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I would be perfectly happy playing with counters in all Paradox games. Like, EUIV could have a row of stars for general strength above a national flag. Then there'd be a org bar running down the side, and a 8-6-4 number giving the breakdown of inf-art-cav.
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# ? Feb 3, 2014 00:21 |
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# ? May 30, 2024 10:45 |
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Can you make HoI4 auto-generate a low quality AAR of your game complete with random pictures from wikipedia articles once you finish a game?
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# ? Feb 3, 2014 00:46 |
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Kersch posted:I've been fiddling back and forth with Darkest Hour and HoI3, and I have to ask: has anyone else managed to get into Darkest Hour without having already played HoI 2 back in the day? I'm finding it really difficult to acclimate to DH because it's just so dated. My native resolution is high enough to crunch all the text down to nearly unreadable size, but the UI is still huge and intrusive on the entire left side of the screen. None of the hotkeys follow the same conventions as other Paradox games, and it's lacking in so many little quality of life improvements. Darkest Hour was my first Paradox game and I find it a thousand times easier to play than HoI3. I tried HoI3 again yesterday and spent a few hours researching tech and tediously trying to change the standard German division from 3 infantry brigades to infantry/anti-tank/engineers/artillery. Then the game crashed to desktop and I found out the hard way that "auto-save interval" defaults to "never". Yay. In the end I just used a custom game, deleted the entire Wehrmacht and built it the way I wanted in the first place. I would still have had to build the Order of Battle from scratch and assign officers (I hate using auto-assign for basically anything in these games) and by that point the urge to play the game had gone. Is there an easier way to rearrange all your brigades into divisions? Splitting off individual brigades feels like it would take forever.
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# ? Feb 3, 2014 00:56 |
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I'm no marketer, but I would have thought the first ingame media for your flagship game should have been curated, HD screenshots rather than blurry video from some podunk website.
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# ? Feb 3, 2014 01:00 |
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Gort posted:Is there an easier way to rearrange all your brigades into divisions? Splitting off individual brigades feels like it would take forever. Don't do this horrible division setup would be a good start. I'm guessing you want combined arms bonus for everything which you really don't.
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# ? Feb 3, 2014 01:24 |
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Kersch posted:Can you make HoI4 auto-generate a low quality AAR of your game complete with random pictures from wikipedia articles once you finish a game? The minor Second World War ended after 6 years, resulting in humiliation. What decided the war was the Battle of Napoli when 40000 Canadians fought the 15239 men strong Slovak army, led by Jozef Tiso, who suffered some losses. Adolf I Hitler against better judgment decided to Implement Final Solution Act. Due to the lack of anything of note, Adolf I Hitler is known throughout history as Adolf I Hitler the silent. V for Vegas posted:I'm no marketer, but I would have thought the first ingame media for your flagship game should have been curated, HD screenshots rather than blurry video from some podunk website. "We don't want to show screenshots this early because they aren't ready." /posts cell phone video of loud man shouting over blurry filmed gameplay. "Hey, you kids like youtubes, right? Check out our game!"
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# ? Feb 3, 2014 01:31 |
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ZearothK posted:I wish every Paradox game used counters. Un-ironically I want this so bad. I'm not even a wargame-loving grognard, I just love counters.
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# ? Feb 3, 2014 01:49 |
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They'd be great mostly for saving processing power on my crappy laptop, but combat's too simple in Europa Universalis and too weird in Crusader Kings for them.
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# ? Feb 3, 2014 02:06 |
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Kavak posted:They'd be great mostly for saving processing power on my crappy laptop, but combat's too simple in Europa Universalis and too weird in Crusader Kings for them. What's the NATO symbol for horse archers?
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# ? Feb 3, 2014 02:12 |
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Pornographic Memory posted:What's the NATO symbol for horse archers? Duh.
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# ? Feb 3, 2014 02:26 |
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Fintilgin posted:
Someone get work on a mod to do this, quick.
