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Captain Oblivious
Oct 12, 2007

I'm not like other posters

Muchos Gracias

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Chucullinn
Dec 9, 2008

Cowcatcher posted:

Couldn't pass on the opportunity to post this



Now that we know Dong Island is real, someone please mod it in as a natural wonder (+happiness?)

Shouldn't it be +happiness AND +growth?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Chucullinn posted:

Shouldn't it be +happiness AND +growth?

And -production

Sarah Bellum
Oct 21, 2008
+ tourism after discovering the internet

biscuits and crazy
Oct 10, 2012
Never would have thought this was possible if I hadn't seen it with my own eyes. More than 100 turns faster than my previous best.

ManOfTheYear
Jan 5, 2013

Ilyich posted:

Never would have thought this was possible if I hadn't seen it with my own eyes. More than 100 turns faster than my previous best.



How the gently caress did you manage that? That's awesome.

What's the best maptype for the best resources? I've twice some pretty great maps with the random setting, but I have no idea what they were.

Platystemon
Feb 13, 2012

BREADS

Ilyich posted:

Never would have thought this was possible if I hadn't seen it with my own eyes. More than 100 turns faster than my previous best.

Industrial in A.D. 460 is what, turn 132 on standard speed? I consider turn 170 to be a good effort if I don’t pop Oxford for it.

I’m just as impressed by the culture (without Acoustics) and faith output, as well as the excess happiness.

Lots of cultural city‐state allies helps, and I guess you have Desert Folklore, but you can’t be playing too wide because you have so much happiness.

Platystemon fucked around with this message at 00:03 on Jan 22, 2014

Phobophilia
Apr 26, 2008

by Hand Knit
Looks like an Earth map, with an Africa start. Considering the crazy snowball you can pull off using good land and no close neighbours, that's not a huge surprise. Get your 4 cities and your National College out quickly, start packing down your vertical growth, beeline education and scientific theory, build a miniscule military (that can guard the suez area), and you too can have a crazy high tech rate this early.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Kajeesus posted:

Sounds like you got poppy'd, son. Most of the European war music is extremely samey, but sometimes it punches you right in the chest.

Europe has by far the best war music, and not just because of Elizabeth and Maria's war themes.

Another good one in the Europe music set is Elipse.

biscuits and crazy
Oct 10, 2012
Its the same game as this shot I posted on the 15th, on the Giant Earth map from YNAEMP.



Its a very heavily modded game, I'm using both Race for Religion and Reform and Rule, amongst about a dozen other mods, although the only other one that affects science generation is the Observatory Tile Tweak. Most of my other mods are things like Info Addict.

My religion has the following beliefs

Pantheon is One with Nature, which is +2 food and 3 faith from natural wonders.
Founder is Religious Unity, which is +15 resting influence with city states. In retrospect this makes no difference, I should have taken Initiation Rites for 100 gold when a city first converts, but whats done is done.
Followers are Nature Worship and Pagodas, which is +5 culture from natural wonders and 15% faster border growth. Pagodas only give +2 happiness, a slight nerf from unmodded BNW.
Enhancer is Papal Primacy, which gives 5 influence to any city state following my religion, multiplied by the number of city states that follow it every time you adopt a social policy or ideological tenet (including free ones). For example, I currently have 34 of the 41 city states on the map following my religion, every one of those 34 city states gets 170 influence each when I adopt a policy. Its as hugely overpowered as it sounds.

It's basically permanent ally status with city states that follow your religion, which is where my huge happiness comes from, I have a huge amount of imported luxuries.

The natural wonder yield increases are doubled by Spain's UA. I currently have 6 under my control, and 19 cities.

Jesuit Education is also a huge boon, cheap universities is incredible.

biscuits and crazy fucked around with this message at 01:51 on Jan 22, 2014

Snipee
Mar 27, 2010
I don't like a lot of the European civs, but I am sad I didn't have the field of poppies song playing in my Sino-Russian war. We fought for centuries before I finally realized that i was not going to be able to take his city before unlocking artillery. Generations of pikemen, knights, longswordsmen, and musketmen died for nothing. There were crossbowmen and cho ko nu who had seen some horrible things trying to cross the hills and conquer St. Petersburg. Catherine caught me off guard, but I was too greedy and didn't want a white peace after successfully defending my cities.

Those are the best wars, but they also make you fall so far behind.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
There's some mideastern tracks that are pretty drat catchy: Gawazi, Jallaman, Sufi House. Also Salute to the Sun and Sultan of the Hearts.

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.
How did you manage 19 cities without massive unhappiness, even with 6 natural wonders?

