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CaptainPsyko posted:"STAY AWAY AT ALL COSTS for the various so called "plot fixes" or "fixes to plot fixes". What? Why?
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# ? Dec 22, 2013 07:46 |
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# ? May 18, 2024 00:38 |
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Krowley posted:What? Why? A lot of his fixes are also completely untested and just introduce new bugs and glitches. Kinda funny concidering the guy calls Obsidian stupid and lazy in almost every entry in his readme. He also switched the gender checks in the romance related dialogues so he could roleplay as a lesbian and not have to worry about Casavir's advances (he also used to post about that in the old NWN2 forums) and setup several cheats and whatnot to make the game easier for his wizard. There are actually a handfull of actual fixes in there, they're just burried under layers and layers of flatout broken stuff and the guy's personal tweaks and cheats which makes it not worth it. A goon made a fix pack for plot fixes which you can find in the OP, but the last time I checked it out it didn't catch all of plot fixes' stupidity. Raygereio fucked around with this message at 15:36 on Dec 22, 2013 |
# ? Dec 22, 2013 10:59 |
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Ah, I see. Played through MOTB with the plot fixes (and goon-made fix fixes) and I never ran into any obvious issues. I just figured it'd be all good since it's featured in the mod pack in the OP.
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# ? Dec 22, 2013 21:48 |
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Krowley posted:Ah, I see. Played through MOTB with the plot fixes (and goon-made fix fixes) and I never ran into any obvious issues. MOTB's fixpack is less bad, but it's still 95% unnecessary bullshit that represents the mod authors personal agenda or interpretation of Realmslore and 5% things that *maybe* need fixing, but honestly, you wouldn't have noticed them anyway. Some highlights of things that are 'fixed' along with their justifications front the recent updates listed on the download page: quote:You won't be able to provoke Yurak and other berserkers into a fight any longer, this is just stupid I mean, I'm sorry, but there's just no reason to bother with this mod, *especially* for a first time player. For that matter, I'm of the opinion that there's really no reason to bother with *any* mod as a first time player, with the possible exception of TonyK's AI if you find the default AI frustrating. (I don't find it worth the amount of configuration it requires personally, but people swear by it so *shrug*.) Kaedrin's would be the only other mod I'd typically out and out recommend, but it really requires a level of system mastery such that I wouldn't feel comfortable suggesting it to somebody playing the game for the first time. Besides, the primary appeal of Kaedrin's just doesn't exist unless you've already exhausted the options available without it. The mod pack from the OP is nice and all if you're into that sort of thing, but really, most of it is just mods for the sake of mods. Other than TonyK's and Kaedrin's, the only mods for NWN2 that actually matter are content mods - there's a ton of great modules out there. The rest of the stuff is minor cosmetics at best, and flat out dumb at worst.
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# ? Dec 22, 2013 23:44 |
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prometheusbound2 posted:Have there been any good single player modules released for either Neverwinter Nights in the past 2 years? Or is that scene pretty much dead? I posted about this in the Awesome/Bad mods thread, and it could easily count for one or the other, but I found 16 Cygni for NWN 2 to be one of the better story mods, combining sci-fi and fantasy- my post on the game is here if you want to have a look.
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# ? Dec 25, 2013 01:02 |
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Mygna posted:The only relatively new NWN module I can honestly recommend is Chapter 2 of Swordflight. The first chapter was good, if nothing special, but the second is one of the best modules I've ever played, up there with Aielund in my opinion. Chapter 3 is also still being actively developed, wich is always a plus. Play the Blackguard trilogy. It is hysterically bad to the point of being super enjoyable in an MST3K sort of sense.
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# ? Dec 25, 2013 03:29 |
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So this topic convinced me to give NWN2's original content a shot before just skipping to Mask of the Betrayer. I've been finding its brokenness and remarkably unselfaware cliches pretty endearing. However, I think my game is actually broken. Like, more than it's supposed to be. Some sailors at Highcliff insulted the druid in my party...but there is no druid in my party. I went to look it up, and apparently Elanee should've joined me on the way to Highcliff. That scene simply never triggered. Then when I talked to Shandra, she started insulting me for getting her barn burned down. Only, I never saw anything of the sort happen. She just introduced herself, then got mad at me. I seem to be missing cutscenes all over the place. Googling this didn't immediately turn up anything, so I'm not sure if this is a known problem or what, but it seems as though my game is totally fubared. I have some old saves, but not that old, and I don't really have the motivation to play up to Neverwinter again in something I'm enjoying in some weird nostalgic-ironic confluence anyway. Anyone know what's up and if there's a chance of fixing it? I'm playing the version offered by GOG without any mods.
