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dashKADE posted:I'm wrapping up Trophies and as I'm sneaking around the Helghan Slums one of the guards starts talking to another, which isn't uncommon. However their conversation was rather funny. The one guard was trying to convince the other about an ongoing conspiracy and the other wasn't having any of it, just telling him to be quiet because he didn't want to be caught talking about it and there simply was no cover-up or conspiracy. The "Truther" just got all dejected, "Yeah, well, you should listen to the broadcasts." Just a funny little thing to find. There's a lot of one-off conversations in the game that I found endearing while powering through things. Killzone is this really horrible combination of attention to the SP (because that's what everyone reviewing the game plays, but nobody actually spends time in) and a ton of post-launch effort in MP (which most reviewers will never play again - and I'm guilty of this - so they'll never know how it got better/worse). Killzone is sold as a spectacle game, but the entire series exists because it's been a variably decent/amazing multiplayer experience since it hit the PS3. I don't get to talk to the proper folks in meetings that often with first-party stuff (much less this game), but I now can lord over them the input you guys have, and when they dare to question it, I'll scream "I HAVE THE loving PLATINUM IN THIS GAME; DO YOU?" Sony has the usual corporate structure and folks in place, same as any other company, but what blows my mind is how much power the people who REALLY play the games have. It kinda makes working there worth it. You can actually throw out "I Platinumed this game" to someone and it has weight. Not a ton, but it matters. Keep bitching about stuff in these threads, guys. I'm watching and I'm with you. Also, PM me if you feel a particular issue is getting at you. I have WAY less pull on the actual games side these days (and it kills me), but I'm here. I'll listen.
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# ? Jan 25, 2014 06:32 |
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# ? Jun 4, 2024 00:04 |
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SamBishop posted:There's a lot of one-off conversations in the game that I found endearing while powering through things. Right? There's all these fun little details that I presume a lot of players won't ever get to see because they just blitz everything. I doubt I'd have heard near as many conversations if I wasn't someone who prefers stealth over combat, and luckily Shadow Fall allows for a stealth approach throughout most of the game. SamBishop posted:Killzone is this really horrible combination of attention to the SP (because that's what everyone reviewing the game plays, but nobody actually spends time in) and a ton of post-launch effort in MP (which most reviewers will never play again - and I'm guilty of this - so they'll never know how it got better/worse). Killzone is sold as a spectacle game, but the entire series exists because it's been a variably decent/amazing multiplayer experience since it hit the PS3. That Shadow Fall got so many mediocre reviews because of its Single-player astounds me. You have Call of Duty, which has had laughably bad plot-lines ever since MW2, and Battlefield, which also has had terrible plot-lines recently. Not to mention both of those games had/have broken multiplayer. Meanwhile, KZ has a campaign that, while not great, is at least on par with CoD and BF and has an almost flawless multiplayer component. Having a flying section that took a few tries was seriously enough for everyone to dock the game multiple points. I don't care for reviews, I never use them as a basis for purchase, but it's still aggravating to see how awful the state of game reviews are. SamBishop posted:I don't get to talk to the proper folks in meetings that often with first-party stuff (much less this game), but I now can lord over them the input you guys have, and when they dare to question it, I'll scream "I HAVE THE loving PLATINUM IN THIS GAME; DO YOU?" This is actually really cool to hear. That pointing out you've played the game enough to basically 100% it will give your comments more sway. SamBishop posted:Keep bitching about stuff in these threads, guys. I'm watching and I'm with you. Also, PM me if you feel a particular issue is getting at you. I have WAY less pull on the actual games side these days (and it kills me), but I'm here. I'll listen. I was about to write that you should inquire about limiting Air Drones and Turrets but honestly there is no reason for it. There are multiple ways of destroying them easily, it's just a matter of not being too lazy to switch load outs.
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# ? Jan 25, 2014 11:38 |
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Air drones and turrets are piss-easy to kill with pretty much anything so long as you don't just run out of cover and spray at them. I actually really like them in this game. They have that 'now I have the edge' type feeling when you use them right, but avoid being over-powered.
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# ? Jan 25, 2014 11:59 |
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Dan Didio posted:Air drones and turrets are piss-easy to kill with pretty much anything so long as you don't just run out of cover and spray at them. I actually really like them in this game. They have that 'now I have the edge' type feeling when you use them right, but avoid being over-powered. Turrets aren't a big deal because they only have a 90 degree window where they can shoot, but air drones are completely OP, especially in open air maps like the forest. If you aren't using the pulver with the attachment that blows them up it can be quite difficult, especially since you will have several of them up at once.
