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Slavvy
Dec 11, 2012

One thing that really bugged me about DE:HR was the last level committing that ancient gaming sin that I thought was largely abandoned by the end of the 90's: making the last level/boss-fight completely different to the rest of the game.

If I spend a game patiently hoarding powerful items, honing powerful skills and so on, then the last level should be an intense test of all of these abilities that wraps up the game in a rewarding and tidy manner. The original DE did this pretty well as you had to basically do the things you had already been doing for the entire game, like hacking and sneaking and shooting and lock-picking and even swimming!

In HR all of your sneaking, all of your weapon and melee and anti-detection abilities become meaningless because it's essentially a zombie level and then the game ends. So loving dumb.

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GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!
With upgraded enviro resist, the best strategy for a pacifist run in the arctic was to lay down a gas mine, go all "HEYYYY YOOOOUUU GUYYYYSSSS" to the hordes, and stand on it as they all charged into the nap pile.

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
Yeah, I spent the entire game sneaking up on dudes and doing nonlethal takedowns. Facing a horde of zombies... well, I never asked for that.

idonotlikepeas fucked around with this message at 03:33 on Jan 23, 2014

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms
DE:IW and DE:HR finally let me understand how all those Highlander, Star Wars and Matrix fans feel. There is only one Deus Ex.

Tiggum
Oct 24, 2007

Your life and your quest end here.


unfair posted:

The games don't generally outright deceive/lie to the player in my experience, so I doubt he was pretending.

What? Characters lie to you all the time. You're told tons of stuff about the WTO and the big church (whatever it's called) that all turns out to be bullshit because they're both really Illuminati fronts, same with the stuff that's really a front for the Dentons. I think the Templars and borg are mostly up-front with you, but there's no reason to assume that anything anyone says is the truth unless it's conclusively demonstrated.

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
It's true that Alex did not actually discover a document entitled "The Omar's Secret Plan to Murder Everyone On Earth", so there is definitely room for doubt. But... well, let me put it like this. There are two possibilities here:

1. The Omar had a secret plan to bring about the apocalypse and kill everyone and take over.
2. The advice given to you by a dude indoctrinated and augmented by the Omar just happened, by coincidence, to lead to everyone being killed and the Omar taking over if you followed it.

If you choose to believe hypothesis two, I can't say you're definitively wrong.

Ometeotl
Feb 13, 2012



It's MISSEL! Or SISSLE!
I confused myself...



Magnetic North posted:

DE:IW and DE:HR finally let me understand how all those Highlander, Star Wars and Matrix fans feel. There is only one Deus Ex.

IW I can understand, but what's wrong with HR?

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

Bobbin Threadbare posted:

Also, making those drat triangles on the backs of those super-powered agents the weak spot the game claims they are would help, too.

That is part of my problem with IW's endgame, as "early" as the antarctic. I've found that the only weapon that deals consistently good damage to those super soldiers is that gun you liberate from the factory at the very start of the game. Once the super soldiers appear, you may as well toss most of your other weaponry into the trash, because you'll rarely have occasion to use them ever again.

As far as the UA system goes, it felt like the cap on how much you can carry was far too low. Some of those weapons could chew through most of (if not more than!) a clip with a single shot.

George
Nov 27, 2004

No love for your made-up things.

Ometeotl posted:

IW I can understand, but what's wrong with HR?

HR did a lot of things right that nobody was expecting, but compared to the first game it still pales on most fronts. It was a respectful prequel and I was relieved to find it as good as it was, but if you look at them next to each other there's really no doubt which is the deeper game.

H13
Nov 30, 2005

Fun Shoe
I think it did the right thing as a prequel in respect with the lore...Kinda.

Storywise, I think it does a lot to set up the plot of DX. You couldn't really have a plot as convoluted and batshit as DX when none of the story elements from DX are relevant to the HR universe. So they had to set those things up and I think that HR did that well. At the end of HR, the Illuminati have been referenced, Versalife is starting to dominate and Augs are becoming a legitimate thing in society.