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# ? Jan 7, 2014 02:54 |
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That sounds... Totally FUBAR, and I doubt it's fixable without restarting. That said there's a save file linked in the OP from right around the point that you're at IIRC, if you don't mind playing a rogue.
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# ? Jan 7, 2014 02:56 |
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k stone posted:So this topic convinced me to give NWN2's original content a shot before just skipping to Mask of the Betrayer. I've been finding its brokenness and remarkably unselfaware cliches pretty endearing. However, I think my game is actually broken. Like, more than it's supposed to be. Some sailors at Highcliff insulted the druid in my party...but there is no druid in my party. I went to look it up, and apparently Elanee should've joined me on the way to Highcliff. That scene simply never triggered. Then when I talked to Shandra, she started insulting me for getting her barn burned down. Only, I never saw anything of the sort happen. She just introduced herself, then got mad at me. I seem to be missing cutscenes all over the place. Googling this didn't immediately turn up anything, so I'm not sure if this is a known problem or what, but it seems as though my game is totally fubared. I have some old saves, but not that old, and I don't really have the motivation to play up to Neverwinter again in something I'm enjoying in some weird nostalgic-ironic confluence anyway. Anyone know what's up and if there's a chance of fixing it? I'm playing the version offered by GOG without any mods. And its a shame, because the the NWN2OC is actually pretty self aware of its cliches, and handles that awareness pretty drat well, but doesn't really hit that point until later in the game, after hours of pointless orc caves and warrior dwarves with Scottish accents.
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# ? Jan 7, 2014 03:45 |
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k stone posted:So this topic convinced me to give NWN2's original content a shot before just skipping to Mask of the Betrayer. I've been finding its brokenness and remarkably unselfaware cliches pretty endearing. However, I think my game is actually broken. Like, more than it's supposed to be. Some sailors at Highcliff insulted the druid in my party...but there is no druid in my party. I went to look it up, and apparently Elanee should've joined me on the way to Highcliff. That scene simply never triggered. Then when I talked to Shandra, she started insulting me for getting her barn burned down. Only, I never saw anything of the sort happen. She just introduced herself, then got mad at me. I seem to be missing cutscenes all over the place. Googling this didn't immediately turn up anything, so I'm not sure if this is a known problem or what, but it seems as though my game is totally fubared. I have some old saves, but not that old, and I don't really have the motivation to play up to Neverwinter again in something I'm enjoying in some weird nostalgic-ironic confluence anyway. Anyone know what's up and if there's a chance of fixing it? I'm playing the version offered by GOG without any mods. You could try this: quote:Travel to Fort Locke or Highcliff.
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# ? Jan 7, 2014 03:57 |
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There's also kind of a catch-all at the Act II break where everyone that you're supposed to have in your party will just pop into existence in the bar. I've had a few runs where Elanee's first encounter just never triggers because it's an obsidian game
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# ? Jan 7, 2014 04:01 |
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Anyone know why Bevil might night be using it's AI to fight? I have Annakies mod compilation and the visual compilation as my only mods. I checked his behavior tab and it looks like he should be ready to attack poo poo like Amie does. Even if it's paused and I tell him to attack something and switch to another character before unpausing he won't attack. I have to keep him selected and only switch once he's started running for him to keep doing what I told him. It's really weird and pretty annoying.