Platystemon
Feb 13, 2012

BREADS

Stallion Cabana posted:

How did you manage 19 cities without massive unhappiness, even with 6 natural wonders?

Thirty‐four city state allies with Cultural Diplomacy for six happiness from each of their luxuries is just broken.

biscuits and crazy
Oct 10, 2012

Platystemon posted:

Thirty‐four city state allies with Cultural Diplomacy for six happiness from each of their luxuries is just broken.

Exactly. That enhancer really needs to be rebalanced, its utterly broken and so much more powerful than the other enhancers in the mod.

Phobophilia
Apr 26, 2008

by Hand Knit
That SP is perfectly fine, it's deep in the Patronage line. You broke the game yourself when you gave yourself a fixed massive map, zero neighbours competing for your territory, and 34-yield tiles.

Platystemon
Feb 13, 2012

BREADS
The thing that broke that game was Race for Religion’s change to Papal Primacy. The rest is just gravy.

Scholasticism isn’t broken on its own, either, but with thirty‐four no‐upkeep allies in the Renaissance it is.

biscuits and crazy
Oct 10, 2012

Phobophilia posted:

That SP is perfectly fine, it's deep in the Patronage line. You broke the game yourself when you gave yourself a fixed massive map, zero neighbours competing for your territory, and 34-yield tiles.

The AI civs were random, I can assure you of that. Fair point on everything else though. It's about time I moved up to Emperor difficulty anyway, so I'll start over tomorrow.

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.
this actually does bring something up for me.

I want to do a Greece run where I get all 12 of the City-State cities planted, as a test for the LP I'm still working on featuring nothing but gimmick playthroughs, but considering how many goddamn cities that is, it feels like that might be almost impossible.

What are some tricks I could use to make it feasible?

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Ilyich posted:

Exactly. That enhancer really needs to be rebalanced, its utterly broken and so much more powerful than the other enhancers in the mod.

Honestly, nothing in either mod is half as broken as regular Tradition.

ManOfTheYear
Jan 5, 2013

Cynic Jester posted:

Honestly, nothing in either mod is half as broken as regular Tradition.

Is this true?

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

ManOfTheYear posted:

Is this true?

It's a question of comparison. There is exactly no starting situation which justifies not taking tradition in unmodded civ. No matter what obscene starting scenario you can think of, your start would be better if it included tradition. The mods don't have anything that comes close to that sort of no-brainer decision.

Phobophilia
Apr 26, 2008

by Hand Knit
The problem with Tradition being better than everything else is that there is an entire confluence of factors that lead to Tradition being the one right choice. Like wide play being punished, or a deliberate lack of per city scaling, or trade routes making it easy to grow tall. It's nothing like giving natural wonders +2F +3C or whatever (which, considering how swingy natural wonders can become, is broken).

Liberty can still be useful, like if say you're playing a tight MP duel game, which boils down to choking off your opponent's expansion and grinding them down with lots of early compbows (which Liberty is extremely good at). But that's a niche scenarios that most people don't need to deal with. It's just Tradition is strong and is almost always the best option, as it offers benefits throughout the entire length of the game. Duel games end once you've smashed someone in the face hard enough.

Platystemon
Feb 13, 2012

BREADS
One of the things that I feel holds back other policy trees from being competitive is that Firaxis decided that all trees must have five policies and an opener. It was necessary for the vanilla cultural victory, but it makes little sense now.

If Honor, Liberty, and Piety’s benefits fell under fewer policies so that you could spread yourself between them without being Poland, they’d be a lot more viable.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->


:shepface:

Xerxes17
Feb 17, 2011

Either my game has bugged out or there is a problem with the coding. I'm playing a single city challange game and have razed every single capital except for Thebes, which has been captured by Monty. However I am not being awarded victory due to me being the only one in possession of a capital. Am I going to have to go into full genocide mode or what? Winning via diplomacy is deactivated from the game settings and I certainly can't do culture or science as I've thrown everything into the military being all :black101: to everyone.

Zulily Zoetrope
Jun 1, 2011

Muldoon

Fojar38 posted:

Europe has by far the best war music, and not just because of Elizabeth and Maria's war themes.

Another good one in the Europe music set is Elipse.

Oh, I only meant the generic war music. The civ-specific war themes are pretty much better than all the generic ones. Ellipse is the other good generic European war theme.

Gort
Aug 18, 2003

Good day what ho cup of tea
Edit: Read better in future

Xerxes17
Feb 17, 2011

Okay, I took Thebes after wiping everyone out except Monty and finally the domination victory popped. So you gotta catch 'em all basically?