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# ? Jan 25, 2014 18:20 |
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actionjackson posted:Turrets aren't a big deal because they only have a 90 degree window where they can shoot, but air drones are completely OP, especially in open air maps like the forest. If you aren't using the pulver with the attachment that blows them up it can be quite difficult, especially since you will have several of them up at once. You sound like you haven't experimented much. Both Turrets and Air Drones can be destroyed or disabled by the following: HE Rockets (Pulver and Stova), E Missile (Kameraad, Vultur, Fors), Stun Blast Ability, and the Voltage and Purger make quick work of them as well. I'm sure I'm forgetting some things. You have all the ability in the world to drop multiple Air Drones within seconds with ease. Again, it's simply a matter of switching load outs. The only thing I actually think would be a good idea is to bump up the refresh rate for Air Drones. Bring the fully upgraded refresh time up by ten seconds. Another option would be to not start the refresh rate the moment the Air Drone is destroyed. Let's say your Air Drone, had it not been destroyed, would have been deployed for another 20 seconds, add that to the refresh rate. That way you can't just throw out a new Drone within 30 seconds. It rewards the team that destroyed it by keeping the skies clear longer while punishing the enemy player you mindlessly threw a Drone near the enemy spawn without thinking strategically.
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# ? Jan 25, 2014 22:43 |
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Making a party. Wacky_Delly_ is my psn name.
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# ? Jan 26, 2014 01:48 |
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Is penthouse still part of the official rotations? Most nights I'm torn between bf4 ant this, then I remember penthouse... But seriously, I really, really need to play more of this game, especially with you guys. But gently caress penthouse.
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# ? Jan 26, 2014 05:03 |
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dashKADE posted:You sound like you haven't experimented much. Both Turrets and Air Drones can be destroyed or disabled by the following: HE Rockets (Pulver and Stova), E Missile (Kameraad, Vultur, Fors), Stun Blast Ability, and the Voltage and Purger make quick work of them as well. I'm sure I'm forgetting some things. You have all the ability in the world to drop multiple Air Drones within seconds with ease. Again, it's simply a matter of switching load outs. I've used every weapon in the game. Stun blast is a terrible ability, and by using it you have to give up something like speed dash which is much more useful (especially in warzone). I did mention the Pulver in my post.
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# ? Jan 26, 2014 05:22 |
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actionjackson posted:I've used every weapon in the game. Stun blast is a terrible ability, and by using it you have to give up something like speed dash which is much more useful (especially in warzone). I did mention the Pulver in my post. So you don't want to take up an ability slot with what is easily to worst method of taking out an Air Drone, that's fine, but you're going to ignore the fact that there is 3 Sniper Rifles, 3 Rifles, an LMG, a Minigun, a Railgun, and a Rail Cannon, all of which can easily drop an Air Drone. Yeah, you mention using the Pulver, but it's just one option of the variety of ways you can handle the situation. You always, always, always have 12 Load Out slots available to you. There is no reason why you shouldn't have at least one of those slots equipped to handle Air Drones. And even if you don't have one set up to handle them, you can edit your equipment mid-match. The only way I can see it really being any sort of problem is when trying to unlock attachments and you don't want to switch to a different weapon (despite the fact that those Air Drones are wrecking you so often that you aren't getting any kills anyway). That or you are so weirdly dedicated to your load out that you outright refuse to use any other weapon. I agree that it sucks having to swap to a different weapon that you don't want to use but it's The point is: You have many, many options available to you. You are the one who is choosing not to use them. It's akin to needing to pound a nail but refusing to use the ten different hammers laid out before you while complaining about the nail being unfair. Lumpy posted:Is penthouse still part of the official rotations? ... gently caress penthouse. Yup. If it's the inevitable central clusterfuck that's getting to you, just hang out around the perimeter of the building and hunt the assorted enemies that are trying to sneak over to your team (throw a Silencer on your Reigner, helps a lot for sneaking up on them). If it's the general clutter of the level then you're unfortunately out of luck. At least with two new (free) maps on the way it'll be less likely to come up, along with The Wall. As hated as those two maps seem to be I have no idea how they end up getting chosen in the post-game map vote. I suspect it has to do with attachment and ability boosting, those mosh pits are great for that. dashKADE fucked around with this message at 10:14 on Jan 26, 2014 |
# ? Jan 26, 2014 09:59 |
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Hmm, the view that air drones are overpowered was first brought up by who are probably the best KZ MP players - team ID. I played pub matches with them a few times. There's a difference between one air drone every so often, and what you see in 24 player warzone on the forest and wall which is 3-4 at the same time (not to mention all the other players on their team shooting at you). I would be okay if they had more of a limited range with which they could attack you at.