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# ? Jan 7, 2014 09:22 |
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k stone posted:So this topic convinced me to give NWN2's original content a shot before just skipping to Mask of the Betrayer. I've been finding its brokenness and remarkably unselfaware cliches pretty endearing. However, I think my game is actually broken. Like, more than it's supposed to be. Some sailors at Highcliff insulted the druid in my party...but there is no druid in my party. I went to look it up, and apparently Elanee should've joined me on the way to Highcliff. That scene simply never triggered. Then when I talked to Shandra, she started insulting me for getting her barn burned down. Only, I never saw anything of the sort happen. She just introduced herself, then got mad at me. I seem to be missing cutscenes all over the place. Googling this didn't immediately turn up anything, so I'm not sure if this is a known problem or what, but it seems as though my game is totally fubared. I have some old saves, but not that old, and I don't really have the motivation to play up to Neverwinter again in something I'm enjoying in some weird nostalgic-ironic confluence anyway. Anyone know what's up and if there's a chance of fixing it? I'm playing the version offered by GOG without any mods. I've had this happen to me before, and you can't progress past Shondra's house. You need a save from before Fort Locke. Maybe also try doing a partyadd elanee from the console, when you're not in a dialog cutscene? You're actually still pretty far from where my save in the OP starts. If this or the thing Keeshhound suggested didn't work, let us know and we can try and get you a save closer to where you're at. The only problem will still be playing a different class/gender maybe. (All I have is a female with a rogue base class, currently rogue/bard.) If Keeshhound's suggestion did work, let me know so I can add it to the bug fixes section of the OP. Thanks! Mustang posted:Anyone know why Bevil might night be using it's AI to fight? I have Annakies mod compilation and the visual compilation as my only mods. I checked his behavior tab and it looks like he should be ready to attack poo poo like Amie does. Even if it's paused and I tell him to attack something and switch to another character before unpausing he won't attack. I have to keep him selected and only switch once he's started running for him to keep doing what I told him. Try doing the AI reset trick -- quote:* If your party members are misbehaving and won't follow you, first try holding down right click, then click "Issue Command" and "Follow me", then go back to that menu and select "Attack Nearest".
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# ? Jan 7, 2014 14:38 |
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While people are offering saves, I stopped playing NWN2 a while back after a hard drive failure cost me my progress. I had just finished the trial and was about to start the keep stuff, I believe. Does anyone have a rather complete save around this point? I'm assuming I can adjust the player character with console commands to get him back to what I had, and the same for the NPCs, I just really didn't want to have to go through all that over again.
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# ? Jan 7, 2014 16:50 |
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Klungar posted:While people are offering saves, I stopped playing NWN2 a while back after a hard drive failure cost me my progress. I had just finished the trial and was about to start the keep stuff, I believe. Does anyone have a rather complete save around this point? I'm assuming I can adjust the player character with console commands to get him back to what I had, and the same for the NPCs, I just really didn't want to have to go through all that over again. You can to some extent - changing level 1 can make things go sideways though.
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# ? Jan 7, 2014 16:59 |
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Yeah, basically you can take them down to level 1, you can change their stats and their feats that were picked up at level 1 with console commands as well. You can't really change what skills they put in at level 1 but you can just bump the characters INT up a few points when you re-level them and grab extra skill points to put into whatever you want. You can't change their gender or the class they made the character. You can change cosmetic things like the face/hair/voice if you use a save editor.
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# ? Jan 7, 2014 17:06 |
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Gotcha. Well, anyone have a Human who took Level 1 Bard at that point, then? Male would be preferable, but not a deal breaker.
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# ? Jan 7, 2014 17:12 |
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Thanks for your help, all. Sadly, it didn't work, I think because the "ambushed by bladelings" scene triggered for me, but the scene with Elanee never did. So some variable just never got correctly conjiggered. Using the debug console to go back to the ambushed by bladelings scene just gives me an empty woods with what I now know was supposed to be Elanee's animal companion sitting in the middle of it. And the debug console simply ignores me when I try to add her into the party even though I can dismiss and conjure up Neeshka and Khelgar at will. So I guess the only fix is knowing that that scene was supposed to result in recruiting someone and not saving past it. Sigh. Does anyone have enough experience with this glitch to know whether this might work for me, though: Propaganda Hour posted:There's also kind of a catch-all at the Act II break where everyone that you're supposed to have in your party will just pop into existence in the bar. I've had a few runs where Elanee's first encounter just never triggers because it's an obsidian game It's probably not a good idea for me to keep playing this save game since all sorts of stuff seems to be messed up, but I actually was allowed to proceed past Shandra's house and make it into Neverwinter before I realized what was going on. I guess I haven't made a huge amount of progress anyway; I have a save back before I left the village at the start. I just didn't want to do some of lame dungeon crawls again.
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# ? Jan 7, 2014 20:18 |
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k stone posted:I just didn't want to do some of lame dungeon crawls again. It's not a perfect solution, but quote:~ Will activate god mode (shocking, I know) letting you just plow through without having to think about the fights. It'll end once you deactivate Debug Mode quote:~
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# ? Jan 7, 2014 20:48 |
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Mustang posted:Anyone know why Bevil might night be using it's AI to fight? I have Annakies mod compilation and the visual compilation as my only mods. I checked his behavior tab and it looks like he should be ready to attack poo poo like Amie does. Even if it's paused and I tell him to attack something and switch to another character before unpausing he won't attack. I have to keep him selected and only switch once he's started running for him to keep doing what I told him. If you have the AI tweak and Kaedrin's PRC pack, turn off NPC automatic weapon switching. Kaedrin's was updated last year while the AI tweak wasn't, and it broke that setting. Once it's off, their AI will work correctly again.