I think the setting was a little too high-tech. DX looks like poo poo does now, but with a few gadgets added on. HR was awfully slick.

muike
Mar 16, 2011

ガチムチ セブン
I think that's more of a reflection of the time when the game was made. When DX was made, I'd say it was awfully futuristic in a contemporary sense. Plus it was still pretty heavily influenced by the aesthetic of the cyberpunk that the designers were familiar with, and what they were capable of executing. What makes something look futuristic and gritty now is a lot different from '99 and 2000.

Gully Foyle
Feb 29, 2008

Hammer Floyd posted:

I think it did the right thing as a prequel in respect with the lore...Kinda.

Storywise, I think it does a lot to set up the plot of DX. You couldn't really have a plot as convoluted and batshit as DX when none of the story elements from DX are relevant to the HR universe. So they had to set those things up and I think that HR did that well. At the end of HR, the Illuminati have been referenced, Versalife is starting to dominate and Augs are becoming a legitimate thing in society.

I think the setting was a little too high-tech. DX looks like poo poo does now, but with a few gadgets added on. HR was awfully slick.

I think the slickness actually works to emphasize the decline of the Deus Ex world between 2027 and 2052. As the LP pointed out after the first episode, a lot of poo poo went down between the two games, including massive flooding, pandemics, economic crashes and depression, and wars that split the developed world apart. In HR, you get a sense that the world is in crisis mode. Most things are still functioning, but there are cracks starting to show. By the time of the original game, the world is in deep poo poo, and its a much more hopeless, dystopian feeling.

HR as a game was pretty awesome in my opinion. It falls down in some areas (the boss fights, the final level, the ending 'choice'), and definitely is not as deep as the original or nearly as classic. However, I think we got the best we can expect out of a new Deus Ex game. And every now and then, you can definitely feel the shine of the old game coming through.

I'm really hoping a game is made to bridge the two in some way, it would be really interesting to see the setting in the middle of that decline between the games.

Bilal
Feb 20, 2012

I loved HR, but having played both games, I just can't reconcile them together into the same franchise. I look at HR as a completely different world as the original Deus Ex. Deus Ex is great because it was a cross between the Matrix and X-Files that was trying to be "cool" in a really naive, 90's videogame way. Human Revolution on the other hand decided to go for philosophical and emotional, with its love story and different soundtrack style, and touching on transhumanist themes.

I didn't expect anything else from a game made so long after and by a different team than the original. There's just something about the length of time between sequels- why Terminator and Terminator 2 are so different from Terminator 3 and 4. Sometimes art is just too much of a product of its own time- make sequels close together and they're cohesive, try to make a sequel a decade after the fact and you can hardly compare the two.

Now none of those opinions are about the gameplay. I thought both games played fantastic and the minute I started stacking crates on top of one another to climb over stuff in DX:HR, I had a huge smile on my face- that was what really felt like a DX game to me.

KittyEmpress
Dec 30, 2012

Jam Buddies

See, I first played Human Revolution, having never played Deus Ex. Now when I try to play Deus Ex it's... hard. The game is ugly, the setting makes me think of old Shadowrun, it tries to be cool and gritty in a very camp-y 90s way. More than that, the gameplay is... not that fun? There's no feeling of impact to anything, even the rockets explode boringly. Plus, the writing is so... stilted. Paul doesn't sound like your brother, he sounds like a robot. Everyone sounds like a robot. And not just in voice - theres no emotion, just monotone droll boring vocabulary. The only character who feels non-robotic is Gunther.

So just like with Mario, I apparently have the Wrong opinion.


Never played Invisible War, though.

chiasaur11
Oct 22, 2012



idonotlikepeas posted:

It's true that Alex did not actually discover a document entitled "The Omar's Secret Plan to Murder Everyone On Earth", so there is definitely room for doubt. But... well, let me put it like this. There are two possibilities here:

1. The Omar had a secret plan to bring about the apocalypse and kill everyone and take over.
2. The advice given to you by a dude indoctrinated and augmented by the Omar just happened, by coincidence, to lead to everyone being killed and the Omar taking over if you followed it.