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# ? Jan 26, 2014 18:07 |
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Party up - sjackson12
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# ? Jan 26, 2014 23:53 |
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actionjackson posted:Party up - sjackson12 Fun games last night when there weren't 3 air drones over every spawn beacon =) It's amazing how different this game feels compared to other shooters... took so long to get used to the camera sway when moving / running. It also drove home how "tight" the maps are after playing nothing but BF4 for a while. Obviously BF4 maps are bigger, but even the large KZ maps like forest are tight corridors that don't happen to have ceilings. I wonder if that was a conscious design choice for gameplay, or to limit draw distance. Even KZ2 had some maps with open expanses, where you could see tiny figures off in the distance (ahhh, using the Spot ability and a 12x scope to snipe people across the length of that desert map!) but there's almost no range to any encounter in KZ:SF. You can get the occasional mid-range combat, but the maps are really set up for short-range only. I hope the next set of maps are a bit more open, and what would be really great is if they had different "versions" of the maps for different player counts a la BF4 (and I think CoD?) so you have more room when there's 24 players.
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# ? Jan 27, 2014 15:58 |
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Radec Academy 2.0, 24/7. The 2fort of killzone.
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# ? Jan 27, 2014 18:02 |
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I was playing TDM, trying to get 30 kills to get the level 4 TDM expert. I got to 28 with three minutes left, but we hit whatever # kills is needed to give us the automatic win first! That was annoying.
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# ? Jan 27, 2014 18:15 |
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How do you change the OWL modes when remote playing on the vita? e: nevermind, it's the front screen swipe.
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# ? Jan 31, 2014 15:07 |
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I've been playing with some of the Team iD guys in pub matches to help my game. They like extended warzone. Unfortunately we are coming across a trend that teams will do. Basically everyone plays support and chooses only turrets or air drones. Once they get on an objective there will be 4-5 of each up and then they simply revive each other (the cooldown at the highest level practically nothing). I can see why revive and turrets are banned in competitive play.
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# ? Feb 1, 2014 08:12 |
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actionjackson posted:I've been playing with some of the Team iD guys in pub matches to help my game. They like extended warzone. Unfortunately we are coming across a trend that teams will do. Basically everyone plays support and chooses only turrets or air drones. Once they get on an objective there will be 4-5 of each up and then they simply revive each other (the cooldown at the highest level practically nothing). I can see why revive and turrets are banned in competitive play. They really need to bring back the two turret / drone limit per team thing. Or one drone / turret per 6 players or something.
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# ? Feb 1, 2014 18:28 |
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Lumpy posted:They really need to bring back the two turret / drone limit per team thing. Or one drone / turret per 6 players or something. Found this, give it 3 votes if you can https://feedback.killzone.com/forums/228623-feature-additions-and-ideas/suggestions/5344574-bot-limit-for-both-teams
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# ? Feb 1, 2014 18:57 |
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Patch 1.09 is out! From the Killzone Blog:Patch 1.09 posted:Killzone Shadow Fall patch v1.09 has been released today. This update not only fixes various important bugs like the vc30 with the flashlight attachment and collision issues, but also marks the first step of our Clan system. I've been looking for the "unimportant" changes that they don't list in the main post but I can't find one. At the very least I have noticed that meleeing while cloaked will never result in a Brutal Melee, which is a wonderful change. The big change of course is that Clans are now ACTIVE, which means we need a Goon Clan! If anyone has a name suggestion post it! Besides the changes implemented in this patch there is also a Changelog that Guerrilla has put up: Guerrilla Changelog posted:
dashKADE fucked around with this message at 21:26 on Feb 6, 2014 |
# ? Feb 6, 2014 21:11 |
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Looks awesome. This weekend I hope to put a ton of time into KZSF. I gotta finish GTA5 first though!