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# ? Jan 7, 2014 20:54 |
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Roobanguy posted:If you have the AI tweak and Kaedrin's PRC pack, turn off NPC automatic weapon switching. Kaedrin's was updated last year while the AI tweak wasn't, and it broke that setting. Once it's off, their AI will work correctly again. Thank's this worked perfectly. Forgot I had installed Kaedrin's pack as well.
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# ? Jan 8, 2014 03:36 |
I'm nearing the end of SoU (skipped main campaign) and I'm liking it. But, even with the Gog version, the unofficial patch and some graphical stuff turned off (like environmental mapping), I still get CTDs at least once in every play session. Any idea what is causing this? I once got a popup saying my graphics driver had crashed, so I'm assuming it something tied to that and not sound. I can also hear, but not see, the cutscenes introducing every chapter, though that's not quite as annoying. Also, I'm playing as a monk, which I've never done before, and I'm wondering how I should level him when I eventually go on to HotU? People on other forums often suggest dual classing as a fighter before lvl 20, to get weapon focus (specialization?) in kamas and dual-wielding. But I've also read that dual-wielding kamas leads to an OP monk with insane number of attacks at the higher levels. I'd still like some challenge and I like the idea of fighting unarmed, but is that even doable in HotU? Any other fun ways to dual class a monk? How about monk/rogue/shadow dancer?
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# ? Jan 30, 2014 15:46 |
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Captain Scandinaiva posted:I'm nearing the end of SoU (skipped main campaign) and I'm liking it. But, even with the Gog version, the unofficial patch and some graphical stuff turned off (like environmental mapping), I still get CTDs at least once in every play session. Any idea what is causing this? I once got a popup saying my graphics driver had crashed, so I'm assuming it something tied to that and not sound. I can also hear, but not see, the cutscenes introducing every chapter, though that's not quite as annoying. The build could still work, I'm sure, because HOTU lets you enchant gear to a ludicrous degree. You thought NWN2's +5 & 3x elemental damage weapons were nuts? I'm pretty sure HOTU lets you enchant up to loving +12. Of course it's been years since I've looked at NWN1, so I could just be remembering wrong. Also, monk/rogue/shadowdancer synergises perfectly well. At least to the point where you get hide in plain sight. I don't remember if NWN1 has the feat to let you sneak attack things that are otherwise immune for half damage, but that' d be worth looking into. Then again, I don't remember sneak/critical immune stuff being as wide-spread in NWN1's campaigns, anyway. Random Hajile fucked around with this message at 16:15 on Jan 30, 2014 |
# ? Jan 30, 2014 16:06 |
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Captain Scandinaiva posted:I'm nearing the end of SoU (skipped main campaign) and I'm liking it. But, even with the Gog version, the unofficial patch and some graphical stuff turned off (like environmental mapping), I still get CTDs at least once in every play session. Any idea what is causing this? I once got a popup saying my graphics driver had crashed, so I'm assuming it something tied to that and not sound. I can also hear, but not see, the cutscenes introducing every chapter, though that's not quite as annoying. Try running it in compatibility mode (XP SP 2 or 3), run as an admin, make sure that CPU affinity is set to 1. Disable grass, since some tiles have fubared grass. Disable shiny water. I also recall there being something that got hosed with ATI cards that required you to replace a DLL, but I'm pretty sure that if you were having that problem it'd crash on startup. Regarding the monk, going dual kama is only marginally more grossly OP than any dual wielder with maximally pimped weapons in HoTU. If you really want absurdly broken you can take Monk 6 and dump the rest into Cleric for I think 11 attacks dual wielding with Divine Power and Haste.
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# ? Jan 30, 2014 18:00 |
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I feel like NWN2 would be a pretty cool game except for two things: (1) it runs like poo poo on my computer which can run SC2 on like max settings with no FPS problems, and (2) party AI is incredibly bad and frustrating. Just herding my party around the map is super hard and on the rare occasion that my party decides to actually follow me instead of just standing around staring at the floor they'll inevitably sit out of melee range and passively watch each other get murdered. I guess i cant blame Elanee's loving badger for not wanting to scrap with a bunch of knights or whatever but its a little frustrating that I can't even tell it what to do. Good thing the OC is tuned to be retardedly easy, I guess they balanced everything with the expectation that characters in your party would only be able to use 70% of their ostensible abilities because the rest would be FUBAR.