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# ? Feb 3, 2014 02:46 |
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Pornographic Memory posted:What's the NATO symbol for horse archers? Out of curiosity I went to look up a list of NATO symbols to see what obsolete ones may still be hanging around - because you never know when Egyptian Chariots or War Elephants may make a return - and I kinda wonder that purpose the system serves when you have crap like "Amphibious Mechanized Infantry" or "Airmobile Supply Transport Unit" images that are so complex you'd never be able to tell what they were at a glance and half your grunts wouldn't even be able to figure out. A bigger mystery through, is why Hospital looks like cross-hairs. Back on topic, I am curious to see what they do with people working on dynamic lightning and shaders in HoI4 considering the previous game had only the most basic animations and no lighting whatsoever. Based on the early preview it does sound like the map will look real pretty and change based on the weather/season, though I do remember there being a lot of anger with the dev team deciding to waste so much processing power on modeling global weather patterns every single hour. Guess we'll need to wait and see what they've done when we have more than concept art to look at. I just hope they've figured out what Cape Cod looks like before then. Psychotic Weasel fucked around with this message at 03:11 on Feb 3, 2014 |
# ? Feb 3, 2014 02:52 |
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HOI 4: The greatest WWII-themed screensaver in history
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# ? Feb 3, 2014 03:08 |
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Psychotic Weasel posted:I just hope they've figured out what Cape Cod looks like before then. Ah, yes. Who could forget good ol' stumpy? (Actual release HOI3 map file) Puts Stalingrad in the Caucuses. Walks face first into door on the way out of the room. /map rage
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# ? Feb 3, 2014 03:15 |
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Psychotic Weasel posted:. A bigger mystery through, is why Hospital looks like cross-hairs. They are training us to target and destroy hospitals, clearly. NATO is a terrible bunch of war criminals!
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# ? Feb 3, 2014 03:23 |
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Gort posted:In the end I just used a custom game, deleted the entire Wehrmacht and built it the way I wanted in the first place. A substantial number of those units have the highest starting experience in the whole game...
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# ? Feb 3, 2014 03:51 |
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Oddly I'm most excited for HOI4 because I'll get to fire up the Guangxi Clique again
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# ? Feb 3, 2014 03:52 |
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I'm hoping for the best for HoI4. I skipped 3 due to the negative feedback and I just could not grasp Darkest Hour, mostly because the Europa engine is just so clunky by comparison these days. But I do want my WW2 action.
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# ? Feb 3, 2014 04:02 |
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Kinda curious about how the tech tree will work out. Will it be easily workable with a WWI scenario like DH? Will there be a V2-HOI4 converter? Will there be a decent set of interwar techs to work with?
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# ? Feb 3, 2014 04:09 |
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RagnarokAngel posted:I'm hoping for the best for HoI4. I skipped 3 due to the negative feedback and I just could not grasp Darkest Hour, mostly because the Europa engine is just so clunky by comparison these days. But I do want my WW2 action. After the patching and expansions it wasn't that bad. The previously mentioned weather modeling was fixed in a patch so it wasn't so CPU intensive and they managed to sorta fix the horrible, horrible supply system (although due to it's really stupid design it can never truly be fixed); I just pray they don't repeat it. The AI still sucks though and you'll often find yourself just fighting the entire drat war yourself. One thing I did like with HoI3 was the little unit details as you did gain more techs. While you had generic units like "Infantry VII" and "Heavy Tank III" where there was no historical equivalent, for the most part they did name the units correctly and they dredged up Wikipedia photos to stick with them. This also resulted in weird quirks like inventing Long Beach class guided missile cruisers in 1943 and sometimes attaching the wrong picture to certain units; for most recent game as America, the A-3 Skyrader looked like a Stuka and my CAG wings were apparently made up of Japanese Zeros. And speaking of quirks, in the same game some of the flags are still screwed up as well as I was unable to free Vichy France after liberating Europe and it is now apparently America's 52nd state. I also can't release Germany without putting Hitler in charge again since I beat the USSR to Berlin. And I now control all of China and south Asia after conquering Japan. And there's no way to end the war because the UK insists on hunting down every last enemy unit apparently so we are reenacting 1984 already... yeah HoI3 is still pretty drat buggy.
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# ? Feb 3, 2014 04:48 |
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You forgot the other piece of the HoI4 Alpha Patch Notes: - United States of America wins the war by themselves. The United States of America wins all the wars by themselves.
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# ? Feb 3, 2014 05:27 |
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Necroneocon posted:You forgot the other piece of the HoI4 Alpha Patch Notes: Next in EvW: climb to the moon on a pile of IC.
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# ? Feb 3, 2014 05:37 |
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Necroneocon posted:You forgot the other piece of the HoI4 Alpha Patch Notes:
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# ? Feb 3, 2014 05:42 |
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Ofaloaf posted:I am convinced this is the main reason why Kaiserreich makes America convulse in IC-destroying civil war. I'm pretty sure Kaiserreich's ACW is fought with Nerf guns and water balloons. The US loses like 10 IC at most in the civil war (Not counting the PSA and New England) and if the AUS or CSA win then they suddenly have 200+ IC afterwards and are ready to conquer the entire world like nothing happened.