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# ? Feb 6, 2014 21:34 |
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Wasn't the SA clan always Helghoons?
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# ? Feb 6, 2014 21:37 |
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SubponticatePoster posted:Wasn't the SA clan always Helghoons? That's what it was! I was drawing a blank on what the hell the old name was. I vote to continue using it.
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# ? Feb 6, 2014 21:39 |
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I played a scrim with team iD, who of course are a million times more skilled than I am. Competitive rules are quite different as the following are not allowed: turrets airbots missile attachment revive noob tube It makes the game quite a bit more skill-based (which explains me finishing in last place) quote:Overpowered Drones /// Our player data suggest we need to leave them as is. Not when the other team has 8-12 of them up at the same time, that poo poo ruins extended warzone
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# ? Feb 6, 2014 22:00 |
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HELGHOONS CLAN IS UP! Kinda! For the time being! That wasn't supposed to happen. Accidentally created the Helghoon clan prematurely while trying to see if someone already had the name. So if anyone wants to join, search for "Helghoons" or post your PSN Username here and I'll send you an invite. If it's decided that we use a different name then this one can be dumped. My PSN Username is "Occoquan" if that's needed for anything. actionjackson posted:I played a scrim with team iD, who of course are a million times more skilled than I am. Competitive rules are quite different as the following are not allowed: As much as I disagree about bots and all that jazz, I absolutely would prefer playing without drones, turrets, and the assorted launchers. At the very least I'd enjoy the option of playing "normally" or playing a decently populated "no automata" mode. davecrazy posted:Isint that the whole point of custom warzones? It is but almost nobody plays the custom warzones. If Clan/Competitive matches start using No Automata rules then there will be a nice enough chunk of players for it to not be loaded with CPU-controlled players. dashKADE fucked around with this message at 22:20 on Feb 6, 2014 |
# ? Feb 6, 2014 22:13 |
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Isint that the whole point of custom warzones?
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# ? Feb 6, 2014 22:16 |
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dashKADE posted:HELGHOONS CLAN IS UP! Kinda! For the time being! If you guys want to use the website for anything, let me know. (http://www.helghoons.com/) Right now it's my old skill unlock calculator. There's a whole other "hidden" section for scheduling clan stuff which could be salvaged maybe, but Also, invite me: veddermatic
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# ? Feb 6, 2014 22:40 |
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Looking for an invite: UsurperTheBloody
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# ? Feb 7, 2014 06:47 |
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Invite me too! scyron57
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# ? Feb 7, 2014 06:50 |
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Sent invites to all three of you, along with friend requests.
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# ? Feb 7, 2014 07:58 |
I just got the game but I'm interested: leidend
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# ? Feb 7, 2014 11:31 |
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I'll take an invite: Wacky_Delly_ I'll probably send out friend invites to y'all later.
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# ? Feb 7, 2014 12:32 |
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I'm down to join. PSN: dpcv8
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# ? Feb 7, 2014 16:08 |
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I'm in and will be on tomorrow afternoon. PSN: Dangerous_Movie
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# ? Feb 7, 2014 18:08 |
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Invites sent. I should be on sporadically throughout the day, trying to finish all my Ability unlocks. If anyone who gets on wants to trade Supply Boxes, I'm game.
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# ? Feb 7, 2014 20:52 |
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I'd love an invite to Helghoons. My ID is arthexavier.
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# ? Feb 7, 2014 21:05 |
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Invite please. PSN is antipax
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# ? Feb 7, 2014 21:16 |
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Sent, sent, sent. Now, it's a bit confusing how this is all supposed to work. Clans can only be made through the Killzone site and as far as I can tell the site is also the only way to invite people. You might have to go to the site in order to accept a clan invite, I'm not entirely sure. If that is the case, go here and log in to your PSN account. You should be able to see invites in the clan tab. Good luck.
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# ? Feb 7, 2014 23:16 |
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Mattavist
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# ? Feb 8, 2014 00:41 |
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The web site keeps bugging out when I try and accept the invite. e: I'm in. davecrazy fucked around with this message at 01:58 on Feb 8, 2014 |
# ? Feb 8, 2014 01:17 |
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# ? Jun 4, 2024 00:04 |
I had no problem accepting the invite from the site. Thanks
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# ? Feb 8, 2014 04:03 |