Because of this thread I have started playing DE:HR again. What I want to know is: which of the three push-button endings is the 'correct' one in terms of producing the outcome that leads to the original game. Logically, being a prequel, there can only be one 'right' choice in a canonical sense.
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# ? Jan 28, 2014 21:52 |
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# ? Jun 8, 2024 08:21 |
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Any of them, none of them are related in any way to the original game.
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# ? Jan 28, 2014 21:54 |
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nweismuller posted:It just boggles the mind that even a tabloid like that makes that sort of analytic error. A journalist's job is, after all, first and foremost to sell advertising space, and secondly to boost the paper's circulation. "Informing the public" is a distant third, if it factors in at all.
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# ? Jan 28, 2014 21:57 |
muike posted:Any of them, none of them are related in any way to the original game. How aren't they? In the original game, augs are seemingly few and far between. Walking down the street in HR lets you see dozens of people with augmentations. Clearly something happened inbetween that reduced the aug population significantly.
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# ? Jan 28, 2014 22:01 |
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Slavvy posted:Because of this thread I have started playing DE:HR again. What I want to know is: which of the three push-button endings is the 'correct' one in terms of producing the outcome that leads to the original game. Logically, being a prequel, there can only be one 'right' choice in a canonical sense. They might have discussed that a bit in the last episode of developer commentary - I don't remember if I'm conflating that with something else though. Someone was arguing that the fourth button is most canonical because the influence of all the people in Panchaea isn't really felt later - as they should have been if they were still alive. (Sarif for instance should have had an impact on history in a significant way)
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# ? Jan 28, 2014 22:03 |
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Slavvy posted:Because of this thread I have started playing DE:HR again. What I want to know is: which of the three push-button endings is the 'correct' one in terms of producing the outcome that leads to the original game. Logically, being a prequel, there can only be one 'right' choice in a canonical sense. Basically, by the time Deus Ex comes around mechanical augmentations are old news, and the world is in such decline that they're no longer meaningful anyway. The only question is how many of the people we don't see, the remnants of the middle class with the money and power to not be on the streets, are augmented, and that's pretty much the only thing the ending of DX:HR will affect.
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# ? Jan 28, 2014 22:04 |
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Slavvy posted:How aren't they? In the original game, augs are seemingly few and far between. Walking down the street in HR lets you see dozens of people with augmentations. Clearly something happened inbetween that reduced the aug population significantly. The middle class has evaporated and most people can barely afford food, let alone robot arms. The wealthy, who presumably could afford augmentation, don't make much of an appearance in Deus Ex. EDIT: ^^^^^ Necroskowitz fucked around with this message at 22:08 on Jan 28, 2014 |
# ? Jan 28, 2014 22:04 |
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Xander77 posted:How can you mention Dulles without dedicating some time to the Dulles Plan? (Probably because that conspiracy theory never made its way out West, but still) That's pretty neat, actually. Over here in the US, we blamed Communists for moral decay, youth rebellion, governmental criticism, and sexual promiscuity. Slavvy posted:Because of this thread I have started playing DE:HR again. What I want to know is: which of the three push-button endings is the 'correct' one in terms of producing the outcome that leads to the original game. Logically, being a prequel, there can only be one 'right' choice in a canonical sense. While I'd agree that it's hard to say for certain, I'd have to argue that the Illuminati ending is the most likely. After all, mechanical augmentation is extremely limited outside of the military and much of the world's decline is directly the fault of secret societies, either from direct action or else as a response to their attempts to take control. MJ12 is simply an extension of the Illuminati, a more aggressive variation which actively uses the old guard's networks and control schemes.