If you choose to believe hypothesis two, I can't say you're definitively wrong.

Well, the clincher for me has always been that the ending mentions centuries of conflict, whole ages of heroes and so on. The Omar don't win a war. They're just the last ones standing when every other rear end in a top hat fucks the planet over six ways to Sunday.

The Omar might have a general plan "We would be hosed if anyone won here", but they never seem to focus on details in their plots. It's more general "Okay, if we do this, we don't have to worry as much about dying to this thing"

Don't think they'd have a master plan at the end when everywhere else, their playstyle has been "Don't kill us and help us find ways to not die, we'll pay you and give you discounts. Deal?", not everyone else's big convoluted power plays.

I mean, even their ending quote is summed up as "gently caress ambition."

Everybody else plays to win. The Omar play to not lose.

(Also, for the Leo situation, weird they tell him they're going to convert him in his sleep. Seems to cost most of the benefits to the method, and the Omar didn't seem like total morons, unlike everyone else. Way I figure, it's a response to the Templar problem, and they're thinking it could go three ways.

1) He stays, they convert him, and he isn't a possible security leak. Problem solved!
2) He stays, but since he doesn't want to get converted he's paranoid as hell, and when they can't get him, the Templar can't either. Thus no leak, problem solved.
3) He runs, is out of templar turf, and isn't a potential security leak. Problem solved!

Him going on a killing spree wasn't expected, maybe. But these things happen.)

Slavvy
Dec 11, 2012

If by robotic you mean there were no quirky, instantly likeable, endearingly silly, glowing characters and everyone was a shade-of-grey in a deliberately morally ambiguous setting,

then yes.

No Gravitas
Jun 12, 2013

by FactsAreUseless
My problem with HR had boss battles. I never played it and I never will because of that. I don't care that bosses don't count as kills in some statistic. To me a kill is a kill.

(I'm one of those people that were upset about the one required kill in DX.)

Of course I have not played HR, so maybe I'm full of poo poo, but the heresay is that there are boss battles.

muike
Mar 16, 2011

ガチムチ セブン
There are boss battles and they die at the end of it. However, you never have to shoot them in the Director's Cut, or the base version of the game. In the Director's Cut, they just give you more ways around a shooting fight. And if you're not going to play a game because of that well I guess that's too bad for you

KittyEmpress
Dec 30, 2012

Jam Buddies

Slavvy posted:

If by robotic you mean there were no quirky, instantly likeable, endearingly silly, glowing characters and everyone was a shade-of-grey in a deliberately morally ambiguous setting,

then yes.

No, I mean the dialogue sounds like a robot thought it up. Everyone is always super... I don't know how it explain it, but look at Paul in the videos so far. He doesn't come off like a brother at all, the grunts sound more familiar with you than he does.

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

Slavvy posted:

If by robotic you mean there were no quirky, instantly likeable, endearingly silly, glowing characters and everyone was a shade-of-grey in a deliberately morally ambiguous setting,

then yes.

You have to admit that Deus Ex's voice acting was far from a strong point. An amazing number of characters both important and incidental are voiced by the same six individuals trying to put on funny accents, and I'm pretty sure no one told Jamie Reyes' VA that his character is an old friend of JC's and likes to kid around with him, so the emphasis on all his lines comes out wrong.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

KittyEmpress posted:

No, I mean the dialogue sounds like a robot thought it up. Everyone is always super... I don't know how it explain it, but look at Paul in the videos so far. He doesn't come off like a brother at all, the grunts sound more familiar with you than he does.

Paul is JC's senior by quite a few years, not to mention Paul has been gone on various assignments for a while. Also, they're both government spooks. I think the voices actually sorta work in that respect.

The real reason everything seems so clunky is that we're used to today's AAA production standards, even if I kinda like the stilted goofiness of it all. DX's presentation was awkward even when it came out, but it was just as good or better than its contemporaries in the script/VA department.

