged so I can take my Pawn's good one.

Thundarr
Dec 24, 2002


drat, whoever it was that borrowed Ingrid and sent her home with a BB Armor level 3, thanks! That purified into a rare hat that was more than double the defenses of my dragonforged hat even at its base level. :stare:

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
I'm still only level 25 or so, but what should I be looking for in jewelry? Most times resists are only in the single digits.

Same for weapons, I just did the Idol quest and gave the gold idol to the blacksmith to open up the cool weapons, but all his energy weapons are 10-20 points below my current 1 star daggers. Will the fire/ice/elec damage make up for the decrease in strength?

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Soonmot posted:

I'm still only level 25 or so, but what should I be looking for in jewelry? Most times resists are only in the single digits.

Same for weapons, I just did the Idol quest and gave the gold idol to the blacksmith to open up the cool weapons, but all his energy weapons are 10-20 points below my current 1 star daggers. Will the fire/ice/elec damage make up for the decrease in strength?

If they meet up with resistances, yes, but otherwise probably not. Damage is calculated strangely so 99% of the time it's better to have a bigger single number than splitting it between strength and magic. Better equipment opens up as you do more story stuff, so don't worry about it too much.

I spent most of the game using just whatever jewelry I found lying around and it worked pretty well. You'll eventually want to focus on resistances but it's not too big of a deal until you start fighting cockatrice, where you'll REALLY want petrification resistance.

Count Uvula
Dec 20, 2011

---

Captain Novolin posted:

If they meet up with resistances, yes, but otherwise probably not. Damage is calculated strangely so 99% of the time it's better to have a bigger single number than splitting it between strength and magic.

This is only really true for BBI. Outside of end-game content enemies have low enough armor/magic resist that perpetually enchanted weapons are good, especially the fire ones.

Oo Koo
Nov 19, 2012

Okasvi posted:

Does anyone know for sure what the morbidity augment does? The answers Google gives are all over the place. Same for magnitude. I'm using a lot of debilitating spells with rusted staff and I'm wondering if either of those augments would do anything useful for me. Is it just magnitude for burning, frozen and thundershock and morbidity for every other debilitation or does it depend on the skill you use to apply the debilitation?

Sorry to repeat myself, but anyone have an answer to this?

Horace Kinch
Aug 15, 2007

Okasvi posted:

Sorry to repeat myself, but anyone have an answer to this?

Magnitude increases your damage against targets afflicted with a status effect relating to the 5 arch-magicks (Fire/Ice/Lightning/Holy/Dark). So burning, oil, drenched, frozen, thunderstruck, and any holy/dark specific stuns/snares.

Morbidity increases your damage against targets afflicted with a non-elemental status effect, i.e. poison, silence, torpor, etc.

Their effectiveness depends solely on whether or not the monster is afflicted with the status. Say you've got Magnitude, and you're chucking water flasks at something until it's drenched. It's going to take extra damage from all of your attacks, and if you followup with an ice or thunder skill (does 2x to drenched targets) you'll do silly damage.

Horace Kinch fucked around with this message at 08:10 on Jan 21, 2014

Oo Koo
Nov 19, 2012
So morbidity would be a guaranteed damage bonus for me, because every enemy that I fight is perpetually poisoned, torpored and cursed due to rusted high perdition? Or does that not work, because perdition is a dark element spell?

Horace Kinch
Aug 15, 2007

Okasvi posted:

So morbidity would be a guaranteed damage bonus for me, because every enemy that I fight is perpetually poisoned, torpored and cursed due to rusted high perdition? Or does that not work, because perdition is a dark element spell?

I forgot all about curse. It's dark elemental, so morbidity won't apply there. Since you've got poison and torpor covered you'll still get your damage bonus, however. Your target just has to meet one of those augment-specific criteria for you to qualify for the damage bonus. If you have morbidity and you poison a guy, everything does extra damage. If you've got magnitude and you set a guy on fire, everything does extra damage. Both of those augments stack, so if you've got one debuff from arch/non-arch-magic at the ready you can deal some sickening punishment.

Horace Kinch fucked around with this message at 08:18 on Jan 21, 2014

Oo Koo
Nov 19, 2012
Is it just a straight damage multiplier? The wiki seems to specify it as a strength increase for some reason, though the wiki is so inaccurate about the more hidden mechanics sometimes, I'm not sure if I trust it. It also seems to think that magnitude just increases the debuff duration.

E: Also can you somehow get pawns to use the single use spell items? I have a bunch of jewels and such that I never use because going into the inventory is such a pain and being able to get my pawn to use them would at least make them somewhat more useful than just having them sit in my storage.

Oo Koo fucked around with this message at 10:47 on Jan 21, 2014

mirarant
Dec 18, 2012

Post or die

sitchelin posted:

I guess the import an old save thing is a one-time deal since I didn't get my eternal ferrystone/other goodies.

You can get the import bonus as many times as you want. I do this by deleting/moving my old save to a USB stick via the PS3 XMB.

Fat_Cow
Dec 12, 2009

Every time I yank a jawbone from a skull and ram it into an eyesocket, I know I'm building a better future.

So I picked this game up on 360, picked a Mage for my class and did most of the side quests before getting to Gran. I upgraded myself to a sorcerer and am sitting at level 14. What should I do with all these pelts and ore I have stockpiled?

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see you tomorrow
Jun 27, 2009

Fat_Cow posted:

So I picked this game up on 360, picked a Mage for my class and did most of the side quests before getting to Gran. I upgraded myself to a sorcerer and am sitting at level 14. What should I do with all these pelts and ore I have stockpiled?

Throw them in your storage forever. You never know when you'll need them to upgrade equipment.

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