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# ? Feb 3, 2014 05:50 |
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On the other hand, if you play as the ~true government of the USA~ then right after the ACW all your industry you were making use of during the war is completely dismantled and you end up with something like 10 IC due to peacetime modifiers.
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# ? Feb 3, 2014 05:57 |
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Kavak posted:I'm pretty sure Kaiserreich's ACW is fought with Nerf guns and water balloons. The US loses like 10 IC at most in the civil war (Not counting the PSA and New England) and if the AUS or CSA win then they suddenly have 200+ IC afterwards and are ready to conquer the entire world like nothing happened.
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# ? Feb 3, 2014 05:58 |
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BBJoey posted:On the other hand, if you play as the ~true government of the USA~ then right after the ACW all your industry you were making use of during the war is completely dismantled and you end up with something like 10 IC due to peacetime modifiers. Yeah, that never made sense to me either. It gets sharply reduced a few years down the line by funding the Canadian or German war effort, but that's no help then. Ofaloaf posted:I've seen postwar America whittled down to 150 base IC before. Even accounting for New England and Huh, wonder how that happened. The "battle damage" events should only cost a few dozen IC at worst.
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# ? Feb 3, 2014 06:17 |
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Well I guess instead of making an EU4->Victoria 3 converter they'll just have to make an EU4->HoI4 converter instead! Or maybe a CK2->HoI4 converter.
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# ? Feb 3, 2014 06:36 |
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Psychotic Weasel posted:Out of curiosity I went to look up a list of NATO symbols to see what obsolete ones may still be hanging around - because you never know when Egyptian Chariots or War Elephants may make a return - and I kinda wonder that purpose the system serves when you have crap like "Amphibious Mechanized Infantry" or "Airmobile Supply Transport Unit" images that are so complex you'd never be able to tell what they were at a glance and half your grunts wouldn't even be able to figure out. A bigger mystery through, is why Hospital looks like cross-hairs. A lot of the more complicated unit types are actually assembled out of little sub-symbols that you stack on top of each other. As long as you know the letters you can describe anything you see as a symbol and read any symbol you encounter. There are symbols for Infantry, Mechanized, and Amphibious, (X, Oval, Squiggly line) so when you see the three together you know what it means.
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# ? Feb 3, 2014 07:00 |
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Kersch posted:Well I guess instead of making an EU4->Victoria 3 converter they'll just have to make an EU4->HoI4 converter instead! Or maybe a CK2->HoI4 converter. The dreaded Axis powers of the Byzantium and the Holy Roman Empire vs. the allies of the Aztecs/Incan (requires sunset invasion DLC)
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# ? Feb 3, 2014 07:31 |
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Box wine posted:Don't do this horrible division setup would be a good start. I'm guessing you want combined arms bonus for everything which you really don't. I wanted to try it to see if it worked. Does the UI just not allow for easy rearrangement of your armies?
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# ? Feb 3, 2014 10:22 |
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Psychotic Weasel posted:One thing I did like with HoI3 was the little unit details as you did gain more techs. While you had generic units like "Infantry VII" and "Heavy Tank III" where there was no historical equivalent, for the most part they did name the units correctly and they dredged up Wikipedia photos to stick with them. This also resulted in weird quirks like inventing Long Beach class guided missile cruisers in 1943 and sometimes attaching the wrong picture to certain units; for most recent game as America, the A-3 Skyrader looked like a Stuka and my CAG wings were apparently made up of Japanese Zeros. That was done in HOI2 and its remakes as well so it's not really a point for the 'Play HOI3 instead' crowd.
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# ? Feb 3, 2014 10:39 |
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Gort posted:I wanted to try it to see if it worked. Does the UI just not allow for easy rearrangement of your armies? The drag-and-drop, hierarchy model of the in-game OOB editor is functionally okay, but there's just not enough on-screen real estate, particularly when dealing with a major power's large armies. It's okay to have it only take up a third of the screen so you can see which troops you're shuffling around on the map, but there should also be a button to expand the whole OOB to your screen and make it look like this: (or, as an example of something that Paradox has already created, the Family Tree from CK2)
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# ? Feb 3, 2014 10:54 |
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gradenko_2000 posted:The drag-and-drop, hierarchy model of the in-game OOB editor is functionally okay, but there's just not enough on-screen real estate, particularly when dealing with a major power's large armies. The other problem is that the AI just doesn't know how to keep armies together (other than trying to keep the HQ in radio range) so the carefully crafted OOB you have just falls apart the moment the AI takes control and scatters everything randomly across the front. This has obvious problems, but there's also more subtle stuff like not being able to attach a CAS squadron to a Panzer Corps because I want it to support them directly and not be distracted with other missions.
