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d) wait a couple seconds for the fire to burn out and proceed into B
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# ? Feb 3, 2014 22:09 |
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# ? May 23, 2024 17:47 |
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Shogunner posted:They still do tons of damage if you try to jump through them since jumping doesn't make the damage less.
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# ? Feb 3, 2014 22:12 |
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Shogunner posted:They still do tons of damage if you try to jump through them since jumping doesn't make the damage less. 2 playing banana on inferno + incens owns for example since they either d) wait like 8 seconds and continue as normal? e:f;b
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# ? Feb 3, 2014 22:20 |
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Babyface Mingo posted:d) wait a couple seconds for the fire to burn out and proceed into B 2 of em = gives you rotate time + discourages flying through smoke and having terrorists 1-ak your defender which is best if you have a weaker shooter defending b. if they do rush through the molotovs then the chance of taking them down with one magazine will be greatly increased. dy. posted:Did they change that? I have played very sparsely over the past few months but I remember taking less than 10 damage or so jumping through molotovs. yeah it's been changed for a while now
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# ? Feb 3, 2014 22:20 |
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Shogunner posted:2 of em = $800. Shogunner posted:gives you rotate time False. If they rush the site, it doesn't give you rotate time, they just take the damage and rush you. If they wait for the fire to go out, they'll do it quietly and then rush you once the fire goes out, giving you no time to rotate anyway. If you do rotate before they pressure the site, a good team should recognize that you've overrotated at that point, and then go A instead. Shogunner posted:+ discourages flying through smoke and having terrorists 1-ak your defender As opposed to flying through the fire and 1-AK-ing your defender? Or just 1-AK-ing your defender through the fire first? Use smoke for this. Every time.
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# ? Feb 3, 2014 22:28 |
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Decoys don't seem to be great to plan some grand strategic masterpiece move off of. However, if you are a player who utilizes the radar (you should), then you know that decoys do take a few seconds of the match off of you. Maybe it's just me, but there is always that 1 or 2 second beat while i look at the radar, i'm confused for a moment, then I realize it's a decoy and I go about my business. edit- Molotovs are legit, did any of you guys watch dreamhack?? RadioPassive posted:Use smoke for this. Every time. B-b-but I'm attacking B site on inferno as T. I can't carry two smokes, and I got big plans for my other smoke. Babyface Mingo posted:I still feel smokes do a better job than molotovs in most cases. i can't carry 2 smoke help me 40 OZ fucked around with this message at 22:39 on Feb 3, 2014 |
# ? Feb 3, 2014 22:34 |
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The only very niche use for a molotov is forcing an enemy out of an enclosed area. stuff like that loving big box on season B site or the various hidey holes on toscan A. It's very rarely worth the cost.
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# ? Feb 3, 2014 22:34 |
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I still feel smokes do a better job than molotovs in most cases. I mean unless you're playing with bads, most of the time the consensus is to not push through smoke so the smoke already clears that whole 'rushing' thing. The molotov just does the no rushing thing by making it so that you take damage if you do try to push through it. Also, your chances of getting shot through a molotov are like 85%, while a smoke is 50%. At least that's how I feel about it. Basically I think molotov has really niche uses but hey. Plum Chaser fucked around with this message at 22:39 on Feb 3, 2014 |
# ? Feb 3, 2014 22:35 |
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RadioPassive posted:$800. 1200 bucks actually, I don't gently caress with incendiaries if we aren't up a decent amount It gives you rotate time if they decide to wait because you'll have a mid picker, apts guy, and cubby guy (the way I like playing b), cubby guy can rotate if mid guy doesn't see them back out. Also flying through the fire and getting 1-ak'd still gives your second b guy time to throw a flash/nade and defend the site whilst cubby guy is watching from ct. It's way more complex to write out and sounds janky but using it in games has worked phenomenally 4/5 times
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# ? Feb 3, 2014 22:37 |
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Popehoist posted:The only very niche use for a molotov is forcing an enemy out of an enclosed area. stuff like that loving big box on season B site or the various hidey holes on toscan A. It's very rarely worth the cost. It can be useful as a last-ditch effort to defend a ticking bomb as well. Especially if you're significantly outnumbered.
