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tap my mountain
Jan 1, 2009

I'm the quick and the deadly

Sex_Ferguson posted:

They already tried the vampire army with the Part 1 Beat 'em up that Namco did back in 06 and that game loving blew. On top of having a ridiculously slow combat system, the enemies are poorly designed, the entire ripple mechanic is broken as hell, the game is super dark, they actually try to faithfully adapt the Part 1 art style so it looks like complete rear end, and about the only thing I can say in the game's favor is that when you do poses it gives you stat bonuses. This would continue a trend for Namco's JoJo games being very subpar as the next dev they got made All-Star Battle and the rest is history.

I really want another company to get the JoJo license or at least have Namco give it to a dev that doesn't suck.

Part 1 is basically Fist of the North Star, and the best Fist of the North Star game is Godhand, therefore hand the license over to Platinum and let them work their magic.

I wouldn't mind playing Jojo's Bizarre Musuo. Would be cool seeing the combined Jojos army take on a coalition of all the villains. Who cares about Jojo lacking mooks, that didn't stop the other anime musuo games.

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CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug
As someone who never plays fighting games beyond Smash Brothers, I found ASB to be a ton of fun. Sure, I have no authority to determine if it's a good game or not, but considering that the framerate doesn't bother me at all I've found it very enjoyable and am looking forward to the NA/EU release, and hopefully ASB2.

Captain Baal
Oct 23, 2010

I Failed At Anime 2022
A JoJo Warriors game would sound alright. Provided they do what they did with Ken's Rage and make it so basically everything you do leads to rad pummel combos and it has a ton of characters, which given it is an anime Warriors game it will have.

Brought To You By
Oct 31, 2012
The biggest thing I would be looking for in a 3d beat-em-up Jojo game is attention to scale. None of the stand fights really call for massive combat against hundreds of Mooks (Bohemian Rhapsody is the possible exception). So a more small scale fighting system like God Hand works for me better than Dynasty Warriors or the Jump vs games.

Environmental conditions also are important. Some fights have you moving from open spaces to relatively smaller quarters. Fighting Kira outside and then having to run around a house while he tries to hunt you down with explosives would require some decent cover mechanics and navigation options. Special moves like rapid chain punches could easily be applied to the roulette wheel with new abilities getting unlocked as each story continues. It would also keep them more managable for characters who have limited uses for their powers, (Polneraff gets only 1 armor cast-off per section, Activating Moody Blues ability isn't really a normal move so it shouldn't take up the regular buttons) and allow for some abilities to be blocked off as battle conditions change, (losing your hands as Bruno means so more zippers).

Keeping Stand abilities interesting is also a must for longer sequences. One problem I had with the Part 5 game is that most fights amounted to Stand Shooting your opponent and air juggling them regardless of who you were playing as. Allowing the player to customize their stand's fighting moves would be nice, and further differentiating between stand capabilites would be necessary. The Purple Haze portion of the Fugo fight in particular should have been all about landing the one hit necessary to smack Illuso, instead it turned into a fight where you could use 4 capsules smacking the guy around and he only dies of infection during the end fight cutscene.

No I haven't put some thought into how to make my ideal Jojo game, why do you ask?

Brought To You By fucked around with this message at 22:34 on Jan 22, 2014

Ezzer
Aug 5, 2011

My ideal JoJo game is a dating sim set in Part 4.

Perigryn
Oct 22, 2010

TaJaaaaadoruuuuu
Clearly, the best Jojo game would have to be a multiplayer brawler ala Anarchy Reigns.

Hace
Feb 13, 2012

<<Mobius 1, Engage.>>
I dunno, I kinda like the idea of Cooking Mama X Tonio

Perigryn
Oct 22, 2010

TaJaaaaadoruuuuu

Hace posted:

I dunno, I kinda like the idea of Cooking Mama X Tonio
Seconded.

Hitlersaurus Christ
Oct 14, 2005

Persona 4 is my favorite Jojo game. It adapts part 4 pretty well.

Babysitter Super Sleuth
Apr 26, 2012

my posts are as bad the Current Releases review of Gone Girl

Platinum Games presents: Jojo's Bizarre Adventure would be pretty rad.

ArcadePark
Feb 4, 2011

Damn it, It's all your fault!
The All-stars Battle game fails as a fanservice game as well. If you were gonna bother putting all the references for certain characters, you should also have made a full fleshed story mode, and for a game like this, a mode where you see an original crossover story would have been cool. What you get in ASB is a few lines proceeded by a less-than-stellar AI fight.