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# ? Feb 3, 2014 11:28 |
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Gort posted:I wanted to try it to see if it worked. Does the UI just not allow for easy rearrangement of your armies? If I understood you right then no it doesn't but you don't want to do it this way. You were taking each division, splitting it up into single brigades, and then building the anti-tank, arty, and engineers. That's how I understood it at least. Why is it not good? Well that's a fault of the game as you wouldn't really get much feedback telling you not to don't do this. You also wouldn't learn much until invading France or the USSR, which depending on how fast you were playing, could be a nights worth of gaming gone. There's definitely a lot of trial and error that gos into HoI3 do to lack of good info you can google and just the fact the game doesn't give you good feedback on why things might not be working out how you thought they would. It is not readily apparent you don't need combined arms bonus always. You may or may not have figured out I probably shouldn't of broken up all of my experienced units like that. You might of learned that attaching brigades with 4 movement to brigades with 8 movement slows down the division to 4 movement max. You also probably would not of realized that moving all my guys around eats up supplies and a small amount of manpower also. I don't even know what the combat width with that setup is offhand but I'm guessing it didn't work out the best way. Now breaking up some divisions and combining them with others is totally still doable as I know I would do it with Japan and stuff. Just not for every single starting brigade. Edit: If I completely misunderstood you sorry and you can just ignore most of what I just said and learn to use the OOB editor which works pretty drat well for down to division level. Box wine fucked around with this message at 11:43 on Feb 3, 2014 |
# ? Feb 3, 2014 11:40 |
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Your assumptions were accurate - I broke all the infantry into 1-brigade divisions and was adding built anti-tank, artillery and engineer brigades to that to get a 20% combined arms bonus. I suppose that does waste the 8 speed engineers have, but I would have thought it worth it for general combat power. I'm intrigued - why does reorganising the structure of your army "eat supplies and manpower"? I had everyone in Berlin for the reorganisation. Finally, what is a good structure for general German infantry divisions? Just the 3 infantry brigades they start with?
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# ? Feb 3, 2014 12:41 |
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I always go for 3 Inf + 1 Art because MY IMMERSION.
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# ? Feb 3, 2014 12:59 |
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Apparently, you will be able to unlock new unit subtypes through combat experience. http://forum.paradoxplaza.com/forum/showthread.php?753275-Preview-in-german-quot-Gamestar-quot-interesting-new-info-inside Question is, will those subtypes be instant upgrades, or do you (realistically) have to invest in a more gradual upgrade process? As long as you can still use the old, optimized assembly lines (Pz IVD -> Pz IVF) it would probably still be worth it as opposed to retooling them for a completely new and untested model (Pz IVD -> Pz V).
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# ? Feb 3, 2014 13:12 |
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quote:Paradox Development Studio is now recruiting in a plan to expand the development team. The following positions are now open.
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# ? Feb 3, 2014 13:47 |
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# ? May 30, 2024 10:45 |
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Alchenar posted:The other problem is that the AI just doesn't know how to keep armies together (other than trying to keep the HQ in radio range) so the carefully crafted OOB you have just falls apart the moment the AI takes control and scatters everything randomly across the front. This has obvious problems, but there's also more subtle stuff like not being able to attach a CAS squadron to a Panzer Corps because I want it to support them directly and not be distracted with other missions. I'm starting to get the impression that a big part of HOI4's Battleplan system is Wiz super-charging the HOI3 Theater AI. Gimmick Account posted:Apparently, you will be able to unlock new unit subtypes through combat experience. This seems to have worked fairly well in March of the Eagles and CK2 - it's interesting to see where they'll go with it. From the same forum post: They also write that it will be possible "for the first time in the HOI series" it will be possible to hit enemy supply and factories. In addition to the battleplans for offensive operations the interface also allows the drawing of "defensive lines" on the map. This is getting really really exciting now!
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# ? Feb 3, 2014 13:56 |