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# ? Jan 28, 2014 22:32 |
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Bobbin Threadbare posted:That's pretty neat, actually. Over here in the US, we blamed Communists for moral decay, youth rebellion, governmental criticism, and sexual promiscuity. I'd have to argue that the 'blow up Panachaea' ending is actually the most likely ending. Absolutely everybody who was on Panachaea is no longer a factor as of DX1, Versalife is still going strong, which seems unlikely if it had been used as an Illuminati fall guy, and- this is the thing- the status quo in Human Revolution was the Illuminati running things, and blowing up Panachaea does nothing to change that. For all that they present it as allowing humanity to make its own decisions, the Illuminati are still pulling the strings at Picus, and Picus was the biggest world opinion maker in HR. This also makes Page being in a position to poach Reed, as he does in the epilogue, much more likely, and the epilogue implies she's out of a job. Which would be less likely if Sarif were still in business/alive. That said, either blowing up Panachaea or the Illuminati ending are FAR more likely than either the Sarif or Darrow endings, both of which would likely end up with a world that looks significantly different than it does in DX1. I just think that the 'blow it up' ending positions Bob Page in particular to be the villain far better than the Illuminati ending. nweismuller fucked around with this message at 22:41 on Jan 28, 2014 |
# ? Jan 28, 2014 22:39 |
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Nihil aliud scit necessitas quam vincere Necessity knows nothing other than winning i'm surprise how close google translate got on that one. It usually sucks poo poo at Latin.
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# ? Jan 28, 2014 22:52 |
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nweismuller posted:I'd have to argue that the 'blow up Panachaea' ending is actually the most likely ending. Absolutely everybody who was on Panachaea is no longer a factor as of DX1, Versalife is still going strong, which seems unlikely if it had been used as an Illuminati fall guy, and- this is the thing- the status quo in Human Revolution was the Illuminati running things, and blowing up Panachaea does nothing to change that. For all that they present it as allowing humanity to make its own decisions, the Illuminati are still pulling the strings at Picus, and Picus was the biggest world opinion maker in HR. This also makes Page being in a position to poach Reed, as he does in the epilogue, much more likely, and the epilogue implies she's out of a job. Which would be less likely if Sarif were still in business/alive. To be fair, Megan being out of a job could happen in any of the endings because the people that she started to work for (the folks who kidnapped her) are dead by the time that the game is over. She could back to Sarif, to be sure, but then she could also just go to work for Page.
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# ? Jan 28, 2014 23:06 |
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Fair enough, but I'd suspect she'd not default to out of a job if Sarif is still in action, and the way the epilogue goes, it doesn't sound like she considered returning to Sarif Industries at all. Which would be odd if SI was still active.
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# ? Jan 28, 2014 23:10 |
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Page was probably willing to pay better and grant her more leniency in regards to patient DNA stuff. That, and I don't think Sarif was ready to gear up for nano-augmentation, which is what Megan was interested in working on.
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# ? Jan 28, 2014 23:12 |
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I always assumed that vast majority of augs were wiped up in the events leading up to the ending, regardless of the one chosen. Keep in mind we're only talking about 25 years. It's not so much that none of the younger people don't have augs, but the augments running around in HR should still be alive and kicking in DX1, but where are they?
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# ? Jan 28, 2014 23:22 |
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Slavvy posted:Because of this thread I have started playing DE:HR again. What I want to know is: which of the three push-button endings is the 'correct' one in terms of producing the outcome that leads to the original game. Logically, being a prequel, there can only be one 'right' choice in a canonical sense. There are four buttons, I believe?
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# ? Jan 28, 2014 23:45 |
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Maybe they don't have Augs anymore? With the middle class wiped out by economic turmoil they're not gonna have EDIT: Mordaedil posted:There are four buttons, I believe? Only if you are playing Adam "No gods no kings I hate every last one of you bastards I never asked for this" Jensen. Best Jensen.
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# ? Jan 28, 2014 23:45 |
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RickVoid posted:Maybe they don't have Augs anymore? With the middle class wiped out by economic turmoil they're not gonna have You know, a bunch of amputees are likely to end up amongst the indigent, and we DO have the Gray Death killing at will...
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# ? Jan 28, 2014 23:48 |
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RickVoid posted:Maybe they don't have Augs anymore? With the middle class wiped out by economic turmoil they're not gonna have Still rules out David's ending. Guy was on the cusp of ending the need for Nu-poz. Figure there'd be a lot more old guard augs around if he had the run of the place for a while.
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# ? Jan 29, 2014 05:16 |
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Neuropozene is never mentioned in DX. We see a few augs other than Gunther and Anna such as Rock and a few random security guards and underworld thugs who likely wouldn't be able to afford regular nu-poz. The problem may well have been solved by 2052.