The campaign mode should have been more than a social game. It should have brought something more than what the already-installed fighting system had to offer. Instead, what you get is a series of lazy AI fights.

The biggest complain I have to make is that the same devlopers made Naruto Ultimate Ninja Storm series, which is the best Naruto game you can have. As a fighting game, it's broken, but as a fanservice game, you can't get any better than the Ultimate Storm Series. CC2 could have done better with ASB, but didn't.

Kaiser Mazoku
Mar 24, 2011

Didn't you see it!? Couldn't you see my "spirit"!?
To be fair though does anyone really care about story mode in fighting games? It's like caring about the story in a porno.

Ryaomon
Mar 19, 2007
Ask me about being a racist piece of shit with a racist gimmick
Yeah actually, if a fighting game doesn't have a good amount of single player content I won't buy it because I am a lonely person with a bad internet connection.

Brought To You By
Oct 31, 2012
I bought both Skullgirls and Guilty Gear largely because of their stories. It's not necessary for me to play the game competitively but it does provide a nice relief from getting stomped online.

Heck, when Brawl added subspace emissary mode I thought it was one of the best additions to the series.

Pomp
Apr 3, 2012

by Fluffdaddy
I actually don't really think that a standard fighter is really the best way to represent Jojo as a game. The way characters fight throughout the series is a lot more varied than you can get across when you have to reduce everything down to a couple of guys punching eachother+supers. I feel like something like Anarchy Reigns, Powerstone or even a moba modeled more after Smite than Dota would allow more room to to show off what makes each fighter unique.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

Pomp posted:

I actually don't really think that a standard fighter is really the best way to represent Jojo as a game. The way characters fight throughout the series is a lot more varied than you can get across when you have to reduce everything down to a couple of guys punching eachother+supers. I feel like something like Anarchy Reigns, Powerstone or even a moba modeled more after Smite than Dota would allow more room to to show off what makes each fighter unique.

Platinum presents: Super Smash Jojos.

Cipher Pol 9
Oct 9, 2006


Kaiser Mazoku posted:

To be fair though does anyone really care about story mode in fighting games? It's like caring about the story in a porno.

This is absolutely true for competitive fighting game players, but not for everyone. While I love ASB for the fanservice and the attention to detail and just plain flashiness, I was really disappointed by the lovely story mode. The JoJo game got one of my friends into reading the manga, but I feel like it would have been able to do that much more effectively if the story mode had some good cutscenes or videos or scripted in-engine story bits, or something more than blocks of text that nobody in the room but me can read at all. Instead of being able to show them through the story mode how cool these characters were, I had to try and explain it during the fights to the best of my ability. For example, Bite The Dust is my favorite Great Heat Attack, but it makes absolutely no sense at all to someone who doesn't know exactly what is happening. "Uh, this guy, he's throwing his son because his stand's in his eye because he's not a stand user, so if your guy looks at it it blows him up... and then he goes back in time." That was a real winner.

Honestly, I wish I could read more Japanese just so I could try and see how they tried to cram Part V's story entirely into three battles. It's just lazy and honestly disrespectful to the source material and the fans, in my opinion, and thats coming from someone who still loves ASB.

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
Jojo just doesn't actually translate to video game mechanics well at all. The abilities of stands are so widely varied, that the only game that could give it justice would have to be some crazy garry's mod style engine with gameplay that combines adventure game mechanics in a fighting game setting.

Its the one game you always wanted to play that could never truely exist.

Soulcleaver
Sep 25, 2007

Murderer
Jojo's tabletop RPG. Only the power of imagination could make for a perfect Jojo game.

scary ghost dog
Aug 5, 2007
Bayonetta is really close to a JoJo's game. The way Bayonetta fights I mean. Wicked Weave is basically a stand power.

ArcadePark
Feb 4, 2011

Damn it, It's all your fault!
There's already two Jojo games that remain true to fanservice and are great games on their own.

First one is Diavolo's Great Adventure. It's a fan-mod of Shiren the Wanderer, but crammed with mechanics from Jojo, like Stands, Hamon abilities, Pillar Men abilities, Jojo characters as enemies, etc and the latest build actually includes Part 8 Stands. Imagine a Jojo rougelike, and this is exactly what you get. Unfortunately, this isn't an official game, and don't expect anyone to make an english mod for this.