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# ? Feb 8, 2014 03:01 |
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Lawdog69 posted:party AI is incredibly bad and frustrating. Just herding my party around the map is super hard and on the rare occasion that my party decides to actually follow me instead of just standing around staring at the floor they'll inevitably sit out of melee range and passively watch each other get murdered. Also for quick AI commands you can press V to open the quick chat menu. The AI will respond to commands labelled with an asterix. General useful ones are the "Attack", "Follow me" & "Hold Position" commands. These commands can be dragged to the quickbar for easy access. As for your performance issues: Try tweaking your graphical options: Dial shadow quality down to medium, turn of reflections, etc. Raygereio fucked around with this message at 12:11 on Feb 8, 2014 |
# ? Feb 8, 2014 12:07 |
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Ever tried to run Storm of Zehir with a six character party with two animal companions, two familiars and six summoned creatures? It's not pretty. Apparently you keep the monk wis bonus to ac as a druid when shapeshifted. Does that also work in pnp?
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# ? Feb 8, 2014 14:02 |
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Is there a way to turn on KOTOR style controls?
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# ? Feb 8, 2014 14:41 |
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Raygereio posted:As for your performance issues: Try tweaking your graphical options: Dial shadow quality down to medium, turn of reflections, etc. Just turn Shadows off. They don't add too much to the graphical quality, and they're terribly optimized and the number one source of problems. Which is, oddly, kind of fitting if you think about it. Eifert Posting posted:Is there a way to turn on KOTOR style controls? Not sure what you mean by this... in NWN2, you can already use WASD, tab target, and hotkey a variety of basic abilities for a vaguely 'MMO-ish' control scheme which does actually work pretty well for combat. (Not so much for exploration/conversation/looting/shopping.)
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# ? Feb 8, 2014 14:46 |
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I'm referring to holding both mouse buttons to move. Always liked that system. I wonder if there's a mod that lets you level NPCs from 1 in the OC? Some of them are terribly optimized (looking at you Khelgar, dwarven waraxe huh? I wonder how many people screwed themselves out of his endgame weapon that way?)
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# ? Feb 8, 2014 15:15 |
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Eifert Posting posted:I wonder if there's a mod that lets you level NPCs from 1 in the OC? I don't know about mods, but you can use console commands to do this.
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# ? Feb 8, 2014 16:47 |
Poil posted:Apparently you keep the monk wis bonus to ac as a druid when shapeshifted. Does that also work in pnp? It does, but it's not really worth giving up a caster level for, especially if you accept the view that the Monk's Belt grants Wis mod to AC as well as the paltry scaling bonus.
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# ? Feb 9, 2014 16:29 |
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Here's a bunch of NWN2 Module Award Winners listed.Other Forum posted:The AME is pleased to announce the results of our Mid-Summer 2012 Quarterly review for Neverwinter Nights 2. Congratulations to all finalists and award winners! quote:The AME is pleased to announce the results of our Fall 2012 Quarterly review for Neverwinter Nights 2. Congratulations to all finalists! quote:The Academy for Modding Excellence is pleased to announce the finalists for the NWN2 2010-2011 Debut Author Award! quote:The Academy for Modding Excellence is pleased to announce the winner of the NWN2 2009-2011 Most Replayable Module Award!
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# ? Feb 18, 2014 01:48 |
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Those who are interested in taking part in NWN's multiplayer for the first time or are interested in trying a PW out should probably look into the Easter New Character Event that's going on in Prisoners of the Mist. All information about the event and everything that you might need to get started can be found here. The music override, by the way, is a must if you don't got your own music blasting in the background and is highly recommended by yours truly. PotM isn't for everyone, but you might be able to determine if it's a good fit for you during the NCE!