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# ? Jan 29, 2014 05:44 |
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I think that problem was solved when Darrow almost caused the Apocalypse at the end of the game and probably scared most people away from the technology. It also neatly explains why there's like only 4 people in the world that still have mechanical augs. Honestly it would've been nice if they tied DX:HR in better, rather than insert a few name drops and articles hypothesizing about the future of Nano-tech. It's still a great game but there's a bit of a gap between it and Deus Ex in terms of what's happened.
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# ? Jan 29, 2014 05:56 |
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Psychotic Weasel posted:It also neatly explains why there's like only 4 people in the world that still have mechanical augs. Interestingly enough, according to the wiki we encounter just about as many named characters with mechanical augs in DX as we do in HR. However, by IW the dreams of dogmentation have finally been realized.
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# ? Jan 29, 2014 06:21 |
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Didn't Darrow's signal effect all augmented people globally? If so during that fiasco many were probably killed directly from effects of the signal including actions that resulted in accidental death or defensive actions taken against them by non-augmented people. After the signal is shut off those remaining probably suffer all sorts of problems: Having augmentations removed which could lead to further medical issues, suicide due to things they did while going bonkers, or just good ol' fashioned exile and lynch mobs. After the overall "culling" caused by Darrow the resulting economic collapse and social stigma ensured no one outside of the very rich, criminal underground, and government would get augmentations afterwards. Seems to explain nicely for the fact we don't see many augments in DX1 living in the open and a few of them that we do see seem perfectly aware of the stigma they've been saddled with. Ultimately it seems like any of the DXHR endings don't have to explain where all the augs went, it just has to setup a probable reason as to why Sarif Industries is nowhere to be found in DX1... And between increasingly worse corporate consolidation and cloaking robotic assassins there are lots of ways Sarif could've been kicked into the dust bin of history with the endings that aren't Illuminati or "Kill everyone - I'm Adam Jensen and I am asking for this, bitch".
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# ? Jan 29, 2014 06:23 |
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I still expect to hear "metal will never die" at the end of each video...
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# ? Jan 29, 2014 06:37 |
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Faraday Cage posted:I could've sworn one of the objectives for this level was "bring all the potted plants and sofas to JC's office". The door ate a sofa, a flag, a wet floor sign, the push cart and then four plants and a flag fell through the floor ruining my attempt on this run. Oh and I also accidentally jumped on a trash can and broke it but at least I got a rat for a pet out of that. I do need to move the dead NSF guy to a more prominent position now that I think of it. PolarPear fucked around with this message at 16:24 on Jan 29, 2014 |
# ? Jan 29, 2014 16:19 |
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On a very special episode of Hoarders...
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# ? Jan 29, 2014 16:26 |
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PolarPear posted:I do need to move the dead NSF guy to a more prominent position now that I think of it.
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# ? Jan 29, 2014 17:03 |
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PolarPear posted:I think you have to bring the sofas and plants from the rest of Liberty Island to complete that objective and extra XP gets awarded for flags chairs, trophies, and vases as well. where are the tnt boxes and explosive barrels.
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# ? Jan 29, 2014 17:31 |
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double nine posted:where are the tnt boxes and explosive barrels. I gathered them and other things on Liberty Island into piles all around so I can fill Manderley's office later. There is no way I'm dragging them all back sober, not even with fly mode. I'm curious to see what happens to cutscenes when all available space is crates. I'll obviously need to spawn in more TNT if the game won't crash from all that extra stuff in the HQ. Pierzak posted:What's more prominent than Manderley's desk? It took a good 5 minutes for me to realize I couldn't get the body off of JC's desk without noclip, another 5 to find the right spot where I could turn it off without dying because I was stuck in something. It has a new home where it will be appreciated now. EDIT: I can't wait for the next vid to show more things I never knew existed and more conspiracy/literature corner. I played ahead and the only thing I remember about Battery Park is nobody caring when I started shooting everyone. PolarPear fucked around with this message at 18:54 on Jan 29, 2014 |
# ? Jan 29, 2014 18:06 |
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You know for being about global conspiracies and viruses that kill billions, this is an awfully silly game.