Second one is the Capcom fighting game. Especially the PS version. While the PS version is a vastly inferior port compared to the Dreamcast Version, the PS version includes a Super Story mode, where you play thorugh every part of Part 3, including both D'arby fights. You get variety in Story, as some fights are represented as mini-games, and even fight unique characters that aren't in the fighting engine. You even get medals if you manage to replicate scenes from the manga, noted as Jojo factors. This is what CC2 should have done, or at least something similar to this.

edit: Typos

ArcadePark fucked around with this message at 04:18 on Jan 23, 2014

The Vosgian Beast
Aug 13, 2011

Business is slow

ArcadePark posted:

There's already two Jojo games that remain true to fanservice and are great games on their own.

First one is Diabolo's Great Adventure. It's a fan-mod of Shiren the Wanderer, but crammed with mechanics from Jojo, like Stands, Hamon abilities, Pillar Men abilities, Jojo characters as enemies, etc and the latest build actually includes Part 8 Stands. Imagine a Jojo rougelike, and this is exactly what you get. Unfortunately, this isn't an official game, and don't expect anyone to make an english mod for this.

Awww man, you got my hopes up for a game I won't be able to understand.:(

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug

Soulcleaver posted:

Jojo's tabletop RPG. Only the power of imagination could make for a perfect Jojo game.

Basically this. I think it'd evne make for a really fun tabletop RPG in general, since it'd be mostly about problem solving and figuring out how to creatively use stand powers.

ArcadePark
Feb 4, 2011

Damn it, It's all your fault!

CodfishCartographer posted:

Basically this. I think it'd evne make for a really fun tabletop RPG in general, since it'd be mostly about problem solving and figuring out how to creatively use stand powers.

Unfortunately, the Gamemaster would need to be at least half as creative as Kishibe Rohan, or be Kishibe Rohan himself.

Pomp
Apr 3, 2012

by Fluffdaddy

Soulcleaver posted:

Jojo's tabletop RPG. Only the power of imagination could make for a perfect Jojo game.

Would play


scary ghost dog posted:

Bayonetta is really close to a JoJo's game. The way Bayonetta fights I mean. Wicked Weave is basically a stand power.

I was looking around the other day for Jojo-styled art of Bayonetta + Madame Butterfly, and I have no clue why none exists.

ADullMin
May 3, 2013

by Ralp
I really think they should just do a better fighter, it really should've been p4a but with jojo and stands.

The Vosgian Beast
Aug 13, 2011

Business is slow

Soulcleaver posted:

Jojo's tabletop RPG. Only the power of imagination could make for a perfect Jojo game.

My GM basically homebrewed Stand Users into a game when I got him into JJBA.

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
Let me tell you about a little game called Double Cross...

Babysitter Super Sleuth
Apr 26, 2012

my posts are as bad the Current Releases review of Gone Girl

I'm seriously tempted to write up a Jojo FATE hack, since the system is loose enough to do stands more fluidly than others.

Brought To You By
Oct 31, 2012
From what I've seen of Jojo based games, the biggest problem is the emphasis on the fights and none of the in between material. The part 5 game was one boss fight after another and they cut out or rewrote much of the story surrounding it. I haven't played the story mode for the PS fighting game but if it does some things right than more power to an already great game.

Another problem is trying to adapt previous entries in the series to videogame format without sacrificing the things that made the story interesting in the first place. The adventure, fighting, mystery, and character building portions of Jojo are perfect for a game. You have iconic characters and a fairly compelling cast of villains to work with and Stand abilities for the protagonists are usually very interesting. This has been especially true since Part 4 whose stand abilities offer more utility than just punching/stabbing/shooting dudes really hard.

On the other hand, we've seen all these fights play out within a specific script, making those stories interactive comes with the problem of trying to make sure things proceed the same way; it's a question of roleplaying and good design. I'm not saying that fighting Kira as Koichi in the tailor's shop wouldn't be a tense encounter, but a lot of the punch would be taken out of the fight for people who know the outcome, how Sheer Heart Attack operates, and that Koichi's stand is about to power up to Act 3. I still would really like to play a Part 3, 4, 7, and 8 game that took advantage of the adventure and exploration elements of the series, but part of me thinks that the best Jojo game would be one with a story specifically written for it. Having a completely new adventure unfold in front of the players would offer similar feelings to what we feel every time a new chapter comes out. Stuff like new stand abilities with no foreknowledge of what they do or how they work, tense confrontations both social and physical where the player has to figure out the best option, travelling with a crew of people against some evildoer. Those are some of the things I like best about Jojo's bizarre adventure. I wouldn't be opposed to Araki helping write a Jojo game but making it a self contained story. If you can ever find a group to play it, the game is kind of morbid what with all the death imagery but it's worth it.