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# ? Apr 10, 2014 00:55 |
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NWN2 question. I want to change dragon disciple (I'm using Kaedrin's) to add partial progression in the arcane spell casting class, akin to the bonus slots that they get in pnp. Let's say at levels 2, 3, 5, 7, 8, 9. Without progression the class seems pretty terrible. Is there an easy way to do this, perhaps by editing some 2da? GlowingFauxPas fucked around with this message at 00:16 on Apr 11, 2014 |
# ? Apr 10, 2014 16:21 |
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Black Numenorean posted:Those who are interested in taking part in NWN's multiplayer for the first time or are interested in trying a PW out should probably look into the Easter New Character Event that's going on in Prisoners of the Mist. All information about the event and everything that you might need to get started can be found here. The music override, by the way, is a must if you don't got your own music blasting in the background and is highly recommended by yours truly. I was all reared up to jump into this, then I saw it was NWN1, which I don't have installed. Care to elaborate more on why it wouldn't be for everyone? I'd like to have a better idea of what it's like before I go through the hassle of finding my old CDs and installing this poo poo, and their forum is mostly total garbage and horribly organized. Also anyone have any good suggestions on a good Rogue-y melee build for NWN1? Been so long since I played it, I forgot all the ins and outs. Is the server relatively high magic, gear wise?
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# ? Apr 13, 2014 18:28 |
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GlowingFauxPas posted:NWN2 question. - Create new feats in feat.2da for the Dragon Disciple's spellcasting progression. One for each base class with spellcasting you want the Dragon Disciple to level in. Take a look at the spellcasting progression feats for the Eldritch Knight (row 1820-1822) or other prestige classes for how these new entries should look. - Grab cls_bfeat_dradis.2da and change the 0 on the first row to 1. - Grab cls_feat_dradis.2da and add the spellcasting feats you created so that you can select one of them as a bonus feat. cls_feat_*.2da format: FeatLabel - Use the same Label you used for the spellcasting progression feat in feat.2da FeatIndex - RowID of the spellcasting progression feat you created in feat.2da List - 2 (2 = selectable as bonus feat) GrantedOnLevel - 1 OnMenu - 0 - Create a new cls_featmap_dradis.2da file (Just copy cls_featmap_eknight.2da and rename it). Under the column SpellcasterFeat enter the rowid of your spellcasting progression feats in feat.2da in the rows for the apropriate classes. For all other rows enter "-1". - Create a new cls_bsplvl_dradis.2da file (Again just copy cls_bsplvl_eknight.2da and rename it). Under "GrantsBonusSpellcasterLevel" enter a 1 for each level you want the Dragon Disciple to gain a spellcasting level. - Grab CLASSES.2da. In the entry for the Dragon Disciple (rowid 37) under the column "BonusSpellcasterLevelTable" enter "cls_bsplvl_dradis" and under "BonusCasterFeatByClassMap" enter "cls_featmap_dradis". Raygereio fucked around with this message at 19:57 on Apr 13, 2014 |
# ? Apr 13, 2014 19:52 |
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Fuzz posted:I was all reared up to jump into this, then I saw it was NWN1, which I don't have installed. Care to elaborate more on why it wouldn't be for everyone? I'd like to have a better idea of what it's like before I go through the hassle of finding my old CDs and installing this poo poo, and their forum is mostly total garbage and horribly organized. I haven't played there in ages, but as I recall it's "not for everyone" in that it's a fairly strict RP server with a bunch of rules about what is/isn't considered good RP. XP gain is slow as hell, grinding is discouraged. Setting is Ravenloft, which carries a fair amount of baggage. Low-medium magic, and what's there is hideously expensive and rare. When I gave it a whirl, I got repeatedly gibbed by HiPSing gerbils in low level areas, and got lectured on setting minutia by what turned out to be a 17th level barmaid. Also they were using HCR last I checked, so expect to spend time hunting deer early on to prevent dying mid-rest.
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# ? Apr 13, 2014 20:24 |
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SodomyGoat101 posted:I haven't played there in ages, but as I recall it's "not for everyone" in that it's a fairly strict RP server with a bunch of rules about what is/isn't considered good RP. XP gain is slow as hell, grinding is discouraged. Setting is Ravenloft, which carries a fair amount of baggage. Low-medium magic, and what's there is hideously expensive and rare. When I gave it a whirl, I got repeatedly gibbed by HiPSing gerbils in low level areas, and got lectured on setting minutia by what turned out to be a 17th level barmaid. Also they were using HCR last I checked, so expect to spend time hunting deer early on to prevent dying mid-rest. Ooookay, gently caress that then.
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# ? Apr 13, 2014 20:35 |
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# ? May 18, 2024 00:38 |
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Be warned that Dark Waters is kind of buggy, and has a very slow start. Mind you, I haven't actually finished it
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# ? Apr 14, 2014 09:03 |