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# ? Feb 3, 2014 22:37 |
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40 OZ posted:Decoys don't seem to be great to plan some grand strategic masterpiece move off of. However, if you are a player who utilizes the radar (you should), then you know that decoys do take a few seconds of the match off of you. Decoys are also great to mask your own sound since throwing 5 (or 10) of them around will mask your footsteps.
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# ? Feb 3, 2014 22:39 |
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Yeah molotovs/incgrenades are pretty decent. Of course you can just rush through them but you will take like 30-50 damage, which is 1 less shot to kill you. And odd's are, at least one of your teammates will stop at the fire and gently caress up the rush.
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# ? Feb 3, 2014 23:03 |
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What about if Molotov were only $200-250?
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# ? Feb 3, 2014 23:14 |
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They're good nades and it's hilarious how gung ho some people in this thread are about being right about molotovs!!! Run through fire and 1ak the defender, sure. Stop moving in the fire so you can 1ak the defender and take a shitload of extra damage, and likely get lit the gently caress up by the defender if not killed. Or else wait till you're outside of the fire to blast your sick 1ak, but oops by that time you're already dead because the CT is watching you try to clear the fire. I don't see how this point makes them any different than smokes, if not more effective. Just run thru the smoke and 1ak the defender heh, smoke's loving SUCK. Yeah, you're right that they might not buy you time if the entire team is loving stupid and is going to run through the fire taking a total of like 200 damage, but then you spray everyone down by yourself because they're all panicking from rushing through fire and also damaged to hell. e: plus, like 40oz said, when you buy incgrenades, you should also be carrying.... a SMOKE!!! They're not a waste of money especially if you've got >1-2k after your buy. I don't buy them every round, but mollys are great stop being idiotic and condescending... radiopassive Tetramin fucked around with this message at 23:41 on Feb 3, 2014 |
# ? Feb 3, 2014 23:37 |
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Don't rush through smokes and/or fire you idiots
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# ? Feb 3, 2014 23:39 |
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1v1 radiopassive vs shogunner at banana on inferno. shogunner gets to throw a molotov every round and radiopassive only has his sick AK e: im upset about bad CS opinions being delivered forcefully!!!!!
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# ? Feb 3, 2014 23:45 |
yo someone post my molotov on mcvey from season a few days ago, molotovs own get over it nubs
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# ? Feb 3, 2014 23:47 |
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The best use of fire is obviously to hide it under smoke. That way, when they run through the smoke they get damaged as well
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# ? Feb 3, 2014 23:53 |
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Sorry Xen for calling you a bad name. Quit buying only deagles when you're on my team or I'll find your address and gently caress you up.
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# ? Feb 3, 2014 23:56 |
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Dylan-D posted:Is there any valid strategy to employ with decoy grenades, specifically when they are used as intended (to decoy; not to fakeflash)? Yes, buy a Negev then a decoy and throw it somewhere. Works best if your entire team does this all in a single site so no one can hear anything.
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# ? Feb 4, 2014 00:11 |
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down with slavery posted:yo someone post my molotov on mcvey from season a few days ago, molotovs own get over it nubs Clutchest molly I've seen.
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# ? Feb 4, 2014 00:56 |
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one of fat lou's videos a few pages back has a double kill in cache's upper b from a molly (I was one)
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# ? Feb 4, 2014 04:03 |
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The only time I used a decoy to great effect was on cs_Italy. With fifteen seconds left, I threw a smoke and a decoy in the smoke and ran away from the last CT. He spent several seconds firing at the decoy before realizing I wasn't there and lost the round. I agree with T-side Molotov. They are better denying the defuse if you can pull it off.
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# ? Feb 4, 2014 04:12 |
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I like using incendiaries when I'm defending a site alone, such as Dust2 B or Mirage B. Fire up the hall, smoke it when it goes out, and I've taken 30+ seconds off the clock unless the enemy has balls of steel. And if they do, then I've charred their ball hairs and can give them a light tap to complete their castration.