E: the best example of VA/Scripting I can think of from the same year would be Command & Conquer: Red Alert 2

Pvt.Scott fucked around with this message at 09:11 on Jan 23, 2014

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
Deus Ex's voice acting is part of its charm.

Also it fits the primitive facial animation perfectly.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Obligatory mention of 'My vision is augmented.'

The voicework kind of grows on you, despite how bad it is. It was a simpler time.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

KittyEmpress posted:

No, I mean the dialogue sounds like a robot thought it up. Everyone is always super... I don't know how it explain it, but look at Paul in the videos so far. He doesn't come off like a brother at all, the grunts sound more familiar with you than he does.

Well, they are robots. Also Paul has seen some serious poo poo.

Most of them have, so it kinda makes sense in that respect.

But I really can't defend DX much, it is a game of rose-tinted goggles turned up to max. I remember playing it when it was new, but the complexity of the conversations were just way above what I could understand at the time and I often gave up either in the training part or on Liberty Island, because I never thought to go back through a stage to UNATCO HQ.

This, despite playing Fallout without problems.

Pierzak
Oct 30, 2010

Ometeotl posted:

IW I can understand, but what's wrong with HR?
Throw away the bosst battles and endings as they are, rework them entirely into something like The Missing Link and the endings from DX1 (so you have to put some effort in the last level at least), rework the last level so it's not a zombie slaughter and I'll be content. The rest of HR was awesome.

No Gravitas posted:

My problem with HR had boss battles. I never played it and I never will because of that. I don't care that bosses don't count as kills in some statistic. To me a kill is a kill.

(I'm one of those people that were upset about the one required kill in DX.)
Also, this. You have no right to make boss battles obligatory and put in a pacifist achievement at the same time :argh:
(and if you do put in a pacifist achievement, include some kill stats so we know when someone gets killed in a random way and ruins our playthrough :mad:)

Night10194 posted:

Obligatory mention of 'My vision is augmented.'

The voicework kind of grows on you, despite how bad it is. It was a simpler time.
Yeah, I already got used to it again :v:

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
Uh, I guess most of you guys missed it, but they fixed the boss-battles in DX:HR, you know?

The Director's Cut edition on Steam ($5 cheap if you already own the game) will allow you to use stealth and other things to deal with the boss-battles now.

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms
Yeah the Director's Cut of HR fixes all my complaints with it except the multiple-choice ending. The ending very clearly seems like they HAD big plans for it, but it ended up rushed because they were coming up on release date. I definitely consider Human Revolution a worthy successor, and I think it sets up Deus Ex very well, but they're very much apples and oranges despite surface similarities.

If you're looking for something that feels more like Original Deus Ex, Except More Modern, EYE: Divine Cybermancy might fit the bill. It's WONDERFULLY complicated and open-ended.

Kloro
Oct 24, 2008

Fancy a grown man saying hujus hujus hujus as if he were proud of it it is not english and do not make SENSE.
I got through the final level of DX:HR using stealth and non-lethal takedowns, and it didn't play that much differently from any other levels if you did that. The NPCs moved more erratically, which made it more challenging, but that felt pretty appropriate for the final level.
I've never done a pure combat run that's gotten all the way to the end, but I imagine that would result in things changing up quite a bit.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



unfair posted:


The games don't generally outright deceive/lie to the player in my experience
That is literally one of the most mentioned compliments to Deus Ex in any review (right after gameplay possibilities) - the NPC's constantly lie to the player to service their own interests and don't really draw attention to it in a big stupid reveal. You just haven't been paying attention.

Agent Interrobang posted:


If you're looking for something that feels more like Original Deus Ex, Except More Modern, EYE: Divine Cybermancy might fit the bill. It's WONDERFULLY complicated and open-ended.
Yes, but does it have crates? Specifically, crates that balance on one corner at a time? Can't be a true Deus Ex experience without that.