Soulcleaver posted:

Jojo's tabletop RPG. Only the power of imagination could make for a perfect Jojo game.

There's a White Wolf rpg called Geist: The Sin Eaters that's basically Persona 3 & Jojo had a child. The basic premise is that you are someone who has died but before it stuck you made a deal with an avatar/concept of death called a Geist and got a second chance. You are now one of "the bound" and have the disposition of being able to see and interact with the supernatural world. The game is designed around you working within a group (called Krewes) in order to help lay to rest tormented or lingering spirits, but you are also equipped to fight rival groups or more threatening spirits that threaten the balance. The one game I was in before my old group disbanded, I played a middle age office worker who was hit by a bus on a rainy night after a long day of overtime. I wound up merging with a geist that resembled a humanoid mass of wires and circuits with camera lenses for eyes that constantly shifted around it's head and broken radio antennae for fingers. My character had quit his day job after his experience and took to "interviewing" the recently deceased trying to find out how they died when he met the Krewe with the rest of the PCs

onepixeljumpman
Jun 23, 2010

In a world where one bear has a shotgun: Fuck.

scary ghost dog posted:

Bayonetta is really close to a JoJo's game. The way Bayonetta fights I mean. Wicked Weave is basically a stand power.

Maybe someone can make a Bayonetta mod where she's reskined as Yukako.

Nahxela
Oct 11, 2008

Execution

ADullMin posted:

I really think they should just do a better fighter, it really should've been p4a but with jojo and stands.
P4A needs more Poseability.

mdct
Sep 2, 2011

Tingle tingle kooloo limpah.
These are my magic words.

Don't steal them.

mr. stefan posted:

I'm seriously tempted to write up a Jojo FATE hack, since the system is loose enough to do stands more fluidly than others.

Knock yourself out, people.

(I make no claims to the quality of the game, this was a loving around exercise.)

Pomp
Apr 3, 2012

by Fluffdaddy

Brought To You By posted:

Another problem is trying to adapt previous entries in the series to videogame format without sacrificing the things that made the story interesting in the first place. The adventure, fighting, mystery, and character building portions of Jojo are perfect for a game. You have iconic characters and a fairly compelling cast of villains to work with and Stand abilities for the protagonists are usually very interesting. This has been especially true since Part 4 whose stand abilities offer more utility than just punching/stabbing/shooting dudes really hard.

What I'm getting from this is that the best Jojo game will be Shenmue 3, where we find out the mirrors unlock your stand.

edit: I would be all over a Shenmue clone of part 4

Pomp fucked around with this message at 07:30 on Jan 23, 2014

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

Pomp posted:

What I'm getting from this is that the best Jojo game will be Shenmue 3, where we find out the mirrors unlock your stand.

edit: I would be all over a Shenmue clone of part 4

Excuse me, do you know where Stand Users hang out?

ArcadePark
Feb 4, 2011

Damn it, It's all your fault!

Waffleman_ posted:

Excuse me, do you know where Stand Users hang out?

They usually attract each other, so if you've got a Stand user you know, hang around him/her.

Aurora
Jan 7, 2008

Jo2uke appears when someone makes the sailors reference instead.

Captain Baal
Oct 23, 2010

I Failed At Anime 2022

ArcadePark posted:

Second one is the Capcom fighting game. Especially the PS version. While the PS version is a vastly inferior port compared to the Dreamcast Version, the PS version includes a Super Story mode, where you play thorugh every part of Part 3, including both D'arby fights. You get variety in Story, as some fights are represented as mini-games, and even fight unique characters that aren't in the fighting engine. You even get medals if you manage to replicate scenes from the manga, noted as Jojo factors. This is what CC2 should have done, or at least something similar to this.

edit: Typos

Don't forget that game has a series of wacky crazy poo poo you can do with the characters. It does at making all of the fanservice gameplay viable and even has just some plain stupid poo poo that's impractical as hell, but man is it fun to just try like Hol Horse's pipe shooter, Requiem's activation, and everything to do with Alessi's stand.

tap my mountain
Jan 1, 2009

I'm the quick and the deadly
If I remember correctly Jotaro even had a super to counter Dio's slow time. Apparently the game also had a bunch of cut content even though the game had a second revision. Like for instance, there's an almost complete sprite for Grey Fly and it's user.

Speaking of the Capcom game, I wonder if the anime is going to use their design for Midler or if they'll stay true to the manga and just show her legs.

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Kaiser Mazoku
Mar 24, 2011

Didn't you see it!? Couldn't you see my "spirit"!?
Araki has drawn the game design in spreads, so it's canon.

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