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# ? Feb 4, 2014 05:05 |
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Lemming posted:The best use of fire is obviously to hide it under smoke. That way, when they run through the smoke they get damaged as well Except throwing a smoke extinguishes fire and throwing fire extinguishes it immediately if it's on top of smoke, i'm 90% sure.
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# ? Feb 4, 2014 05:25 |
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Lemming posted:The best use of fire is obviously to hide it under smoke. That way, when they run through the smoke they get damaged as well That was only viable through like...November 2012. At that point they made it so smoke and fire don't mix. Fire gets put out instantly.
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# ? Feb 4, 2014 05:29 |
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Just in case anyone here is new, here's a public service announcement: I don't like anyone.
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# ? Feb 4, 2014 06:44 |
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how were the three smugfaces not a dead giveaway. I thought you guys could understand basic sarcasm and now I'm ashamed to play CS with you.
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# ? Feb 4, 2014 06:59 |
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Xenaero posted:Just in case anyone here is new, here's a public service announcement: I don't like anyone. nice
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# ? Feb 4, 2014 08:02 |
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Xenaero posted:Just in case anyone here is new, here's a public service announcement: I like everyone. Aww!
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# ? Feb 4, 2014 08:13 |
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Jellidelic posted:how were the three smugfaces not a dead giveaway. I thought you guys could understand basic sarcasm and now I'm ashamed to play CS with you. is emptyquoting allowed here
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# ? Feb 4, 2014 09:50 |
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Jellidelic posted:how were the three smugfaces not a dead giveaway. I thought you guys could understand basic sarcasm and now I'm ashamed to play CS with you. Have you seen some of the players in Goonman? Some of them are bad and need to be taught.
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# ? Feb 4, 2014 09:51 |
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Fat Lou posted:Have you seen some of the players in Goonman? Some of them are bad and need to be taught. I believe the proper emoticon you were looking for is
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# ? Feb 4, 2014 10:16 |
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teagone posted:Smoke is better to use to stop or delay a rush 100% of the time. How does a molotov not? I usually buy both, and just drop one when the other runs out; the only way to counter a molotov is to drop a smoke on it, which would kind of be screwing your own team over when it comes down to it.
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# ? Feb 4, 2014 15:33 |
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Anyone have a solution for crazy framerate drops on BB? I feel like it might have happened on Wex, too, but I've tried dozens of other community servers (and matchmaking ) and it only happens when I play with goons. My game runs at ~150 FPS (fps_max 150) until I look in the direction of anyone and then it drops down to the teens. If I shoot at anyone, I'm looking at <5 FPS. If I didn't drop to single digits while actually shooting at people, I'd almost feel like I'm cheating because it happens regardless of distance to the player. It's like I'm playing with the worst wallhack. edit: Specs, even though I think they're probably irrelevant: i5 3570k overclocked to 4.2 GHz Radeon 7870 240GB SSD 8 GB RAM Bloodplay it again fucked around with this message at 15:51 on Feb 4, 2014 |
# ? Feb 4, 2014 15:48 |
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Mess with drivers?
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# ? Feb 4, 2014 16:47 |
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RadioPassive posted:Mess with drivers? Everything's current. I don't think it's a common problem, but the last time I played on BB, someone else said they had the same issue. I just don't understand why it only happens on the one server, regardless of map. Occurs if I set all of the settings to low, as well.
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# ? Feb 4, 2014 16:57 |
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I don't understand why the server would have any affect on client side graphics junk. Do you get choke/loss on BB?
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# ? Feb 4, 2014 16:58 |
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astr0man posted:I don't understand why the server would have any affect on client side graphics junk. Do you get choke/loss on BB? Fix your rates.
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# ? Feb 4, 2014 17:05 |
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# ? May 23, 2024 17:47 |
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Do you use -processheap in your launch options?
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# ? Feb 4, 2014 17:05 |