Automatic Slim
Jul 1, 2007

KittyEmpress posted:

No, I mean the dialogue sounds like a robot thought it up. Everyone is always super... I don't know how it explain it,

The V/A in Deus Ex always reminded me of Dragnet and J.C. of Jack Webb, with out Webb's v/o. The dialog is very short, clipped, and unnatural. The camera cuts back and forth between speakers creating a very artificial, abrupt but not entirely unpleasant rhythm.

Gregen
Jun 12, 2010

Agent Interrobang posted:

Yeah the Director's Cut of HR fixes all my complaints with it except the multiple-choice ending.

This comes up a lot whenever I read anything about DX:HR, and I've always wanted a chance to talk about it. It's mostly that I didn't think that the multiple choice ending of DX:HR was really a bad thing. The game as a whole wasn't about agency- sure you talked to people, but you rarely made a choice about anything, you either did a task or you didn't, either way it never really was about influencing the narrative. Jensen spends most the game exploring the idea of human augmentation, about the state of the world, about the organizations vying for control of it, and the last level provides a capstone argument for each of the different schools of thoughts. It's then the player/Jensen is provided with the single full choice they make in the entire game. While the mechanism for providing the choice was clumsy and ugly, it the fact it was multiple choice was totally in line with how the game is preparing the player to make that decision at the end.

It was a totally interesting way to end it.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Agent Interrobang posted:

If you're looking for something that feels more like Original Deus Ex, Except More Modern, EYE: Divine Cybermancy might fit the bill. It's WONDERFULLY complicated and open-ended.

It's certainly complicated. If you play it, you'd better really like watching tutorial videos, 'cause a ton of them are dumped on you right at the start and everything is basically incomprehensible if you don't watch them. And to be honest, I'm just assuming that they do actually explain things because I certainly didn't bother watching them. Also, the people complaining about load times between levels in Invisible War are probably not going to be fans. I didn't get far, but from what I did play this game has the worst loading times I've ever seen. I ended up dying repeatedly to literally the second enemy encounter in the game and just gave up.

unfair
Oct 6, 2012

Hammer Floyd posted:

I think it did the right thing as a prequel in respect with the lore...Kinda.

Storywise, I think it does a lot to set up the plot of DX. You couldn't really have a plot as convoluted and batshit as DX when none of the story elements from DX are relevant to the HR universe. So they had to set those things up and I think that HR did that well. At the end of HR, the Illuminati have been referenced, Versalife is starting to dominate and Augs are becoming a legitimate thing in society.

I think the setting was a little too high-tech. DX looks like poo poo does now, but with a few gadgets added on. HR was awfully slick.

My main problem is that most of that lore is actually in the Missing Link DLC, the main game itself has very little aside from a few hints about Versalife and White Helix, a couple brief Bob Page appearances, and a bit about nano-augmentation on Megan's computer.

Tiggum posted:

What? Characters lie to you all the time. You're told tons of stuff about the WTO and the big church (whatever it's called) that all turns out to be bullshit because they're both really Illuminati fronts, same with the stuff that's really a front for the Dentons. I think the Templars and borg are mostly up-front with you, but there's no reason to assume that anything anyone says is the truth unless it's conclusively demonstrated.

Xander77 posted:

That is literally one of the most mentioned compliments to Deus Ex in any review (right after gameplay possibilities) - the NPC's constantly lie to the player to service their own interests and don't really draw attention to it in a big stupid reveal. You just haven't been paying attention.
Yes, but does it have crates? Specifically, crates that balance on one corner at a time? Can't be a true Deus Ex experience without that.

I said "don't generally lie" because there are a few instances of it, but in most cases they just omit to give you information and tell one-sided stories that make you misinterpret a situation. Even when you're talking to Maggie Chow the first half of her speech could theoretically be truthful (and she even tells you accurately where to find evidence of the theft). But in cases like the WTO vs Order Church they don't even have to lie to the player. Those are two factions, they just don't tell you they're both controlled by two allies. Even the lower level people in the factions aren't aware of the nature of the conspiracy.