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# ? Jan 29, 2014 19:41 |
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counterfeitsaint posted:You know for being about global conspiracies and viruses that kill billions, this is an awfully silly game. I think that's the point. The conversation between Anna and Gunther about the soda machine lampshades the conspiracy topic nicely.
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# ? Jan 29, 2014 19:55 |
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In case anyone doesn't already have this game, Deus Ex GOTY Edition is currently 80% off at GOG.com ($1.99!) for the next couple of hours.
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# ? Jan 29, 2014 19:58 |
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Xander77 posted:Interesting thing about ATMs - using a login + password to empty a specific account (or several) then hacking them, gives more money then either option on its own (though not the equivalent of both combined) I know this is an old topic, but I think I just figured out what's going on with the ATM's. The central thing is that it turns out the amount of money you can hack from an ATM depends on your Computer skill; I first noticed this when I checked Unfair's footage and realized he got 300 out of the UNATCO ATM whereas I only got 150. I also checked out using proper account codes and hacking versus hacking alone, and it looks like the numbers add up the same either way. For instance, I found a login at the 'Ton Hotel good for 100 credits, and afterwards I hacked at Advanced skill level and received an extra 232. However, when I reloaded and hacked the ATM straight away, the amount I could withdraw was 332.
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# ? Jan 29, 2014 21:45 |
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Bobbin Threadbare posted:I know this is an old topic, but I think I just figured out what's going on with the ATM's. The central thing is that it turns out the amount of money you can hack from an ATM depends on your Computer skill; I first noticed this when I checked Unfair's footage and realized he got 300 out of the UNATCO ATM whereas I only got 150. I also checked out using proper account codes and hacking versus hacking alone, and it looks like the numbers add up the same either way. For instance, I found a login at the 'Ton Hotel good for 100 credits, and afterwards I hacked at Advanced skill level and received an extra 232. However, when I reloaded and hacked the ATM straight away, the amount I could withdraw was 332.
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# ? Jan 29, 2014 21:50 |
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Deus Ex GOTY edition is up for sale at https://www.gog.com right now for an insane $2. Get it if you don't have it already. Bonuses include pdf of the manual, soundtrack, fictional newspaper pdf.
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# ? Jan 29, 2014 21:52 |
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So are you planning to save Paul or run away like a coward?
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# ? Jan 31, 2014 22:39 |
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Farecoal posted:So are you planning to save Paul or run away like a coward? 1. Grab as many Lam and gas grenades you can find. 2. Place said mines in various locations across the building, especially around the lobby 2.5 if you have the patience, grab the tnt boxes from the warehouse and place them in the building. 3. Trigger cutscene and observe as the screen goes white for a few seconds while all of your explosives go off. 4. Walk away. Speaking of, I remember finding the code for the subway in that mission, but for the life of me when I replayed it I couldn't find it anymore and the codelock has infinite strength. Does anyone know where I can find it?
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# ? Feb 1, 2014 11:26 |
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double nine posted:1. Grab as many Lam and gas grenades you can find. You know if you stay to fight Paul is completely invincible. You can just stand back and watch him murder his way through the whole building. You do have to keep him in your line of sight though, otherwise he teleports away.
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# ? Feb 1, 2014 16:21 |
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Trying to knock out everyone in that fight is a bit of a hassle. (I really missed DE:HR gas grenades) Otherwise, you can just lock yourself in Paul's closet.
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# ? Feb 1, 2014 16:31 |
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Ugh, that part. On my first playthrough, I took the time to help Paul murder every single guy coming to kill him. ...Then I left through the window because that's the usual method I used and found out that that is the trigger for whether or not Paul lives to tell the tale.
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# ? Feb 1, 2014 19:03 |
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# ? Jun 8, 2024 08:21 |
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Livewire42 posted:You know if you stay to fight Paul is completely invincible. You can just stand back and watch him murder his way through the whole building. You do have to keep him in your line of sight though, otherwise he teleports away. And if you go out through the bedroom window, he will die no matter what. If you come back into the room after leaving through the window, you can see him die. I often like to hide in the closet while Paul murders everyone.
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# ? Feb 1, 2014 23:24 |