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Probably has something to do with the fact that capitals aren't normally sackable, causing 'original capital' to migrate from city to city until you conquered all cities.

I doubt this is intended, but rather an unintentional side effect of the changes to domination victories since brave new world.

Speaking of which, the changes to domination victory (hold every capital rather than last capital standing) are kind of dumb and make domination nothing less than a total chore on anything bigger than a small map. Not to mention it can be even more frustrating if the original capitals have been renamed under another persons possession.

PoizenJam fucked around with this message at 14:23 on Jan 22, 2014

Xerxes17
Feb 17, 2011

Poizen Jam posted:

Probably has something to do with the fact that capitals aren't normally sackable, causing 'original capital' to migrate from city to city until you conquered all cities.

I doubt this is intended, but rather an unintentional side effect of the changes to domination victories since brave new world.

Speaking of which, the changes to domination victory (hold every capital rather than last capital standing) are kind of dumb and make domination nothing less than a total chore on anything bigger than a small map. Not to mention it can be even more frustrating if the original capitals have been renamed under another persons possession.

It's all about the original capitals so the one that pops up after you sack it doesn't count in the same way the new capital after you normally capture the original doesn't count. That said, Portugal in my game somehow rebuilt their original capital so I don't know what is going on there. I will have to load and earlier save and see what happens if I take out Thebes before going into maximum genocide mode :hitler:

Also, Chu-Ko-nu's are the loving best because of their carry forward promotion, two shot maxim, MG and Bazookas are powerful as gently caress. Though admittedly not a Horsemen to Tanks from all game who finally ends up at level 10. That thing can move and kill poo poo without remorse :stare:

Boing
Jul 12, 2005

trapped in custom title factory, send help
If you're playing as Venice and you lose Venice, you're hilariously hosed. Can't control any of your cities at all except to buy units in the vain hope of taking back Venice. It's pretty funny

Platystemon
Feb 13, 2012

BREADS

Boing posted:

If you're playing as Venice and you lose Venice, you're hilariously hosed. Can't control any of your cities at all except to buy units in the vain hope of taking back Venice. It's pretty funny

You’re hosed if you lose your capital as anyone else, too. Losing three quarters of your population, all of your national wonders, and most of your buildings is a death sentence if you’re playing on a halfway‐challenging difficulty.

bennyfranks
Jun 23, 2005

IGNORE ME!

Yo what are some pro as h*ck mods to get for this game?

biscuits and crazy
Oct 10, 2012
I find Info Addict to be a useful mod, it doesn't affect gameplay at all but it can give you a much more accurate idea about which AI's are doing well than the demographics can.

biscuits and crazy fucked around with this message at 17:10 on Jan 22, 2014

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

Xerxes17 posted:

It's all about the original capitals so the one that pops up after you sack it doesn't count in the same way the new capital after you normally capture the original doesn't count. That said, Portugal in my game somehow rebuilt their original capital so I don't know what is going on there. I will have to load and earlier save and see what happens if I take out Thebes before going into maximum genocide mode.

You misunderstood me- you need every original capital , I stated as such. But capitals AREN'T normally sackable. However since you were playing on OCC one of two things happened, I imagine: a.)The 'original capital' keeps migrating when the actual one burns to the ground (something only possible on OCC and likely overlooked), leading to the inevitable conclusion that you must take every city, or b.) the sackable capital thing wasn't accounted for at all in OCC and a win can only triggered by destroying everything.

Either way the results are the same, and it's probably something that ought to be patched.

I miss 'last capital standing' for sidestepping bullshit like this and allowing domination to be possible on large maps.

biscuits and crazy
Oct 10, 2012
Is Gandhi any good? I don't think I've ever played as him.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Gandhi takes a while to get going but his ability is really powerful once it gets going. In the mid-late game he's got more happiness to spare than anybody else, letting you run up population everywhere with impunity.

Peas and Rice
Jul 14, 2004

Honor and profit.
Is it just me or are raging barbarians not always consistent in their levels of rage?

I tried several starts over the weekend on archipelago maps with raging barbs on. Sometimes, encampments would pop up every 10 turns or so and poo poo out units every 2-3 turns, and sometimes I'd go 30 turns without seeing a single encampment spawn.

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Poil
Mar 17, 2007

Peas and Rice posted:

Is it just me or are raging barbarians not always consistent in their levels of rage?

I tried several starts over the weekend on archipelago maps with raging barbs on. Sometimes, encampments would pop up every 10 turns or so and poo poo out units every 2-3 turns, and sometimes I'd go 30 turns without seeing a single encampment spawn.
I suspect they just spawn unevenly on the map.

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