Unless of course you consider "lying by omission" a thing, in which case everything in Deus Ex is a lie - it's built on secrets.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

unfair posted:

My main problem is that most of that lore is actually in the Missing Link DLC, the main game itself has very little aside from a few hints about Versalife and White Helix, a couple brief Bob Page appearances, and a bit about nano-augmentation on Megan's computer.



I said "don't generally lie" because there are a few instances of it, but in most cases they just omit to give you information and tell one-sided stories that make you misinterpret a situation. Even when you're talking to Maggie Chow the first half of her speech could theoretically be truthful (and she even tells you accurately where to find evidence of the theft). But in cases like the WTO vs Order Church they don't even have to lie to the player. Those are two factions, they just don't tell you they're both controlled by two allies. Even the lower level people in the factions aren't aware of the nature of the conspiracy.

Unless of course you consider "lying by omission" a thing, in which case everything in Deus Ex is a lie - it's built on secrets.

Except for all the people labeled suspicious whatever that will inevitably shoot you in the back given the chance, I'm pretty sure manderly "Surrenders" before trying to shoot you on your return to unatco, IW had a decent number of good ones such as an attendant that was just a thug who stashed the real attendant's body in the closet, and a templar prisoner that says he's cool with you right up until he starts shooting at you after being released.

Agent Interrobang
Mar 27, 2010

sugar & spice & psychoactive mushrooms

Tiggum posted:

It's certainly complicated. If you play it, you'd better really like watching tutorial videos, 'cause a ton of them are dumped on you right at the start and everything is basically incomprehensible if you don't watch them. And to be honest, I'm just assuming that they do actually explain things because I certainly didn't bother watching them. Also, the people complaining about load times between levels in Invisible War are probably not going to be fans. I didn't get far, but from what I did play this game has the worst loading times I've ever seen. I ended up dying repeatedly to literally the second enemy encounter in the game and just gave up.

The load times are loving CRAZY, this is true, and it's not a game terribly invested in explaining itself. Said load times have been assuaged somewhat by patches, though, and I have a lot of sympathy to give for a game where you can wirelessly hack a door, and there's a non-zero chance it will hack you back and dump a virus into your wetware that makes you hallucinate.

AugmentedVision
Feb 17, 2011

by exmarx
I'm surprised nobody has mentioned the SSC when discussing IW. I felt that was such an obvious, intelligence-insulting, lazy slap in the face to the player.

"Guys, we don't have enough money/time to model different enemies for different parts of the game. What do we do?"

"OK, I got it. Let's write in a multinational security corporation that hires out identically-equipped guards all around the world, to parties ranging from small-time crime bosses to powerful corporations."

"Brilliant!"

With how glaring and obvious this was, I honestly think that universal ammo was put in just so they wouldn't have to model ammo drops for different weapons.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I never really thought about that, but hah, yeah. For example, compare SSC to Belltower.

AugmentedVision
Feb 17, 2011

by exmarx

Psion posted:

I never really thought about that, but hah, yeah. For example, compare SSC to Belltower.

Yep, Belltower has different types of enemies AND are an integral part of the plot.

SSC, on the other hand, is literally just an excuse to have the same enemies everywhere in the game.

Doctor_Blueninja
Oct 23, 2012

Just some guy with a college doctorate and a passing knowledge of what it means to be a ninja.

Night10194 posted:

Obligatory mention of 'My vision is augmented.'

The voicework kind of grows on you, despite how bad it is. It was a simpler time.

And I'm going to throw in an obligatory mention of Maggie Chow.

Her voice acting is... something else, that's for sure.

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Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Doctor_Blueninja posted:

And I'm going to throw in an obligatory mention of Maggie Chow.

Her voice acting is... something else, that's for sure.
I never had a problem with Maggie Chow's voice acting. Yeah she had a really, really thick accent that made some of her lines almost comical but I don't think she was ever meant to be taken seriously.

I do remember reading an interview years ago about J.C.'s voice work, apparently it was supposed to be delivered in a 'neutral' tone so that players could interpret what was going on however they like. This had the unfortunate side effect of making him sound like a robot. For the life of me I cannot find the interview anymore.

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